source-engine/game/client/c_physbox.h

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2023-10-03 17:23:56 +03:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
2020-04-22 12:56:21 -04:00
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// Client-side CBasePlayer
#ifndef C_PHYSBOX_H
#define C_PHYSBOX_H
#pragma once
#include "c_baseentity.h"
class C_PhysBox : public C_BaseEntity
{
public:
DECLARE_CLASS( C_PhysBox, C_BaseEntity );
DECLARE_CLIENTCLASS();
C_PhysBox();
virtual ~C_PhysBox();
virtual ShadowType_t ShadowCastType();
public:
float m_mass; // TEST..
};
#endif