You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
173 lines
4.6 KiB
173 lines
4.6 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// $Log: $
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef HL2MP_GAMERULES_H
|
||
|
#define HL2MP_GAMERULES_H
|
||
|
#pragma once
|
||
|
|
||
|
#include "gamerules.h"
|
||
|
#include "teamplay_gamerules.h"
|
||
|
#include "gamevars_shared.h"
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
#include "hl2mp_player.h"
|
||
|
#endif
|
||
|
|
||
|
#define VEC_CROUCH_TRACE_MIN HL2MPRules()->GetHL2MPViewVectors()->m_vCrouchTraceMin
|
||
|
#define VEC_CROUCH_TRACE_MAX HL2MPRules()->GetHL2MPViewVectors()->m_vCrouchTraceMax
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
TEAM_COMBINE = 2,
|
||
|
TEAM_REBELS,
|
||
|
};
|
||
|
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
#define CHL2MPRules C_HL2MPRules
|
||
|
#define CHL2MPGameRulesProxy C_HL2MPGameRulesProxy
|
||
|
#endif
|
||
|
|
||
|
class CHL2MPGameRulesProxy : public CGameRulesProxy
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CHL2MPGameRulesProxy, CGameRulesProxy );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
};
|
||
|
|
||
|
class HL2MPViewVectors : public CViewVectors
|
||
|
{
|
||
|
public:
|
||
|
HL2MPViewVectors(
|
||
|
Vector vView,
|
||
|
Vector vHullMin,
|
||
|
Vector vHullMax,
|
||
|
Vector vDuckHullMin,
|
||
|
Vector vDuckHullMax,
|
||
|
Vector vDuckView,
|
||
|
Vector vObsHullMin,
|
||
|
Vector vObsHullMax,
|
||
|
Vector vDeadViewHeight,
|
||
|
Vector vCrouchTraceMin,
|
||
|
Vector vCrouchTraceMax ) :
|
||
|
CViewVectors(
|
||
|
vView,
|
||
|
vHullMin,
|
||
|
vHullMax,
|
||
|
vDuckHullMin,
|
||
|
vDuckHullMax,
|
||
|
vDuckView,
|
||
|
vObsHullMin,
|
||
|
vObsHullMax,
|
||
|
vDeadViewHeight )
|
||
|
{
|
||
|
m_vCrouchTraceMin = vCrouchTraceMin;
|
||
|
m_vCrouchTraceMax = vCrouchTraceMax;
|
||
|
}
|
||
|
|
||
|
Vector m_vCrouchTraceMin;
|
||
|
Vector m_vCrouchTraceMax;
|
||
|
};
|
||
|
|
||
|
class CHL2MPRules : public CTeamplayRules
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CHL2MPRules, CTeamplayRules );
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
|
||
|
DECLARE_CLIENTCLASS_NOBASE(); // This makes datatables able to access our private vars.
|
||
|
|
||
|
#else
|
||
|
|
||
|
DECLARE_SERVERCLASS_NOBASE(); // This makes datatables able to access our private vars.
|
||
|
#endif
|
||
|
|
||
|
CHL2MPRules();
|
||
|
virtual ~CHL2MPRules();
|
||
|
|
||
|
virtual void Precache( void );
|
||
|
virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 );
|
||
|
virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args );
|
||
|
|
||
|
virtual float FlWeaponRespawnTime( CBaseCombatWeapon *pWeapon );
|
||
|
virtual float FlWeaponTryRespawn( CBaseCombatWeapon *pWeapon );
|
||
|
virtual Vector VecWeaponRespawnSpot( CBaseCombatWeapon *pWeapon );
|
||
|
virtual int WeaponShouldRespawn( CBaseCombatWeapon *pWeapon );
|
||
|
virtual void Think( void );
|
||
|
virtual void CreateStandardEntities( void );
|
||
|
virtual void ClientSettingsChanged( CBasePlayer *pPlayer );
|
||
|
virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget );
|
||
|
virtual void GoToIntermission( void );
|
||
|
virtual void DeathNotice( CBasePlayer *pVictim, const CTakeDamageInfo &info );
|
||
|
virtual const char *GetGameDescription( void );
|
||
|
// derive this function if you mod uses encrypted weapon info files
|
||
|
virtual const unsigned char *GetEncryptionKey( void ) { return (unsigned char *)"x9Ke0BY7"; }
|
||
|
virtual const CViewVectors* GetViewVectors() const;
|
||
|
const HL2MPViewVectors* GetHL2MPViewVectors() const;
|
||
|
|
||
|
float GetMapRemainingTime();
|
||
|
void CleanUpMap();
|
||
|
void CheckRestartGame();
|
||
|
void RestartGame();
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
virtual Vector VecItemRespawnSpot( CItem *pItem );
|
||
|
virtual QAngle VecItemRespawnAngles( CItem *pItem );
|
||
|
virtual float FlItemRespawnTime( CItem *pItem );
|
||
|
virtual bool CanHavePlayerItem( CBasePlayer *pPlayer, CBaseCombatWeapon *pItem );
|
||
|
virtual bool FShouldSwitchWeapon( CBasePlayer *pPlayer, CBaseCombatWeapon *pWeapon );
|
||
|
|
||
|
void AddLevelDesignerPlacedObject( CBaseEntity *pEntity );
|
||
|
void RemoveLevelDesignerPlacedObject( CBaseEntity *pEntity );
|
||
|
void ManageObjectRelocation( void );
|
||
|
void CheckChatForReadySignal( CHL2MP_Player *pPlayer, const char *chatmsg );
|
||
|
const char *GetChatFormat( bool bTeamOnly, CBasePlayer *pPlayer );
|
||
|
|
||
|
#endif
|
||
|
virtual void ClientDisconnected( edict_t *pClient );
|
||
|
|
||
|
bool CheckGameOver( void );
|
||
|
bool IsIntermission( void );
|
||
|
|
||
|
void PlayerKilled( CBasePlayer *pVictim, const CTakeDamageInfo &info );
|
||
|
|
||
|
|
||
|
bool IsTeamplay( void ) { return m_bTeamPlayEnabled; }
|
||
|
void CheckAllPlayersReady( void );
|
||
|
|
||
|
virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer );
|
||
|
|
||
|
private:
|
||
|
|
||
|
CNetworkVar( bool, m_bTeamPlayEnabled );
|
||
|
CNetworkVar( float, m_flGameStartTime );
|
||
|
CUtlVector<EHANDLE> m_hRespawnableItemsAndWeapons;
|
||
|
float m_tmNextPeriodicThink;
|
||
|
float m_flRestartGameTime;
|
||
|
bool m_bCompleteReset;
|
||
|
bool m_bAwaitingReadyRestart;
|
||
|
bool m_bHeardAllPlayersReady;
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
bool m_bChangelevelDone;
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
inline CHL2MPRules* HL2MPRules()
|
||
|
{
|
||
|
return static_cast<CHL2MPRules*>(g_pGameRules);
|
||
|
}
|
||
|
|
||
|
#endif //HL2MP_GAMERULES_H
|