You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
1.2 KiB
41 lines
1.2 KiB
3 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef PORTAL_COLLIDEABLE_ENUMERATOR_H
|
||
|
#define PORTAL_COLLIDEABLE_ENUMERATOR_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "ispatialpartition.h"
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
class C_Prop_Portal;
|
||
|
typedef C_Prop_Portal CProp_Portal;
|
||
|
#else
|
||
|
class CProp_Portal;
|
||
|
#endif
|
||
|
|
||
|
//only enumerates entities in front of the associated portal and are solid (as in a player would get stuck in them)
|
||
|
class CPortalCollideableEnumerator : public IPartitionEnumerator
|
||
|
{
|
||
|
private:
|
||
|
EHANDLE m_hTestPortal; //the associated portal that we only want objects in front of
|
||
|
Vector m_vPlaneNormal; //portal plane normal
|
||
|
float m_fPlaneDist; //plane equation distance
|
||
|
Vector m_ptForward1000; //a point exactly 1000 units from the portal center along its forward vector
|
||
|
public:
|
||
|
IHandleEntity *m_pHandles[1024];
|
||
|
int m_iHandleCount;
|
||
|
CPortalCollideableEnumerator( const CProp_Portal *pAssociatedPortal );
|
||
|
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif //#ifndef PORTAL_COLLIDEABLE_ENUMERATOR_H
|