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417 lines
13 KiB
417 lines
13 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "c_tf_player.h"
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#include "collisionutils.h"
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#include "econ_item_inventory.h"
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#include "iclientmode.h"
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#include "tf_gcmessages.h"
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#include "tf_gamerules.h"
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#include "econ_notifications.h"
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#include "rtime.h"
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#include "achievementmgr.h"
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#include "baseachievement.h"
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#include "achievements_tf.h"
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#include "gc_clientsystem.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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EHalloweenMap GetHalloweenMap()
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{
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if ( FStrEq( engine->GetLevelName(), "maps/cp_manor_event.bsp" ) )
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return kHalloweenMap_MannManor;
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if ( FStrEq( engine->GetLevelName(), "maps/koth_viaduct_event.bsp" ) )
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return kHalloweenMap_Viaduct;
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if ( FStrEq( engine->GetLevelName(), "maps/koth_lakeside_event.bsp" ) )
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return kHalloweenMap_Lakeside;
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if ( FStrEq( engine->GetLevelName(), "maps/plr_hightower_event.bsp" ) )
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return kHalloweenMap_Hightower;
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return kHalloweenMapCount;
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}
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//-----------------------------------------------------------------------------
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// Created when the GC decides to give out an item.
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// A player must intersect the item to claim it.
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//-----------------------------------------------------------------------------
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#define HALLOWEEN_ITEM_TIME_TO_READY 10.0f
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class C_HalloweenItemPickup : public CBaseAnimating
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{
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DECLARE_CLASS( C_HalloweenItemPickup, CBaseAnimating );
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public:
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C_HalloweenItemPickup()
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: m_bReadyForPickup( false )
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, m_bClaimed( false )
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, m_flTimeToReady( 0.0f )
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{
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AddEFlags( EFL_USE_PARTITION_WHEN_NOT_SOLID );
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}
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virtual ~C_HalloweenItemPickup()
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{
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}
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bool Initialize()
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{
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const char *pszModelName = "models/props_halloween/halloween_gift.mdl";
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SetModelName( AllocPooledString( pszModelName ) );
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if ( InitializeAsClientEntity( STRING(GetModelName()), RENDER_GROUP_OPAQUE_ENTITY ) == false )
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return false;
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const model_t *mod = GetModel();
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if ( mod )
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{
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Vector mins, maxs;
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modelinfo->GetModelBounds( mod, mins, maxs );
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SetCollisionBounds( mins, maxs );
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}
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Spawn();
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// initialize as translucent
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float alpha = 0.0f;
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SetRenderMode( kRenderTransTexture );
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SetRenderColorA( alpha * 256 );
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m_flTimeToReady = gpGlobals->realtime + HALLOWEEN_ITEM_TIME_TO_READY;
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UpdatePartitionListEntry();
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SetBlocksLOS( false ); // this should be a small object
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// Set up shadows; do it here so that objects can change shadowcasting state
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CreateShadow();
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UpdateVisibility();
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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return true;
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}
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virtual void Spawn()
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{
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Precache();
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BaseClass::Spawn();
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SetSolid( SOLID_NONE );
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AddSolidFlags( FSOLID_NOT_SOLID );
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SetMoveType( MOVETYPE_NONE );
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}
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virtual void ClientThink()
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{
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if ( m_bReadyForPickup )
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{
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ClientThink_Active();
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return;
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}
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float flTimeDelta = m_flTimeToReady - gpGlobals->realtime;
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if ( flTimeDelta < 0 )
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{
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m_bReadyForPickup = true;
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ParticleProp()->Create( "halloween_pickup_active", PATTACH_ABSORIGIN_FOLLOW );
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SetRenderMode( kRenderNormal );
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}
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else
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{
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float alpha = 0.75f * ( ( HALLOWEEN_ITEM_TIME_TO_READY - flTimeDelta ) / HALLOWEEN_ITEM_TIME_TO_READY );
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SetRenderColorA( alpha * 256 );
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}
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}
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void ClientThink_Active( void )
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{
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Vector vWorldMins = WorldAlignMins();
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Vector vWorldMaxs = WorldAlignMaxs();
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Vector vBoxMin1 = GetAbsOrigin() + vWorldMins;
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Vector vBoxMax1 = GetAbsOrigin() + vWorldMaxs;
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float flBestDistance2 = 0.0f;
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CSteamID bestSteamID;
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bool bBestHasNoclip = false;
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#define CLIENT_HALLOWEEN_LOGIC_ENABLE_LOCAL_PLAYER_ONLY 1
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#if !CLIENT_HALLOWEEN_LOGIC_ENABLE_LOCAL_PLAYER_ONLY
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for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
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{
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C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
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#else
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do
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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#endif
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CSteamID steamID;
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if ( pPlayer == NULL || pPlayer->IsBot() == true || pPlayer->GetSteamID( &steamID ) == false ||
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( pPlayer->GetTeamNumber() != TF_TEAM_RED && pPlayer->GetTeamNumber() != TF_TEAM_BLUE ) ||
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pPlayer->IsAlive() == false ||
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pPlayer->GetObserverMode() != OBS_MODE_NONE )
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{
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continue;
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}
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Vector vPlayerMins = pPlayer->GetAbsOrigin() + pPlayer->WorldAlignMins();
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Vector vPlayerMaxs = pPlayer->GetAbsOrigin() + pPlayer->WorldAlignMaxs();
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bool bIntersecting = IsBoxIntersectingBox( vBoxMin1, vBoxMax1, vPlayerMins, vPlayerMaxs );
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float flDistance2 = ( pPlayer->GetAbsOrigin(), GetAbsOrigin() ).LengthSqr();
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if ( bIntersecting && ( bestSteamID.GetAccountID() == 0 || flDistance2 < flBestDistance2 ) )
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{
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bestSteamID = steamID;
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bBestHasNoclip = pPlayer->GetMoveType() == MOVETYPE_NOCLIP;
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flBestDistance2 = flDistance2;
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}
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}
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#if CLIENT_HALLOWEEN_LOGIC_ENABLE_LOCAL_PLAYER_ONLY
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while ( false );
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#endif
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if ( bestSteamID.GetAccountID() != 0 )
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{
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GCSDK::CProtoBufMsg<CMsgGC_Halloween_GrantItem> msg( k_EMsgGC_Halloween_GrantItem );
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msg.Body().set_recipient_account_id( bestSteamID.GetAccountID() );
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msg.Body().set_level_id( GetHalloweenMap() );
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msg.Body().set_flagged( bBestHasNoclip );
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GCClientSystem()->BSendMessage( msg );
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OnClaimed( true );
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return;
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}
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SetNextClientThink( gpGlobals->curtime + 0.33f );
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}
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void OnClaimed( bool bPlayAudio )
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{
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if ( m_bClaimed )
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return;
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m_bClaimed = true;
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// stop thinking and remove sparkle...
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ParticleProp()->StopParticlesNamed( "halloween_pickup_active", true );
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SetNextClientThink( CLIENT_THINK_NEVER );
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// throw up bday confetti
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DispatchParticleEffect( "halloween_gift_pickup", GetAbsOrigin(), vec3_angle );
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if ( bPlayAudio )
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{
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C_BaseEntity::EmitSound( "Game.HappyBirthday" );
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}
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SetRenderMode( kRenderNone );
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UpdateVisibility();
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}
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bool m_bReadyForPickup;
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bool m_bClaimed;
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float m_flTimeToReady;
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};
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LINK_ENTITY_TO_CLASS( tf_halloween_item_pickup, C_HalloweenItemPickup );
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PRECACHE_REGISTER( tf_halloween_item_pickup );
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static EHANDLE gHalloweenPickup;
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#ifdef _DEBUG
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CON_COMMAND( cl_halloween_test_cheating, "Test cheating the halloween pickup" )
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{
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GCSDK::CProtoBufMsg< CMsgGC_Halloween_GrantItem > msg( k_EMsgGC_Halloween_GrantItem );
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msg.Body().set_recipient_account_id( steamapicontext->SteamUser()->GetSteamID().GetAccountID() );
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GCClientSystem()->BSendMessage( msg );
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}
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CON_COMMAND( cl_halloween_test_spawn_pickup, "Test spawning the pickup item" )
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{
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalPlayer == NULL )
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return;
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// Now create the pickup item
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C_HalloweenItemPickup *pEntity = new C_HalloweenItemPickup();
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if ( !pEntity )
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return;
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Vector vecTargetPoint;
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trace_t tr;
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Vector forward;
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pLocalPlayer->EyeVectors( &forward );
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UTIL_TraceLine( pLocalPlayer->EyePosition(),
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pLocalPlayer->EyePosition() + forward * MAX_TRACE_LENGTH,MASK_NPCSOLID,
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pLocalPlayer, COLLISION_GROUP_NONE, &tr );
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if ( tr.fraction != 1.0 )
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{
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vecTargetPoint = tr.endpos;
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}
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pEntity->SetAbsOrigin( vecTargetPoint );
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if ( !pEntity->Initialize() )
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{
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pEntity->Release();
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}
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else
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{
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if ( gHalloweenPickup.Get() )
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gHalloweenPickup->Release();
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gHalloweenPickup = pEntity;
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}
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}
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#endif
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//-----------------------------------------------------------------------------
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// GC has decided to drop a Halloween item
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//-----------------------------------------------------------------------------
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//class CGCHalloween_ReservedItem : public GCSDK::CGCClientJob
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//{
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//public:
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// CGCHalloween_ReservedItem( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
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//
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// virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
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// {
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// GCSDK::CProtoBufMsg<CMsgGC_Halloween_ReservedItem> msg( pNetPacket );
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//
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// // Figure out which level we're on so we know how to handle notifications, etc.
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// EHalloweenMap eMap = GetHalloweenMap();
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// if ( eMap == kHalloweenMapCount )
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// return true;
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//
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// // Sanity-check the message contents from the GC.
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// if ( msg.Body().x_size() != msg.Body().y_size() || msg.Body().y_size() != msg.Body().z_size() )
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// return true;
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//
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// if ( msg.Body().x_size() <= eMap )
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// return true;
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//
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// // Don't spawn gifts during startup.
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// if ( TFGameRules() == NULL
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// || TFGameRules()->State_Get() != GR_STATE_RND_RUNNING
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// || TFGameRules()->InSetup()
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// || TFGameRules()->IsInWaitingForPlayers()
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// || TFGameRules()->ArePlayersInHell() ) // Dont spawn gifts if players are in 2013 Hell
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// return true;
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//
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// C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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// if ( pLocalPlayer == NULL )
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// return true;
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//
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// // If we don't already know about this gift pickup, create one.
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// if ( gHalloweenPickup.Get() == NULL )
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// {
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// // Now create the pickup item
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// C_HalloweenItemPickup *pEntity = new C_HalloweenItemPickup();
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// if ( !pEntity )
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// return true;
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//
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// Vector position( msg.Body().x( eMap ), msg.Body().y( eMap ), msg.Body().z( eMap ) );
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// pEntity->SetAbsOrigin( position );
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// if ( !pEntity->Initialize() )
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// {
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// pEntity->Release();
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// }
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// else
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// {
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// gHalloweenPickup = pEntity;
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// }
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// }
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//
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// // Regardless of whether we created a new gift or whether this was a new notification about an old gift,
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// // display a UI notification for the user.
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// CEconNotification *pNotification = new CEconNotification();
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// pNotification->SetText( "#TF_HalloweenItem_Reserved" );
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// pNotification->SetLifetime( 15.0f );
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// pNotification->SetSoundFilename( "ui/halloween_loot_spawn.wav" );
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// NotificationQueue_Add( pNotification );
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//
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// return true;
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// }
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//};
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//GC_REG_JOB( GCSDK::CGCClient, CGCHalloween_ReservedItem, "CGCHalloween_ReservedItem", k_EMsgGC_Halloween_ReservedItem, GCSDK::k_EServerTypeGCClient );
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//-----------------------------------------------------------------------------
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// GC gave out the Halloween item to a player
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//-----------------------------------------------------------------------------
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//class CGCHalloween_GrantedItemResponse : public GCSDK::CGCClientJob
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//{
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//public:
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// CGCHalloween_GrantedItemResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
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//
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// virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
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// {
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// GCSDK::CProtoBufMsg<CMsgGC_Halloween_GrantItemResponse> msg( pNetPacket );
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//
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// // which Steam universe are we in?
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// EUniverse eUniverse = steamapicontext && steamapicontext->SteamUtils()
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// ? steamapicontext->SteamUtils()->GetConnectedUniverse()
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// : k_EUniverseInvalid;
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//
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// CSteamID steamIDRecipient( msg.Body().recipient_account_id(), eUniverse, k_EAccountTypeIndividual );
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// bool bIsValidRecipient = steamIDRecipient.IsValid();
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//
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// if ( gHalloweenPickup.Get() != NULL )
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// {
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// assert_cast<C_HalloweenItemPickup *>( gHalloweenPickup.Get() )->OnClaimed( bIsValidRecipient );
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// gHalloweenPickup->Release();
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// gHalloweenPickup = NULL;
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// }
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//
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// // don't do any work if we're not on a Halloween map
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// EHalloweenMap eMap = GetHalloweenMap();
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// if ( eMap == kHalloweenMapCount )
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// return true;
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//
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// // add alert
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// const char* pPlayerName = InventoryManager()->PersonaName_Get( steamIDRecipient.GetAccountID() );
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// wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH] = L"";
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// if ( pPlayerName != NULL && FStrEq( pPlayerName, "" ) == false )
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// {
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// g_pVGuiLocalize->ConvertANSIToUnicode( pPlayerName, wszPlayerName, sizeof(wszPlayerName) );
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// }
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// CEconNotification *pNotification = new CEconNotification();
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// pNotification->SetLifetime( 15.0f );
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//
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// if ( bIsValidRecipient )
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// {
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// pNotification->SetText( "#TF_HalloweenItem_Granted" );
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// pNotification->AddStringToken( "recipient", wszPlayerName );
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// pNotification->SetSteamID( steamIDRecipient );
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// pNotification->SetSoundFilename( "ui/halloween_loot_found.wav" );
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// }
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// else
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// {
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// pNotification->SetText( "#TF_HalloweenItem_GrantPickupFail" );
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// // pNotification->SetSoundFilename( "coach/coach_student_died.wav" );
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// }
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//
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// NotificationQueue_Add( pNotification );
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//
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// // is this the local player? award the achievement...
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// if ( steamapicontext && steamapicontext->SteamUser() )
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// {
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// CSteamID localSteamID = steamapicontext->SteamUser()->GetSteamID();
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// if ( steamIDRecipient == localSteamID )
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// {
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// g_AchievementMgrTF.OnAchievementEvent( ACHIEVEMENT_TF_HALLOWEEN_COLLECT_GOODY_BAG );
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// }
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// }
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//
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// return true;
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// }
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//};
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//GC_REG_JOB( GCSDK::CGCClient, CGCHalloween_GrantedItemResponse, "CGCHalloween_GrantedItemResponse", k_EMsgGC_Halloween_GrantItemResponse, GCSDK::k_EServerTypeGCClient );
|
||
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|
||
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||
|
//-----------------------------------------------------------------------------
|
||
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|
||
|
void CL_Halloween_LevelShutdown()
|
||
|
{
|
||
|
gHalloweenPickup = NULL;
|
||
|
}
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