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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "achievementmgr.h"
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#include "baseachievement.h"
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#ifdef GAME_DLL
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#include "prop_portal.h"
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#include "util.h"
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CAchievementMgr g_AchievementMgrPortal; // global achievement mgr for Portal
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class CAchievementPortalInfiniteFall : public CBaseAchievement
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{
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DECLARE_CLASS( CAchievementPortalInfiniteFall, CBaseAchievement );
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public:
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void Init()
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{
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SetFlags( ACH_SAVE_WITH_GAME );
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SetGameDirFilter( "portal" );
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SetGoal( 1 );
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m_fAccumulatedDistance = 0.0f;
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m_bIsFlinging = false;
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "portal_player_portaled" );
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ListenForGameEvent( "portal_player_touchedground" );
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}
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virtual void PreRestoreSavedGame()
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{
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m_fAccumulatedDistance = 0.0f;
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m_bIsFlinging = false;
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BaseClass::PreRestoreSavedGame();
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}
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protected:
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virtual void FireGameEvent( IGameEvent *event )
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{
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const char *name = event->GetName();
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if ( 0 == Q_strcmp( name, "portal_player_portaled" ) )
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{
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bool bIsPortal2 = event->GetBool( "portal2", false );
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// Get the portals that they teleported through
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CProp_Portal *pInPortal = CProp_Portal::FindPortal( 0, bIsPortal2, false );
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CProp_Portal *pOutPortal = CProp_Portal::FindPortal( 0, !bIsPortal2, false );
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if ( pInPortal && pOutPortal )
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{
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if ( m_bIsFlinging )
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{
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// Add up how far we traveled since the last teleport
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m_fAccumulatedDistance += m_fZPortalPosition - pInPortal->GetAbsOrigin().z;
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if ( m_fAccumulatedDistance > 30000.0f * 12 )
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IncrementCount();
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}
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// Remember the Z position to get the distance when the teleport again or land
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m_fZPortalPosition = pOutPortal->GetAbsOrigin().z;
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m_bIsFlinging = true;
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}
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}
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else if ( 0 == Q_strcmp( name, "portal_player_touchedground" ) )
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{
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if ( m_bIsFlinging )
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{
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CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
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if ( pLocalPlayer )
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{
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m_fAccumulatedDistance += m_fZPortalPosition - pLocalPlayer->GetAbsOrigin().z;
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if ( m_fAccumulatedDistance > 30000.0f * 12 )
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IncrementCount();
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m_fAccumulatedDistance = 0.0f;
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m_bIsFlinging = false;
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}
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}
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}
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}
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private:
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bool m_bIsFlinging;
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float m_fAccumulatedDistance;
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float m_fZPortalPosition;
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalInfiniteFall, ACHIEVEMENT_PORTAL_INFINITEFALL, "PORTAL_INFINITEFALL", 5 );
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class CAchievementPortalLongJump : public CBaseAchievement
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{
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DECLARE_CLASS( CAchievementPortalLongJump, CBaseAchievement );
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public:
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void Init()
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{
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SetFlags( ACH_SAVE_WITH_GAME );
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SetGameDirFilter( "portal" );
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SetGoal( 1 );
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m_fAccumulatedDistance = 0.0f;
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m_bIsFlinging = false;
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "portal_player_portaled" );
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ListenForGameEvent( "portal_player_touchedground" );
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}
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virtual void PreRestoreSavedGame()
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{
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m_fAccumulatedDistance = 0.0f;
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m_bIsFlinging = false;
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BaseClass::PreRestoreSavedGame();
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}
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protected:
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virtual void FireGameEvent( IGameEvent *event )
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{
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const char *name = event->GetName();
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if ( 0 == Q_strcmp( name, "portal_player_portaled" ) )
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{
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bool bIsPortal2 = event->GetBool( "portal2", false );
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// Get the portals that they teleported through
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CProp_Portal *pInPortal = CProp_Portal::FindPortal( 0, bIsPortal2, false );
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CProp_Portal *pOutPortal = CProp_Portal::FindPortal( 0, !bIsPortal2, false );
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if ( pInPortal && pOutPortal )
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{
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if ( m_bIsFlinging )
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{
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// Add up how far we traveled since the last teleport
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float flDist = pInPortal->GetAbsOrigin().AsVector2D().DistTo( m_vec2DPortalPosition );
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// Ignore small distances that can be caused by microadjustments in infinite falls
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if ( flDist > 63.0f )
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{
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m_fAccumulatedDistance += flDist;
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}
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if ( m_fAccumulatedDistance > 300.0f * 12 )
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IncrementCount();
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}
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// Remember the 2D position to get the distance when the teleport again or land
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m_vec2DPortalPosition = pOutPortal->GetAbsOrigin().AsVector2D();
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m_bIsFlinging = true;
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}
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}
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else if ( 0 == Q_strcmp( name, "portal_player_touchedground" ) )
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{
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if ( m_bIsFlinging )
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{
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CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
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if ( pLocalPlayer )
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{
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float flDist = pLocalPlayer->GetAbsOrigin().AsVector2D().DistTo( m_vec2DPortalPosition );
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// Ignore small distances that can be caused by microadjustments in infinite falls
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if ( flDist > 63.0f )
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{
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m_fAccumulatedDistance += flDist;
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}
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if ( m_fAccumulatedDistance > 300.0f * 12 )
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IncrementCount();
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m_fAccumulatedDistance = 0.0f;
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m_bIsFlinging = false;
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}
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}
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}
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}
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private:
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bool m_bIsFlinging;
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float m_fAccumulatedDistance;
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Vector2D m_vec2DPortalPosition;
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalLongJump, ACHIEVEMENT_PORTAL_LONGJUMP, "PORTAL_LONGJUMP", 5 );
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class CAchievementPortalBeat2AdvancedMaps: public CBaseAchievement
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{
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public:
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 2 );
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m_iProgressMsgMinimum = 0;
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "advanced_map_complete" );
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}
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protected:
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virtual void FireGameEvent( IGameEvent* event )
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{
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if ( !Q_stricmp( event->GetName(), "advanced_map_complete" ) )
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{
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if ( !IsAchieved() )
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{
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int iNumAdvanced = event->GetInt( "numadvanced" );
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SetCount ( iNumAdvanced );
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if ( iNumAdvanced >= GetGoal() )
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{
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AwardAchievement();
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}
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else
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{
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HandleProgressUpdate();
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}
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}
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}
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}
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virtual void CalcProgressMsgIncrement()
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{
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// show progress every tick
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m_iProgressMsgIncrement = 1;
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalBeat2AdvancedMaps, ACHIEVEMENT_PORTAL_BEAT_2ADVANCEDMAPS, "PORTAL_BEAT_2ADVANCEDMAPS", 10 );
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class CAchievementPortalBeat4AdvancedMaps : public CBaseAchievement
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{
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public:
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 4 );
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m_iProgressMsgMinimum = 3;
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "advanced_map_complete" );
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}
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protected:
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virtual void FireGameEvent( IGameEvent* event )
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{
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if ( !Q_stricmp( event->GetName(), "advanced_map_complete" ) )
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{
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if ( !IsAchieved() )
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{
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int iNumAdvanced = event->GetInt( "numadvanced" );
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SetCount ( iNumAdvanced );
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if ( iNumAdvanced >= GetGoal() )
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{
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AwardAchievement();
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}
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else
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{
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HandleProgressUpdate();
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}
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}
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}
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}
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virtual void CalcProgressMsgIncrement()
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{
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// show progress every tick
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m_iProgressMsgIncrement = 1;
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalBeat4AdvancedMaps, ACHIEVEMENT_PORTAL_BEAT_4ADVANCEDMAPS, "PORTAL_BEAT_4ADVANCEDMAPS", 20 );
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class CAchievementPortalBeat6AdvancedMaps : public CBaseAchievement
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{
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public:
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 6 );
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m_iProgressMsgMinimum = 5;
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "advanced_map_complete" );
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}
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protected:
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virtual void FireGameEvent( IGameEvent* event )
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{
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if ( !Q_stricmp( event->GetName(), "advanced_map_complete" ) )
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{
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if ( !IsAchieved() )
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{
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int iNumAdvanced = event->GetInt( "numadvanced" );
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SetCount ( iNumAdvanced );
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if ( iNumAdvanced >= GetGoal() )
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{
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AwardAchievement();
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}
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else
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{
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HandleProgressUpdate();
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}
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}
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}
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}
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virtual void CalcProgressMsgIncrement()
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{
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// show progress every tick
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m_iProgressMsgIncrement = 1;
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalBeat6AdvancedMaps, ACHIEVEMENT_PORTAL_BEAT_6ADVANCEDMAPS, "PORTAL_BEAT_6ADVANCEDMAPS", 30 );
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class CAchievementPortalGetAllBronze : public CBaseAchievement
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{
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public:
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 18 );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "challenge_map_complete" );
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}
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protected:
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virtual void FireGameEvent( IGameEvent* event )
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{
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if ( !Q_stricmp( event->GetName(), "challenge_map_complete" ) )
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{
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if ( !IsAchieved() )
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{
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int iBronzeCount = event->GetInt( "numbronze" );
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SetCount ( iBronzeCount );
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if ( iBronzeCount >= GetGoal() )
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{
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AwardAchievement();
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}
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else
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{
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HandleProgressUpdate();
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}
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}
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}
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}
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virtual void CalcProgressMsgIncrement()
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{
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// show progress every tick
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m_iProgressMsgIncrement = 1;
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalGetAllBronze, ACHIEVEMENT_PORTAL_GET_ALLBRONZE, "PORTAL_GET_ALLBRONZE", 10 );
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class CAchievementPortalGetAllSilver : public CBaseAchievement
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{
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public:
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 18 );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "challenge_map_complete" );
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}
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protected:
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virtual void FireGameEvent( IGameEvent* event )
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{
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if ( !Q_stricmp( event->GetName(), "challenge_map_complete" ) )
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{
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if ( !IsAchieved() )
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{
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int iSilverCount = event->GetInt( "numsilver" );
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SetCount ( iSilverCount );
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if ( iSilverCount >= GetGoal() )
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{
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AwardAchievement();
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}
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else
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{
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HandleProgressUpdate();
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}
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}
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}
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}
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virtual void CalcProgressMsgIncrement()
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{
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// show progress every tick
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m_iProgressMsgIncrement = 1;
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalGetAllSilver, ACHIEVEMENT_PORTAL_GET_ALLSILVER, "PORTAL_GET_ALLSILVER", 20 );
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class CAchievementPortalGetAllGold : public CBaseAchievement
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{
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public:
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 18 );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "challenge_map_complete" );
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}
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protected:
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virtual void FireGameEvent( IGameEvent* event )
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{
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if ( !Q_stricmp( event->GetName(), "challenge_map_complete" ) )
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{
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if ( !IsAchieved() )
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{
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int iGoldCount = event->GetInt( "numgold" );
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SetCount ( iGoldCount );
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if ( iGoldCount >= GetGoal() )
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{
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AwardAchievement();
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}
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else
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{
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HandleProgressUpdate();
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}
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}
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}
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}
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virtual void CalcProgressMsgIncrement()
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{
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// show progress every tick
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m_iProgressMsgIncrement = 1;
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalGetAllGold, ACHIEVEMENT_PORTAL_GET_ALLGOLD, "PORTAL_GET_ALLGOLD", 40 );
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class CAchievementPortalDetachAllCameras : public CBaseAchievement
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{
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protected:
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "security_camera_detached" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( 0 == Q_strcmp( event->GetName(), "security_camera_detached" ) )
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{
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IncrementCount();
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}
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}
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public:
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virtual void Init()
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{
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SetFlags( ACH_SAVE_WITH_GAME );
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SetGoal( 33 );
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ListenForGameEvent( "security_camera_detached" );
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalDetachAllCameras, ACHIEVEMENT_PORTAL_DETACH_ALL_CAMERAS, "PORTAL_DETACH_ALL_CAMERAS", 5 );
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class CAchievementPortalHitTurretWithTurret : public CBaseAchievement
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{
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protected:
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "turret_hit_turret" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( 0 == Q_strcmp( event->GetName(), "turret_hit_turret" ) )
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{
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IncrementCount();
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}
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}
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public:
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virtual void Init()
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|
{
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|
SetFlags( ACH_SAVE_GLOBAL );
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|
SetGoal( 1 );
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|
ListenForGameEvent( "turret_hit_turret" );
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementPortalHitTurretWithTurret, ACHIEVEMENT_PORTAL_HIT_TURRET_WITH_TURRET, "PORTAL_HIT_TURRET_WITH_TURRET", 5 );
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#ifndef _XBOX
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class CAchievementPortalFindAllDinosaurs : public CBaseAchievement
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{
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|
DECLARE_CLASS( CAchievementPortalFindAllDinosaurs, CBaseAchievement );
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|
void Init()
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|
{
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|
SetFlags( ACH_HAS_COMPONENTS | ACH_SAVE_GLOBAL );
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|
|
m_iNumComponents = 26;
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|
|
SetStoreProgressInSteam( true );
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|
SetGoal( m_iNumComponents );
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|
BaseClass::Init();
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|
m_iProgressMsgMinimum = 1;
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|
}
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|
virtual void ListenForEvents()
|
|
|
|
{
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|
ListenForGameEvent( "dinosaur_signal_found" );
|
|
|
|
}
|
|
|
|
virtual void FireGameEvent_Internal( IGameEvent *event )
|
|
|
|
{
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|
|
if ( 0 == Q_strcmp( event->GetName(), "dinosaur_signal_found" ) )
|
|
|
|
{
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|
|
int id = event->GetInt( "id", -1 );
|
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|
|
Assert( id >= 0 && id < m_iNumComponents );
|
|
|
|
if ( id >= 0 && id < m_iNumComponents )
|
|
|
|
{
|
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|
|
EnsureComponentBitSetAndEvaluate( id );
|
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|
|
|
|
|
|
#ifndef DISABLE_STEAM
|
|
|
|
// Update our Steam stat
|
|
|
|
steamapicontext->SteamUserStats()->SetStat( "PORTAL_TRANSMISSION_RECEIVED_STAT", m_iCount );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Warning( "Failed to set achievement progress. Dinosaur ID(%d) out of range (0 to %d)\n", id, m_iNumComponents );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
virtual void CalcProgressMsgIncrement()
|
|
|
|
{
|
|
|
|
// Show progress every tick
|
|
|
|
m_iProgressMsgIncrement = 1;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
DECLARE_ACHIEVEMENT( CAchievementPortalFindAllDinosaurs, ACHIEVEMENT_PORTAL_TRANSMISSION_RECEIVED, "PORTAL_TRANSMISSION_RECEIVED", 0 );
|
|
|
|
#endif // _XBOX
|
|
|
|
|
|
|
|
// achievements which are won by a map event firing once
|
|
|
|
DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_PORTAL_GET_PORTALGUNS, "PORTAL_GET_PORTALGUNS", 5 );
|
|
|
|
DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_PORTAL_KILL_COMPANIONCUBE, "PORTAL_KILL_COMPANIONCUBE", 5 );
|
|
|
|
DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_PORTAL_ESCAPE_TESTCHAMBERS, "PORTAL_ESCAPE_TESTCHAMBERS", 5 );
|
|
|
|
DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_PORTAL_BEAT_GAME, "PORTAL_BEAT_GAME", 10 );
|
|
|
|
|
|
|
|
#endif // GAME_DLL
|