You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
66 lines
1.9 KiB
66 lines
1.9 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Base combat character with no AI
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// $Log: $
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef AI_LINK_H
|
||
|
#define AI_LINK_H
|
||
|
#pragma once
|
||
|
|
||
|
#include "ai_hull.h" // For num hulls
|
||
|
|
||
|
struct edict_t;
|
||
|
|
||
|
enum Link_Info_t
|
||
|
{
|
||
|
bits_LINK_STALE_SUGGESTED = 0x01, // NPC found this link to be blocked
|
||
|
bits_LINK_OFF = 0x02, // This link has been turned off
|
||
|
};
|
||
|
|
||
|
//=============================================================================
|
||
|
// >> CAI_Link
|
||
|
//=============================================================================
|
||
|
|
||
|
class CAI_DynamicLink;
|
||
|
|
||
|
#define AI_MOVE_TYPE_BITS ( bits_CAP_MOVE_GROUND | bits_CAP_MOVE_JUMP | bits_CAP_MOVE_FLY | bits_CAP_MOVE_CLIMB | bits_CAP_MOVE_SWIM | bits_CAP_MOVE_CRAWL )
|
||
|
|
||
|
class CAI_Link
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
short m_iSrcID; // the node that 'owns' this link
|
||
|
short m_iDestID; // the node on the other end of the link.
|
||
|
|
||
|
int DestNodeID(int srcID); // Given the source node ID, returns the destination ID
|
||
|
|
||
|
byte m_iAcceptedMoveTypes[NUM_HULLS]; // Capability_T of motions acceptable for each hull type
|
||
|
|
||
|
byte m_LinkInfo; // other information about this link
|
||
|
|
||
|
float m_timeStaleExpires;
|
||
|
|
||
|
CAI_DynamicLink *m_pDynamicLink;
|
||
|
|
||
|
//edict_t *m_pLinkEnt; // the entity that blocks this connection (doors, etc)
|
||
|
|
||
|
// m_szLinkEntModelname is not necessarily NULL terminated (so we can store it in a more alignment-friendly 4 bytes)
|
||
|
//char m_szLinkEntModelname[ 4 ];// the unique name of the brush model that blocks the connection (this is kept for save/restore)
|
||
|
|
||
|
//float m_flWeight; // length of the link line segment
|
||
|
|
||
|
private:
|
||
|
friend class CAI_Network;
|
||
|
CAI_Link(void);
|
||
|
};
|
||
|
|
||
|
#endif // AI_LINK_H
|