Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

540 lines
16 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "matsys_controls/mdlsequencepicker.h"
#include "tier1/KeyValues.h"
#include "tier1/utldict.h"
#include "datacache/imdlcache.h"
#include "filesystem.h"
#include "studio.h"
#include "vgui/IVGui.h"
#include "vgui/Cursor.h"
#include "vgui/ISurface.h"
#include "vgui_controls/Splitter.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/PropertySheet.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/ToolWindow.h"
#include "vgui_controls/Button.h"
#include "matsys_controls/gamefiletreeview.h"
#include "matsys_controls/matsyscontrols.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// MDL Sequence Picker
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CMDLSequencePicker::CMDLSequencePicker( vgui::Panel *pParent ) : BaseClass(pParent, "MDLSequencePicker"), m_Images(false)
{
vgui::ivgui()->AddTickSignal( GetVPanel() );
m_hSelectedMDL = MDLHANDLE_INVALID;
// Horizontal splitter for mdls
m_pMDLSplitter = new Splitter( this, "MDLSplitter", SPLITTER_MODE_VERTICAL, 1 );
vgui::Panel *pSplitterLeftSide = m_pMDLSplitter->GetChild( 0 );
vgui::Panel *pSplitterRightSide = m_pMDLSplitter->GetChild( 1 );
// filter selection
m_pFilterList = new ComboBox( pSplitterLeftSide, "FilterList", 16, true );
m_pFilterList->AddActionSignalTarget( this );
// file browser tree controls
m_pFileTree = new CGameFileTreeView( pSplitterLeftSide, "FileTree", "All .MDLs", "models", "mdl" );
// build our list of images
m_Images.AddImage( scheme()->GetImage( "resource/icon_folder", false ) );
m_Images.AddImage( scheme()->GetImage( "resource/icon_folder_selected", false ) );
m_Images.AddImage( scheme()->GetImage( "resource/icon_file", false ) );
m_pFileTree->SetImageList( &m_Images, false );
m_pFileTree->AddActionSignalTarget( this );
// property sheet - revisions, changes, etc.
m_pSequenceSplitter = new Splitter( pSplitterRightSide, "SequenceSplitter", SPLITTER_MODE_HORIZONTAL, 1 );
vgui::Panel *pSplitterTopSide = m_pSequenceSplitter->GetChild( 0 );
vgui::Panel *pSplitterBottomSide = m_pSequenceSplitter->GetChild( 1 );
// MDL preview
m_pMDLPreview = new CMDLPanel( pSplitterTopSide, "MDLPreview" );
SetSkipChildDuringPainting( m_pMDLPreview );
m_pViewsSheet = new vgui::PropertySheet( pSplitterBottomSide, "ViewsSheet" );
m_pViewsSheet->AddActionSignalTarget( this );
// sequences
m_pSequencesPage = new PropertyPage( m_pViewsSheet, "SequencesPage" );
m_pViewsSheet->AddPage( m_pSequencesPage, "Sequences" );
m_pSequencesList = new ListPanel( m_pSequencesPage, "SequencesList" );
m_pSequencesList->AddColumnHeader( 0, "sequence", "sequence", 52, 0 );
m_pSequencesList->AddActionSignalTarget( this );
m_pSequencesList->SetSelectIndividualCells( true );
m_pSequencesList->SetEmptyListText("No .MDL file currently selected.");
m_pSequencesList->SetDragEnabled( true );
m_pSequencesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 );
// Activities
m_pActivitiesPage = new PropertyPage( m_pViewsSheet, "ActivitiesPage" );
m_pViewsSheet->AddPage( m_pActivitiesPage, "Activities" );
m_pActivitiesList = new ListPanel( m_pActivitiesPage, "ActivitiesList" );
m_pActivitiesList->AddColumnHeader( 0, "activity", "activity", 52, 0 );
m_pActivitiesList->AddActionSignalTarget( this );
m_pActivitiesList->SetSelectIndividualCells( true );
m_pActivitiesList->SetEmptyListText( "No .MDL file currently selected." );
m_pActivitiesList->SetDragEnabled( true );
m_pActivitiesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 );
// Load layout settings; has to happen before pinning occurs in code
LoadControlSettingsAndUserConfig( "resource/mdlsequencepicker.res" );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CMDLSequencePicker::~CMDLSequencePicker()
{
}
//-----------------------------------------------------------------------------
// Purpose: This is a bit of a hack to make sure that the ToolWindow containing this picker punches
// a hold for the rendering viewport, too
// Input : -
//-----------------------------------------------------------------------------
void CMDLSequencePicker::OnTick()
{
BaseClass::OnTick();
if ( GetParent() )
{
ToolWindow *tw = dynamic_cast< ToolWindow * >( GetParent()->GetParent() );
if ( tw )
{
tw->SetSkipChildDuringPainting( IsVisible() ? m_pMDLPreview : NULL );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: stops app on close
//-----------------------------------------------------------------------------
void CMDLSequencePicker::OnClose()
{
BaseClass::OnClose();
}
//-----------------------------------------------------------------------------
// Purpose: called to open
//-----------------------------------------------------------------------------
void CMDLSequencePicker::Activate()
{
RefreshFileList();
RefreshActivitiesAndSequencesList();
}
//-----------------------------------------------------------------------------
// Performs layout
//-----------------------------------------------------------------------------
void CMDLSequencePicker::PerformLayout()
{
// NOTE: This call should cause auto-resize to occur
// which should fix up the width of the panels
BaseClass::PerformLayout();
int w, h;
GetSize( w, h );
// Layout the mdl splitter
m_pMDLSplitter->SetBounds( 0, 0, w, h );
}
//-----------------------------------------------------------------------------
// Purpose: Refreshes the active file list
//-----------------------------------------------------------------------------
void CMDLSequencePicker::RefreshFileList()
{
m_pFileTree->RefreshFileList();
}
//-----------------------------------------------------------------------------
// Purpose: rebuilds the list of activities
//-----------------------------------------------------------------------------
void CMDLSequencePicker::RefreshActivitiesAndSequencesList()
{
m_pActivitiesList->RemoveAll();
m_pSequencesList->RemoveAll();
m_pMDLPreview->SetSequence( 0 );
if ( m_hSelectedMDL == MDLHANDLE_INVALID )
{
m_pActivitiesList->SetEmptyListText("No .MDL file currently selected");
m_pSequencesList->SetEmptyListText("No .MDL file currently selected");
return;
}
m_pActivitiesList->SetEmptyListText(".MDL file contains no activities");
m_pSequencesList->SetEmptyListText(".MDL file contains no sequences");
studiohdr_t *hdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL );
CUtlDict<int, unsigned short> activityNames( true, 0, hdr->GetNumSeq() );
for (int j = 0; j < hdr->GetNumSeq(); j++)
{
if ( /*g_viewerSettings.showHidden ||*/ !(hdr->pSeqdesc(j).flags & STUDIO_HIDDEN))
{
const char *pActivityName = hdr->pSeqdesc(j).pszActivityName();
if ( pActivityName && pActivityName[0] )
{
// Multiple sequences can have the same activity name; only add unique activity names
if ( activityNames.Find( pActivityName ) == activityNames.InvalidIndex() )
{
KeyValues *pkv = new KeyValues("node", "activity", pActivityName );
int nItemID = m_pActivitiesList->AddItem( pkv, 0, false, false );
KeyValues *pDrag = new KeyValues( "drag", "text", pActivityName );
pDrag->SetString( "texttype", "activityName" );
pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL ) );
m_pActivitiesList->SetItemDragData( nItemID, pDrag );
activityNames.Insert( pActivityName, j );
}
}
const char *pSequenceName = hdr->pSeqdesc(j).pszLabel();
if ( pSequenceName && pSequenceName[0] )
{
KeyValues *pkv = new KeyValues("node", "sequence", pSequenceName);
pkv->SetInt( "seqindex", j );
int nItemID = m_pSequencesList->AddItem( pkv, 0, false, false );
KeyValues *pDrag = new KeyValues( "drag", "text", pSequenceName );
pDrag->SetString( "texttype", "sequenceName" );
pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL ) );
m_pSequencesList->SetItemDragData( nItemID, pDrag );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: refreshes dialog on text changing
//-----------------------------------------------------------------------------
void CMDLSequencePicker::OnTextChanged( vgui::Panel *pPanel, const char *pText )
{
// m_pFileTree->SetFilter( pText );
RefreshFileList();
}
/*
//-----------------------------------------------------------------------------
// Purpose: Selects an sequence based on an activity
//-----------------------------------------------------------------------------
int SelectWeightedSequence( studiohdr_t *pstudiohdr, int activity, int curSequence )
{
if (! pstudiohdr)
return 0;
VerifySequenceIndex( pstudiohdr );
int weighttotal = 0;
int seq = ACTIVITY_NOT_AVAILABLE;
int weight = 0;
for (int i = 0; i < pstudiohdr->GetNumSeq(); i++)
{
int curActivity = GetSequenceActivity( pstudiohdr, i, &weight );
if (curActivity == activity)
{
if ( curSequence == i && weight < 0 )
{
seq = i;
break;
}
weighttotal += iabs(weight);
int randomValue;
if ( IsInPrediction() )
randomValue = SharedRandomInt( "SelectWeightedSequence", 0, weighttotal - 1, i );
else
randomValue = RandomInt( 0, weighttotal - 1 );
if (!weighttotal || randomValue < iabs(weight))
seq = i;
}
}
return seq;
}
*/
//-----------------------------------------------------------------------------
// Plays the selected activity
//-----------------------------------------------------------------------------
void CMDLSequencePicker::PlaySelectedActivity( )
{
int nIndex = m_pActivitiesList->GetSelectedItem( 0 );
if ( nIndex < 0 )
return;
KeyValues *pkv = m_pActivitiesList->GetItem( nIndex );
const char *pActivityName = pkv->GetString( "activity", NULL );
if ( !pActivityName )
return;
studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL );
for ( int i = 0; i < pstudiohdr->GetNumSeq(); i++ )
{
mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i );
if ( stricmp( seqdesc.pszActivityName(), pActivityName ) == 0 )
{
// FIXME: Add weighted sequence selection logic?
m_pMDLPreview->SetSequence( i );
break;
}
}
}
//-----------------------------------------------------------------------------
// Plays the selected sequence
//-----------------------------------------------------------------------------
void CMDLSequencePicker::PlaySelectedSequence( )
{
int nIndex = m_pSequencesList->GetSelectedItem( 0 );
if ( nIndex < 0 )
return;
KeyValues *pkv = m_pSequencesList->GetItem( nIndex );
const char *pSequenceName = pkv->GetString( "sequence", NULL );
if ( !pSequenceName )
return;
studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL );
for (int i = 0; i < pstudiohdr->GetNumSeq(); i++)
{
mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i );
if ( !Q_stricmp( seqdesc.pszLabel(), pSequenceName ) )
{
m_pMDLPreview->SetSequence( i );
break;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Called when a page is shown
//-----------------------------------------------------------------------------
void CMDLSequencePicker::OnPageChanged( )
{
if ( m_pViewsSheet->GetActivePage() == m_pSequencesPage )
{
PlaySelectedSequence();
return;
}
if ( m_pViewsSheet->GetActivePage() == m_pActivitiesPage )
{
PlaySelectedActivity();
return;
}
}
//-----------------------------------------------------------------------------
// Purpose: refreshes dialog on text changing
//-----------------------------------------------------------------------------
void CMDLSequencePicker::OnItemSelected( KeyValues *kv )
{
Panel *pPanel = (Panel *)kv->GetPtr("panel", NULL);
if ( pPanel == m_pSequencesList )
{
PlaySelectedSequence();
return;
}
if ( pPanel == m_pActivitiesList )
{
PlaySelectedActivity();
return;
}
}
//-----------------------------------------------------------------------------
// An MDL was selected
//-----------------------------------------------------------------------------
void CMDLSequencePicker::SelectMDL( const char *pMDLName )
{
m_hSelectedMDL = pMDLName ? vgui::MDLCache()->FindMDL( pMDLName ) : MDLHANDLE_INVALID;
if ( vgui::MDLCache()->IsErrorModel( m_hSelectedMDL ) )
{
m_hSelectedMDL = MDLHANDLE_INVALID;
}
m_pMDLPreview->SetMDL( m_hSelectedMDL );
m_pMDLPreview->LookAtMDL();
RefreshActivitiesAndSequencesList();
}
//-----------------------------------------------------------------------------
// Purpose: updates revision view on a file being selected
//-----------------------------------------------------------------------------
void CMDLSequencePicker::OnFileSelected()
{
// update list
int iItem = m_pFileTree->GetFirstSelectedItem();
if ( iItem < 0 )
return;
// Don't bother to change if a directory was selected
KeyValues *pkv = m_pFileTree->GetItemData(iItem);
if ( pkv->GetInt("dir") || pkv->GetInt("root") )
return;
surface()->SetCursor(dc_waitarrow);
const char *pFullPathName = pkv->GetString( "path" );
char pRelativePathName[MAX_PATH];
g_pFullFileSystem->FullPathToRelativePath( pFullPathName, pRelativePathName, sizeof(pRelativePathName) );
// FIXME: Check that we're not actually opening the wrong file!!
SelectMDL( pRelativePathName );
}
char const *CMDLSequencePicker::GetModelName()
{
if ( MDLHANDLE_INVALID == m_hSelectedMDL )
{
return "";
}
return vgui::MDLCache()->GetModelName( m_hSelectedMDL );
}
char const *CMDLSequencePicker::GetSequenceName()
{
int nIndex = m_pSequencesList->GetSelectedItem( 0 );
if ( nIndex < 0 )
return "";
KeyValues *pkv = m_pSequencesList->GetItem( nIndex );
const char *pSequenceName = pkv->GetString( "sequence", NULL );
if ( !pSequenceName )
return "";
return pSequenceName;
}
int CMDLSequencePicker::GetSequenceNumber()
{
int nIndex = m_pSequencesList->GetSelectedItem( 0 );
if ( nIndex < 0 )
return -1;
KeyValues *pkv = m_pSequencesList->GetItem( nIndex );
return pkv->GetInt( "seqindex", -1 );
}
//-----------------------------------------------------------------------------
// Sequence picker frame
//-----------------------------------------------------------------------------
CMDLSequencePickerFrame::CMDLSequencePickerFrame( vgui::Panel *parent, char const *title ) :
BaseClass( parent, "MDLSequencePickerFrame" )
{
m_pMDLSequencePicker = new CMDLSequencePicker( this );
SetTitle( title, true );
SetSizeable( false );
SetCloseButtonVisible( false );
SetMoveable( true );
SetMinimumSize( 640, 480 );
Activate();
m_pMDLSequencePicker->Activate();
m_pOK = new Button( this, "OK", "#vgui_ok", this );
m_pOK->SetCommand( new KeyValues( "OnOK" ) );
m_pCancel= new Button( this, "Cancel", "#vgui_cancel", this );
m_pOK->SetCommand( new KeyValues( "OnCancel" ) );
m_pOK->SetEnabled( false );
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
}
CMDLSequencePickerFrame::~CMDLSequencePickerFrame()
{
}
void CMDLSequencePickerFrame::OnTick()
{
BaseClass::OnTick();
bool bHasModel = m_pMDLSequencePicker->GetModelName()[ 0 ] != 0 ? true : false;
bool bHasSequence = m_pMDLSequencePicker->GetSequenceNumber() != -1 ? true : false;
m_pOK->SetEnabled( bHasModel && bHasSequence );
}
void CMDLSequencePickerFrame::PerformLayout()
{
BaseClass::PerformLayout();
int x, y, w, h;
GetClientArea( x, y, w, h );
h -= 24;
m_pMDLSequencePicker->SetBounds( x, y, w, h );
h += 5;
int bw = 120;
int bwwithGap = 2 * bw + 10;
x = ( w - bwwithGap ) / 2;
m_pOK->SetBounds( x, y + h, bw, 16 );
x += bw + 10;
m_pCancel->SetBounds( x, y + h, bw, 16 );
}
void CMDLSequencePickerFrame::OnCancel()
{
KeyValues *pActionKeys = new KeyValues( "AssetSelected" );
pActionKeys->SetString( "ModelName", m_pMDLSequencePicker->GetModelName() );
pActionKeys->SetString( "SequenceName", m_pMDLSequencePicker->GetSequenceName() );
pActionKeys->SetInt( "SequenceNumber", m_pMDLSequencePicker->GetSequenceNumber() );
PostActionSignal( pActionKeys );
CloseModal();
}
void CMDLSequencePickerFrame::OnOK()
{
CloseModal();
}