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90 lines
2.0 KiB
90 lines
2.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "RulesInfoMsgHandler.h"
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#include "rulesinfo.h"
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#include "info.h"
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#include "proto_oob.h"
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#include "DialogGameInfo.h"
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#include "inetapi.h"
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extern void v_strncpy(char *dest, const char *src, int bufsize);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CRulesInfoMsgHandlerDetails::CRulesInfoMsgHandlerDetails( CRulesInfo *baseobject, HANDLERTYPE type, void *typeinfo /*= NULL*/ )
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: CMsgHandler( type, typeinfo )
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{
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m_pRulesInfo = baseobject;
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m_vRules = new CUtlVector<vgui::KeyValues *>();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Process cracked message
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//-----------------------------------------------------------------------------
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bool CRulesInfoMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg )
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{
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m_vRules->RemoveAll();
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m_vRules->Purge();
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// Check type of data.
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if (msg->ReadByte() != S2A_RULES)
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return false;
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int pNumber;
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pNumber = msg->ReadByte();
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// there is a null string at the start of the rules...
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msg->ReadString();
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// Read the data
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for (int i = 0; i < pNumber; i++)
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{
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vgui::KeyValues *kv=new vgui::KeyValues("rules");
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char *cvar,*value;
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cvar = new char[50];
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value = new char[50];
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v_strncpy(cvar,msg->ReadString(),50);
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v_strncpy(value,msg->ReadString(),50);
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kv->SetString("cvar",cvar);
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kv->SetString("value",value);
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m_vRules->AddToTail(kv);
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}
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/* serveritem_t server;
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memset(&server, 0, sizeof(server));
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netadr_t netaddr;
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if (net->StringToAdr("192.168.1.66", &netaddr))
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{
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memcpy(server.ip,netaddr.ip,4);
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}
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server.port = 27015;
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CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, 0,*((int *)server.ip),pNumber);
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gameDialog->Run("Stuff");
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*/
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m_pRulesInfo->UpdateServer(from, m_vRules);
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return true;
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}
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