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51 lines
1.2 KiB
51 lines
1.2 KiB
5 years ago
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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Memory allocation!
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TIER0_MEM_H
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#define TIER0_MEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <stddef.h>
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#include "tier0/platform.h"
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#if !defined(STATIC_TIER0) && !defined(_STATIC_LINKED)
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#ifdef TIER0_DLL_EXPORT
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# define MEM_INTERFACE DLL_EXPORT
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#else
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# define MEM_INTERFACE DLL_IMPORT
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#endif
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#else // BUILD_AS_DLL
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#define MEM_INTERFACE extern
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#endif // BUILD_AS_DLL
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//-----------------------------------------------------------------------------
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// DLL-exported methods for particular kinds of memory
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//-----------------------------------------------------------------------------
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MEM_INTERFACE void *MemAllocScratch( int nMemSize );
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MEM_INTERFACE void MemFreeScratch();
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#if defined( POSIX )
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MEM_INTERFACE void ZeroMemory( void *mem, size_t length );
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#endif
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//Only works with USE_MEM_DEBUG and memory allocation call stack tracking enabled.
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MEM_INTERFACE int GetAllocationCallStack( void *mem, void **pCallStackOut, int iMaxEntriesOut );
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#endif /* TIER0_MEM_H */
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