//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
# include "cbase.h"
# include "cam_thirdperson.h"
# include "gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
# include "tier0/memdbgon.h"
static Vector CAM_HULL_MIN ( - CAM_HULL_OFFSET , - CAM_HULL_OFFSET , - CAM_HULL_OFFSET ) ;
static Vector CAM_HULL_MAX ( CAM_HULL_OFFSET , CAM_HULL_OFFSET , CAM_HULL_OFFSET ) ;
# ifdef CLIENT_DLL
# include "input.h"
extern const ConVar * sv_cheats ;
extern ConVar cam_idealdist ;
extern ConVar cam_idealdistright ;
extern ConVar cam_idealdistup ;
void CAM_ToThirdPerson ( void ) ;
void CAM_ToFirstPerson ( void ) ;
void ToggleThirdPerson ( bool bValue )
{
if ( bValue = = true )
{
CAM_ToThirdPerson ( ) ;
}
else
{
CAM_ToFirstPerson ( ) ;
}
}
void ThirdPersonChange ( IConVar * pConVar , const char * pOldValue , float flOldValue )
{
ConVarRef var ( pConVar ) ;
ToggleThirdPerson ( var . GetBool ( ) ) ;
}
ConVar cl_thirdperson ( " cl_thirdperson " , " 0 " , FCVAR_NOT_CONNECTED | FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_DEVELOPMENTONLY , " Enables/Disables third person " , ThirdPersonChange ) ;
# endif
void CThirdPersonManager : : Init ( void )
{
m_bOverrideThirdPerson = false ;
m_bForced = false ;
m_flUpFraction = 0.0f ;
m_flFraction = 1.0f ;
m_flUpLerpTime = 0.0f ;
m_flLerpTime = 0.0f ;
m_flUpOffset = CAMERA_UP_OFFSET ;
if ( input )
{
input - > CAM_SetCameraThirdData ( NULL , vec3_angle ) ;
}
}
void CThirdPersonManager : : Update ( void )
{
# ifdef CLIENT_DLL
if ( ! sv_cheats )
{
sv_cheats = cvar - > FindVar ( " sv_cheats " ) ;
}
// If cheats have been disabled, pull us back out of third-person view.
if ( sv_cheats & & ! sv_cheats - > GetBool ( ) & & GameRules ( ) & & GameRules ( ) - > AllowThirdPersonCamera ( ) = = false )
{
if ( ( bool ) input - > CAM_IsThirdPerson ( ) = = true )
{
input - > CAM_ToFirstPerson ( ) ;
}
return ;
}
if ( IsOverridingThirdPerson ( ) = = false )
{
if ( ( bool ) input - > CAM_IsThirdPerson ( ) ! = ( cl_thirdperson . GetBool ( ) | | m_bForced ) & & GameRules ( ) & & GameRules ( ) - > AllowThirdPersonCamera ( ) = = true )
{
ToggleThirdPerson ( m_bForced | | cl_thirdperson . GetBool ( ) ) ;
}
}
# endif
}
Vector CThirdPersonManager : : GetDesiredCameraOffset ( void )
{
if ( IsOverridingThirdPerson ( ) = = true )
{
return Vector ( cam_idealdist . GetFloat ( ) , cam_idealdistright . GetFloat ( ) , cam_idealdistup . GetFloat ( ) ) ;
}
return m_vecDesiredCameraOffset ;
}
Vector CThirdPersonManager : : GetFinalCameraOffset ( void )
{
Vector vDesired = GetDesiredCameraOffset ( ) ;
if ( m_flUpFraction ! = 1.0f )
{
vDesired . z + = m_flUpOffset ;
}
return vDesired ;
}
Vector CThirdPersonManager : : GetDistanceFraction ( void )
{
if ( IsOverridingThirdPerson ( ) = = true )
{
return Vector ( m_flTargetFraction , m_flTargetFraction , m_flTargetFraction ) ;
}
float flFraction = m_flFraction ;
float flUpFraction = m_flUpFraction ;
float flFrac = RemapValClamped ( gpGlobals - > curtime - m_flLerpTime , 0 , CAMERA_OFFSET_LERP_TIME , 0 , 1 ) ;
flFraction = Lerp ( flFrac , m_flFraction , m_flTargetFraction ) ;
if ( flFrac = = 1.0f )
{
m_flFraction = m_flTargetFraction ;
}
flFrac = RemapValClamped ( gpGlobals - > curtime - m_flUpLerpTime , 0 , CAMERA_UP_OFFSET_LERP_TIME , 0 , 1 ) ;
flUpFraction = 1.0f - Lerp ( flFrac , m_flUpFraction , m_flTargetUpFraction ) ;
if ( flFrac = = 1.0f )
{
m_flUpFraction = m_flTargetUpFraction ;
}
return Vector ( flFraction , flFraction , flUpFraction ) ;
}
void CThirdPersonManager : : PositionCamera ( CBasePlayer * pPlayer , QAngle angles )
{
if ( pPlayer )
{
trace_t trace ;
Vector camForward , camRight , camUp ;
// find our player's origin, and from there, the eye position
Vector origin = pPlayer - > GetLocalOrigin ( ) ;
origin + = pPlayer - > GetViewOffset ( ) ;
AngleVectors ( angles , & camForward , & camRight , & camUp ) ;
Vector endPos = origin ;
Vector vecCamOffset = endPos + ( camForward * - GetDesiredCameraOffset ( ) [ DIST_FORWARD ] ) + ( camRight * GetDesiredCameraOffset ( ) [ DIST_RIGHT ] ) + ( camUp * GetDesiredCameraOffset ( ) [ DIST_UP ] ) ;
// use our previously #defined hull to collision trace
CTraceFilterSimple traceFilter ( pPlayer , COLLISION_GROUP_NONE ) ;
UTIL_TraceHull ( endPos , vecCamOffset , CAM_HULL_MIN , CAM_HULL_MAX , MASK_SOLID & ~ CONTENTS_MONSTER , & traceFilter , & trace ) ;
if ( trace . fraction ! = m_flTargetFraction )
{
m_flLerpTime = gpGlobals - > curtime ;
}
m_flTargetFraction = trace . fraction ;
m_flTargetUpFraction = 1.0f ;
//If we're getting closer to a wall snap the fraction right away.
if ( m_flTargetFraction < m_flFraction )
{
m_flFraction = m_flTargetFraction ;
m_flLerpTime = gpGlobals - > curtime ;
}
// move the camera closer if it hit something
if ( trace . fraction < 1.0 )
{
m_vecCameraOffset [ DIST ] * = trace . fraction ;
UTIL_TraceHull ( endPos , endPos + ( camForward * - GetDesiredCameraOffset ( ) [ DIST_FORWARD ] ) , CAM_HULL_MIN , CAM_HULL_MAX , MASK_SOLID & ~ CONTENTS_MONSTER , & traceFilter , & trace ) ;
if ( trace . fraction ! = 1.0f )
{
if ( trace . fraction ! = m_flTargetUpFraction )
{
m_flUpLerpTime = gpGlobals - > curtime ;
}
m_flTargetUpFraction = trace . fraction ;
if ( m_flTargetUpFraction < m_flUpFraction )
{
m_flUpFraction = trace . fraction ;
m_flUpLerpTime = gpGlobals - > curtime ;
}
}
}
}
}
bool CThirdPersonManager : : WantToUseGameThirdPerson ( void )
{
return cl_thirdperson . GetBool ( ) & & GameRules ( ) & & GameRules ( ) - > AllowThirdPersonCamera ( ) & & IsOverridingThirdPerson ( ) = = false ;
}
CThirdPersonManager g_ThirdPersonManager ;