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97 lines
2.5 KiB
97 lines
2.5 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_PROP_PORTAL_H
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#define C_PROP_PORTAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "portalrenderable_flatbasic.h"
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#include "iviewrender.h"
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#include "view_shared.h"
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#include "viewrender.h"
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#include "PortalSimulation.h"
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#include "C_PortalGhostRenderable.h"
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struct dlight_t;
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class C_DynamicLight;
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class C_Prop_Portal : public CPortalRenderable_FlatBasic
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{
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public:
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DECLARE_CLASS( C_Prop_Portal, CPortalRenderable_FlatBasic );
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DECLARE_CLIENTCLASS();
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C_Prop_Portal( void );
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virtual ~C_Prop_Portal( void );
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// Handle recording for the SFM
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virtual void GetToolRecordingState( KeyValues *msg );
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CHandle<C_Prop_Portal> m_hLinkedPortal; //the portal this portal is linked to
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bool m_bActivated; //a portal can exist and not be active
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bool m_bSharedEnvironmentConfiguration; //this will be set by an instance of CPortal_Environment when two environments are in close proximity
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cplane_t m_plane_Origin; // The plane on which this portal is placed, normal facing outward (matching model forward vec)
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virtual void Spawn( void );
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virtual void Activate( void );
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virtual void ClientThink( void );
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virtual void Simulate();
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virtual void UpdateOnRemove( void );
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virtual void OnNewParticleEffect( const char *pszParticleName, CNewParticleEffect *pNewParticleEffect );
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struct Portal_PreDataChanged
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{
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bool m_bActivated;
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bool m_bIsPortal2;
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Vector m_vOrigin;
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QAngle m_qAngles;
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EHANDLE m_hLinkedTo;
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} PreDataChanged;
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struct TransformedLightingData_t
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{
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ClientShadowHandle_t m_LightShadowHandle;
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dlight_t *m_pEntityLight;
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} TransformedLighting;
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virtual void OnPreDataChanged( DataUpdateType_t updateType );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual int DrawModel( int flags );
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void UpdateOriginPlane( void );
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void UpdateGhostRenderables( void );
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void SetIsPortal2( bool bValue );
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bool IsActivedAndLinked( void ) const;
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CPortalSimulator m_PortalSimulator;
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virtual C_BaseEntity * PortalRenderable_GetPairedEntity( void ) { return this; };
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private:
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CUtlVector<EHANDLE> m_hGhostingEntities;
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CUtlVector<C_PortalGhostRenderable *> m_GhostRenderables;
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float m_fGhostRenderablesClip[4];
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friend void __MsgFunc_EntityPortalled(bf_read &msg);
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};
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typedef C_Prop_Portal CProp_Portal;
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#endif //#ifndef C_PROP_PORTAL_H
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