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40 lines
1.8 KiB
40 lines
1.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "cbase.h"
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//-----------------------------------------------------------------------------
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// Purpose: Calculate the FOV for the intro sequence (needed by both server and client)
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//-----------------------------------------------------------------------------
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float ScriptInfo_CalculateFOV( float flFOVBlendStartTime, float flNextFOVBlendTime, int nFOV, int nNextFOV, bool bSplineRamp )
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{
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// Handle the spline case
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if ( bSplineRamp )
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{
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//If we're past the zoom time, just take the new value and stop transitioning
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float deltaTime = (float)( gpGlobals->curtime - flFOVBlendStartTime ) / ( flNextFOVBlendTime - flFOVBlendStartTime );
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if ( deltaTime >= 1.0f )
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return nNextFOV;
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float flResult = SimpleSplineRemapVal( deltaTime, 0.0f, 1.0f, (float) nFOV, (float) nNextFOV );
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// Msg("FOV BLENDING: curtime %.2f StartedAt %.2f FinishAt: %.2f\n", gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime );
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// Msg(" Perc: %.2f Start: %d End: %d FOV: %.2f\n", SimpleSplineRemapVal( deltaTime, 0.0f, 1.0f, nFOV, nNextFOV ), nFOV, nNextFOV, flResult );
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return flResult;
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}
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// Common, linear blend
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if ( (flNextFOVBlendTime - flFOVBlendStartTime) != 0 )
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{
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float flResult = RemapValClamped( gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime, (float) nFOV, (float) nNextFOV );
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// Msg("FOV BLENDING: curtime %.2f StartedAt %.2f FinishAt: %.2f\n", gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime );
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// Msg(" Perc: %.2f Start: %d End: %d FOV: %.2f\n", RemapValClamped( gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime, 0.0, 1.0 ), nFOV, nNextFOV, flResult );
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return flResult;
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}
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// Msg("FOV BLENDING: JUMPED TO NEXT FOV (%d)\n", nNextFOV );
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return nNextFOV;
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}
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