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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Special case hash table for console commands
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#if !defined( CONCOMMANDHASH_H )
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#define CONCOMMANDHASH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utllinkedlist.h"
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#include "generichash.h"
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// This is a hash table class very similar to the CUtlHashFast, but
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// modified specifically so that we can look up ConCommandBases
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// by string names without having to actually store those strings in
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// the dictionary, and also iterate over all of them.
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// It uses separate chaining: each key hashes to a bucket, each
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// bucket is a linked list of hashed commands. We store the hash of
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// the command's string name as well as its pointer, so we can do
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// the linked list march part of the Find() operation more quickly.
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class CConCommandHash
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{
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public:
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typedef int CCommandHashHandle_t;
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typedef unsigned int HashKey_t;
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// Constructor/Deconstructor.
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CConCommandHash();
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~CConCommandHash();
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// Memory.
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void Purge( bool bReinitialize );
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// Invalid handle.
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static CCommandHashHandle_t InvalidHandle( void ) { return ( CCommandHashHandle_t )~0; }
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inline bool IsValidHandle( CCommandHashHandle_t hHash ) const;
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/// Initialize.
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void Init( void ); // bucket count is hardcoded in enum below.
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/// Get hash value for a concommand
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static inline HashKey_t Hash( const ConCommandBase *cmd );
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// Size not available; count is meaningless for multilists.
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// int Count( void ) const;
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// Insertion.
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CCommandHashHandle_t Insert( ConCommandBase *cmd );
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CCommandHashHandle_t FastInsert( ConCommandBase *cmd );
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// Removal.
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void Remove( CCommandHashHandle_t hHash );
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void RemoveAll( void );
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// Retrieval.
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inline CCommandHashHandle_t Find( const char *name ) const;
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CCommandHashHandle_t Find( const ConCommandBase *cmd ) const;
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// A convenience version of Find that skips the handle part
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// and returns a pointer to a concommand, or NULL if none was found.
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inline ConCommandBase * FindPtr( const char *name ) const;
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inline ConCommandBase * &operator[]( CCommandHashHandle_t hHash );
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inline ConCommandBase *const &operator[]( CCommandHashHandle_t hHash ) const;
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#ifdef _DEBUG
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// Dump a report to MSG
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void Report( void );
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#endif
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// Iteration
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struct CCommandHashIterator_t
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{
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int bucket;
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CCommandHashHandle_t handle;
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CCommandHashIterator_t(int _bucket, const CCommandHashHandle_t &_handle)
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: bucket(_bucket), handle(_handle) {};
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// inline operator UtlHashFastHandle_t() const { return handle; };
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};
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inline CCommandHashIterator_t First() const;
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inline CCommandHashIterator_t Next( const CCommandHashIterator_t &hHash ) const;
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inline bool IsValidIterator( const CCommandHashIterator_t &iter ) const;
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inline ConCommandBase * &operator[]( const CCommandHashIterator_t &iter ) { return (*this)[iter.handle]; }
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inline ConCommandBase * const &operator[]( const CCommandHashIterator_t &iter ) const { return (*this)[iter.handle]; }
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private:
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// a find func where we've already computed the hash for the string.
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// (hidden private in case we decide to invent a custom string hash func
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// for this class)
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CCommandHashHandle_t Find( const char *name, HashKey_t hash) const;
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protected:
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enum
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{
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kNUM_BUCKETS = 256,
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kBUCKETMASK = kNUM_BUCKETS - 1,
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};
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struct HashEntry_t
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{
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HashKey_t m_uiKey;
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ConCommandBase *m_Data;
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HashEntry_t(unsigned int _hash, ConCommandBase * _cmd)
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: m_uiKey(_hash), m_Data(_cmd) {};
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HashEntry_t(){};
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};
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typedef CUtlFixedLinkedList<HashEntry_t> datapool_t;
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CUtlVector<CCommandHashHandle_t> m_aBuckets;
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datapool_t m_aDataPool;
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};
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inline bool CConCommandHash::IsValidHandle( CCommandHashHandle_t hHash ) const
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{
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return m_aDataPool.IsValidIndex(hHash);
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}
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inline CConCommandHash::CCommandHashHandle_t CConCommandHash::Find( const char *name ) const
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{
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return Find( name, HashStringCaseless(name) );
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}
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inline ConCommandBase * &CConCommandHash::operator[]( CCommandHashHandle_t hHash )
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{
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return ( m_aDataPool[hHash].m_Data );
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}
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inline ConCommandBase *const &CConCommandHash::operator[]( CCommandHashHandle_t hHash ) const
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{
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return ( m_aDataPool[hHash].m_Data );
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}
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//-----------------------------------------------------------------------------
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// Purpose: For iterating over the whole hash, return the index of the first element
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//-----------------------------------------------------------------------------
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CConCommandHash::CCommandHashIterator_t CConCommandHash::First() const
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{
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// walk through the buckets to find the first one that has some data
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int bucketCount = m_aBuckets.Count();
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const CCommandHashHandle_t invalidIndex = m_aDataPool.InvalidIndex();
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for ( int bucket = 0 ; bucket < bucketCount ; ++bucket )
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{
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CCommandHashHandle_t iElement = m_aBuckets[bucket]; // get the head of the bucket
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if ( iElement != invalidIndex )
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return CCommandHashIterator_t( bucket, iElement );
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}
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// if we are down here, the list is empty
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return CCommandHashIterator_t( -1, invalidIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose: For iterating over the whole hash, return the next element after
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// the param one. Or an invalid iterator.
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//-----------------------------------------------------------------------------
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CConCommandHash::CCommandHashIterator_t
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CConCommandHash::Next( const CConCommandHash::CCommandHashIterator_t &iter ) const
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{
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// look for the next entry in the current bucket
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CCommandHashHandle_t next = m_aDataPool.Next(iter.handle);
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const CCommandHashHandle_t invalidIndex = m_aDataPool.InvalidIndex();
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if ( next != invalidIndex )
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{
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// this bucket still has more elements in it
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return CCommandHashIterator_t(iter.bucket, next);
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}
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// otherwise look for the next bucket with data
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int bucketCount = m_aBuckets.Count();
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for ( int bucket = iter.bucket+1 ; bucket < bucketCount ; ++bucket )
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{
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CCommandHashHandle_t next = m_aBuckets[bucket]; // get the head of the bucket
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if (next != invalidIndex)
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return CCommandHashIterator_t( bucket, next );
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}
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// if we're here, there's no more data to be had
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return CCommandHashIterator_t(-1, invalidIndex);
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}
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bool CConCommandHash::IsValidIterator( const CCommandHashIterator_t &iter ) const
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{
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return ( (iter.bucket >= 0) && (m_aDataPool.IsValidIndex(iter.handle)) );
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}
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inline CConCommandHash::HashKey_t CConCommandHash::Hash( const ConCommandBase *cmd )
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{
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return HashStringCaseless( cmd->GetName() );
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}
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inline ConCommandBase * CConCommandHash::FindPtr( const char *name ) const
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{
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CCommandHashHandle_t handle = Find(name);
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if (handle == InvalidHandle())
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{
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return NULL;
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}
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else
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{
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return (*this)[handle];
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}
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}
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#endif
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