Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// FILESYSTEM_STDIO.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_Stdio" [$WINDOWS]
$IntermediateDirectory "Debug_Stdio" [$WINDOWS]
$OutputDirectory "Debug_Stdio_360" [$X360]
$IntermediateDirectory "Debug_Stdio_360" [$X360]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_Stdio" [$WINDOWS]
$IntermediateDirectory "Release_Stdio" [$WINDOWS]
$OutputDirectory "Release_Stdio_360" [$X360]
$IntermediateDirectory "Release_Stdio_360" [$X360]
}
}
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE" [$WIN64]
$PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE;_USE_32BIT_TIME_T" [!$WIN64]
// Enable super-fun workaround for using MSVC2015 to target Windows XP
// https://connect.microsoft.com/VisualStudio/feedback/details/1600505/stat-not-working-on-windows-xp-using-v14-xp-platform-toolset-vs2015
$PreprocessorDefinitions "$BASE;FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND" [$VS2015]
// Add VPK support
$PreprocessorDefinitions "$BASE;SUPPORT_PACKED_STORE" [!$WIN64]
}
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project "FileSystem_Stdio"
{
$Folder "Source Files"
{
$File "basefilesystem.cpp"
$File "packfile.cpp"
$File "filetracker.cpp"
$File "filesystem_async.cpp"
$File "filesystem_stdio.cpp"
$File "$SRCDIR\public\kevvaluescompiler.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
$File "QueuedLoader.cpp"
$File "linux_support.cpp" [$POSIX]
}
$Folder "Header Files"
{
$File "basefilesystem.h"
$File "packfile.h"
$File "filetracker.h"
$File "threadsaferefcountedobject.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bspfile.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\ifilelist.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\keyvaluescompiler.h"
$File "$SRCDIR\public\filesystem\IQueuedLoader.h"
}
$Folder "Link Libraries"
{
$Lib tier2
$Lib vpklib
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}
}