Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
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// SOUNDSYSTEM.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;SOUNDSYSTEM_EXPORTS"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE winmm.lib"
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}
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}
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$Project "Soundsystem"
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\sentence.cpp"
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$File "snd_audio_source.cpp"
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$File "snd_dev_wave.cpp"
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$File "snd_io.cpp"
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$File "snd_wave_mixer.cpp"
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$File "snd_wave_mixer_adpcm.cpp"
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$File "snd_wave_source.cpp"
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$File "soundsystem.cpp"
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}
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$Folder "Header Files"
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{
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$File "snd_dev_wave.h"
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$File "snd_wave_mixer.h"
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$File "snd_wave_mixer_adpcm.h"
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$File "snd_wave_mixer_private.h"
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$File "snd_wave_source.h"
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$File "soundsystem.h"
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}
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$Folder "Interface"
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{
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$File "$SRCDIR\public\soundsystem\isoundsystem.h"
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$File "$SRCDIR\public\soundsystem\snd_audio_source.h"
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$File "$SRCDIR\public\soundsystem\snd_device.h"
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}
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$Folder "Link Libraries"
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{
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$Lib mathlib
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$Lib tier2
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$File "$SRCDIR\dx9sdk\lib\dsound.lib"
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$File "$SRCDIR\dx9sdk\lib\dxguid.lib"
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$File "$SRCDIR\lib\common\mss32.lib"
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}
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}
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