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164 lines
4.9 KiB
164 lines
4.9 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A clientside, visual only model that's positioned relative to players
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//
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//=============================================================================
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#include "cbase.h"
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#include "c_playerrelativemodel.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PlayerRelativeModel *C_PlayerRelativeModel::Create( const char *pszModelName, C_BaseEntity *pParent, Vector vecOffset, QAngle angleOffset, float flAnimSpeed, float flLifetime, int iFlags )
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{
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C_PlayerRelativeModel *pFlash = new C_PlayerRelativeModel;
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if ( !pFlash )
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return NULL;
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if ( !pFlash->Initialize( pszModelName, pParent, vecOffset, angleOffset, flAnimSpeed, flLifetime, iFlags ) )
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return NULL;
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return pFlash;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool C_PlayerRelativeModel::Initialize( const char *pszModelName, C_BaseEntity *pParent, Vector vecOffset, QAngle angleOffset, float flAnimSpeed, float flLifetime, int iFlags )
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{
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AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
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if ( InitializeAsClientEntity( pszModelName, RENDER_GROUP_OPAQUE_ENTITY ) == false )
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{
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Release();
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return false;
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}
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m_vecOffsetPos = vecOffset;
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m_angleOffset = angleOffset;
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SetParent( pParent, 0 );
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SetLocalOrigin( vec3_origin );
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SetLocalAngles( vec3_angle );
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AddSolidFlags( FSOLID_NOT_SOLID );
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SetLifetime( flLifetime );
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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SetCycle( 0 );
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m_qOffsetRotation = vec3_angle;
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m_flAnimSpeed = flAnimSpeed;
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m_iFlags = iFlags;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_PlayerRelativeModel::SetLifetime( float flLifetime )
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{
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if ( flLifetime == PRM_PERMANENT )
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{
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m_flExpiresAt = PRM_PERMANENT;
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}
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else
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{
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// Expire when the lifetime is up
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m_flExpiresAt = gpGlobals->curtime + flLifetime;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_PlayerRelativeModel::ClientThink( void )
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{
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if ( !GetMoveParent() || (m_flExpiresAt != PRM_PERMANENT && gpGlobals->curtime > m_flExpiresAt) )
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{
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Release();
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return;
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}
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// Animate
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C_BaseEntity *pParent = GetMoveParent();
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Vector out(0, 0, 0);
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if ( m_iFlags & PRM_SPIN_Z )
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{
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m_qOffsetRotation += QAngle(0, gpGlobals->frametime * m_flAnimSpeed, 0);
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VectorRotate( m_vecOffsetPos, m_qOffsetRotation, out );
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}
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SetAbsOrigin( pParent->GetAbsOrigin() + out );
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SetAbsAngles( m_qOffsetRotation + m_angleOffset );
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}
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//-----------------------------------------------------------------------------
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// C_MerasmusBombEffect
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//-----------------------------------------------------------------------------
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C_MerasmusBombEffect *C_MerasmusBombEffect::Create( const char *pszModelName, C_TFPlayer *pParent, Vector vecOffset, QAngle angleOffset, float flAnimSpeed, float flLifetime, int iFlags )
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{
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C_MerasmusBombEffect *pFlash = new C_MerasmusBombEffect;
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if ( !pFlash )
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return NULL;
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if ( !pFlash->Initialize( pszModelName, pParent, vecOffset, angleOffset, flAnimSpeed, flLifetime, iFlags ) )
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return NULL;
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return pFlash;
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}
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//-----------------------------------------------------------------------------
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bool C_MerasmusBombEffect::Initialize( const char *pszModelName, C_TFPlayer *pParent, Vector vecOffset, QAngle angleOffset, float flAnimSpeed, float flLifetime, int iFlags )
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{
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if ( !BaseClass::Initialize(pszModelName, pParent, vecOffset, angleOffset, flAnimSpeed, flLifetime, iFlags ) )
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return false;
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// Create a particle effect
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const char *pszEffectName = "bombonomicon_spell_trail";
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if ( m_pBombonomiconBeam )
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{
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m_pBombonomiconBeam->StopEmission();
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m_pBombonomiconBeam = NULL;
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}
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if ( m_pBombonomiconEffect )
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{
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m_pBombonomiconEffect->StopEmission();
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m_pBombonomiconEffect = NULL;
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}
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m_pBombonomiconBeam = ParticleProp()->Create( pszEffectName, PATTACH_ABSORIGIN_FOLLOW, INVALID_PARTICLE_ATTACHMENT, Vector(0,0,-10) );
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if ( m_pBombonomiconBeam )
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{
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ParticleProp()->AddControlPoint( m_pBombonomiconBeam, 1, pParent, PATTACH_POINT_FOLLOW, "head", Vector(0,0,0) );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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void C_MerasmusBombEffect::ClientThink( void )
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{
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if ( !GetMoveParent() || (m_flExpiresAt != PRM_PERMANENT && gpGlobals->curtime > m_flExpiresAt) )
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{
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if ( m_pBombonomiconBeam )
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{
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m_pBombonomiconBeam->StopEmission();
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m_pBombonomiconBeam = NULL;
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}
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if ( m_pBombonomiconEffect )
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{
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m_pBombonomiconEffect->StopEmission();
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m_pBombonomiconEffect = NULL;
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}
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}
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BaseClass::ClientThink();
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}
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