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3639 lines
88 KiB
3639 lines
88 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: localization_check.cpp : Defines the entry point for the console application.
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//
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//
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// What the tool does:
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//
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// Load g_pSoundEmitterSystem, vgui::localize, soundcombiner system, vcd system
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//
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// Catalog all files in closecaption/ folder
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// Iterate all known vcds
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//
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// 1) For each sound emitted by a vcd not marked as CC_DISABLED, verify that there's an entry in the localization table
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// 2) For each combined sound in a vcd, make sure there's a valid entry in the localization table
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// 3) For each combined sound, verify that the english version combined .wav file has the proper checksum
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// 4) Note any files in the closecaption folder which are orphaned after parsing the above
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// 5) If hl2_french directories etc. exist, then compare combined .wav files with localized versions and
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// see if localized checksum tag differs from US one, or warn if tag missing, but complain if .wav duration is different.
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//
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// UNDONE:re-create combined .wav files in english to the extent that the checksums mismatch?
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//
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//===========================================================================//
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#include "cbase.h"
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#include <stdio.h>
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#include <conio.h>
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#include <windows.h>
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#include <mmreg.h>
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#include <direct.h>
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#include "tier0/dbg.h"
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#include "utldict.h"
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#include "filesystem.h"
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#include "KeyValues.h"
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#include "cmdlib.h"
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#include "scriplib.h"
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#include "appframework/tier3app.h"
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#include "vstdlib/random.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "choreoscene.h"
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#include "choreoevent.h"
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#include "choreochannel.h"
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#include "choreoactor.h"
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#include "iscenetokenprocessor.h"
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#include "ifaceposersound.h"
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#include "snd_audio_source.h"
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#include "snd_wave_source.h"
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#include "AudioWaveOutput.h"
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#include "isoundcombiner.h"
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#include "tier0/icommandline.h"
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#include <vgui/ILocalize.h>
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#include "vgui/ivgui.h"
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#include "soundchars.h"
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#include "sentence.h"
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#include "tier2/riff.h"
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#include "utlbuffer.h"
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#include "FileSystem_Helpers.h"
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#include "pacifier.h"
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#include "phonemeextractor/PhonemeExtractor.h"
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#include "UnicodeFileHelpers.h"
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using namespace vgui;
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bool uselogfile = false;
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bool regenerate = false;
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bool regenerate_quiet = false;
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bool regenerate_all = false; // user hit a to y/n/all prompt
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bool generate_usage = false;
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bool nuke = false;
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bool checkscriptsounds = false;
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bool build_cc = false;
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bool build_script = false;
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bool wavcheck = false;
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bool extractphonemes = false;
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bool checkforloops = false;
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bool importcaptions = false;
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bool checkfordups = false;
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bool makecopybatch = false;
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bool syncducking = false;
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char sounddir[ 512 ];
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char importfile[ 512 ]; // for -i processing
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char fromdir[ 512 ];
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char todir[ 512 ];
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struct AnalysisData
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{
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CUtlSymbolTable symbols;
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};
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IFileSystem *filesystem = NULL;
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static AnalysisData g_Analysis;
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static CUniformRandomStream g_Random;
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IUniformRandomStream *random = &g_Random;
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static bool spewed = false;
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static bool forceextract = false;
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#define SOUND_DURATION_TOLERANCE 0.1f // 100 msec of slop
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void vprint( int depth, const char *fmt, ... );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void printusage( void )
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{
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vprint( 0, "usage: localization_check <opts> languagename\n\
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\t-v = verbose output\n\
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\t-l = log to file log.txt\n\
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\t-u = generate usage data for .vcds based on -makereslists maplist.txt files\n\
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\t-b = generate nuke.bat which will nuke all of the unreferenced .vcds from your tree\n\
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\t-s = generate list of unused sounds.txt entries\n\
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\t-c = build cc fixed/fixed2.txt files\n\
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\t-r = regenerate missing/mismatched combined wav files\n\
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\t\t-q = quiet mode during regenerate\n\
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languagename = check combined language files for existence and duration, 'english' for no extra checks\n\
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\t-x = build script of dialog from .vcds\n\
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\t-w sounddir = spew csv of wave files in directory, including sound and cc info\n\
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\t-e sounddir = do textless phoneme processing on files in dir and subdirs\n\
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\t-f with above, forces extraction even if wav already has phonemes (danger!)\n\
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\t-i = import unicode wavename/caption into a new closecaption_test.txt file\n\
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\t-d = check for duplicated unicode strings\n\
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\t-p = pull raw english txt out of closecaption document, for spellchecking\n\
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\t-m = given a directory of .wav files finds the full directory path they should live in based on english\n\
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\t-a english_sound_dir localized_sound_dir = sets voice duck for sounds in localized_sound_dir to match the values in the english dir\n\
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\t-loop = warn on any sound files in specified directory having loop markers in the .wav\n\
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\ne.g.: localization_check -l -w npc/metropolice/vo -r french\n" );
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// Exit app
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exit( 1 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Helper for parsing scene data file
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//-----------------------------------------------------------------------------
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class CSceneTokenProcessor : public ISceneTokenProcessor
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{
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public:
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const char *CurrentToken( void );
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bool GetToken( bool crossline );
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bool TokenAvailable( void );
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void Error( const char *fmt, ... );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : const char
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//-----------------------------------------------------------------------------
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const char *CSceneTokenProcessor::CurrentToken( void )
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{
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return token;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : crossline -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CSceneTokenProcessor::GetToken( bool crossline )
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{
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return ::GetToken( crossline ) ? true : false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CSceneTokenProcessor::TokenAvailable( void )
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{
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return ::TokenAvailable() ? true : false;
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}
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static char *va( char const *fmt, ... )
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{
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static char string[ 2048 ];
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va_list argptr;
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va_start( argptr, fmt );
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Q_vsnprintf( string, sizeof(string), fmt, argptr );
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va_end( argptr );
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return string;
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}
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void cleanquotes( char *text )
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{
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char *out = text;
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while ( *out )
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{
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if ( *out == '\"' )
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{
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*out++ = '\'';
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}
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else
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{
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++out;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *fmt -
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// ... -
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//-----------------------------------------------------------------------------
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void CSceneTokenProcessor::Error( const char *fmt, ... )
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{
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char string[ 2048 ];
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va_list argptr;
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va_start( argptr, fmt );
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Q_vsnprintf( string, sizeof(string), fmt, argptr );
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va_end( argptr );
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Warning( "%s", string );
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Assert(0);
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}
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static CSceneTokenProcessor g_TokenProcessor;
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
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{
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spewed = true;
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printf( "%s", pMsg );
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OutputDebugString( pMsg );
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if ( type == SPEW_ERROR )
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{
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printf( "\n" );
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OutputDebugString( "\n" );
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}
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return SPEW_CONTINUE;
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}
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void logprint( char const *logfile, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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static bool first = true;
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if ( first )
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{
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first = false;
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fp = fopen( logfile, "wb" );
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}
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else
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{
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fp = fopen( logfile, "ab" );
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}
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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void nuke_print( int depth, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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static bool first = false;
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FILE *fp = NULL;
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char const *nukefile = "nuke.bat";
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if ( first )
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{
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first = false;
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fp = fopen( nukefile, "wb" );
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}
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else
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{
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fp = fopen( nukefile, "ab" );
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}
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while ( depth-- > 0 )
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{
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fprintf( fp, " " );
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}
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : depth -
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// *fmt -
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// ... -
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//-----------------------------------------------------------------------------
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void vprint( int depth, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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if ( uselogfile )
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{
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fp = fopen( "log.txt", "ab" );
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}
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while ( depth-- > 0 )
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{
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printf( " " );
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OutputDebugString( " " );
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if ( fp )
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{
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fprintf( fp, " " );
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}
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}
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::printf( "%s", string );
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OutputDebugString( string );
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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void Con_Printf( const char *fmt, ... )
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{
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va_list args;
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static char output[1024];
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va_start( args, fmt );
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Q_vsnprintf( output, sizeof( output ), fmt, args );
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va_end( args );
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vprint( 0, output );
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}
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void BuildFileList_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *extension )
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{
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WIN32_FIND_DATA wfd;
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char directory[ 256 ];
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char filename[ MAX_PATH ];
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HANDLE ff;
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sprintf( directory, "%s\\*.*", dir );
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if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
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return;
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int extlen = strlen( extension );
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do
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{
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||
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if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
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|
{
|
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||
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if ( wfd.cFileName[ 0 ] == '.' )
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continue;
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||
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|
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// Recurse down directory
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sprintf( filename, "%s\\%s", dir, wfd.cFileName );
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||
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BuildFileList_R( files, filename, extension );
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||
|
}
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|
else
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||
|
{
|
||
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int len = strlen( wfd.cFileName );
|
||
|
if ( len > extlen )
|
||
|
{
|
||
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if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) )
|
||
|
{
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|
Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName );
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||
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_strlwr( filename );
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Q_FixSlashes( filename );
|
||
|
|
||
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CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
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||
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files.AddToTail( sym );
|
||
|
|
||
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if ( !( files.Count() % 3000 ) )
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||
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{
|
||
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vprint( 0, "...found %i .%s files\n", files.Count(), extension );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
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||
|
} while ( FindNextFile( ff, &wfd ) );
|
||
|
}
|
||
|
|
||
|
void BuildFileList( CUtlVector< CUtlSymbol >& files, char const *rootdir, char const *extension )
|
||
|
{
|
||
|
files.RemoveAll();
|
||
|
BuildFileList_R( files, rootdir, extension );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CheckLogFile( void )
|
||
|
{
|
||
|
if ( uselogfile )
|
||
|
{
|
||
|
_unlink( "log.txt" );
|
||
|
vprint( 0, " Outputting to log.txt\n" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PrintHeader()
|
||
|
{
|
||
|
vprint( 0, "Valve Software - localization_check.exe (%s)\n", __DATE__ );
|
||
|
vprint( 0, "--- Voice Wav File .vcd Checker ---\n" );
|
||
|
}
|
||
|
|
||
|
char const *FacePoser_TranslateSoundNameGender( char const *soundname, gender_t gender )
|
||
|
{
|
||
|
if ( Q_stristr( soundname, ".wav" ) )
|
||
|
return PSkipSoundChars( soundname );
|
||
|
|
||
|
return PSkipSoundChars( g_pSoundEmitterSystem->GetWavFileForSound( soundname, gender ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Implements the RIFF i/o interface on stdio
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class StdIOReadBinary : public IFileReadBinary
|
||
|
{
|
||
|
public:
|
||
|
int open( const char *pFileName )
|
||
|
{
|
||
|
return (int)g_pFullFileSystem->Open( pFileName, "rb" );
|
||
|
}
|
||
|
|
||
|
int read( void *pOutput, int size, int file )
|
||
|
{
|
||
|
if ( !file )
|
||
|
return 0;
|
||
|
|
||
|
return g_pFullFileSystem->Read( pOutput, size, (FileHandle_t)file );
|
||
|
}
|
||
|
|
||
|
void seek( int file, int pos )
|
||
|
{
|
||
|
if ( !file )
|
||
|
return;
|
||
|
|
||
|
g_pFullFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
|
||
|
}
|
||
|
|
||
|
unsigned int tell( int file )
|
||
|
{
|
||
|
if ( !file )
|
||
|
return 0;
|
||
|
|
||
|
return g_pFullFileSystem->Tell( (FileHandle_t)file );
|
||
|
}
|
||
|
|
||
|
unsigned int size( int file )
|
||
|
{
|
||
|
if ( !file )
|
||
|
return 0;
|
||
|
|
||
|
return g_pFullFileSystem->Size( (FileHandle_t)file );
|
||
|
}
|
||
|
|
||
|
void close( int file )
|
||
|
{
|
||
|
if ( !file )
|
||
|
return;
|
||
|
|
||
|
g_pFullFileSystem->Close( (FileHandle_t)file );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
class StdIOWriteBinary : public IFileWriteBinary
|
||
|
{
|
||
|
public:
|
||
|
int create( const char *pFileName )
|
||
|
{
|
||
|
g_pFullFileSystem->SetFileWritable( pFileName, true, "GAME" );
|
||
|
return (int)g_pFullFileSystem->Open( pFileName, "wb" );
|
||
|
}
|
||
|
|
||
|
int write( void *pData, int size, int file )
|
||
|
{
|
||
|
return g_pFullFileSystem->Write( pData, size, (FileHandle_t)file );
|
||
|
}
|
||
|
|
||
|
void close( int file )
|
||
|
{
|
||
|
g_pFullFileSystem->Close( (FileHandle_t)file );
|
||
|
}
|
||
|
|
||
|
void seek( int file, int pos )
|
||
|
{
|
||
|
g_pFullFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
|
||
|
}
|
||
|
|
||
|
unsigned int tell( int file )
|
||
|
{
|
||
|
return g_pFullFileSystem->Tell( (FileHandle_t)file );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
static StdIOWriteBinary io_out;
|
||
|
static StdIOReadBinary io_in;
|
||
|
|
||
|
#define RIFF_WAVE MAKEID('W','A','V','E')
|
||
|
#define WAVE_FMT MAKEID('f','m','t',' ')
|
||
|
#define WAVE_DATA MAKEID('d','a','t','a')
|
||
|
#define WAVE_FACT MAKEID('f','a','c','t')
|
||
|
#define WAVE_CUE MAKEID('c','u','e',' ')
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &walk -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void ParseSentence( CSentence& sentence, IterateRIFF &walk )
|
||
|
{
|
||
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
||
|
|
||
|
buf.EnsureCapacity( walk.ChunkSize() );
|
||
|
walk.ChunkRead( buf.Base() );
|
||
|
buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
|
||
|
|
||
|
sentence.InitFromDataChunk( buf.Base(), buf.TellPut() );
|
||
|
}
|
||
|
|
||
|
bool LoadSentenceFromWavFileUsingIO( char const *wavfile, CSentence& sentence, IFileReadBinary& io, void *formatbuffer = NULL, int* formatsize = NULL, int *datasize = NULL )
|
||
|
{
|
||
|
int insize = 0;
|
||
|
|
||
|
if ( formatsize )
|
||
|
{
|
||
|
insize = *formatsize;
|
||
|
*formatsize = 0;
|
||
|
}
|
||
|
|
||
|
if ( datasize )
|
||
|
{
|
||
|
*datasize = 0;
|
||
|
}
|
||
|
|
||
|
sentence.Reset();
|
||
|
|
||
|
InFileRIFF riff( wavfile, io );
|
||
|
|
||
|
// UNDONE: Don't use printf to handle errors
|
||
|
if ( riff.RIFFName() != RIFF_WAVE )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// set up the iterator for the whole file (root RIFF is a chunk)
|
||
|
IterateRIFF walk( riff, riff.RIFFSize() );
|
||
|
|
||
|
// This chunk must be first as it contains the wave's format
|
||
|
// break out when we've parsed it
|
||
|
bool found = false;
|
||
|
while ( walk.ChunkAvailable( ) )
|
||
|
{
|
||
|
switch( walk.ChunkName() )
|
||
|
{
|
||
|
case WAVE_FMT:
|
||
|
{
|
||
|
if ( formatbuffer && formatsize )
|
||
|
{
|
||
|
if ( walk.ChunkSize() <= insize )
|
||
|
{
|
||
|
*formatsize = walk.ChunkSize();
|
||
|
walk.ChunkRead( formatbuffer );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error( "oops, format tag too big!!!" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case WAVE_VALVEDATA:
|
||
|
{
|
||
|
found = true;
|
||
|
ParseSentence( sentence, walk );
|
||
|
}
|
||
|
break;
|
||
|
case WAVE_DATA:
|
||
|
{
|
||
|
if ( datasize )
|
||
|
{
|
||
|
*datasize = walk.ChunkSize();
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
walk.ChunkNext();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool LoadSentenceFromWavFile( char const *wavfile, CSentence& sentence, void *formatbuffer = NULL, int* formatsize = NULL, int *dataSize = NULL )
|
||
|
{
|
||
|
return LoadSentenceFromWavFileUsingIO( wavfile, sentence, io_in, formatbuffer, formatsize, dataSize );
|
||
|
}
|
||
|
|
||
|
bool ValidateCombinedFileCheckSum( char const *outfilename, char const *cctoken, gender_t gender, CUtlRBTree< CChoreoEvent * >& sorted, CUtlRBTree< CUtlSymbol, int >& referencedcaptionwaves )
|
||
|
{
|
||
|
CUtlVector< CombinerEntry > work;
|
||
|
|
||
|
char actualfile[ 512 ];
|
||
|
g_pSoundEmitterSystem->GenderExpandString( gender, outfilename, actualfile, sizeof( actualfile ) );
|
||
|
if ( Q_strlen( actualfile ) <= 0 )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
int i = sorted.FirstInorder();
|
||
|
if ( i != sorted.InvalidIndex() )
|
||
|
{
|
||
|
CChoreoEvent *e = sorted[ i ];
|
||
|
|
||
|
float startoffset = e->GetStartTime();
|
||
|
|
||
|
do
|
||
|
{
|
||
|
e = sorted[ i ];
|
||
|
|
||
|
float curoffset = e->GetStartTime();
|
||
|
|
||
|
CombinerEntry ce;
|
||
|
Q_snprintf( ce.wavefile, sizeof( ce.wavefile ), "sound/%s", FacePoser_TranslateSoundNameGender( e->GetParameters(), gender ) );
|
||
|
ce.startoffset = curoffset - startoffset;
|
||
|
|
||
|
work.AddToTail( ce );
|
||
|
|
||
|
i = sorted.NextInorder( i );
|
||
|
}
|
||
|
while ( i != sorted.InvalidIndex() );
|
||
|
|
||
|
int c = work.Count();
|
||
|
|
||
|
char worklist[ 2048 ];
|
||
|
|
||
|
worklist[ 0 ] = 0;
|
||
|
|
||
|
for ( i = 0; i < c; ++i )
|
||
|
{
|
||
|
CombinerEntry &item = work[ i ];
|
||
|
Q_strncat( worklist, item.wavefile, sizeof( worklist ), COPY_ALL_CHARACTERS );
|
||
|
if ( i != c - 1 )
|
||
|
{
|
||
|
Q_strncat( worklist, ", ", sizeof( worklist ), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
logprint( "cc_combined.txt", "combined .wav '%s': %s\n", actualfile, worklist );
|
||
|
}
|
||
|
|
||
|
bool valid = soundcombiner->IsCombinedFileChecksumValid( g_pFullFileSystem, actualfile, work );
|
||
|
if ( !valid )
|
||
|
{
|
||
|
vprint( 0, "combined file (%s) checksum mismatch for '%s'\n event '%s' of scene '%s'\n", actualfile, cctoken,
|
||
|
sorted[0]->GetName(), sorted[0]->GetScene()->GetFilename() );
|
||
|
|
||
|
if ( regenerate )
|
||
|
{
|
||
|
bool dothisfile = false;
|
||
|
if ( !regenerate_all )
|
||
|
{
|
||
|
vprint( 0, "Regenerate '%s'? (Yes/No/All)", actualfile );
|
||
|
char ch = getch();
|
||
|
if ( ch == 'y' || ch == 'Y' )
|
||
|
{
|
||
|
dothisfile = true;
|
||
|
}
|
||
|
if ( ch == 'a' || ch == 'A' )
|
||
|
{
|
||
|
regenerate_all = true;
|
||
|
dothisfile = true;
|
||
|
}
|
||
|
vprint( 0, "\n" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dothisfile = true;
|
||
|
}
|
||
|
|
||
|
if ( dothisfile )
|
||
|
{
|
||
|
bool success = soundcombiner->CombineSoundFiles( g_pFullFileSystem, actualfile, work );
|
||
|
vprint( 1, "%s: %s\n", actualfile, success ? "succeeded" : "FAILED" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( regenerate )
|
||
|
{
|
||
|
vprint( 0, "combined file (%s) checksum still matches for %s, skipping rebuild...\n", actualfile, cctoken );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Mark the file as referenced
|
||
|
//
|
||
|
char fn[ 512 ];
|
||
|
Q_snprintf( fn, sizeof( fn ), "%s%s", gamedir, actualfile );
|
||
|
|
||
|
_strlwr( fn );
|
||
|
Q_FixSlashes( fn );
|
||
|
CUtlSymbol sym = g_Analysis.symbols.AddString( fn );
|
||
|
|
||
|
if ( referencedcaptionwaves.Find( sym ) == referencedcaptionwaves.InvalidIndex() )
|
||
|
{
|
||
|
referencedcaptionwaves.Insert( sym );
|
||
|
}
|
||
|
|
||
|
return valid;
|
||
|
}
|
||
|
|
||
|
static bool EventStartTimeLessFunc( CChoreoEvent * const &p1, CChoreoEvent * const &p2 )
|
||
|
{
|
||
|
CChoreoEvent *w1;
|
||
|
CChoreoEvent *w2;
|
||
|
|
||
|
w1 = const_cast< CChoreoEvent * >( p1 );
|
||
|
w2 = const_cast< CChoreoEvent * >( p2 );
|
||
|
|
||
|
return w1->GetStartTime() < w2->GetStartTime();
|
||
|
}
|
||
|
|
||
|
static bool SymbolLessFunc( const CUtlSymbol & p1, const CUtlSymbol &p2 )
|
||
|
{
|
||
|
if ( Q_stricmp( g_Analysis.symbols.String( p1 ), g_Analysis.symbols.String( p2 ) ) < 0 )
|
||
|
return true;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ValidateCombinedSoundCheckSum( CChoreoEvent *e, CUtlRBTree< CUtlSymbol, int >& referencedcaptionwaves )
|
||
|
{
|
||
|
if ( !e || e->GetType() != CChoreoEvent::SPEAK )
|
||
|
return false;
|
||
|
|
||
|
bool genderwildcard = e->IsCombinedUsingGenderToken();
|
||
|
char outfilename[ 512 ];
|
||
|
Q_memset( outfilename, 0, sizeof( outfilename ) );
|
||
|
if ( !e->ComputeCombinedBaseFileName( outfilename, sizeof( outfilename ), genderwildcard ) )
|
||
|
{
|
||
|
vprint( 0, "Unable to regenerate wav file name for combined sound (%s)\n", e->GetCloseCaptionToken() );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool checksumvalid = false;
|
||
|
|
||
|
CUtlRBTree< CChoreoEvent * > eventList( 0, 0, EventStartTimeLessFunc );
|
||
|
|
||
|
if ( !e->GetChannel()->GetSortedCombinedEventList( e->GetCloseCaptionToken(), eventList ) )
|
||
|
{
|
||
|
vprint( 0, "Unable to generated combined event list (%s)\n", e->GetCloseCaptionToken() );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( genderwildcard )
|
||
|
{
|
||
|
checksumvalid = ValidateCombinedFileCheckSum( outfilename, e->GetCloseCaptionToken(), GENDER_MALE, eventList, referencedcaptionwaves );
|
||
|
checksumvalid &= ValidateCombinedFileCheckSum( outfilename, e->GetCloseCaptionToken(), GENDER_FEMALE, eventList, referencedcaptionwaves );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
checksumvalid = ValidateCombinedFileCheckSum( outfilename, e->GetCloseCaptionToken(), GENDER_NONE, eventList, referencedcaptionwaves );
|
||
|
}
|
||
|
|
||
|
return checksumvalid;
|
||
|
}
|
||
|
|
||
|
struct PerMapVCDS
|
||
|
{
|
||
|
PerMapVCDS()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
PerMapVCDS( const PerMapVCDS& src )
|
||
|
{
|
||
|
int i = src.vcds.FirstInorder();
|
||
|
while ( i != src.vcds.InvalidIndex() )
|
||
|
{
|
||
|
vcds.Insert( src.vcds[ i ] );
|
||
|
i = src.vcds.NextInorder( i );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class CTree : public CUtlRBTree< CUtlSymbol >
|
||
|
{
|
||
|
public:
|
||
|
CTree()
|
||
|
: CUtlRBTree< CUtlSymbol >( 0, 0, DefLessFunc( CUtlSymbol ) )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CTree &operator=( const CTree &from )
|
||
|
{
|
||
|
CopyFrom( from );
|
||
|
return *this;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
CTree vcds;
|
||
|
};
|
||
|
|
||
|
CUtlDict< PerMapVCDS, int > g_PerMapVCDS;
|
||
|
CUtlDict< CUtlSymbol, int > g_FirstMapForVCD;
|
||
|
|
||
|
void ParseVCDFilesFromResList( CUtlVector< CUtlSymbol >& vcdsinreslist, char const *resfile )
|
||
|
{
|
||
|
char gd[ 256 ];
|
||
|
Q_strncpy( gd, gamedir, sizeof( gd ) );
|
||
|
Q_StripTrailingSlash( gd );
|
||
|
_strlwr( gd );
|
||
|
Q_FixSlashes( gd );
|
||
|
|
||
|
int gdlen = strlen( gd );
|
||
|
|
||
|
char resbase[ 512 ];
|
||
|
Q_FileBase( resfile, resbase, sizeof( resbase ) );
|
||
|
|
||
|
int addedStrings = 0;
|
||
|
int resourcesConsidered = 0;
|
||
|
|
||
|
FileHandle_t resfilehandle;
|
||
|
resfilehandle = g_pFullFileSystem->Open( resfile, "rb" );
|
||
|
if ( FILESYSTEM_INVALID_HANDLE != resfilehandle )
|
||
|
{
|
||
|
// Read in the entire file
|
||
|
int length = g_pFullFileSystem->Size(resfilehandle);
|
||
|
if ( length > 0 )
|
||
|
{
|
||
|
char *pStart = (char *)new char[ length + 1 ];
|
||
|
if ( pStart && ( length == g_pFullFileSystem->Read(pStart, length, resfilehandle) )
|
||
|
)
|
||
|
{
|
||
|
pStart[ length ] = 0;
|
||
|
|
||
|
char *pFileList = pStart;
|
||
|
|
||
|
char tokenFile[512];
|
||
|
|
||
|
while ( 1 )
|
||
|
{
|
||
|
pFileList = ParseFile( pFileList, tokenFile, NULL );
|
||
|
if ( !pFileList )
|
||
|
break;
|
||
|
|
||
|
if ( strlen( tokenFile ) > 0 )
|
||
|
{
|
||
|
char szFileName[ 256 ];
|
||
|
Q_strncpy( szFileName, tokenFile, sizeof( szFileName ) );
|
||
|
_strlwr( szFileName );
|
||
|
Q_FixSlashes( szFileName );
|
||
|
while ( szFileName[ strlen( szFileName ) - 1 ] == '\n' ||
|
||
|
szFileName[ strlen( szFileName ) - 1 ] == '\r' )
|
||
|
{
|
||
|
szFileName[ strlen( szFileName ) - 1 ] = 0;
|
||
|
}
|
||
|
|
||
|
char *pFile = szFileName;
|
||
|
if ( !Q_strnicmp( szFileName, gd, gdlen ) )
|
||
|
{
|
||
|
pFile = szFileName + gdlen + 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Ack
|
||
|
//vprint( 1, "File %s not under game directory but in reslist, skipping!!!\n", szFileName );
|
||
|
pFileList = ParseFile( pFileList, tokenFile, NULL );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
++resourcesConsidered;
|
||
|
|
||
|
// Is it a .vcd?
|
||
|
if ( !Q_stristr( pFile, ".vcd" ) )
|
||
|
continue;
|
||
|
|
||
|
char symname[ 512 ];
|
||
|
Q_snprintf( symname, sizeof( symname ), "%s%s", gamedir, pFile );
|
||
|
_strlwr( symname );
|
||
|
Q_FixSlashes( symname );
|
||
|
|
||
|
CUtlSymbol sym = g_Analysis.symbols.AddString( symname );
|
||
|
|
||
|
int idx = vcdsinreslist.Find( sym );
|
||
|
if ( idx == vcdsinreslist.InvalidIndex() )
|
||
|
{
|
||
|
++addedStrings;
|
||
|
|
||
|
// This is the first time this vcd was encountered, remember which map we are in
|
||
|
PerMapVCDS e;
|
||
|
e.vcds.Insert( sym );
|
||
|
g_PerMapVCDS.Insert( resbase, e );
|
||
|
|
||
|
CUtlSymbol mapsym = g_Analysis.symbols.AddString( resbase );
|
||
|
g_FirstMapForVCD.Insert( symname, mapsym );
|
||
|
|
||
|
vcdsinreslist.AddToTail( sym );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
delete[] pStart;
|
||
|
}
|
||
|
|
||
|
g_pFullFileSystem->Close(resfilehandle);
|
||
|
}
|
||
|
|
||
|
// int filesFound = addedStrings;
|
||
|
// vprint( 1, "\rFound %i new resources (%7i total) in %64s", filesFound, resourcesConsidered, resfile );
|
||
|
}
|
||
|
|
||
|
#define MAPLIST_FILE "maplist.txt"
|
||
|
|
||
|
void AddFileToList( CUtlVector< CUtlSymbol >& list, char const *filename )
|
||
|
{
|
||
|
char fn[ 512 ];
|
||
|
Q_strncpy( fn, filename, sizeof( fn ) );
|
||
|
_strlwr( fn );
|
||
|
Q_FixSlashes( fn );
|
||
|
CUtlSymbol sym = g_Analysis.symbols.AddString( fn );
|
||
|
list.AddToTail( sym );
|
||
|
}
|
||
|
|
||
|
void BuildVCDAndMapNameListsFromReslists( CUtlVector< CUtlSymbol >& vcdsinreslist )
|
||
|
{
|
||
|
// Load all .rst files in the reslists folder
|
||
|
CUtlVector< CUtlSymbol > reslists;
|
||
|
|
||
|
// If maplist.txt exists, use it, otherwise
|
||
|
bool loaded = false;
|
||
|
|
||
|
if ( g_pFullFileSystem->FileExists( MAPLIST_FILE ) )
|
||
|
{
|
||
|
// Parse the true list from the maplist.txt file
|
||
|
// and add engine.lst and all.lst at the very end
|
||
|
|
||
|
// Load them in
|
||
|
FileHandle_t resfilehandle;
|
||
|
resfilehandle = g_pFullFileSystem->Open( MAPLIST_FILE, "rb" );
|
||
|
if ( FILESYSTEM_INVALID_HANDLE != resfilehandle )
|
||
|
{
|
||
|
// Read in and parse mapcycle.txt
|
||
|
int length = g_pFullFileSystem->Size(resfilehandle);
|
||
|
if ( length > 0 )
|
||
|
{
|
||
|
char *pStart = (char *)new char[ length + 1 ];
|
||
|
if ( pStart && ( length == g_pFullFileSystem->Read(pStart, length, resfilehandle) )
|
||
|
)
|
||
|
{
|
||
|
pStart[ length ] = 0;
|
||
|
const char *pFileList = pStart;
|
||
|
|
||
|
while ( 1 )
|
||
|
{
|
||
|
char szMap[ 512 ];
|
||
|
|
||
|
pFileList = ParseFile( pFileList, com_token, NULL );
|
||
|
|
||
|
if ( strlen( com_token ) <= 0 )
|
||
|
break;
|
||
|
|
||
|
Q_strncpy(szMap, com_token, sizeof(szMap));
|
||
|
|
||
|
// Any more tokens on this line?
|
||
|
//while ( TokenWaiting( pFileList ) )
|
||
|
//{
|
||
|
// pFileList = ParseFile( pFileList, com_token, NULL );
|
||
|
//}
|
||
|
|
||
|
char fn[ 512 ];
|
||
|
Q_snprintf( fn, sizeof( fn ), "%sreslists/%s.lst", gamedir, szMap );
|
||
|
|
||
|
AddFileToList( reslists, fn );
|
||
|
}
|
||
|
}
|
||
|
delete[] pStart;
|
||
|
|
||
|
AddFileToList( reslists, va( "%sreslists/engine.lst", gamedir ) );
|
||
|
AddFileToList( reslists, va( "%sreslists/all.lst", gamedir ) );
|
||
|
|
||
|
loaded = true;
|
||
|
}
|
||
|
|
||
|
g_pFullFileSystem->Close(resfilehandle);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( !loaded )
|
||
|
{
|
||
|
char reslistdir[ 512 ];
|
||
|
Q_snprintf( reslistdir, sizeof( reslistdir ), "%sreslists", gamedir );
|
||
|
|
||
|
BuildFileList_R( reslists, reslistdir, ".lst" );
|
||
|
}
|
||
|
|
||
|
int c = reslists.Count();
|
||
|
|
||
|
StartPacifier( "ParseVCDFilesFromResList: " );
|
||
|
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
UpdatePacifier( (float)( i + 1 ) / (float)c );
|
||
|
ParseVCDFilesFromResList( vcdsinreslist, g_Analysis.symbols.String( reslists[ i ] ) );
|
||
|
}
|
||
|
|
||
|
EndPacifier( true );
|
||
|
}
|
||
|
|
||
|
void CheckUnusedVcds( CUtlVector< CUtlSymbol >& vcdsinreslist, CUtlVector< CUtlSymbol >& vcdfiles )
|
||
|
{
|
||
|
vprint( 1, "Checking for orphaned vcd files\n" );
|
||
|
|
||
|
// For each reslist, load in the filenames, looking for .vcds
|
||
|
vprint( 1, "Found %i .vcd files referenced (%i total)\n", vcdsinreslist.Count(), vcdfiles.Count() );
|
||
|
|
||
|
// For each vcd in the min list, see if it's in the sublist
|
||
|
int i;
|
||
|
int c = vcdfiles.Count();
|
||
|
|
||
|
int invalid_index = vcdsinreslist.InvalidIndex();
|
||
|
|
||
|
int unrefcount = 0;
|
||
|
|
||
|
for ( i = 0; i < c; ++i )
|
||
|
{
|
||
|
CUtlSymbol& sym = vcdfiles[ i ];
|
||
|
|
||
|
if ( vcdsinreslist.Find( sym ) == invalid_index )
|
||
|
{
|
||
|
++unrefcount;
|
||
|
vprint( 1, " unref .vcd: %s\n", g_Analysis.symbols.String( sym ) );
|
||
|
|
||
|
if ( nuke )
|
||
|
{
|
||
|
nuke_print( 0, "del %s /f\n", g_Analysis.symbols.String( sym ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// For each reslist, load in the filenames, looking for .vcds
|
||
|
vprint( 1, "Found %i unreferenced vcds (%i total)\n", unrefcount, vcdfiles.Count() );
|
||
|
|
||
|
}
|
||
|
|
||
|
void ParseUsedSoundsFromSndFile( CUtlRBTree< int, int >& usedsounds, char const *sndfile )
|
||
|
{
|
||
|
char gd[ 256 ];
|
||
|
Q_strncpy( gd, gamedir, sizeof( gd ) );
|
||
|
Q_StripTrailingSlash( gd );
|
||
|
_strlwr( gd );
|
||
|
Q_FixSlashes( gd );
|
||
|
|
||
|
int addedStrings = 0;
|
||
|
int resourcesConsidered = 0;
|
||
|
|
||
|
FileHandle_t resfilehandle;
|
||
|
resfilehandle = g_pFullFileSystem->Open( sndfile, "rb" );
|
||
|
if ( FILESYSTEM_INVALID_HANDLE != resfilehandle )
|
||
|
{
|
||
|
// Read in the entire file
|
||
|
int length = g_pFullFileSystem->Size(resfilehandle);
|
||
|
if ( length > 0 )
|
||
|
{
|
||
|
char *pStart = (char *)new char[ length + 1 ];
|
||
|
if ( pStart && ( length == g_pFullFileSystem->Read(pStart, length, resfilehandle) )
|
||
|
)
|
||
|
{
|
||
|
pStart[ length ] = 0;
|
||
|
|
||
|
char *pFileList = pStart;
|
||
|
|
||
|
char tokenFile[512];
|
||
|
|
||
|
while ( 1 )
|
||
|
{
|
||
|
pFileList = ParseFile( pFileList, tokenFile, NULL );
|
||
|
if ( !pFileList )
|
||
|
break;
|
||
|
|
||
|
if ( strlen( tokenFile ) > 0 )
|
||
|
{
|
||
|
char soundname[ 256 ];
|
||
|
Q_strncpy( soundname, tokenFile, sizeof( soundname ) );
|
||
|
_strlwr( soundname );
|
||
|
|
||
|
++resourcesConsidered;
|
||
|
|
||
|
int index = g_pSoundEmitterSystem->GetSoundIndex( soundname );
|
||
|
if ( !g_pSoundEmitterSystem->IsValidIndex( index ) )
|
||
|
{
|
||
|
vprint( 1, "---> Sound %s doesn't exist in g_pSoundEmitterSystemsystem!!!\n", soundname );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
int idx = usedsounds.Find( index );
|
||
|
if ( idx == usedsounds.InvalidIndex() )
|
||
|
{
|
||
|
++addedStrings;
|
||
|
usedsounds.Insert( index );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
delete[] pStart;
|
||
|
}
|
||
|
|
||
|
g_pFullFileSystem->Close(resfilehandle);
|
||
|
}
|
||
|
|
||
|
vprint( 1, "Found %i new resources (%i total) in %s\n", addedStrings, resourcesConsidered, sndfile );
|
||
|
}
|
||
|
|
||
|
bool SplitCommand( wchar_t const **ppIn, wchar_t *cmd, wchar_t *args );
|
||
|
|
||
|
void SpewDuplicatedText( char const *lang, const char *entry, const wchar_t *str )
|
||
|
{
|
||
|
const wchar_t *curpos = str;
|
||
|
|
||
|
wchar_t cleaned[ 4096 ];
|
||
|
|
||
|
wchar_t *out = cleaned;
|
||
|
|
||
|
for ( ; curpos && *curpos != L'\0'; ++curpos )
|
||
|
{
|
||
|
wchar_t cmd[ 256 ];
|
||
|
wchar_t args[ 256 ];
|
||
|
|
||
|
if ( SplitCommand( &curpos, cmd, args ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Only copy non command, non-whitespace characters
|
||
|
if ( iswspace( *curpos ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
*out++ = *curpos;
|
||
|
}
|
||
|
|
||
|
*out = L'\0';
|
||
|
|
||
|
int len = wcslen( cleaned );
|
||
|
if ( len < 5 )
|
||
|
return;
|
||
|
|
||
|
// Now see how many characters from the first 50% of the text are also in the second 50%
|
||
|
int halflen = len / 2;
|
||
|
|
||
|
int foundcount = 0;
|
||
|
for ( int i = 0; i < halflen; ++i )
|
||
|
{
|
||
|
wchar_t ch[3];
|
||
|
ch[0] = cleaned[ i ];
|
||
|
ch[1] = cleaned[ i + 1 ];
|
||
|
ch[2] = L'\0';
|
||
|
|
||
|
if ( wcsstr( &cleaned[ halflen ], ch ) )
|
||
|
{
|
||
|
++foundcount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( foundcount > 0.7 * halflen )
|
||
|
{
|
||
|
logprint( "cc_duplicatedtext.txt", "%s: Suspect token %s\n", lang, entry );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckDuplcatedText( void )
|
||
|
{
|
||
|
g_pFullFileSystem->RemoveFile( "cc_duplicatedtext.txt", "GAME" );
|
||
|
|
||
|
for ( int lang = 0; lang < CC_NUM_LANGUAGES; ++lang )
|
||
|
{
|
||
|
char language[ 256 ];
|
||
|
Q_strncpy( language, CSentence::NameForLanguage( lang ), sizeof( language ) );
|
||
|
|
||
|
vprint( 0, "adding langauge file for '%s'\n", language );
|
||
|
|
||
|
g_pVGuiLocalize->AddFile( "resource/closecaption_english.txt" );
|
||
|
|
||
|
char fn[ 256 ];
|
||
|
Q_snprintf( fn, sizeof( fn ), "resource/closecaption_%s.txt", language );
|
||
|
|
||
|
g_pVGuiLocalize->AddFile( fn );
|
||
|
|
||
|
// Now check for closecaption_xxx.txt entries which are orphaned because there isn't an existing sound script entry in use for them
|
||
|
StringIndex_t str = g_pVGuiLocalize->GetFirstStringIndex();
|
||
|
while ( str != INVALID_LOCALIZE_STRING_INDEX )
|
||
|
{
|
||
|
char const *keyname = g_pVGuiLocalize->GetNameByIndex( str );
|
||
|
if ( keyname )
|
||
|
{
|
||
|
const wchar_t *value = g_pVGuiLocalize->GetValueByIndex( str );
|
||
|
|
||
|
SpewDuplicatedText( language, keyname, value );
|
||
|
}
|
||
|
|
||
|
str = g_pVGuiLocalize->GetNextStringIndex( str );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool IsAllSpaces( const wchar_t *stream )
|
||
|
{
|
||
|
const wchar_t *p = stream;
|
||
|
while ( *p != L'\0' )
|
||
|
{
|
||
|
if ( !iswspace( *p ) )
|
||
|
return false;
|
||
|
|
||
|
p++;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void SpewEnglishText( const wchar_t *str )
|
||
|
{
|
||
|
const wchar_t *curpos = str;
|
||
|
|
||
|
wchar_t cleaned[ 4096 ];
|
||
|
|
||
|
wchar_t *out = cleaned;
|
||
|
|
||
|
for ( ; curpos && *curpos != L'\0'; ++curpos )
|
||
|
{
|
||
|
wchar_t cmd[ 256 ];
|
||
|
wchar_t args[ 256 ];
|
||
|
|
||
|
if ( SplitCommand( &curpos, cmd, args ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
*out++ = *curpos;
|
||
|
}
|
||
|
|
||
|
*out = L'\0';
|
||
|
|
||
|
if ( IsAllSpaces( cleaned ) )
|
||
|
return;
|
||
|
|
||
|
char ansi[ 4096 ];
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( cleaned, ansi, sizeof( ansi ) );
|
||
|
|
||
|
logprint( "cc_english.txt", "\"%s\"\n", ansi );
|
||
|
}
|
||
|
|
||
|
void ExtractEnglish()
|
||
|
{
|
||
|
g_pFullFileSystem->RemoveFile( "cc_english.txt", "GAME" );
|
||
|
// Now check for closecaption_xxx.txt entries which are orphaned because there isn't an existing sound script entry in use for them
|
||
|
StringIndex_t str = g_pVGuiLocalize->GetFirstStringIndex();
|
||
|
while ( str != INVALID_LOCALIZE_STRING_INDEX )
|
||
|
{
|
||
|
char const *keyname = g_pVGuiLocalize->GetNameByIndex( str );
|
||
|
if ( keyname )
|
||
|
{
|
||
|
const wchar_t *value = g_pVGuiLocalize->GetValueByIndex( str );
|
||
|
|
||
|
SpewEnglishText( value );
|
||
|
}
|
||
|
|
||
|
str = g_pVGuiLocalize->GetNextStringIndex( str );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckUnusedSounds()
|
||
|
{
|
||
|
vprint( 1, "Checking for unused sounds.txt entries\n" );
|
||
|
|
||
|
CUtlRBTree< int, int > usedsounds( 0, 0, DefLessFunc(int) );
|
||
|
|
||
|
// Load all .snd files in the reslists folder
|
||
|
CUtlVector< CUtlSymbol > sndlists;
|
||
|
|
||
|
char reslistdir[ 512 ];
|
||
|
Q_snprintf( reslistdir, sizeof( reslistdir ), "%sreslists", gamedir );
|
||
|
|
||
|
BuildFileList_R( sndlists, reslistdir, ".snd" );
|
||
|
|
||
|
int c = sndlists.Count();
|
||
|
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
ParseUsedSoundsFromSndFile( usedsounds, g_Analysis.symbols.String( sndlists[ i ] ) );
|
||
|
}
|
||
|
|
||
|
// For each reslist, load in the filenames, looking for .vcds
|
||
|
vprint( 1, "Found %i unique sounds referenced\n", usedsounds.Count() );
|
||
|
|
||
|
// For each vcd in the min list, see if it's in the sublist
|
||
|
c = g_pSoundEmitterSystem->GetSoundCount();
|
||
|
|
||
|
int unrefcount = 0;
|
||
|
|
||
|
int invalidindex = usedsounds.InvalidIndex();
|
||
|
|
||
|
CUtlRBTree< int, int > usedscripts( 0, 0, DefLessFunc(int) );
|
||
|
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
int slot = usedsounds.Find( i );
|
||
|
if ( invalidindex == slot )
|
||
|
{
|
||
|
++unrefcount;
|
||
|
char const *soundname = g_pSoundEmitterSystem->GetSoundName( i );
|
||
|
|
||
|
vprint( 1, " unref: %s : %s\n", soundname, g_pSoundEmitterSystem->GetSourceFileForSound( i ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int scriptindex = g_pSoundEmitterSystem->FindSoundScript( g_pSoundEmitterSystem->GetSourceFileForSound( i ) );
|
||
|
if ( scriptindex != -1 )
|
||
|
{
|
||
|
slot = usedscripts.Find( scriptindex );
|
||
|
if ( usedscripts.InvalidIndex() == slot )
|
||
|
{
|
||
|
usedscripts.Insert( scriptindex );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// For each reslist, load in the filenames, looking for .vcds
|
||
|
vprint( 1, "Found %i unreferenced sounds (%i total)\n", unrefcount, c );
|
||
|
|
||
|
c = g_pSoundEmitterSystem->GetNumSoundScripts();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
char const *scriptname = g_pSoundEmitterSystem->GetSoundScriptName( i );
|
||
|
|
||
|
int slot = usedscripts.Find( i );
|
||
|
if ( usedscripts.InvalidIndex() == slot )
|
||
|
{
|
||
|
vprint( 1, " No sounds fron script %s are being used, should delete from manifest!!!\n", scriptname );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !build_cc )
|
||
|
return;
|
||
|
|
||
|
g_pFullFileSystem->RemoveFile( "fixed.txt", "GAME" );
|
||
|
g_pFullFileSystem->RemoveFile( "fixed2.txt", "GAME" );
|
||
|
g_pFullFileSystem->RemoveFile( "todo.csv", "GAME" );
|
||
|
g_pFullFileSystem->RemoveFile( "cc_add.txt", "GAME" );
|
||
|
g_pFullFileSystem->RemoveFile( "cc_delete.txt", "GAME" );
|
||
|
g_pFullFileSystem->RemoveFile( "cc_foundphonemes.txt", "GAME" );
|
||
|
g_pFullFileSystem->RemoveFile( "cc_combined.txt", "GAME" );
|
||
|
|
||
|
logprint( "todo.csv", "\"CC_TOKEN\",\"TEXT\",\"WAVE FILE\"\n" );
|
||
|
|
||
|
// Now check for closecaption_xxx.txt entries which are orphaned because there isn't an existing sound script entry in use for them
|
||
|
StringIndex_t str = g_pVGuiLocalize->GetFirstStringIndex();
|
||
|
while ( str != INVALID_LOCALIZE_STRING_INDEX )
|
||
|
{
|
||
|
char const *keyname = g_pVGuiLocalize->GetNameByIndex( str );
|
||
|
|
||
|
if ( keyname )
|
||
|
{
|
||
|
wchar_t *value = g_pVGuiLocalize->GetValueByIndex( str );
|
||
|
|
||
|
char ansi[ 512 ];
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( value, ansi, sizeof( ansi ) );
|
||
|
|
||
|
// See if key exists in g_pSoundEmitterSystem system
|
||
|
int soundindex = g_pSoundEmitterSystem->GetSoundIndex( keyname );
|
||
|
if( soundindex == -1 )
|
||
|
{
|
||
|
vprint( 1, " cc token %s not in current g_pSoundEmitterSystem scripts\n", keyname );
|
||
|
|
||
|
// Just write it back out as is...
|
||
|
logprint( "fixed2.txt", "\t\"%s\"\t\t\"%s\"\n", keyname, ansi );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// See if it's referenced
|
||
|
int slot = usedsounds.Find( soundindex );
|
||
|
if ( usedsounds.InvalidIndex() == slot )
|
||
|
{
|
||
|
vprint( 1, " cc token %s exists, but the sound is not used by the game\n", keyname );
|
||
|
|
||
|
logprint( "cc_delete.txt", "\"%s\"\n", keyname );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Now try to find a better bit of text
|
||
|
CSoundParametersInternal *internal = g_pSoundEmitterSystem->InternalGetParametersForSound( soundindex );
|
||
|
if ( internal && internal->NumSoundNames() > 0 )
|
||
|
{
|
||
|
CUtlSymbol &symwave = internal->GetSoundNames()[ 0 ].symbol;
|
||
|
char const *wavname = g_pSoundEmitterSystem->GetWaveName( symwave );
|
||
|
if ( wavname && ( Q_stristr( wavname, "vo/" ) || Q_stristr( wavname, "vo\\" ) ) )
|
||
|
{
|
||
|
// See if 1) it's marked as !!! and try to figure out the text from .wav files...
|
||
|
if ( !Q_strnicmp( ansi, "!!!", 3 ) )
|
||
|
{
|
||
|
CSentence sentence;
|
||
|
if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) )
|
||
|
{
|
||
|
if ( Q_strlen( sentence.GetText() ) > 0 )
|
||
|
{
|
||
|
Q_snprintf( ansi, sizeof( ansi ), "%s", sentence.GetText() );
|
||
|
cleanquotes( ansi );
|
||
|
|
||
|
logprint( "cc_foundphonemes.txt", "\t\"%s\"\t\t\"%s\"\n", keyname, ansi );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
logprint( "fixed.txt", "\t\"%s\"\t\t\"%s\"\n", keyname, ansi );
|
||
|
|
||
|
for ( int w = 0; w < internal->NumSoundNames() ; ++w )
|
||
|
{
|
||
|
wavname = g_pSoundEmitterSystem->GetWaveName( internal->GetSoundNames()[ w ].symbol );
|
||
|
logprint( "todo.csv", "\"%s\",\"%s\",\"%s\"\n",
|
||
|
keyname, ansi, va( "sound/%s", PSkipSoundChars( wavname ) ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
logprint( "fixed.txt", "\t\"%s\"\t\t\"%s\"\n", keyname, ansi );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
str = g_pVGuiLocalize->GetNextStringIndex( str );
|
||
|
}
|
||
|
|
||
|
// Now walk through all of the sounds that were used, but not in the localization file and and those, too
|
||
|
c = g_pSoundEmitterSystem->GetSoundCount();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
int slot = usedsounds.Find( i );
|
||
|
if ( usedsounds.InvalidIndex() == slot )
|
||
|
continue;
|
||
|
|
||
|
char const *soundname = g_pSoundEmitterSystem->GetSoundName( i );
|
||
|
|
||
|
// See if it exists in the localization file
|
||
|
wchar_t *text = g_pVGuiLocalize->Find( soundname );
|
||
|
if ( text )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char ansi[ 512 ];
|
||
|
Q_snprintf( ansi, sizeof( ansi ), "!!!%s", soundname );
|
||
|
|
||
|
// Now try to find a better bit of text
|
||
|
CSoundParametersInternal *internal = g_pSoundEmitterSystem->InternalGetParametersForSound( i );
|
||
|
if ( internal && internal->NumSoundNames() > 0 )
|
||
|
{
|
||
|
CUtlSymbol &symwave = internal->GetSoundNames()[ 0 ].symbol;
|
||
|
char const *wavname = g_pSoundEmitterSystem->GetWaveName( symwave );
|
||
|
if ( wavname && ( Q_stristr( wavname, "vo/" ) || Q_stristr( wavname, "vo\\" ) ) )
|
||
|
{
|
||
|
CSentence sentence;
|
||
|
if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) )
|
||
|
{
|
||
|
if ( Q_strlen( sentence.GetText() ) > 0 )
|
||
|
{
|
||
|
Q_snprintf( ansi, sizeof( ansi ), "%s", sentence.GetText() );
|
||
|
cleanquotes( ansi );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Add an entry for stuff in vo/
|
||
|
logprint( "fixed.txt", "\t\"%s\"\t\t\"%s\"\n", soundname, ansi );
|
||
|
|
||
|
for ( int w = 0; w < internal->NumSoundNames() ; ++w )
|
||
|
{
|
||
|
wavname = g_pSoundEmitterSystem->GetWaveName( internal->GetSoundNames()[ w ].symbol );
|
||
|
logprint( "todo.csv", "\"%s\",\"%s\",\"%s\"\n",
|
||
|
soundname, ansi, va( "sound/%s", PSkipSoundChars( wavname ) ) );
|
||
|
}
|
||
|
|
||
|
logprint( "cc_add.txt", "\"%s\"\n", soundname );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Removes commas from text
|
||
|
void RemoveCommas( char *in )
|
||
|
{
|
||
|
char *out = in;
|
||
|
while ( out && *out )
|
||
|
{
|
||
|
if ( *in == ',' )
|
||
|
{
|
||
|
*out++ = ';';
|
||
|
in++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
*out++ = *in++;
|
||
|
}
|
||
|
}
|
||
|
*out = 0;
|
||
|
}
|
||
|
|
||
|
void SpewScript( char const *vcdname, CUtlRBTree< CChoreoEvent *, int >& list )
|
||
|
{
|
||
|
if ( !build_script )
|
||
|
return;
|
||
|
|
||
|
if ( list.Count() == 0 )
|
||
|
return;
|
||
|
|
||
|
logprint( "script.txt", "VCD( %s )\n\n", vcdname );
|
||
|
|
||
|
for ( int i = list.FirstInorder(); i != list.InvalidIndex(); i = list.NextInorder( i ) )
|
||
|
{
|
||
|
CChoreoEvent *e = list[ i ];
|
||
|
|
||
|
if ( e->GetCloseCaptionType() != CChoreoEvent::CC_MASTER )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
char actorname[ 512 ];
|
||
|
|
||
|
if ( e->GetActor() )
|
||
|
{
|
||
|
Q_strncpy( actorname, e->GetActor()->GetName(), sizeof( actorname ) );
|
||
|
_strupr( actorname );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( actorname, "(NULL ACTOR)", sizeof( actorname ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
logprint( "script.txt", "\t\t\t%s\n", actorname);
|
||
|
|
||
|
|
||
|
// Now try to find a better bit of text
|
||
|
|
||
|
char wavname[ 512 ];
|
||
|
wavname[ 0 ] = 0;
|
||
|
|
||
|
char sentence_text[ 1024 ];
|
||
|
sentence_text[ 0 ] = 0;
|
||
|
|
||
|
int soundindex = g_pSoundEmitterSystem->GetSoundIndex( e->GetParameters() );
|
||
|
if ( soundindex != -1 )
|
||
|
{
|
||
|
CSoundParametersInternal *internal = g_pSoundEmitterSystem->InternalGetParametersForSound( soundindex );
|
||
|
if ( internal && internal->NumSoundNames() > 0 )
|
||
|
{
|
||
|
CUtlSymbol &symwave = internal->GetSoundNames()[ 0 ].symbol;
|
||
|
char const *pname = g_pSoundEmitterSystem->GetWaveName( symwave );
|
||
|
if ( pname && ( Q_stristr( pname, "vo/" ) || Q_stristr( pname, "vo\\" ) || Q_stristr( pname, "combined" ) ) )
|
||
|
{
|
||
|
Q_strncpy( wavname, pname, sizeof( wavname ) );
|
||
|
|
||
|
// Convert to regular text
|
||
|
logprint( "script.txt", "\t\t\t\twav(%s)\n", wavname );
|
||
|
|
||
|
CSentence sentence;
|
||
|
if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) )
|
||
|
{
|
||
|
if ( Q_strlen( sentence.GetText() ) > 0 )
|
||
|
{
|
||
|
Q_snprintf( sentence_text, sizeof( sentence_text ), "%s", sentence.GetText() );
|
||
|
cleanquotes( sentence_text );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
char tok[ 256 ];
|
||
|
Q_strncpy( tok, e->GetParameters(), sizeof( tok ) );
|
||
|
|
||
|
char ansi[ 2048 ];
|
||
|
ansi[ 0 ] = 0;
|
||
|
|
||
|
wchar_t *str = g_pVGuiLocalize->Find( tok );
|
||
|
if ( !str )
|
||
|
{
|
||
|
logprint( "script.txt", "\t\tMissing token '%s' event '%s'\n\n", tok, e->GetName() );
|
||
|
Q_snprintf( ansi, sizeof( ansi ), "missing '%s' for '%s'", tok, e->GetName() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !wcsncmp( str, L"!!!", wcslen( L"!!!" ) ) )
|
||
|
{
|
||
|
logprint( "script.txt", "\t\t'%s': event '%s'\n\n", tok, e->GetName() );
|
||
|
Q_snprintf( ansi, sizeof( ansi ), "!!! '%s' for '%s'", tok, e->GetName() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( str, ansi, sizeof( ansi ) );
|
||
|
|
||
|
// Convert to regular text
|
||
|
logprint( "script.txt", "\t\t\t\tcc_token(%s)\n\n\t\t\"%s\"\n\n", tok, ansi );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Now spit out the CSV version...
|
||
|
RemoveCommas( actorname );
|
||
|
RemoveCommas( tok );
|
||
|
RemoveCommas( ansi );
|
||
|
|
||
|
char mapname[ 512 ];
|
||
|
|
||
|
mapname[ 0 ] = 0;
|
||
|
|
||
|
int idx = g_FirstMapForVCD.Find( vcdname );
|
||
|
if ( idx != g_FirstMapForVCD.InvalidIndex() )
|
||
|
{
|
||
|
Q_strncpy( mapname, g_Analysis.symbols.String( g_FirstMapForVCD[ idx ] ), sizeof( mapname ) );
|
||
|
}
|
||
|
|
||
|
static unsigned int sortindex = 0;
|
||
|
|
||
|
logprint( "script.csv", "%u,%s,%s,%s,%6.3f,%s,%s,\"%s\",\"%s\"\n",
|
||
|
sortindex++, mapname, vcdname, actorname, e->GetStartTime(), tok, wavname, ansi, sentence_text );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckLocalizationEntries( CUtlVector< CUtlSymbol >& vcdfiles, CUtlRBTree< CUtlSymbol, int >& referencedcaptionwaves )
|
||
|
{
|
||
|
int disabledcount = 0;
|
||
|
int validcount = 0;
|
||
|
int missingcount = 0;
|
||
|
int wavfile = 0;
|
||
|
|
||
|
int gamedirskip = Q_strlen( gamedir );
|
||
|
|
||
|
if ( build_script )
|
||
|
{
|
||
|
g_pFullFileSystem->RemoveFile( "script.txt", "GAME" );
|
||
|
g_pFullFileSystem->RemoveFile( "script.csv", "GAME" );
|
||
|
}
|
||
|
|
||
|
int c = vcdfiles.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CUtlSymbol& vcdname = vcdfiles[ i ];
|
||
|
|
||
|
CUtlRBTree< CChoreoEvent *, int > sortedSpeakEvents( 0, 0, EventStartTimeLessFunc );
|
||
|
|
||
|
|
||
|
// Load the .vcd
|
||
|
char fullname[ 512 ];
|
||
|
Q_snprintf( fullname, sizeof( fullname ), "%s", g_Analysis.symbols.String( vcdname ) );
|
||
|
|
||
|
LoadScriptFile( fullname );
|
||
|
|
||
|
CChoreoScene *scene = ChoreoLoadScene( fullname, NULL, &g_TokenProcessor, Con_Printf );
|
||
|
if ( !scene )
|
||
|
{
|
||
|
vprint( 0, "Warning: Unable to load %s\n", fullname );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Now iterate the events looking for speak events
|
||
|
int numevents = scene->GetNumEvents();
|
||
|
for ( int j = 0; j < numevents; j++ )
|
||
|
{
|
||
|
CChoreoEvent *e = scene->GetEvent( j );
|
||
|
if ( e->GetType() != CChoreoEvent::SPEAK )
|
||
|
continue;
|
||
|
|
||
|
if ( e->GetCloseCaptionType() == CChoreoEvent::CC_DISABLED )
|
||
|
{
|
||
|
++disabledcount;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( build_script )
|
||
|
{
|
||
|
if ( sortedSpeakEvents.Find( e ) == sortedSpeakEvents.InvalidIndex() )
|
||
|
{
|
||
|
sortedSpeakEvents.Insert( e );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
char tok[ 256 ];
|
||
|
|
||
|
for ( int pass = 0; pass <= 1; ++pass )
|
||
|
{
|
||
|
bool iscombined = false;
|
||
|
|
||
|
if ( pass == 0 )
|
||
|
{
|
||
|
Q_strncpy( tok, e->GetParameters(), sizeof( tok ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( e->GetCloseCaptionType() != CChoreoEvent::CC_MASTER )
|
||
|
continue;
|
||
|
|
||
|
if ( e->GetNumSlaves() <= 0 )
|
||
|
continue;
|
||
|
|
||
|
if ( !e->GetPlaybackCloseCaptionToken( tok, sizeof( tok ) ) )
|
||
|
{
|
||
|
++missingcount;
|
||
|
continue;;
|
||
|
}
|
||
|
|
||
|
iscombined = true;
|
||
|
}
|
||
|
|
||
|
// Look it up
|
||
|
wchar_t *str = g_pVGuiLocalize->Find( tok );
|
||
|
if ( !str )
|
||
|
{
|
||
|
char fn[ 256 ];
|
||
|
//Q_FileBase( g_Analysis.symbols.String( vcdname ), fn, sizeof( fn ) );
|
||
|
Q_strncpy( fn, &g_Analysis.symbols.String( vcdname )[ gamedirskip ], sizeof( fn ) );
|
||
|
|
||
|
|
||
|
if ( Q_stristr( tok, ".wav" ) )
|
||
|
{
|
||
|
if ( verbose )
|
||
|
{
|
||
|
if ( !regenerate_quiet )
|
||
|
{
|
||
|
vprint( 0, "(OBSOLETE???)missing cc token '%s' (!.wav file): vcd (%s), event (%s)\n",
|
||
|
tok, fn, e->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
++wavfile;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !regenerate_quiet )
|
||
|
{
|
||
|
vprint( 0, "missing %s cc token '%s': vcd (%s), event (%s)\n",
|
||
|
pass == 0 ? "normal" : "combined",
|
||
|
tok,
|
||
|
fn,
|
||
|
e->GetName() );
|
||
|
}
|
||
|
|
||
|
// Add the "!!!entry" to a temp file
|
||
|
if ( verbose )
|
||
|
{
|
||
|
char suggested[ 4096 ];
|
||
|
Q_snprintf( suggested, sizeof( suggested ), "!!!%s", tok );
|
||
|
|
||
|
int soundindex = g_pSoundEmitterSystem->GetSoundIndex( tok );
|
||
|
if ( soundindex != -1 )
|
||
|
{
|
||
|
// Now try to find a better bit of text
|
||
|
CSoundParametersInternal *internal = g_pSoundEmitterSystem->InternalGetParametersForSound( soundindex );
|
||
|
if ( internal && internal->NumSoundNames() > 0 )
|
||
|
{
|
||
|
CUtlSymbol &symwave = internal->GetSoundNames()[ 0 ].symbol;
|
||
|
char const *wavname = g_pSoundEmitterSystem->GetWaveName( symwave );
|
||
|
if ( wavname && ( Q_stristr( wavname, "vo/" ) || Q_stristr( wavname, "vo\\" ) ) )
|
||
|
{
|
||
|
CSentence sentence;
|
||
|
if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) )
|
||
|
{
|
||
|
if ( Q_strlen( sentence.GetText() ) > 0 )
|
||
|
{
|
||
|
Q_snprintf( suggested, sizeof( suggested ), "%s", sentence.GetText() );
|
||
|
cleanquotes( suggested );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
logprint( "missing.txt", "\t\"%s\"\t\t\"%s\"\n", tok, suggested );
|
||
|
}
|
||
|
|
||
|
++missingcount;
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( verbose )
|
||
|
{
|
||
|
if ( !wcsncmp( str, L"!!!", wcslen( L"!!!" ) ) )
|
||
|
{
|
||
|
if ( !regenerate_quiet )
|
||
|
{
|
||
|
vprint( 0, "Autogenerated closecaption token '%s' not edited\n", tok );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
++validcount;
|
||
|
}
|
||
|
|
||
|
// Verify checksum
|
||
|
if ( iscombined )
|
||
|
{
|
||
|
ValidateCombinedSoundCheckSum( e, referencedcaptionwaves );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SpewScript( fullname, sortedSpeakEvents );
|
||
|
sortedSpeakEvents.RemoveAll();
|
||
|
|
||
|
delete scene;
|
||
|
}
|
||
|
|
||
|
int total = validcount + missingcount + wavfile + disabledcount;
|
||
|
if ( total != 0 )
|
||
|
{
|
||
|
vprint( 0, "\n%.2f %%%% invalid (%i valid, %i missing, %i wavfile(OBSOLETE), %i disabled - total %i)\n",
|
||
|
100.0f * (float)missingcount / (float)total,
|
||
|
validcount,
|
||
|
missingcount,
|
||
|
wavfile,
|
||
|
disabledcount,
|
||
|
total );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckForOrphanedCombinedWavs( CUtlVector< CUtlSymbol >& diskwaves, CUtlRBTree< CUtlSymbol, int >& captionsused )
|
||
|
{
|
||
|
if ( g_pFullFileSystem->FileExists( "orphaned.bat", "GAME" ) )
|
||
|
{
|
||
|
g_pFullFileSystem->RemoveFile( "orphaned.bat", "GAME" );
|
||
|
}
|
||
|
|
||
|
int orphans = 0;
|
||
|
int c = diskwaves.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CUtlSymbol &sym = diskwaves[ i ];
|
||
|
|
||
|
if ( captionsused.Find( sym ) != captionsused.InvalidIndex() )
|
||
|
continue;
|
||
|
|
||
|
char fn[ 256 ];
|
||
|
Q_strncpy( fn, g_Analysis.symbols.String( sym ), sizeof( fn ) );
|
||
|
|
||
|
vprint( 1, "Orphaned wav file '%s'\n", fn );
|
||
|
|
||
|
logprint( "orphaned.bat", "del \"%s\" /f\n", fn );
|
||
|
|
||
|
++orphans;
|
||
|
}
|
||
|
|
||
|
if ( orphans != 0 )
|
||
|
{
|
||
|
vprint( 0, "\n%.2f %%%% (%i/%i), orphaned combined .wav files in sound/combined/... folder\n",
|
||
|
100.0f * (float)orphans / (float)c,
|
||
|
orphans, c );
|
||
|
|
||
|
vprint( 0, "created orphaned.bat file\n" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vprint( 0, "\nNo orphaned files found among %d possible disk waves\n", c );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float GetWaveDuration( char const *wavname )
|
||
|
{
|
||
|
if ( !g_pFullFileSystem->FileExists( wavname ) )
|
||
|
{
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
CAudioSource *wave = sound->LoadSound( wavname );
|
||
|
if ( !wave )
|
||
|
{
|
||
|
//vprint( 0, "unable to load %s\n", wavname );
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
CAudioMixer *pMixer = wave->CreateMixer();
|
||
|
if ( !pMixer )
|
||
|
{
|
||
|
vprint( 0, "unable to create mixer for %s\n", wavname );
|
||
|
delete wave;
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
float duration = wave->GetRunningLength();
|
||
|
return duration;
|
||
|
}
|
||
|
|
||
|
void GetWaveSentence( char const *wavname, CSentence& sentence )
|
||
|
{
|
||
|
sentence.Reset();
|
||
|
if ( !g_pFullFileSystem->FileExists( wavname ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CAudioSource *wave = sound->LoadSound( wavname );
|
||
|
if ( !wave )
|
||
|
{
|
||
|
//vprint( 0, "unable to load %s\n", wavname );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sentence = *wave->GetSentence();
|
||
|
}
|
||
|
|
||
|
void ValidateForeignLanguageWaves( char const *language, CUtlVector< CUtlSymbol >& combinedwavfiles )
|
||
|
{
|
||
|
// Need to compute the gamedir to the specified language
|
||
|
char langdir[ 512 ];
|
||
|
char strippedgamedir[ 512 ];
|
||
|
Q_strncpy( langdir, gamedir, sizeof( langdir ) );
|
||
|
|
||
|
Q_StripTrailingSlash( langdir );
|
||
|
|
||
|
Q_strncpy( strippedgamedir, langdir, sizeof( strippedgamedir ) );
|
||
|
|
||
|
Q_strcat( langdir, "_", sizeof(langdir) );
|
||
|
Q_strcat( langdir, language, sizeof(langdir) );
|
||
|
|
||
|
int skipchars = Q_strlen( strippedgamedir );
|
||
|
|
||
|
// Need to add this to the file system
|
||
|
int missing = 0;
|
||
|
int outdated = 0;
|
||
|
|
||
|
int c = combinedwavfiles.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CUtlSymbol& sym = combinedwavfiles[ i ];
|
||
|
|
||
|
char wavname[ 512 ];
|
||
|
Q_strncpy( wavname, g_Analysis.symbols.String( sym ), sizeof( wavname ) );
|
||
|
|
||
|
// Now get language specific wav name
|
||
|
char localizedwavename[ 512 ];
|
||
|
Q_snprintf( localizedwavename, sizeof( localizedwavename ), "%s%s",
|
||
|
langdir,
|
||
|
&wavname[ skipchars ] );
|
||
|
|
||
|
float duration_english = GetWaveDuration( wavname );
|
||
|
if ( !duration_english )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
// Now see if the localized file exists
|
||
|
|
||
|
float duration_localized = GetWaveDuration( localizedwavename );
|
||
|
if ( !duration_localized )
|
||
|
{
|
||
|
++missing;
|
||
|
vprint( 0, "Missing localized file %s\n", localizedwavename );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
CSentence sentence_english;
|
||
|
GetWaveSentence( wavname, sentence_english );
|
||
|
CSentence sentence_localized;
|
||
|
GetWaveSentence( localizedwavename, sentence_localized );
|
||
|
|
||
|
if ( sentence_english.GetText() &&
|
||
|
sentence_english.GetText()[0] )
|
||
|
{
|
||
|
if ( !sentence_localized.GetText() || !sentence_localized.GetText()[0] )
|
||
|
{
|
||
|
vprint( 0, "--> Localized combined file for '%s' doesn't have sentence data '%s'\n",
|
||
|
language, localizedwavename );
|
||
|
}
|
||
|
else if ( !Q_stricmp( sentence_english.GetText(), sentence_localized.GetText()) )
|
||
|
{
|
||
|
vprint( 0, "--> Localized combined file for '%s' still using english phoneme and text data '%s'\n",
|
||
|
language, localizedwavename );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( fabs( duration_localized - duration_english ) > SOUND_DURATION_TOLERANCE )
|
||
|
{
|
||
|
++outdated;
|
||
|
vprint( 0, "--> Mismatched localized file %s (english %.2f s./%s %.2f s.)\n", localizedwavename,
|
||
|
duration_english, language, duration_localized );
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( c != 0 )
|
||
|
{
|
||
|
vprint( 0, "%.2f %%%% missing(%i)+outdated(%i)/total(%i), combined .wav files in %s closecaption/ folder\n",
|
||
|
100.0f * (float)(missing + outdated ) / (float)c,
|
||
|
missing, outdated, c, language );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void BuildReverseSoundLookup( CUtlDict< CUtlSymbol, int >& wavtosound )
|
||
|
{
|
||
|
// Build a dictionary of wav names to sound names
|
||
|
int c = g_pSoundEmitterSystem->GetSoundCount();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
char const *soundname = g_pSoundEmitterSystem->GetSoundName( i );
|
||
|
|
||
|
CUtlSymbol soundSymbol = g_Analysis.symbols.AddString( soundname );
|
||
|
|
||
|
CSoundParametersInternal* params = g_pSoundEmitterSystem->InternalGetParametersForSound( i );
|
||
|
if ( soundname && params )
|
||
|
{
|
||
|
int soundcount = params->NumSoundNames();
|
||
|
for ( int j = 0; j < soundcount; ++j )
|
||
|
{
|
||
|
SoundFile& sf = params->GetSoundNames()[ j ];
|
||
|
|
||
|
char const *pwavname = g_pSoundEmitterSystem->GetWaveName( sf.symbol );
|
||
|
char fixed[ 512 ];
|
||
|
Q_strncpy( fixed, PSkipSoundChars( pwavname ), sizeof( fixed ) );
|
||
|
_strlwr( fixed );
|
||
|
Q_FixSlashes( fixed );
|
||
|
|
||
|
int curidx = wavtosound.Find( fixed );
|
||
|
|
||
|
if ( curidx == wavtosound.InvalidIndex() )
|
||
|
{
|
||
|
wavtosound.Insert( fixed, soundSymbol );
|
||
|
|
||
|
//vprint( 0, "entry %s == %s\n", fixed, soundname );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vprint( 0, "Reverse lookup has %i entries from %i available sounds\n", wavtosound.Count(), c );
|
||
|
}
|
||
|
|
||
|
#define UNK_SOUND_ENTRY "<nosoundentry>"
|
||
|
char const *FindSoundEntry( CUtlDict< CUtlSymbol, int >& wavtosound, char const *wavname )
|
||
|
{
|
||
|
char fixed[ 512 ];
|
||
|
Q_strncpy( fixed, PSkipSoundChars( wavname ), sizeof( fixed ) );
|
||
|
_strlwr( fixed );
|
||
|
Q_FixSlashes( fixed );
|
||
|
|
||
|
|
||
|
int idx = wavtosound.Find( fixed );
|
||
|
if ( idx != wavtosound.InvalidIndex() )
|
||
|
{
|
||
|
CUtlSymbol snd = wavtosound[ idx ];
|
||
|
return g_Analysis.symbols.String( snd );
|
||
|
}
|
||
|
return UNK_SOUND_ENTRY;
|
||
|
}
|
||
|
|
||
|
void CheckWaveFile( CUtlDict< CUtlSymbol, int >& wavtosound, char const *wavname )
|
||
|
{
|
||
|
// vprint( 0, "%s\n", wavname );
|
||
|
|
||
|
char const *soundname = FindSoundEntry( wavtosound, wavname );
|
||
|
|
||
|
char ansi[ 512 ];
|
||
|
|
||
|
ansi[ 0 ] = 0;
|
||
|
|
||
|
CSentence sentence;
|
||
|
if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) )
|
||
|
{
|
||
|
if ( Q_strlen( sentence.GetText() ) > 0 )
|
||
|
{
|
||
|
Q_snprintf( ansi, sizeof( ansi ), "%s", sentence.GetText() );
|
||
|
cleanquotes( ansi );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Now look up cc token
|
||
|
wchar_t *text = g_pVGuiLocalize->Find( soundname );
|
||
|
|
||
|
char caption[ 1024 ];
|
||
|
Q_strncpy( caption, "!!!", sizeof( caption ) );
|
||
|
if ( text )
|
||
|
{
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( text, caption, sizeof( caption ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !Q_stricmp( soundname, UNK_SOUND_ENTRY ) )
|
||
|
{
|
||
|
Q_snprintf( caption, sizeof( caption ), "!!!%s", soundname );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
logprint( "wavcheck.csv",
|
||
|
"\"%s\",\"%s\",\"%s\",\"%s\"\n",
|
||
|
wavname,
|
||
|
soundname,
|
||
|
caption,
|
||
|
ansi );
|
||
|
}
|
||
|
|
||
|
void WavCheck( CUtlVector< CUtlSymbol >& wavfiles )
|
||
|
{
|
||
|
g_pFullFileSystem->RemoveFile( "wavcheck.csv", "GAME" );
|
||
|
|
||
|
vprint( 0, "Building reverse lookup\n" );
|
||
|
|
||
|
|
||
|
logprint( "wavcheck.csv",
|
||
|
"\"%s\",\"%s\",\"%s\",\"%s\"\n",
|
||
|
"WaveName",
|
||
|
"Sound Script Name",
|
||
|
"Close Caption",
|
||
|
"Phoneme Data String" );
|
||
|
|
||
|
CUtlDict< CUtlSymbol, int > wavtosound;
|
||
|
BuildReverseSoundLookup( wavtosound );
|
||
|
|
||
|
vprint( 0, "Performing wavcheck\n" );
|
||
|
int c = wavfiles.Count();
|
||
|
int offset = Q_strlen( gamedir ) + Q_strlen( "sound/" );
|
||
|
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
char const *wavname = g_Analysis.symbols.String( wavfiles[ i ] );
|
||
|
CheckWaveFile( wavtosound, wavname + offset );
|
||
|
|
||
|
if ( !(i % 100 ) )
|
||
|
{
|
||
|
vprint( 0, "Finished %i/%i\n", i, c );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void BuildWavFileToFullPathLookup( CUtlVector< CUtlSymbol >& wavfile, CUtlDict< int, int >& wavtofullpath )
|
||
|
{
|
||
|
int c = wavfile.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CUtlSymbol &sym = wavfile[ i ];
|
||
|
|
||
|
char shortname[ 512 ];
|
||
|
Q_FileBase( g_Analysis.symbols.String( sym ), shortname, sizeof( shortname ) );
|
||
|
|
||
|
Q_SetExtension( shortname, ".wav", sizeof( shortname ) );
|
||
|
Q_FixSlashes( shortname );
|
||
|
Q_strlower( shortname );
|
||
|
|
||
|
int idx = wavtofullpath.Find( shortname );
|
||
|
if ( idx == wavtofullpath.InvalidIndex() )
|
||
|
{
|
||
|
wavtofullpath.Insert( shortname, i );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void COM_CreatePath (const char *path)
|
||
|
{
|
||
|
char temppath[512];
|
||
|
Q_strncpy( temppath, path, sizeof(temppath) );
|
||
|
|
||
|
for (char *ofs = temppath+1 ; *ofs ; ofs++)
|
||
|
{
|
||
|
if (*ofs == '/' || *ofs == '\\')
|
||
|
{ // create the directory
|
||
|
char old = *ofs;
|
||
|
*ofs = 0;
|
||
|
mkdir (temppath);
|
||
|
*ofs = old;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MakeBatchFile( CUtlVector< CUtlSymbol >& wavfiles, char const *pchFromdir, char const *pchTodir )
|
||
|
{
|
||
|
g_pFullFileSystem->RemoveFile( "copywaves.bat", "GAME" );
|
||
|
|
||
|
vprint( 0, "Building reverse lookup\n" );
|
||
|
|
||
|
CUtlDict< int, int > wavtofullpath;
|
||
|
BuildWavFileToFullPathLookup( wavfiles, wavtofullpath );
|
||
|
|
||
|
CUtlVector< CUtlSymbol > files;
|
||
|
BuildFileList( files, pchFromdir, ".wav" );
|
||
|
|
||
|
int gamedirskip = Q_strlen( gamedir ) + Q_strlen( "sound//" );
|
||
|
|
||
|
int c = files.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
char const *sname = g_Analysis.symbols.String( files[ i ] );
|
||
|
if ( !sname )
|
||
|
continue;
|
||
|
|
||
|
char shortname[ 512 ];
|
||
|
Q_strncpy( shortname, sname, sizeof( shortname ) );
|
||
|
|
||
|
char fn[ 512 ];
|
||
|
Q_FileBase( shortname, fn, sizeof( fn ) );
|
||
|
Q_SetExtension( fn, ".wav", sizeof( fn ) );
|
||
|
Q_strlower( fn );
|
||
|
Q_FixSlashes( fn );
|
||
|
|
||
|
int slot = wavtofullpath.Find( fn );
|
||
|
if ( slot == wavtofullpath.InvalidIndex() )
|
||
|
{
|
||
|
vprint( 0, "Couldn't find slot for '%s'\n", sname );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
char fullname[ 512 ];
|
||
|
Q_snprintf( fullname, sizeof( fullname ), "%s/%s", pchTodir, &g_Analysis.symbols.String( wavfiles[ wavtofullpath[ slot ] ] )[ gamedirskip ] );
|
||
|
Q_strlower( fullname );
|
||
|
Q_FixSlashes( fullname );
|
||
|
|
||
|
//logprint( "copywaves.bat", "xcopy \"%s\" \"%s\"\n",
|
||
|
//shortname,
|
||
|
//fullname );
|
||
|
|
||
|
|
||
|
COM_CreatePath( fullname );
|
||
|
|
||
|
CopyFile( shortname, fullname, TRUE );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : store -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void StoreValveDataChunk( CSentence& sentence, IterateOutputRIFF& store )
|
||
|
{
|
||
|
// Buffer and dump data
|
||
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
||
|
|
||
|
sentence.SaveToBuffer( buf );
|
||
|
|
||
|
// Copy into store
|
||
|
store.ChunkWriteData( buf.Base(), buf.TellPut() );
|
||
|
}
|
||
|
|
||
|
void SaveWave( char const *filename, CSentence& s )
|
||
|
{
|
||
|
char infile[ 512 ];
|
||
|
Q_strncpy( infile, filename, sizeof( infile ) );
|
||
|
|
||
|
Q_SetExtension( infile, ".tmp", sizeof( infile ) );
|
||
|
|
||
|
// Rename infile
|
||
|
MoveFile( filename, infile );
|
||
|
SetFileAttributes( filename, FILE_ATTRIBUTE_NORMAL );
|
||
|
|
||
|
{
|
||
|
InFileRIFF riff( infile, io_in );
|
||
|
Assert( riff.RIFFName() == RIFF_WAVE );
|
||
|
|
||
|
// set up the iterator for the whole file (root RIFF is a chunk)
|
||
|
IterateRIFF walk( riff, riff.RIFFSize() );
|
||
|
|
||
|
OutFileRIFF riffout( filename, io_out );
|
||
|
|
||
|
IterateOutputRIFF store( riffout );
|
||
|
|
||
|
bool wordtrackwritten = false;
|
||
|
|
||
|
// Walk input chunks and copy to output
|
||
|
while ( walk.ChunkAvailable() )
|
||
|
{
|
||
|
unsigned int originalPos = store.ChunkGetPosition();
|
||
|
|
||
|
store.ChunkStart( walk.ChunkName() );
|
||
|
|
||
|
bool skipchunk = false;
|
||
|
|
||
|
switch ( walk.ChunkName() )
|
||
|
{
|
||
|
case WAVE_VALVEDATA:
|
||
|
// Overwrite data
|
||
|
StoreValveDataChunk( s, store );
|
||
|
wordtrackwritten = true;
|
||
|
break;
|
||
|
default:
|
||
|
store.CopyChunkData( walk );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
store.ChunkFinish();
|
||
|
if ( skipchunk )
|
||
|
{
|
||
|
store.ChunkSetPosition( originalPos );
|
||
|
}
|
||
|
|
||
|
walk.ChunkNext();
|
||
|
}
|
||
|
|
||
|
if ( !wordtrackwritten )
|
||
|
{
|
||
|
store.ChunkStart( WAVE_VALVEDATA );
|
||
|
StoreValveDataChunk( s, store );
|
||
|
store.ChunkFinish();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetFileAttributes( infile, FILE_ATTRIBUTE_NORMAL );
|
||
|
DeleteFile( infile );
|
||
|
}
|
||
|
|
||
|
void ExtractPhonemesForWave( IPhonemeExtractor *extractor, char const *wavname )
|
||
|
{
|
||
|
char formatbuffer[ 1024 ];
|
||
|
int formatsize = sizeof( formatbuffer );
|
||
|
int dataSize = 0;
|
||
|
|
||
|
CSentence sentence;
|
||
|
if ( !LoadSentenceFromWavFile( wavname, sentence, formatbuffer, &formatsize, &dataSize ) )
|
||
|
{
|
||
|
vprint( 0, " skip '%s' missing\n", wavname );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !forceextract &&
|
||
|
sentence.m_Words.Count() > 0 )
|
||
|
{
|
||
|
vprint( 0, " skip '%s', already has phonemes\n", wavname );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( forceextract )
|
||
|
{
|
||
|
sentence.Reset();
|
||
|
}
|
||
|
|
||
|
if ( formatsize == 0 )
|
||
|
{
|
||
|
vprint( 0, " skip '%s', not WAVE_FMT parsed\n", wavname );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const WAVEFORMATEX *pHeader = (const WAVEFORMATEX *)formatbuffer;
|
||
|
|
||
|
int format = pHeader->wFormatTag;
|
||
|
|
||
|
int bits = pHeader->wBitsPerSample;
|
||
|
int rate = pHeader->nSamplesPerSec;
|
||
|
int channels = pHeader->nChannels;
|
||
|
|
||
|
int sampleSize = (bits * channels) / 8;
|
||
|
|
||
|
// this can never be zero -- other functions divide by this.
|
||
|
// This should never happen, but avoid crashing
|
||
|
if ( sampleSize <= 0 )
|
||
|
sampleSize = 1;
|
||
|
|
||
|
int sampleCount = 0;
|
||
|
float truesamplesize = sampleSize;
|
||
|
|
||
|
if ( format == WAVE_FORMAT_ADPCM )
|
||
|
{
|
||
|
sampleSize = 1;
|
||
|
|
||
|
ADPCMWAVEFORMAT *pFormat = (ADPCMWAVEFORMAT *)formatbuffer;
|
||
|
int blockSize = ((pFormat->wSamplesPerBlock - 2) * pFormat->wfx.nChannels ) / 2;
|
||
|
blockSize += 7 * pFormat->wfx.nChannels;
|
||
|
|
||
|
int blockCount = sampleCount / blockSize;
|
||
|
int blockRem = sampleCount % blockSize;
|
||
|
|
||
|
// total samples in complete blocks
|
||
|
sampleCount = blockCount * pFormat->wSamplesPerBlock;
|
||
|
|
||
|
// add remaining in a short block
|
||
|
if ( blockRem )
|
||
|
{
|
||
|
sampleCount += pFormat->wSamplesPerBlock - (((blockSize - blockRem) * 2) / channels);
|
||
|
}
|
||
|
|
||
|
truesamplesize = 0.5f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sampleCount = dataSize / sampleSize;
|
||
|
}
|
||
|
|
||
|
// Do extraction
|
||
|
// Current set of tags
|
||
|
CSentence outsentence;
|
||
|
|
||
|
char filename[ 512 ];
|
||
|
Q_snprintf( filename, sizeof( filename ), "%s", wavname );
|
||
|
|
||
|
int result = extractor->Extract(
|
||
|
filename,
|
||
|
dataSize, // (int)( m_pWaveFile->GetRunningLength() * m_pWaveFile->SampleRate() * m_pWaveFile->TrueSampleSize() ),
|
||
|
Msg,
|
||
|
sentence,
|
||
|
outsentence );
|
||
|
|
||
|
if ( result != SR_RESULT_SUCCESS )
|
||
|
{
|
||
|
vprint( 0, " failed to analyze '%s', skipping\n", wavname );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
float bytespersecond = rate * truesamplesize;
|
||
|
|
||
|
// Now convert byte offsets to times
|
||
|
int i;
|
||
|
for ( i = 0; i < outsentence.m_Words.Size(); i++ )
|
||
|
{
|
||
|
CWordTag *tag = outsentence.m_Words[ i ];
|
||
|
Assert( tag );
|
||
|
if ( !tag )
|
||
|
continue;
|
||
|
|
||
|
tag->m_flStartTime = ( float )(tag->m_uiStartByte ) / bytespersecond;
|
||
|
tag->m_flEndTime = ( float )(tag->m_uiEndByte ) / bytespersecond;
|
||
|
|
||
|
for ( int j = 0; j < tag->m_Phonemes.Size(); j++ )
|
||
|
{
|
||
|
CPhonemeTag *ptag = tag->m_Phonemes[ j ];
|
||
|
Assert( ptag );
|
||
|
if ( !ptag )
|
||
|
continue;
|
||
|
|
||
|
ptag->SetStartTime( ( float )(ptag->m_uiStartByte ) / bytespersecond );
|
||
|
ptag->SetEndTime( ( float )(ptag->m_uiEndByte ) / bytespersecond );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sentence = outsentence;
|
||
|
|
||
|
outsentence.Reset();
|
||
|
|
||
|
// Resave it
|
||
|
SaveWave( filename, sentence );
|
||
|
}
|
||
|
|
||
|
struct Extractor
|
||
|
{
|
||
|
PE_APITYPE apitype;
|
||
|
CSysModule *module;
|
||
|
IPhonemeExtractor *extractor;
|
||
|
};
|
||
|
|
||
|
CUtlVector< Extractor > g_Extractors;
|
||
|
|
||
|
void UnloadPhonemeConverters()
|
||
|
{
|
||
|
int c = g_Extractors.Count();
|
||
|
for ( int i = c - 1; i >= 0; i-- )
|
||
|
{
|
||
|
Extractor *e = &g_Extractors[ i ];
|
||
|
g_pFullFileSystem->UnloadModule( e->module );
|
||
|
}
|
||
|
|
||
|
g_Extractors.RemoveAll();
|
||
|
}
|
||
|
|
||
|
int LoadPhonemeExtractors()
|
||
|
{
|
||
|
// Enumerate modules under bin folder of exe
|
||
|
FileFindHandle_t findHandle;
|
||
|
const char *pFilename = g_pFullFileSystem->FindFirstEx( "phonemeextractors/*.dll", "EXECUTABLE_PATH", &findHandle );
|
||
|
int useextractor = -1;
|
||
|
while ( pFilename )
|
||
|
{
|
||
|
char fullpath[ 512 ];
|
||
|
Q_snprintf( fullpath, sizeof( fullpath ), "phonemeextractors/%s", pFilename );
|
||
|
|
||
|
pFilename = g_pFullFileSystem->FindNext( findHandle );
|
||
|
|
||
|
Con_Printf( "Loading extractor from %s\n", fullpath );
|
||
|
|
||
|
Extractor e;
|
||
|
e.module = Sys_LoadModule( fullpath );
|
||
|
if ( !e.module )
|
||
|
{
|
||
|
Warning( "Unable to Sys_LoadModule %s\n", fullpath );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
CreateInterfaceFn factory = Sys_GetFactory( e.module );
|
||
|
if ( !factory )
|
||
|
{
|
||
|
Warning( "Unable to get factory from %s\n", fullpath );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
e.extractor = ( IPhonemeExtractor * )factory( VPHONEME_EXTRACTOR_INTERFACE, NULL );
|
||
|
if ( !e.extractor )
|
||
|
{
|
||
|
Warning( "Unable to get IPhonemeExtractor interface version %s from %s\n", VPHONEME_EXTRACTOR_INTERFACE, fullpath );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
e.apitype = e.extractor->GetAPIType();
|
||
|
if ( e.apitype == SPEECH_API_LIPSINC )
|
||
|
{
|
||
|
useextractor = g_Extractors.Count();
|
||
|
}
|
||
|
|
||
|
g_Extractors.AddToTail( e );
|
||
|
}
|
||
|
|
||
|
g_pFullFileSystem->FindClose( findHandle );
|
||
|
|
||
|
return useextractor;
|
||
|
}
|
||
|
|
||
|
void ExtractPhonemes( CUtlVector< CUtlSymbol >& wavfiles )
|
||
|
{
|
||
|
int index = LoadPhonemeExtractors();
|
||
|
if ( index == -1 )
|
||
|
return;
|
||
|
|
||
|
if ( index == 0 )
|
||
|
{
|
||
|
vprint( 0, "Couldn't find suitable extractor\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
IPhonemeExtractor *extractor = g_Extractors[ index ].extractor;
|
||
|
Assert( extractor );
|
||
|
|
||
|
vprint( 0, "Using %s\n", extractor->GetName() );
|
||
|
|
||
|
int c = wavfiles.Count();
|
||
|
|
||
|
vprint( 0, "Performing '%i' extractions (might take a while...)\n", c );
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
char const *wavname = g_Analysis.symbols.String( wavfiles[ i ] );
|
||
|
ExtractPhonemesForWave( extractor, wavname );
|
||
|
|
||
|
if ( !(i % 50 ) )
|
||
|
{
|
||
|
vprint( 0, "Finished %i/%i\n", i, c );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UnloadPhonemeConverters();
|
||
|
}
|
||
|
|
||
|
void CheckWavForLoops( char const *wavname )
|
||
|
{
|
||
|
InFileRIFF riff( wavname, io_in );
|
||
|
|
||
|
// UNDONE: Don't use printf to handle errors
|
||
|
if ( riff.RIFFName() != RIFF_WAVE )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// set up the iterator for the whole file (root RIFF is a chunk)
|
||
|
IterateRIFF walk( riff, riff.RIFFSize() );
|
||
|
|
||
|
while ( walk.ChunkAvailable( ) )
|
||
|
{
|
||
|
switch( walk.ChunkName() )
|
||
|
{
|
||
|
case WAVE_CUE:
|
||
|
vprint( 0, "'%s' has a CUE chunk\n", wavname );
|
||
|
return;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
walk.ChunkNext();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckForLoops( CUtlVector< CUtlSymbol >& wavfiles )
|
||
|
{
|
||
|
int c = wavfiles.Count();
|
||
|
|
||
|
vprint( 0, "Performing '%i' extractions (might take a while...)\n", c );
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
char const *wavname = g_Analysis.symbols.String( wavfiles[ i ] );
|
||
|
CheckWavForLoops( wavname );
|
||
|
if ( !(i % 50 ) )
|
||
|
{
|
||
|
vprint( 0, "Finished %i/%i\n", i, c );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define MAX_LOCALIZED_CHARS 2048
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: converts an unicode string to an english string
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int ConvertUnicodeToANSI(const wchar_t *unicode, char *ansi, int ansiBufferSize)
|
||
|
{
|
||
|
int result = ::WideCharToMultiByte(CP_UTF8, 0, unicode, -1, ansi, ansiBufferSize, NULL, NULL);
|
||
|
ansi[ansiBufferSize - 1] = 0;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
struct OrderedCaption_t
|
||
|
{
|
||
|
OrderedCaption_t() :
|
||
|
sym( UTL_INVAL_SYMBOL ),
|
||
|
commands( NULL ),
|
||
|
english( NULL ),
|
||
|
blankenglish( false )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
OrderedCaption_t( const OrderedCaption_t& src )
|
||
|
{
|
||
|
sym = src.sym;
|
||
|
|
||
|
if ( src.commands )
|
||
|
{
|
||
|
int len = wcslen( src.commands ) + 1;
|
||
|
commands = new wchar_t[ len ];
|
||
|
wcscpy( commands, src.commands );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
commands = NULL;
|
||
|
}
|
||
|
|
||
|
if ( src.english )
|
||
|
{
|
||
|
int len = wcslen( src.english ) + 1;
|
||
|
english = new wchar_t[ len ];
|
||
|
wcscpy( english, src.english );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
english = NULL;
|
||
|
}
|
||
|
blankenglish = src.blankenglish;
|
||
|
}
|
||
|
|
||
|
~OrderedCaption_t()
|
||
|
{
|
||
|
delete[] commands;
|
||
|
delete[] english;
|
||
|
}
|
||
|
|
||
|
CUtlSymbol sym;
|
||
|
wchar_t *commands; // any <cmd:arg> stuff at the beginning of the US captions
|
||
|
wchar_t *english;
|
||
|
bool blankenglish;
|
||
|
};
|
||
|
|
||
|
bool SplitCommand( wchar_t const **ppIn, wchar_t *cmd, wchar_t *args )
|
||
|
{
|
||
|
const wchar_t *in = *ppIn;
|
||
|
const wchar_t *oldin = in;
|
||
|
|
||
|
if ( in[0] != L'<' )
|
||
|
{
|
||
|
*ppIn += ( oldin - in );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
args[ 0 ] = 0;
|
||
|
cmd[ 0 ]= 0;
|
||
|
wchar_t *out = cmd;
|
||
|
in++;
|
||
|
while ( *in != L'\0' && *in != L':' && *in != L'>' && !isspace( *in ) )
|
||
|
{
|
||
|
*out++ = *in++;
|
||
|
}
|
||
|
*out = L'\0';
|
||
|
|
||
|
if ( *in != L':' )
|
||
|
{
|
||
|
*ppIn += ( in - oldin );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
in++;
|
||
|
out = args;
|
||
|
while ( *in != L'\0' && *in != L'>' )
|
||
|
{
|
||
|
*out++ = *in++;
|
||
|
}
|
||
|
*out = L'\0';
|
||
|
|
||
|
//if ( *in == L'>' )
|
||
|
// in++;
|
||
|
|
||
|
*ppIn += ( in - oldin );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
wchar_t *GetStartupCommands( const wchar_t *str )
|
||
|
{
|
||
|
const wchar_t *curpos = str;
|
||
|
|
||
|
for ( ; curpos && *curpos != L'\0'; ++curpos )
|
||
|
{
|
||
|
wchar_t cmd[ 256 ];
|
||
|
wchar_t args[ 256 ];
|
||
|
|
||
|
if ( SplitCommand( &curpos, cmd, args ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Got to first non-command character
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( curpos - str >= 1 )
|
||
|
{
|
||
|
int len = curpos - str;
|
||
|
wchar_t *cmds = new wchar_t[ len + 1 ];
|
||
|
wcsncpy( cmds, str, len );
|
||
|
cmds[ len ] = L'\0';
|
||
|
return cmds;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
wchar_t *CopyUnicode( const wchar_t *in )
|
||
|
{
|
||
|
int len = wcslen( in ) + 1;
|
||
|
wchar_t *out = new wchar_t[ len ];
|
||
|
wcsncpy( out, in, len );
|
||
|
out[ len - 1 ] = L'\0';
|
||
|
return out;
|
||
|
}
|
||
|
|
||
|
void BuildOrderedCaptionList( CUtlVector< OrderedCaption_t >& list )
|
||
|
{
|
||
|
// parse out the file
|
||
|
FileHandle_t file = g_pFullFileSystem->Open( "resource/closecaption_english.txt", "rb");
|
||
|
if ( file == FILESYSTEM_INVALID_HANDLE )
|
||
|
{
|
||
|
// assert(!("CLocalizedStringTable::AddFile() failed to load file"));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// read into a memory block
|
||
|
int fileSize = g_pFullFileSystem->Size(file) ;
|
||
|
wchar_t *memBlock = (wchar_t *)malloc(fileSize + sizeof(wchar_t));
|
||
|
wchar_t *data = memBlock;
|
||
|
g_pFullFileSystem->Read(memBlock, fileSize, file);
|
||
|
|
||
|
// null-terminate the stream
|
||
|
memBlock[fileSize / sizeof(wchar_t)] = 0x0000;
|
||
|
|
||
|
// check the first character, make sure this a little-endian unicode file
|
||
|
if (data[0] != 0xFEFF)
|
||
|
{
|
||
|
g_pFullFileSystem->Close(file);
|
||
|
free(memBlock);
|
||
|
return;
|
||
|
}
|
||
|
data++;
|
||
|
|
||
|
// parse out a token at a time
|
||
|
enum states_e
|
||
|
{
|
||
|
STATE_BASE, // looking for base settings
|
||
|
STATE_TOKENS, // reading in unicode tokens
|
||
|
};
|
||
|
|
||
|
bool bQuoted;
|
||
|
bool bEnglishFile = true;
|
||
|
|
||
|
states_e state = STATE_BASE;
|
||
|
while (1)
|
||
|
{
|
||
|
// read the key and the value
|
||
|
wchar_t keytoken[128];
|
||
|
data = ReadUnicodeToken(data, keytoken, 128, bQuoted);
|
||
|
if (!keytoken[0])
|
||
|
break; // we've hit the null terminator
|
||
|
|
||
|
// convert the token to a string
|
||
|
char key[128];
|
||
|
ConvertUnicodeToANSI(keytoken, key, sizeof(key));
|
||
|
|
||
|
// if we have a C++ style comment, read to end of line and continue
|
||
|
if (!strnicmp(key, "//", 2))
|
||
|
{
|
||
|
data = ReadToEndOfLine(data);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
wchar_t valuetoken[ MAX_LOCALIZED_CHARS ];
|
||
|
data = ReadUnicodeToken(data, valuetoken, MAX_LOCALIZED_CHARS, bQuoted);
|
||
|
if (!valuetoken[0] && !bQuoted)
|
||
|
break; // we've hit the null terminator
|
||
|
|
||
|
if (state == STATE_BASE)
|
||
|
{
|
||
|
if (!stricmp(key, "Language"))
|
||
|
{
|
||
|
// copy out our language setting
|
||
|
/*
|
||
|
char value[MAX_LOCALIZED_CHARS];
|
||
|
ConvertUnicodeToANSI(valuetoken, value, sizeof(value));
|
||
|
strncpy(m_szLanguage, value, sizeof(m_szLanguage) - 1);
|
||
|
*/
|
||
|
}
|
||
|
else if (!stricmp(key, "Tokens"))
|
||
|
{
|
||
|
state = STATE_TOKENS;
|
||
|
}
|
||
|
else if (!stricmp(key, "}"))
|
||
|
{
|
||
|
// we've hit the end
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if (state == STATE_TOKENS)
|
||
|
{
|
||
|
if (!stricmp(key, "}"))
|
||
|
{
|
||
|
// end of tokens
|
||
|
state = STATE_BASE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// skip our [english] beginnings (in non-english files)
|
||
|
if ( (bEnglishFile) || (!bEnglishFile && strnicmp(key, "[english]", 9)))
|
||
|
{
|
||
|
// add the string to the table
|
||
|
//AddString(key, valuetoken, NULL);
|
||
|
CUtlSymbol sym = g_Analysis.symbols.AddString( key );
|
||
|
|
||
|
OrderedCaption_t cap;
|
||
|
cap.sym = sym;
|
||
|
cap.commands = GetStartupCommands( valuetoken );
|
||
|
cap.english = CopyUnicode( valuetoken );
|
||
|
cap.blankenglish = IsAllSpaces( valuetoken );
|
||
|
|
||
|
list.AddToTail( cap );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
g_pFullFileSystem->Close(file);
|
||
|
free(memBlock);
|
||
|
|
||
|
vprint( 0, "Loaded %i captionnames from closecaption_english.txt\n", list.Count() );
|
||
|
}
|
||
|
|
||
|
struct LookupData_t
|
||
|
{
|
||
|
LookupData_t() :
|
||
|
unicode( 0 ),
|
||
|
caption( 0 )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
wchar_t *unicode;
|
||
|
char *caption;
|
||
|
};
|
||
|
|
||
|
void LoadImportData( char const *filename, CUtlDict< LookupData_t, int >& lookup )
|
||
|
{
|
||
|
// parse out the file
|
||
|
FileHandle_t file = g_pFullFileSystem->Open( filename, "rb");
|
||
|
if ( file == FILESYSTEM_INVALID_HANDLE )
|
||
|
{
|
||
|
// assert(!("CLocalizedStringTable::AddFile() failed to load file"));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// read into a memory block
|
||
|
int fileSize = g_pFullFileSystem->Size(file) ;
|
||
|
wchar_t *memBlock = (wchar_t *)malloc(fileSize + sizeof(wchar_t));
|
||
|
wchar_t *data = memBlock;
|
||
|
g_pFullFileSystem->Read(memBlock, fileSize, file);
|
||
|
|
||
|
// null-terminate the stream
|
||
|
memBlock[fileSize / sizeof(wchar_t)] = 0x0000;
|
||
|
|
||
|
// check the first character, make sure this a little-endian unicode file
|
||
|
if (data[0] != 0xFEFF)
|
||
|
{
|
||
|
g_pFullFileSystem->Close(file);
|
||
|
free(memBlock);
|
||
|
return;
|
||
|
}
|
||
|
data++;
|
||
|
|
||
|
bool bQuoted;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
// read the key and the value
|
||
|
wchar_t keytoken[128];
|
||
|
data = ReadUnicodeTokenNoSpecial(data, keytoken, 128, bQuoted);
|
||
|
if (!keytoken[0])
|
||
|
break; // we've hit the null terminator
|
||
|
|
||
|
// convert the token to a string
|
||
|
char key[128];
|
||
|
ConvertUnicodeToANSI(keytoken, key, sizeof(key));
|
||
|
|
||
|
// vprint( 0, "keyname %s\n", key );
|
||
|
|
||
|
// if we have a C++ style comment, read to end of line and continue
|
||
|
if (!strnicmp(key, "//", 2))
|
||
|
{
|
||
|
data = ReadToEndOfLine(data);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
wchar_t valuetoken[ MAX_LOCALIZED_CHARS ];
|
||
|
data = ReadUnicodeToken(data, valuetoken, MAX_LOCALIZED_CHARS, bQuoted);
|
||
|
if (!valuetoken[0] && !bQuoted)
|
||
|
break; // we've hit the null terminator
|
||
|
|
||
|
wchar_t *vcopy = new wchar_t[ wcslen( valuetoken ) + 1 ];
|
||
|
wcscpy( vcopy, valuetoken );
|
||
|
|
||
|
LookupData_t ld;
|
||
|
ld.unicode = vcopy;
|
||
|
ld.caption = NULL;
|
||
|
|
||
|
lookup.Insert( key, ld );
|
||
|
}
|
||
|
|
||
|
g_pFullFileSystem->Close(file);
|
||
|
free(memBlock);
|
||
|
|
||
|
vprint( 0, "Loaded %i wav/captions from %s\n", lookup.Count(), filename );
|
||
|
}
|
||
|
|
||
|
#define CAPTION_OUT_FILE "resource/closecaption_test.txt"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: importfile is a unicode file contains pairs of .wav names and caption strings
|
||
|
// we need to read in the closecaption_english.txt file
|
||
|
// and then build a reverse lookup of .wav to caption name and build a new
|
||
|
// closecaption_test.txt file based on the unicode caption strings
|
||
|
// Input : *importfile -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ImportCaptions( char const *pchImportfile )
|
||
|
{
|
||
|
CUtlVector< OrderedCaption_t > captionlist;
|
||
|
BuildOrderedCaptionList( captionlist );
|
||
|
|
||
|
CUtlDict< LookupData_t, int > newCaptions;
|
||
|
LoadImportData( pchImportfile, newCaptions );
|
||
|
|
||
|
// Now build a .wav to caption name lookup
|
||
|
CUtlDict< CUtlSymbol, int > wavtosound;
|
||
|
BuildReverseSoundLookup( wavtosound );
|
||
|
|
||
|
CUtlDict< wchar_t *, int > captionToUnicode;
|
||
|
|
||
|
// Now walk the import data, and try to figure out the caption name for each one
|
||
|
int c = newCaptions.Count();
|
||
|
for ( int i = 0; i < c ; ++i )
|
||
|
{
|
||
|
char const *wavname = newCaptions.GetElementName( i );
|
||
|
LookupData_t& data = newCaptions[ i ];
|
||
|
|
||
|
char fn[ 512 ];
|
||
|
Q_strncpy( fn, wavname, sizeof( fn ) );
|
||
|
Q_strlower( fn );
|
||
|
Q_FixSlashes( fn );
|
||
|
|
||
|
// See if we can find the wavname in the reverse lookup
|
||
|
int idx = wavtosound.Find( fn );
|
||
|
if ( idx != wavtosound.InvalidIndex() )
|
||
|
{
|
||
|
data.caption = strdup( g_Analysis.symbols.String( wavtosound[ idx ] ) );
|
||
|
|
||
|
captionToUnicode.Insert( data.caption, data.unicode );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vprint( 0, "unable to find caption matching '%s'\n", wavname );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CUtlBuffer buf( 0, 0 );
|
||
|
|
||
|
c = captionlist.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
char const *captionname = g_Analysis.symbols.String( captionlist[ i ].sym );
|
||
|
|
||
|
// Find it in the captionToUnicodeFolder
|
||
|
int idx = captionToUnicode.Find( captionname );
|
||
|
if ( idx != captionToUnicode.InvalidIndex() )
|
||
|
{
|
||
|
// Skip blank english entries
|
||
|
if ( captionlist[ i ].blankenglish )
|
||
|
{
|
||
|
vprint( 0, "skipping %s, english caption is blank\n", captionname );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
wchar_t *u = captionToUnicode[ idx ];
|
||
|
|
||
|
wchar_t *prefix = captionlist[ i ].commands;
|
||
|
|
||
|
wchar_t composed[ MAX_LOCALIZED_CHARS ];
|
||
|
|
||
|
int maxlen = ( sizeof( composed ) / sizeof( wchar_t ) ) - 1;
|
||
|
|
||
|
if ( prefix )
|
||
|
{
|
||
|
_snwprintf( composed, maxlen, L"%s%s", prefix, u );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wcsncpy( composed, u, maxlen );
|
||
|
}
|
||
|
|
||
|
composed[ maxlen ] = L'\0';
|
||
|
|
||
|
// Write to buffer
|
||
|
WriteAsciiStringAsUnicode( buf, captionname, true );
|
||
|
WriteAsciiStringAsUnicode( buf, "\t", false );
|
||
|
WriteUnicodeString( buf, composed, true );
|
||
|
WriteAsciiStringAsUnicode( buf, "\r\n", false );
|
||
|
|
||
|
// Now write the "[ENGLISH]" entry
|
||
|
char engcap[ 512 ];
|
||
|
Q_snprintf( engcap, sizeof( engcap ), "[english]%s", captionname );
|
||
|
|
||
|
WriteAsciiStringAsUnicode( buf, engcap, true );
|
||
|
WriteAsciiStringAsUnicode( buf, "\t", false );
|
||
|
WriteUnicodeString( buf, captionlist[ i ].english ? captionlist[ i ].english : L"???", true );
|
||
|
WriteAsciiStringAsUnicode( buf, "\r\n", false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vprint( 0, "no lookup for cc token '%s'\n", captionname );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Now try and spit out a file like the cc english file, but with the new data
|
||
|
FileHandle_t fh = g_pFullFileSystem->Open( CAPTION_OUT_FILE , "wb" );
|
||
|
if ( FILESYSTEM_INVALID_HANDLE != fh )
|
||
|
{
|
||
|
g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh );
|
||
|
g_pFullFileSystem->Close( fh );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vprint( 0, "Unable to open %s for writing\n", CAPTION_OUT_FILE );
|
||
|
}
|
||
|
|
||
|
// Cleanup memory
|
||
|
c = newCaptions.Count();
|
||
|
for ( int i = 0 ; i < c; ++i )
|
||
|
{
|
||
|
LookupData_t& data = newCaptions[ i ];
|
||
|
delete[] data.unicode;
|
||
|
free( data.caption );
|
||
|
}
|
||
|
|
||
|
newCaptions.Purge();
|
||
|
}
|
||
|
|
||
|
bool IsWavFileDucked( char const *name )
|
||
|
{
|
||
|
CSentence sentence;
|
||
|
if ( LoadSentenceFromWavFile( name , sentence ) )
|
||
|
{
|
||
|
return sentence.GetVoiceDuck();
|
||
|
}
|
||
|
|
||
|
vprint( 0, "IsWavFileDucked: Missing .wav %s!!!\n", name );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void SetWavFileDucking( char const *name, bool ducking )
|
||
|
{
|
||
|
CSentence sentence;
|
||
|
if ( LoadSentenceFromWavFile( name , sentence ) )
|
||
|
{
|
||
|
Assert( sentence.GetVoiceDuck() != ducking );
|
||
|
|
||
|
sentence.SetVoiceDuck( ducking );
|
||
|
|
||
|
// Save it back out
|
||
|
SaveWave( name, sentence );
|
||
|
|
||
|
vprint( 1, "duck(%s): %s\n", ducking ? "true" : "false", name );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
vprint( 0, "SetWavFileDucking: Missing .wav %s!!!\n", name );
|
||
|
}
|
||
|
|
||
|
void SyncDucking( CUtlVector< CUtlSymbol >& english, CUtlVector< CUtlSymbol >& localized )
|
||
|
{
|
||
|
int i, c;
|
||
|
|
||
|
CUtlRBTree< CUtlSymbol > englishducked( 0, 0, DefLessFunc( CUtlSymbol ) );
|
||
|
CUtlRBTree< CUtlSymbol > englishunducked( 0, 0, DefLessFunc( CUtlSymbol ) );
|
||
|
|
||
|
int fromoffset = Q_strlen( fromdir ) + 1;
|
||
|
int tooffset = Q_strlen( todir ) + 1;
|
||
|
|
||
|
c = english.Count();
|
||
|
for ( i = 0; i < c; ++i )
|
||
|
{
|
||
|
CUtlSymbol& sym = english[ i ];
|
||
|
char fn[ 512 ];
|
||
|
Q_strncpy( fn, g_Analysis.symbols.String( sym ), sizeof( fn ) );
|
||
|
|
||
|
if ( !( i % 1000 ) )
|
||
|
{
|
||
|
vprint( 1, "analyzed %i / %i (%.1f %%)\n", i, c, 100.0f * (float)i/(float)c );
|
||
|
}
|
||
|
|
||
|
bool ducked = IsWavFileDucked( fn );
|
||
|
|
||
|
CUtlSymbol croppedSym = g_Analysis.symbols.AddString( &fn[ fromoffset ] );
|
||
|
|
||
|
if ( ducked )
|
||
|
{
|
||
|
englishducked.Insert( croppedSym );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
englishunducked.Insert( croppedSym );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
int updated = 0;
|
||
|
|
||
|
// Now walk the localized tree and sync it to the english version
|
||
|
c = localized.Count();
|
||
|
for ( i = 0; i < c; ++i )
|
||
|
{
|
||
|
CUtlSymbol& sym = localized[ i ];
|
||
|
char fn[ 512 ];
|
||
|
Q_strncpy( fn, g_Analysis.symbols.String( sym ), sizeof( fn ) );
|
||
|
|
||
|
bool ducked = IsWavFileDucked( fn );
|
||
|
|
||
|
CUtlSymbol croppedSym = g_Analysis.symbols.AddString( &fn[ tooffset ] );
|
||
|
|
||
|
bool inenglishducked = englishducked.Find( croppedSym ) != englishducked.InvalidIndex() ? true : false;
|
||
|
bool inenglishunducked = englishunducked.Find( croppedSym ) != englishunducked.InvalidIndex() ? true : false;
|
||
|
|
||
|
if ( !( i % 100 ) )
|
||
|
{
|
||
|
vprint( 1, "sync'd %i / %i (%.1f %%)\n", i, c, 100.0f * (float)i/(float)c );
|
||
|
}
|
||
|
|
||
|
if ( ducked && inenglishducked )
|
||
|
continue;
|
||
|
if ( !ducked && inenglishunducked )
|
||
|
continue;
|
||
|
|
||
|
if ( !inenglishducked && !inenglishunducked )
|
||
|
{
|
||
|
vprint( 0, "Warning: %s is in localized tree, missing from english tree!!\n", fn );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
Assert( inenglishducked ^ inenglishunducked );
|
||
|
|
||
|
SetWavFileDucking( fn, inenglishducked );
|
||
|
++updated;
|
||
|
}
|
||
|
|
||
|
vprint( 0, "finished, updated %i / %i (%.1f %%) localized .wavs\n", updated, c, 100.0f * (float)updated/(float)c );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The application object
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CLocalizationCheckApp : public CTier3SteamApp
|
||
|
{
|
||
|
typedef CTier3SteamApp BaseClass;
|
||
|
|
||
|
public:
|
||
|
// Methods of IApplication
|
||
|
virtual bool Create();
|
||
|
virtual bool PreInit( );
|
||
|
virtual int Main();
|
||
|
virtual void PostShutdown( );
|
||
|
virtual void Destroy() {}
|
||
|
};
|
||
|
|
||
|
DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CLocalizationCheckApp );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The application object
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CLocalizationCheckApp::Create()
|
||
|
{
|
||
|
SpewOutputFunc( SpewFunc );
|
||
|
SpewActivate( "localization_check", 2 );
|
||
|
|
||
|
AppSystemInfo_t appSystems[] =
|
||
|
{
|
||
|
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
|
||
|
{ "soundemittersystem.dll", SOUNDEMITTERSYSTEM_INTERFACE_VERSION },
|
||
|
{ "", "" } // Required to terminate the list
|
||
|
};
|
||
|
|
||
|
return AddSystems( appSystems );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Init, shutdown
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CLocalizationCheckApp::PreInit( )
|
||
|
{
|
||
|
if ( !BaseClass::PreInit() )
|
||
|
return false;
|
||
|
|
||
|
g_pFileSystem = filesystem = g_pFullFileSystem;
|
||
|
if ( !g_pFullFileSystem || !g_pSoundEmitterSystem || !g_pVGuiLocalize )
|
||
|
{
|
||
|
Error( "Unable to load required library interface!\n" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
char workingdir[ 256 ];
|
||
|
workingdir[0] = 0;
|
||
|
Q_getwd( workingdir, sizeof( workingdir ) );
|
||
|
|
||
|
// If they didn't specify -game on the command line, use VPROJECT.
|
||
|
if ( !SetupSearchPaths( workingdir, false, true ) )
|
||
|
{
|
||
|
Warning( "Unable to set up the file system!\n" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// work out of the root directory (same as the reslists)
|
||
|
g_pFullFileSystem->AddSearchPath(".", "root");
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLocalizationCheckApp::PostShutdown( )
|
||
|
{
|
||
|
g_pFileSystem = filesystem = NULL;
|
||
|
BaseClass::PostShutdown();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : argc -
|
||
|
// argv[] -
|
||
|
// Output : int
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CLocalizationCheckApp::Main()
|
||
|
{
|
||
|
char language[ 256 ];
|
||
|
memset( language, 0, sizeof( language ) );
|
||
|
|
||
|
bool extractenglish = false;
|
||
|
bool forceducking = false;
|
||
|
|
||
|
int iArg = 1;
|
||
|
int argc = CommandLine()->ParmCount();
|
||
|
for (; iArg<argc ; iArg++)
|
||
|
{
|
||
|
char const *pArg = CommandLine()->GetParm( iArg );
|
||
|
if ( pArg[ 0 ] == '-' )
|
||
|
{
|
||
|
switch( pArg[ 1 ] )
|
||
|
{
|
||
|
case 'p':
|
||
|
extractenglish = true;
|
||
|
break;
|
||
|
case 'v':
|
||
|
verbose = true;
|
||
|
break;
|
||
|
case 'r':
|
||
|
regenerate = true;
|
||
|
break;
|
||
|
case 'q':
|
||
|
regenerate_quiet = true;
|
||
|
break;
|
||
|
case 'u':
|
||
|
generate_usage = true;
|
||
|
break;
|
||
|
case 'b':
|
||
|
nuke = true;
|
||
|
break;
|
||
|
case 's':
|
||
|
checkscriptsounds = true;
|
||
|
break;
|
||
|
case 'c':
|
||
|
build_cc = true;
|
||
|
break;
|
||
|
case 'x':
|
||
|
build_script = true;
|
||
|
break;
|
||
|
case 'w':
|
||
|
wavcheck = true;
|
||
|
Q_strncpy( sounddir, CommandLine()->GetParm( iArg + 1 ), sizeof( sounddir ) );
|
||
|
iArg++;
|
||
|
break;
|
||
|
case 'e':
|
||
|
extractphonemes = true;
|
||
|
Q_strncpy( sounddir, CommandLine()->GetParm( iArg + 1 ), sizeof( sounddir ) );
|
||
|
iArg++;
|
||
|
break;
|
||
|
case 'l':
|
||
|
if ( !Q_stricmp( &pArg[1], "loop" ) )
|
||
|
{
|
||
|
checkforloops = true;
|
||
|
Q_strncpy( sounddir, CommandLine()->GetParm( iArg + 1 ), sizeof( sounddir ) );
|
||
|
iArg++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uselogfile = true;
|
||
|
}
|
||
|
break;
|
||
|
case 'f':
|
||
|
if ( !Q_stricmp( pArg, "-forceduck" ))
|
||
|
{
|
||
|
forceducking = true;
|
||
|
break;
|
||
|
}
|
||
|
forceextract = true;
|
||
|
break;
|
||
|
case 'd':
|
||
|
checkfordups = true;
|
||
|
break;
|
||
|
case 'i':
|
||
|
{
|
||
|
importcaptions = true;
|
||
|
Q_strncpy( importfile, CommandLine()->GetParm( iArg + 1 ), sizeof( importfile ) );
|
||
|
iArg++;
|
||
|
}
|
||
|
break;
|
||
|
case 'm':
|
||
|
{
|
||
|
makecopybatch = true;
|
||
|
Q_strncpy( fromdir, CommandLine()->GetParm( iArg + 1 ), sizeof( fromdir ) );
|
||
|
Q_strncpy( todir, CommandLine()->GetParm( iArg + 2 ), sizeof( todir ) );
|
||
|
iArg += 2;
|
||
|
}
|
||
|
break;
|
||
|
case 'a':
|
||
|
{
|
||
|
syncducking = true;
|
||
|
Q_strncpy( fromdir, CommandLine()->GetParm( iArg + 1 ), sizeof( fromdir ) );
|
||
|
Q_strncpy( todir, CommandLine()->GetParm( iArg + 2 ), sizeof( todir ) );
|
||
|
iArg += 2;
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
printusage();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( argc < 2 || (iArg != argc ) )
|
||
|
{
|
||
|
PrintHeader();
|
||
|
printusage();
|
||
|
}
|
||
|
|
||
|
Q_strncpy( language, CommandLine()->GetParm( argc - 1 ), sizeof( language ) );
|
||
|
|
||
|
// If it's english, turn off checks.
|
||
|
if ( !Q_stricmp( language, "english" ) )
|
||
|
{
|
||
|
language[ 0 ] = 0;
|
||
|
}
|
||
|
|
||
|
if ( !forceducking && !checkforloops && !syncducking && !extractphonemes && !importcaptions && language[0] != 0 )
|
||
|
{
|
||
|
// See if it's a valid language
|
||
|
int idx = CSentence::LanguageForName( language );
|
||
|
if ( idx == -1 )
|
||
|
{
|
||
|
vprint( 0, "\nSkipping language check, '%s' is not a valid language\n", language );
|
||
|
|
||
|
vprint( 0, "Valid Language Names:\n" );
|
||
|
for ( int j = 0; j < CC_NUM_LANGUAGES; ++j )
|
||
|
{
|
||
|
vprint( 2, "%s\n", CSentence::NameForLanguage( j ) );
|
||
|
}
|
||
|
|
||
|
printusage();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CheckLogFile();
|
||
|
|
||
|
PrintHeader();
|
||
|
|
||
|
vprint( 0, " Looking for localization inconsistencies...\n" );
|
||
|
|
||
|
if ( !checkforloops&& !syncducking && !extractphonemes && !importcaptions && language[0] != 0 )
|
||
|
{
|
||
|
vprint( 0, "\nLanguage: %s\n", language );
|
||
|
}
|
||
|
|
||
|
vprint( 0, "Initializing stub sound system\n" );
|
||
|
|
||
|
sound->Init();
|
||
|
|
||
|
vprint( 0, "Initializing localization database system\n" );
|
||
|
|
||
|
// Always start with english
|
||
|
g_pVGuiLocalize->AddFile( "resource/closecaption_english.txt" );
|
||
|
|
||
|
// Todo add language specific file
|
||
|
|
||
|
Q_FixSlashes( gamedir );
|
||
|
Q_strlower( gamedir );
|
||
|
|
||
|
char vcddir[ 512 ];
|
||
|
Q_snprintf( vcddir, sizeof( vcddir ), "%sscenes", gamedir );
|
||
|
char ccdir[ 512 ];
|
||
|
Q_snprintf( ccdir, sizeof( ccdir ), "%ssound/combined", gamedir );
|
||
|
|
||
|
vprint( 0, "game dir %s\nvcd dir %s\n\n",
|
||
|
gamedir,
|
||
|
vcddir );
|
||
|
|
||
|
Q_StripTrailingSlash( sounddir );
|
||
|
Q_StripTrailingSlash( vcddir );
|
||
|
|
||
|
//
|
||
|
//ProcessMaterialsDirectory( vmtdir );
|
||
|
|
||
|
vprint( 0, "Initializing sound emitter system\n" );
|
||
|
g_pSoundEmitterSystem->ModInit();
|
||
|
|
||
|
vprint( 0, "Loaded %i sounds\n", g_pSoundEmitterSystem->GetSoundCount() );
|
||
|
|
||
|
if ( forceducking )
|
||
|
{
|
||
|
CUtlVector< CUtlSymbol > wavefiles;
|
||
|
|
||
|
char workingdir[ 256 ];
|
||
|
workingdir[0] = 0;
|
||
|
Q_getwd( workingdir, sizeof( workingdir ) );
|
||
|
|
||
|
BuildFileList( wavefiles, workingdir, ".wav" );
|
||
|
vprint( 0, "forcing ducking on %i .wav files in %s\n\n", wavefiles.Count(), workingdir );
|
||
|
for ( int i = 0; i < wavefiles.Count(); i++ )
|
||
|
{
|
||
|
CUtlSymbol& sym = wavefiles[ i ];
|
||
|
char fn[ 512 ];
|
||
|
Q_strncpy( fn, g_Analysis.symbols.String( sym ), sizeof( fn ) );
|
||
|
SetWavFileDucking( fn, true );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vprint( 0, "Building list of .vcd files\n" );
|
||
|
CUtlVector< CUtlSymbol > vcdfiles;
|
||
|
|
||
|
BuildFileList( vcdfiles, vcddir, ".vcd" );
|
||
|
vprint( 0, "found %i .vcd files\n\n", vcdfiles.Count() );
|
||
|
|
||
|
if ( extractenglish && !language[0] )
|
||
|
{
|
||
|
vprint( 0, "extractenglish: pulling raw english txt from file\n" );
|
||
|
ExtractEnglish();
|
||
|
}
|
||
|
else if ( wavcheck )
|
||
|
{
|
||
|
vprint( 0, "wavcheck: building list of known .wav files\n" );
|
||
|
CUtlVector< CUtlSymbol > wavfiles;
|
||
|
BuildFileList( wavfiles, va( "%ssound/%s", gamedir, sounddir ), ".wav" );
|
||
|
|
||
|
vprint( 0, "found %i .wav files\n\n", wavfiles.Count() );
|
||
|
|
||
|
WavCheck( wavfiles );
|
||
|
}
|
||
|
else if ( makecopybatch )
|
||
|
{
|
||
|
vprint( 0, "makecopybatch: building list of known .wav files\n" );
|
||
|
CUtlVector< CUtlSymbol > wavfiles;
|
||
|
BuildFileList( wavfiles, va( "%ssound/%s", gamedir, sounddir ), ".wav" );
|
||
|
|
||
|
vprint( 0, "found %i .wav files\n\n", wavfiles.Count() );
|
||
|
|
||
|
MakeBatchFile( wavfiles, fromdir, todir );
|
||
|
}
|
||
|
else if ( extractphonemes )
|
||
|
{
|
||
|
vprint( 0, "extractphonemes: building list of known .wav files\n" );
|
||
|
CUtlVector< CUtlSymbol > wavfiles;
|
||
|
BuildFileList( wavfiles, sounddir, ".wav" );
|
||
|
|
||
|
vprint( 0, "found %i .wav files in %s (and subdirs)\n\n", wavfiles.Count(), sounddir );
|
||
|
|
||
|
ExtractPhonemes( wavfiles );
|
||
|
}
|
||
|
else if ( checkforloops )
|
||
|
{
|
||
|
vprint( 0, "checkforloops: building list of known .wav files\n" );
|
||
|
CUtlVector< CUtlSymbol > wavfiles;
|
||
|
BuildFileList( wavfiles, sounddir, ".wav" );
|
||
|
|
||
|
vprint( 0, "found %i .wav files in %s (and subdirs)\n\n", wavfiles.Count(), sounddir );
|
||
|
|
||
|
CheckForLoops( wavfiles );
|
||
|
}
|
||
|
else if ( importcaptions )
|
||
|
{
|
||
|
vprint( 0, "importcaptions: importing captions from '%s'\n", importfile );
|
||
|
ImportCaptions( importfile );
|
||
|
}
|
||
|
else if ( checkfordups )
|
||
|
{
|
||
|
vprint( 0, "checkfordups: checking for duplicate captions\n" );
|
||
|
CheckDuplcatedText();
|
||
|
}
|
||
|
else if ( syncducking )
|
||
|
{
|
||
|
vprint( 0, "syncducking: building list of known .wav files in\n %s\n %s\n", fromdir, todir );
|
||
|
CUtlVector< CUtlSymbol > englishfiles;
|
||
|
BuildFileList( englishfiles, fromdir, ".wav" );
|
||
|
vprint( 0, "found %i .wav files in %s (and subdirs)\n\n", englishfiles.Count(), fromdir );
|
||
|
|
||
|
CUtlVector< CUtlSymbol > localized_files;
|
||
|
BuildFileList( localized_files, todir, ".wav" );
|
||
|
vprint( 0, "found %i .wav files in %s (and subdirs)\n\n", localized_files.Count(), todir );
|
||
|
|
||
|
SyncDucking( englishfiles, localized_files );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
CUtlVector< CUtlSymbol > vcdsinreslist;
|
||
|
|
||
|
BuildVCDAndMapNameListsFromReslists( vcdsinreslist );
|
||
|
|
||
|
// Check for missing localization data for all speak events not marked CC_DISABLED
|
||
|
CUtlRBTree< CUtlSymbol, int > referencedcaptionwaves( 0, 0, SymbolLessFunc );
|
||
|
|
||
|
vprint( 0, "\nValidating close caption tokens and combined .wav file checksums\n\n" );
|
||
|
|
||
|
|
||
|
CheckLocalizationEntries( vcdfiles, referencedcaptionwaves );
|
||
|
|
||
|
vprint( 0, "\nChecking for orphaned combined .wav files\n\n" );
|
||
|
|
||
|
CUtlVector< CUtlSymbol > combinedwavfiles;
|
||
|
BuildFileList( combinedwavfiles, ccdir, ".wav" );
|
||
|
|
||
|
CheckForOrphanedCombinedWavs( combinedwavfiles, referencedcaptionwaves );
|
||
|
|
||
|
if ( language[0] != 0 )
|
||
|
{
|
||
|
vprint( 0, "\nChecking for missing or out of date localized combined .wav files\n\n" );
|
||
|
ValidateForeignLanguageWaves( language, combinedwavfiles );
|
||
|
}
|
||
|
|
||
|
if ( generate_usage )
|
||
|
{
|
||
|
// Figure out which .vcds are unused
|
||
|
CheckUnusedVcds( vcdsinreslist, vcdfiles );
|
||
|
}
|
||
|
|
||
|
if ( checkscriptsounds )
|
||
|
{
|
||
|
CheckUnusedSounds();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vprint( 0, "\nCleaning up...\n" );
|
||
|
|
||
|
g_pSoundEmitterSystem->ModShutdown();
|
||
|
|
||
|
// Unload localization system
|
||
|
g_pVGuiLocalize->RemoveAll();
|
||
|
|
||
|
sound->Shutdown();
|
||
|
|
||
|
FileSystem_Term();
|
||
|
|
||
|
g_Analysis.symbols.RemoveAll();
|
||
|
|
||
|
return 0;
|
||
|
}
|