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51 lines
983 B
51 lines
983 B
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DOD_STICKGRENADE_H
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#define DOD_STICKGRENADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dod_basegrenade.h"
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class CDODStickGrenade : public CDODBaseGrenade
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{
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public:
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DECLARE_CLASS( CDODStickGrenade, CDODBaseGrenade );
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// Overrides.
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public:
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CDODStickGrenade() {}
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virtual void Spawn();
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virtual void Precache();
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virtual void BounceSound( void );
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// Grenade stuff.
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public:
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static CDODStickGrenade* Create(
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const Vector &position,
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const QAngle &angles,
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const Vector &velocity,
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const AngularImpulse &angVelocity,
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CBaseCombatCharacter *pOwner,
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float timer,
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DODWeaponID weaponID );
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void SetTimer( float timer );
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virtual char *GetExplodingClassname();
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private:
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float m_flDetonateTime;
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CDODStickGrenade( const CDODStickGrenade & );
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};
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#endif // DOD_STICKGRENADE_H
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