Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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# Microsoft Developer Studio Project File - Name="StudioRender" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=StudioRender - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "studiorender.mak".
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!MESSAGE NMAKE /f "studiorender.mak" CFG="StudioRender - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "StudioRender - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "StudioRender - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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# Begin Custom Build
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InputPath=.\Debug\studiorender.dll
SOURCE="$(InputPath)"
"..\..\game\bin\StudioRender.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if exist ..\..\game\bin\studiorender.dll attrib -r ..\..\game\bin\studiorender.dll
copy $(TargetPath) ..\..\game\bin\studiorender.dll
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