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30 lines
894 B
30 lines
894 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef OBJECT_HASH_H
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#define OBJECT_HASH_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IPhysicsObjectPairHash
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{
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public:
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virtual ~IPhysicsObjectPairHash() {}
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virtual void AddObjectPair( void *pObject0, void *pObject1 ) = 0;
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virtual void RemoveObjectPair( void *pObject0, void *pObject1 ) = 0;
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virtual bool IsObjectPairInHash( void *pObject0, void *pObject1 ) = 0;
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virtual void RemoveAllPairsForObject( void *pObject0 ) = 0;
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virtual bool IsObjectInHash( void *pObject0 ) = 0;
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// Used to iterate over all pairs an object is part of
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virtual int GetPairCountForObject( void *pObject0 ) = 0;
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virtual int GetPairListForObject( void *pObject0, int nMaxCount, void **ppObjectList ) = 0;
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};
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#endif // OBJECT_HASH_H
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