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40 lines
949 B
40 lines
949 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MESSAGEMGR_H
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#define MESSAGEMGR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MSGMGR_VERSION 52314
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#define MSGMGR_BROADCAST_PORT 22511
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#define MSGMGR_PACKETID_MSG 0
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#define MSGMGR_PACKETID_ANNOUNCE_PRESENCE 1 // followed by version # and port
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// IMessageMgr provides a simple interface apps can use to generate output. Apps
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// on the network can connect to the messagemgr to get its output and display it.
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class IMessageMgr
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{
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public:
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virtual bool Init() = 0;
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virtual void Term() = 0;
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virtual void Print( const char *pMsg ) = 0;
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};
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// Get the message manager. It's a global singleton so this will always
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// return the same value (null if the manager can't initialize).
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IMessageMgr* GetMessageMgr();
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#endif // MESSAGEMGR_H
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