Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This turns on all Valve-specific #defines. Because we sometimes
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// call external include files from inside .cpp files, we need to
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// wrap those includes like this:
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// #include "tier0/valve_off.h"
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// #include <external.h>
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// #include "tier0/valve_on.h"
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifdef STEAM
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//-----------------------------------------------------------------------------
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// Unicode-related #defines (see wchartypes.h)
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//-----------------------------------------------------------------------------
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#ifdef ENFORCE_WCHAR
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#define char DontUseChar_SeeWcharOn.h
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#endif
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//-----------------------------------------------------------------------------
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// Memory-related #defines
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//-----------------------------------------------------------------------------
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#define malloc( cub ) HEY_DONT_USE_MALLOC_USE_PVALLOC
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#define realloc( pvOld, cub ) HEY_DONT_USE_REALLOC_USE_PVREALLOC
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#define _expand( pvOld, cub ) HEY_DONT_USE_EXPAND_USE_PVEXPAND
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#define free( pv ) HEY_DONT_USE_FREE_USE_FREEPV
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#endif
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// Long is evil because it's treated differently by different compilers
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#ifdef DISALLOW_USE_OF_LONG
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#define long long_is_the_devil_stop_using_it_use_int32_or_int64
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#endif
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