Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "gamevars_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef GAME_DLL
void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue )
{
if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES )
{
mp_forcecamera.SetValue( OBS_ALLOW_TEAM );
}
}
#endif
// some shared cvars used by game rules
ConVar mp_forcecamera(
"mp_forcecamera",
#ifdef CSTRIKE
"0",
#else
"1",
#endif
FCVAR_REPLICATED,
"Restricts spectator modes for dead players"
#ifdef GAME_DLL
, MPForceCameraCallback
#endif
);
ConVar mp_allowspectators(
"mp_allowspectators",
"1.0",
FCVAR_REPLICATED,
"toggles whether the server allows spectator mode or not" );
ConVar friendlyfire(
"mp_friendlyfire",
"0",
FCVAR_REPLICATED | FCVAR_NOTIFY,
"Allows team members to injure other members of their team"
);
ConVar mp_fadetoblack(
"mp_fadetoblack",
"0",
FCVAR_REPLICATED | FCVAR_NOTIFY,
"fade a player's screen to black when he dies" );
ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED );