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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Functions for UCS/UTF/Unicode string operations. These functions are in vstdlib
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// instead of tier1, because on PS/3 they need to load and initialize a system module,
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// which is more frugal to do from a single place rather than multiple times in different PRX'es.
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// The functions themselves aren't supposed to be called frequently enough for the DLL/PRX boundary
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// marshalling, if any, to have any measureable impact on performance.
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//
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#ifndef VSTRTOOLS_HDR
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#define VSTRTOOLS_HDR
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#include "tier0/platform.h"
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#include "tier0/basetypes.h"
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#include "tier1/strtools.h"
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#ifdef STATIC_VSTDLIB
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#define VSTRTOOLS_INTERFACE
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#else
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#ifdef VSTDLIB_DLL_EXPORT
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#define VSTRTOOLS_INTERFACE DLL_EXPORT
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#else
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#define VSTRTOOLS_INTERFACE DLL_IMPORT
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#endif
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#endif
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// conversion functions wchar_t <-> char, returning the number of characters converted
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VSTRTOOLS_INTERFACE int V_UTF8ToUnicode( const char *pUTF8, wchar_t *pwchDest, int cubDestSizeInBytes );
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VSTRTOOLS_INTERFACE int V_UnicodeToUTF8( const wchar_t *pUnicode, char *pUTF8, int cubDestSizeInBytes );
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VSTRTOOLS_INTERFACE int V_UCS2ToUnicode( const ucs2 *pUCS2, wchar_t *pUnicode, int cubDestSizeInBytes );
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VSTRTOOLS_INTERFACE int V_UCS2ToUTF8( const ucs2 *pUCS2, char *pUTF8, int cubDestSizeInBytes );
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VSTRTOOLS_INTERFACE int V_UnicodeToUCS2( const wchar_t *pUnicode, int cubSrcInBytes, char *pUCS2, int cubDestSizeInBytes );
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VSTRTOOLS_INTERFACE int V_UTF8ToUCS2( const char *pUTF8, int cubSrcInBytes, ucs2 *pUCS2, int cubDestSizeInBytes );
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// copy at most n bytes into destination, will not corrupt utf-8 multi-byte sequences
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VSTRTOOLS_INTERFACE void * V_UTF8_strncpy( char *pDest, const char *pSrc, size_t nMaxBytes );
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//
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// This utility class is for performing UTF-8 <-> UTF-16 conversion.
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// It is intended for use with function/method parameters.
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//
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// For example, you can call
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// FunctionTakingUTF16( CStrAutoEncode( utf8_string ).ToWString() )
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// or
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// FunctionTakingUTF8( CStrAutoEncode( utf16_string ).ToString() )
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//
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// The converted string is allocated off the heap, and destroyed when
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// the object goes out of scope.
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//
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// if the string cannot be converted, NULL is returned.
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//
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// This class doesn't have any conversion operators; the intention is
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// to encourage the developer to get used to having to think about which
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// encoding is desired.
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//
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class CStrAutoEncode
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{
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public:
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// ctor
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explicit CStrAutoEncode( const char *pch )
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{
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m_pch = pch;
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m_pwch = NULL;
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#if !defined( WIN32 ) && !defined(_WIN32)
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m_pucs2 = NULL;
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m_bCreatedUCS2 = false;
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#endif
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m_bCreatedUTF16 = false;
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}
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// ctor
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explicit CStrAutoEncode( const wchar_t *pwch )
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{
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m_pch = NULL;
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m_pwch = pwch;
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#if !defined( WIN32 ) && !defined(_WIN32)
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m_pucs2 = NULL;
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m_bCreatedUCS2 = false;
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#endif
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m_bCreatedUTF16 = true;
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}
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#if !defined(WIN32) && !defined(_WINDOWS) && !defined(_WIN32) && !defined(_PS3)
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explicit CStrAutoEncode( const ucs2 *pwch )
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{
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m_pch = NULL;
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m_pwch = NULL;
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m_pucs2 = pwch;
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m_bCreatedUCS2 = true;
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m_bCreatedUTF16 = false;
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}
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#endif
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// returns the UTF-8 string, converting on the fly.
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const char* ToString()
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{
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PopulateUTF8();
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return m_pch;
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}
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// returns the UTF-8 string - a writable pointer.
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// only use this if you don't want to call const_cast
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// yourself. We need this for cases like CreateProcess.
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char* ToStringWritable()
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{
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PopulateUTF8();
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return const_cast< char* >( m_pch );
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}
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// returns the UTF-16 string, converting on the fly.
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const wchar_t* ToWString()
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{
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PopulateUTF16();
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return m_pwch;
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}
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#if !defined( WIN32 ) && !defined(_WIN32)
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// returns the UTF-16 string, converting on the fly.
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const ucs2* ToUCS2String()
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{
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PopulateUCS2();
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return m_pucs2;
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}
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#endif
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// returns the UTF-16 string - a writable pointer.
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// only use this if you don't want to call const_cast
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// yourself. We need this for cases like CreateProcess.
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wchar_t* ToWStringWritable()
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{
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PopulateUTF16();
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return const_cast< wchar_t* >( m_pwch );
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}
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// dtor
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~CStrAutoEncode()
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{
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// if we're "native unicode" then the UTF-8 string is something we allocated,
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// and vice versa.
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if ( m_bCreatedUTF16 )
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{
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delete [] m_pch;
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}
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else
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{
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delete [] m_pwch;
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}
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#if !defined( WIN32 ) && !defined(_WIN32)
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if ( !m_bCreatedUCS2 && m_pucs2 )
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delete [] m_pucs2;
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#endif
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}
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private:
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// ensure we have done any conversion work required to farm out a
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// UTF-8 encoded string.
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//
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// We perform two heap allocs here; the first one is the worst-case
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// (four bytes per Unicode code point). This is usually quite pessimistic,
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// so we perform a second allocation that's just the size we need.
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void PopulateUTF8()
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{
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if ( !m_bCreatedUTF16 )
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return; // no work to do
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if ( m_pwch == NULL )
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return; // don't have a UTF-16 string to convert
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if ( m_pch != NULL )
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return; // already been converted to UTF-8; no work to do
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// each Unicode code point can expand to as many as four bytes in UTF-8; we
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// also need to leave room for the terminating NUL.
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uint32 cbMax = 4 * static_cast<uint32>( V_wcslen( m_pwch ) ) + 1;
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char *pchTemp = new char[ cbMax ];
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if ( V_UnicodeToUTF8( m_pwch, pchTemp, cbMax ) )
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{
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uint32 cchAlloc = static_cast<uint32>( V_strlen( pchTemp ) ) + 1;
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char *pchHeap = new char[ cchAlloc ];
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V_strncpy( pchHeap, pchTemp, cchAlloc );
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delete [] pchTemp;
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m_pch = pchHeap;
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}
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else
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{
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// do nothing, and leave the UTF-8 string NULL
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delete [] pchTemp;
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}
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}
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// ensure we have done any conversion work required to farm out a
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// UTF-16 encoded string.
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//
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// We perform two heap allocs here; the first one is the worst-case
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// (one code point per UTF-8 byte). This is sometimes pessimistic,
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// so we perform a second allocation that's just the size we need.
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void PopulateUTF16()
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{
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if ( m_bCreatedUTF16 )
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return; // no work to do
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if ( m_pch == NULL )
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return; // no UTF-8 string to convert
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if ( m_pwch != NULL )
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return; // already been converted to UTF-16; no work to do
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uint32 cchMax = static_cast<uint32>( V_strlen( m_pch ) ) + 1;
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wchar_t *pwchTemp = new wchar_t[ cchMax ];
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if ( V_UTF8ToUnicode( m_pch, pwchTemp, cchMax * sizeof( wchar_t ) ) )
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{
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uint32 cchAlloc = static_cast<uint32>( V_wcslen( pwchTemp ) ) + 1;
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wchar_t *pwchHeap = new wchar_t[ cchAlloc ];
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V_wcsncpy( pwchHeap, pwchTemp, cchAlloc * sizeof( wchar_t ) );
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delete [] pwchTemp;
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m_pwch = pwchHeap;
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}
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else
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{
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// do nothing, and leave the UTF-16 string NULL
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delete [] pwchTemp;
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}
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}
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#if !defined( WIN32 ) && !defined(_WIN32)
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// ensure we have done any conversion work required to farm out a
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// UTF-16 encoded string.
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//
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// We perform two heap allocs here; the first one is the worst-case
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// (one code point per UTF-8 byte). This is sometimes pessimistic,
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// so we perform a second allocation that's just the size we need.
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void PopulateUCS2()
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{
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if ( m_bCreatedUCS2 )
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return;
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if ( m_pch == NULL )
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return; // no UTF-8 string to convert
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if ( m_pucs2 != NULL )
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return; // already been converted to UTF-16; no work to do
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uint32 cchMax = static_cast<uint32>( V_strlen( m_pch ) ) + 1;
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ucs2 *pwchTemp = new ucs2[ cchMax ];
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if ( V_UTF8ToUCS2( m_pch, cchMax, pwchTemp, cchMax * sizeof( ucs2 ) ) )
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{
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uint32 cchAlloc = cchMax;
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ucs2 *pwchHeap = new ucs2[ cchAlloc ];
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memcpy( pwchHeap, pwchTemp, cchAlloc * sizeof( ucs2 ) );
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delete [] pwchTemp;
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m_pucs2 = pwchHeap;
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}
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else
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{
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// do nothing, and leave the UTF-16 string NULL
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delete [] pwchTemp;
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}
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}
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#endif
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// one of these pointers is an owned pointer; whichever
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// one is the encoding OTHER than the one we were initialized
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// with is the pointer we've allocated and must free.
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const char *m_pch;
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const wchar_t *m_pwch;
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#if !defined( WIN32 ) && !defined(_WIN32)
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const ucs2 *m_pucs2;
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bool m_bCreatedUCS2;
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#endif
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// "created as UTF-16", means our owned string is the UTF-8 string not the UTF-16 one.
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bool m_bCreatedUTF16;
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};
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#define V_UTF8ToUnicode V_UTF8ToUnicode
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#define V_UnicodeToUTF8 V_UnicodeToUTF8
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#endif
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