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173 lines
4.6 KiB
173 lines
4.6 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hud_macros.h"
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#include "c_tf_player.h"
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#include "c_tf_team.h"
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#include "c_tf_playerresource.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include "tf_gamerules.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/EditablePanel.h>
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#include "tf_hud_arena_vs_panel.h"
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#include "vgui_avatarimage.h"
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#include <vgui_controls/AnimationController.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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DECLARE_HUDELEMENT( CHudArenaVsPanel );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudArenaVsPanel::CHudArenaVsPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudArenaVsPanel" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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vgui::SETUP_PANEL( this );
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vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
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m_bVisible = false;
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m_flHideTime = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudArenaVsPanel::Init( void )
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{
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CHudElement::Init();
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ListenForGameEvent( "show_vs_panel" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudArenaVsPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudArenaVsPanel.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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m_pBluePanel = dynamic_cast<EditablePanel *>( FindChildByName("bluepanel") );
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if ( m_pBluePanel )
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{
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m_pBlueAvatar = dynamic_cast<CAvatarImagePanel *>( m_pBluePanel->FindChildByName("AvatarImage") );
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}
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m_pRedPanel = dynamic_cast<EditablePanel *>( FindChildByName("redpanel") );
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if ( m_pRedPanel )
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{
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m_pRedAvatar = dynamic_cast<CAvatarImagePanel *>( m_pRedPanel->FindChildByName("AvatarImage") );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudArenaVsPanel::ShouldDraw( void )
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{
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if ( TFGameRules() && TFGameRules()->IsInArenaMode() )
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{
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return m_bVisible;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudArenaVsPanel::OnTick( void )
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{
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if ( !m_bVisible )
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return;
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// hide us after some time just incase
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if ( gpGlobals->curtime > m_flHideTime )
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{
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m_bVisible = false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudArenaVsPanel::FireGameEvent( IGameEvent * event )
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{
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const char *eventName = event->GetName();
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if ( FStrEq( "show_vs_panel", eventName ) )
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{
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m_bVisible = event->GetBool( "show", false );
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if ( m_bVisible )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ArenaVsPanelOnShow" );
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m_flHideTime = gpGlobals->curtime + 10.0f;
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// grab the data to display
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// player index of each of the team leaders
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// set up timers for animation events
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// grab the leader of each team
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C_TFTeam *pBlue = GetGlobalTFTeam( TF_TEAM_BLUE );
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if ( pBlue )
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{
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C_BasePlayer *pBlueLeader = pBlue->GetTeamLeader();
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if ( pBlueLeader )
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{
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char buf[100];
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Q_snprintf( buf, sizeof(buf), "Team %s", pBlueLeader->GetPlayerName() );
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m_pBluePanel->SetDialogVariable( "blueleader", buf );
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}
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else
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{
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m_pBluePanel->SetDialogVariable( "blueleader", "Team BLU" );
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}
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m_pBlueAvatar->SetPlayer( pBlueLeader );
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}
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C_TFTeam *pRed = GetGlobalTFTeam( TF_TEAM_RED );
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if ( pRed )
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{
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C_BasePlayer *pRedLeader = pRed->GetTeamLeader();
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if ( pRedLeader )
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{
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char buf[100];
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Q_snprintf( buf, sizeof(buf), "Team %s", pRedLeader->GetPlayerName() );
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m_pRedPanel->SetDialogVariable( "redleader", buf );
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}
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else
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{
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m_pRedPanel->SetDialogVariable( "redleader", "Team RED" );
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}
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m_pRedAvatar->SetPlayer( pRedLeader );
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}
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}
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}
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}
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