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//========= Copyright <EFBFBD> 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef STEAMTYPES_H
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#define STEAMTYPES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define S_CALLTYPE __cdecl
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// Steam-specific types. Defined here so this header file can be included in other code bases.
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#ifndef WCHARTYPES_H
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typedef unsigned char uint8;
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#endif
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#if defined( __GNUC__ ) && !defined(POSIX)
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#if __GNUC__ < 4
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#error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)"
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#endif
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#define POSIX 1
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#endif
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#if defined(__x86_64__) || defined(_WIN64) || defined(__aarch64__)
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#define X64BITS
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#endif
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// Make sure VALVE_BIG_ENDIAN gets set on PS3, may already be set previously in Valve internal code.
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#if !defined(VALVE_BIG_ENDIAN) && defined(_PS3)
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#define VALVE_BIG_ENDIAN
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#endif
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typedef unsigned char uint8;
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typedef signed char int8;
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#if defined( _WIN32 )
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typedef __int16 int16;
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typedef unsigned __int16 uint16;
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typedef __int32 int32;
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typedef unsigned __int32 uint32;
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typedef __int64 int64;
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typedef unsigned __int64 uint64;
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typedef int64 lint64;
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typedef uint64 ulint64;
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#ifdef X64BITS
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typedef __int64 intp; // intp is an integer that can accomodate a pointer
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typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
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#else
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typedef __int32 intp;
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typedef unsigned __int32 uintp;
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#endif
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#else // _WIN32
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typedef short int16;
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typedef unsigned short uint16;
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typedef int int32;
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typedef unsigned int uint32;
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typedef long long int64;
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typedef unsigned long long uint64;
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// [u]int64 are actually defined as 'long long' and gcc 64-bit
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// doesn't automatically consider them the same as 'long int'.
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// Changing the types for [u]int64 is complicated by
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// there being many definitions, so we just
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// define a 'long int' here and use it in places that would
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// otherwise confuse the compiler.
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typedef long int lint64;
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typedef unsigned long int ulint64;
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#ifdef X64BITS
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typedef long long intp;
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typedef unsigned long long uintp;
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#else
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typedef int intp;
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typedef unsigned int uintp;
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#endif
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#endif // else _WIN32
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#ifdef __clang__
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# define CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
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#else
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# define CLANG_ATTR(ATTR)
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#endif
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#define METHOD_DESC(DESC) CLANG_ATTR( "desc:" #DESC ";" )
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#define IGNOREATTR() CLANG_ATTR( "ignore" )
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#define OUT_STRUCT() CLANG_ATTR( "out_struct: ;" )
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#define OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
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#define OUT_ARRAY_COUNT(COUNTER, DESC) CLANG_ATTR( "out_array_count:" #COUNTER ";desc:" #DESC )
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#define ARRAY_COUNT(COUNTER) CLANG_ATTR( "array_count:" #COUNTER ";" )
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#define ARRAY_COUNT_D(COUNTER, DESC) CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
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#define BUFFER_COUNT(COUNTER) CLANG_ATTR( "buffer_count:" #COUNTER ";" )
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#define OUT_BUFFER_COUNT(COUNTER) CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
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#define OUT_STRING_COUNT(COUNTER) CLANG_ATTR( "out_string_count:" #COUNTER ";" )
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#define DESC(DESC) CLANG_ATTR("desc:" #DESC ";")
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const int k_cubSaltSize = 8;
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typedef uint8 Salt_t[ k_cubSaltSize ];
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//-----------------------------------------------------------------------------
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// GID (GlobalID) stuff
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// This is a globally unique identifier. It's guaranteed to be unique across all
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// racks and servers for as long as a given universe persists.
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//-----------------------------------------------------------------------------
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// NOTE: for GID parsing/rendering and other utils, see gid.h
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typedef uint64 GID_t;
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const GID_t k_GIDNil = 0xffffffffffffffffull;
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// For convenience, we define a number of types that are just new names for GIDs
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typedef uint64 JobID_t; // Each Job has a unique ID
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typedef GID_t TxnID_t; // Each financial transaction has a unique ID
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const GID_t k_TxnIDNil = k_GIDNil;
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const GID_t k_TxnIDUnknown = 0;
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const JobID_t k_JobIDNil = 0xffffffffffffffffull;
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// this is baked into client messages and interfaces as an int,
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// make sure we never break this.
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typedef uint32 PackageId_t;
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const PackageId_t k_uPackageIdFreeSub = 0x0;
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const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF;
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typedef uint32 BundleId_t;
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const BundleId_t k_uBundleIdInvalid = 0;
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// this is baked into client messages and interfaces as an int,
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// make sure we never break this.
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typedef uint32 AppId_t;
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const AppId_t k_uAppIdInvalid = 0x0;
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typedef uint64 AssetClassId_t;
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const AssetClassId_t k_ulAssetClassIdInvalid = 0x0;
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typedef uint32 PhysicalItemId_t;
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const PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0;
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// this is baked into client messages and interfaces as an int,
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// make sure we never break this. AppIds and DepotIDs also presently
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// share the same namespace, but since we'd like to change that in the future
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// I've defined it seperately here.
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typedef uint32 DepotId_t;
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const DepotId_t k_uDepotIdInvalid = 0x0;
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// RTime32
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// We use this 32 bit time representing real world time.
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// It offers 1 second resolution beginning on January 1, 1970 (Unix time)
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typedef uint32 RTime32;
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typedef uint32 CellID_t;
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const CellID_t k_uCellIDInvalid = 0xFFFFFFFF;
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// handle to a Steam API call
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typedef uint64 SteamAPICall_t;
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const SteamAPICall_t k_uAPICallInvalid = 0x0;
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typedef uint32 AccountID_t;
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typedef uint32 PartnerId_t;
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const PartnerId_t k_uPartnerIdInvalid = 0;
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// ID for a depot content manifest
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typedef uint64 ManifestId_t;
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const ManifestId_t k_uManifestIdInvalid = 0;
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#endif // STEAMTYPES_H
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