You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
48 lines
1.1 KiB
48 lines
1.1 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef C_TF_BUFF_BANNER_H
|
||
|
#define C_TF_BUFF_BANNER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tf_weapon_buff_item.h"
|
||
|
|
||
|
#define CTFBuffBanner C_TFBuffBanner
|
||
|
|
||
|
class C_TFBuffItem;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: These need some base class derived from base animating that handles stuff like clientthink.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_TFBuffBanner : public CBaseAnimating
|
||
|
{
|
||
|
DECLARE_CLASS( C_TFBuffBanner, CBaseAnimating );
|
||
|
|
||
|
public:
|
||
|
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
|
||
|
C_TFBuffBanner();
|
||
|
~C_TFBuffBanner() {}
|
||
|
|
||
|
void SetBuffItem( C_TFBuffItem* newBuffItem ) { m_hBuffItem = newBuffItem; }
|
||
|
|
||
|
virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget );
|
||
|
|
||
|
virtual void ClientThink( void );
|
||
|
|
||
|
void SetBuffType( int iBuffType ) { m_iBuffType = iBuffType; }
|
||
|
private:
|
||
|
|
||
|
float m_flDetachTime;
|
||
|
int m_iBuffType;
|
||
|
CHandle<C_TFBuffItem> m_hBuffItem;
|
||
|
};
|
||
|
|
||
|
#endif // C_TF_BUFF_BANNER_H
|