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410 lines
11 KiB
410 lines
11 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=============================================================================
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// Valve includes
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#include "itemtest/itemtest_controls.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/MenuItem.h"
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#include "vgui_controls/PanelListPanel.h"
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#include "vgui/ISystem.h"
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#include "vgui_controls/MessageBox.h"
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#include "tier1/fmtstr.h"
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// Last include
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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CFinalSubPanel::CFinalSubPanel( vgui::Panel *pParent, const char *pszName, const char *pszNextName )
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: BaseClass( pParent, pszName, pszNextName )
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{
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CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
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if ( !pItemUploadWizard )
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return;
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{
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m_pHLMVButton = new vgui::Button( this, "hlmvButton", "#hlmvButton", this, "Hlmv" );
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m_pHLMVLabel = new vgui::Label( this, "hlmvLabel", "#hlmvLabel" );
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CFmtStrMax sCmd;
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if ( GetHlmvCmd( sCmd ) )
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{
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m_pHLMVLabel->SetText( sCmd.Access() );
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}
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m_pPanelListPanel->AddItem( m_pHLMVButton, m_pHLMVLabel );
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m_pHLMVButton->AddActionSignalTarget( this );
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}
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{
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m_pExploreMaterialContentButton = new vgui::Button( this, "exploreMaterialContentButton", "#exploreMaterialContentButton", this, "ExploreMaterialContent" );
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m_pExploreMaterialContentLabel = new vgui::Label( this, "exploreMaterialContentLabel", "#exploreMaterialContentLabel" );
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m_pPanelListPanel->AddItem( m_pExploreMaterialContentButton, m_pExploreMaterialContentLabel );
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}
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{
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m_pExploreModelContentButton = new vgui::Button( this, "exploreModelContentButton", "#exploreModelContentButton", this, "ExploreModelContent" );
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m_pExploreModelContentLabel = new vgui::Label( this, "exploreModelContentLabel", "#exploreModelContentLabel" );
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m_pPanelListPanel->AddItem( m_pExploreModelContentButton, m_pExploreModelContentLabel );
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}
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{
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m_pExploreMaterialGameButton = new vgui::Button( this, "exploreMaterialGameButton", "#exploreMaterialGameButton", this, "ExploreMaterialGame" );
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m_pExploreMaterialGameLabel = new vgui::Label( this, "exploreMaterialGameLabel", "#exploreMaterialGameLabel" );
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m_pPanelListPanel->AddItem( m_pExploreMaterialGameButton, m_pExploreMaterialGameLabel );
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}
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{
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m_pExploreModelGameButton = new vgui::Button( this, "exploreModelGameButton", "#exploreModelGameButton", this, "ExploreModelGame" );
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m_pExploreModelGameLabel = new vgui::Label( this, "exploreModelGameLabel", "#exploreModelGameLabel" );
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m_pPanelListPanel->AddItem( m_pExploreModelGameButton, m_pExploreModelGameLabel );
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}
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UpdateStatus();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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m_pPanelListPanel->SetFirstColumnWidth( 256 );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::UpdateGUI()
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{
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UpdateStatus();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::OnCommand( const char *command )
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{
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if ( !V_strcmp( command, "Gather" ) )
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{
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OnGather();
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}
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else if ( !V_strcmp( command, "StudioMDL" ) )
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{
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OnStudioMDL();
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}
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else if ( !V_strcmp( command, "Zip" ) )
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{
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OnZip();
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}
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else if ( !V_strcmp( command, "Hlmv" ) )
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{
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OnHlmv();
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}
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else if ( !V_strcmp( command, "ExploreMaterialContent" ) )
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{
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OnExplore( true, true );
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}
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else if ( !V_strcmp( command, "ExploreModelContent" ) )
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{
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OnExplore( false, true );
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}
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else if ( !V_strcmp( command, "ExploreMaterialGame" ) )
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{
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OnExplore( true, false );
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}
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else if ( !V_strcmp( command, "ExploreModelGame" ) )
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{
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OnExplore( false, false );
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}
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else
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{
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BaseClass::OnCommand( command );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool CFinalSubPanel::UpdateStatus()
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{
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CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
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if ( !pItemUploadWizard )
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return false;
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SetStatus( true, "", NULL, true );
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CAsset &asset = pItemUploadWizard->Asset();
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{
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char szBuf[ MAX_PATH ];
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CUtlString sDir;
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asset.GetAbsoluteDir( sDir, "materialsrc", true );
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V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
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m_pExploreMaterialContentLabel->SetText( szBuf );
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asset.GetAbsoluteDir( sDir, "materials", false );
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V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
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m_pExploreMaterialGameLabel->SetText( szBuf );
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asset.GetAbsoluteDir( sDir, NULL, true );
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V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
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m_pExploreModelContentLabel->SetText( szBuf );
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asset.GetAbsoluteDir( sDir, NULL, false );
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V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
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m_pExploreModelGameLabel->SetText( szBuf );
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CFmtStrMax sCmd;
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if ( GetHlmvCmd( sCmd ) )
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{
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m_pHLMVLabel->SetText( sCmd.Access() );
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}
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}
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return BaseClass::UpdateStatus();
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::OnGather()
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{
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CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
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if ( !pItemUploadWizard )
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{
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// m_pGatherLabel->SetText( "Gather Failed" );
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return;
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}
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// m_pGatherLabel->SetText( "OnGather" );
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m_pExploreMaterialContentButton->SetEnabled( true );
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m_pExploreModelContentButton->SetEnabled( true );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::OnStudioMDL()
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{
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CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
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if ( !pItemUploadWizard )
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{
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// m_pStudioMDLLabel->SetText( "StudioMDL Failed" );
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return;
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}
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OnGather();
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// m_pStudioMDLLabel->SetText( "OnStudioMDL" );
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}
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//-----------------------------------------------------------------------------
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//
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// The idea is that there could be three steps...
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// 1. Gather data from user specified sources into properly named & organized content, make VMT's & QC
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// 2. Run StudioMDL on the gathered content
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// 3. Zip the results
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//
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// Right now all three steps are combined
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::OnZip()
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{
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CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
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CAsset &asset = pItemUploadWizard->Asset();
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const bool bOk = asset.Compile();
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vgui::MessageBox *pMsgDialog = NULL;
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if ( bOk )
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{
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pMsgDialog = new vgui::MessageBox( "Compile Ok", "Compile Ok", this );
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}
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else
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{
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pMsgDialog = new vgui::MessageBox( "Compile Failed", "Compile Failed", this );
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}
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pMsgDialog->SetOKButtonVisible( true );
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pMsgDialog->SetOKButtonText( "Quit ItemTest" );
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pMsgDialog->SetCommand( new KeyValues( "QuitApp" ) );
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pMsgDialog->SetCancelButtonVisible( true );
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pMsgDialog->SetCancelButtonText( "Dismiss And Continue" );
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pMsgDialog->AddActionSignalTarget( this );
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pMsgDialog->DoModal();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::OnHlmv()
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{
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CUtlString sBinDir;
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if ( !CItemUpload::GetBinDirectory( sBinDir ) )
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{
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m_pHLMVLabel->SetText( "Cannot determine bin directory" );
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return;
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}
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char szBinLaunchDir[ MAX_PATH ];
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V_ExtractFilePath( sBinDir.String(), szBinLaunchDir, ARRAYSIZE( szBinLaunchDir ) );
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CFmtStrMax sCmd;
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if ( !GetHlmvCmd( sCmd ) )
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return;
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if ( CItemUpload::RunCommandLine( sCmd.Access(), szBinLaunchDir, false ) )
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{
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m_pHLMVLabel->SetText( sCmd.Access() );
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}
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else
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{
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m_pHLMVLabel->SetText( "Hlmv launch failed" );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::OnExplore( bool bMaterial, bool bContent )
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{
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vgui::Label *pLabel = NULL;
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if ( bMaterial )
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{
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if ( bContent )
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{
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pLabel = m_pExploreMaterialContentLabel;
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}
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else
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{
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pLabel = m_pExploreMaterialGameLabel;
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}
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}
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else
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{
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if ( bContent )
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{
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pLabel = m_pExploreModelContentLabel;
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}
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else
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{
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pLabel = m_pExploreModelGameLabel;
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}
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}
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CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
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if ( !pItemUploadWizard )
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{
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pLabel->SetText( "Explore game failed" );
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return;
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}
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CAsset &asset = pItemUploadWizard->Asset();
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CUtlString sDir;
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const char *pszPrefix = bMaterial ? ( bContent ? "materialsrc" : "materials" ) : NULL;
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asset.GetAbsoluteDir( sDir, pszPrefix, bContent );
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char szBuf[ MAX_PATH ];
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V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
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vgui::system()->ShellExecute( "open", szBuf );
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pLabel->SetText( szBuf );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFinalSubPanel::OnQuitApp()
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{
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CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
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if ( !pItemUploadWizard )
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return;
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pItemUploadWizard->Close();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool CFinalSubPanel::GetHlmvCmd( CFmtStrMax &sHlmvCmd )
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{
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CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
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if ( !pItemUploadWizard )
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{
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m_pHLMVLabel->SetText( "Hlmv Failed" );
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return false;
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}
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CUtlString sBinDir;
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if ( !CItemUpload::GetBinDirectory( sBinDir ) )
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{
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m_pHLMVLabel->SetText( "Cannot determine bin directory" );
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return false;
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}
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CAsset &asset = pItemUploadWizard->Asset();
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CSmartPtr< CTargetMDL > pTargetMDL = asset.GetTargetMDL();
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if ( !pTargetMDL.IsValid() )
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{
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m_pHLMVLabel->SetText( "No TargetMDL" );
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return false;
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}
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CUtlString sMdlPath;
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if ( !pTargetMDL->GetOutputPath( sMdlPath ) )
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{
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m_pHLMVLabel->SetText( "Cannot determine path to MDL" );
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return false;
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}
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if ( CItemUpload::GetDevMode() )
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{
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sHlmvCmd.sprintf( "\"%s\\hlmv.exe\" \"%s\"", sBinDir.Get(), sMdlPath.Get() );
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}
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else
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{
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CUtlString sVProjectDir;
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if ( CItemUpload::GetVProjectDir( sVProjectDir ) )
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{
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sHlmvCmd.sprintf( "\"%s\\hlmv.exe\" -allowdebug -game \"%s\" -nop4 \"%s\"", sBinDir.Get(), sVProjectDir.Get(), sMdlPath.Get() );
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}
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else
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{
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m_pHLMVLabel->SetText( "Cannot determine VPROJECT (gamedir)" );
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return false;
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}
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}
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return true;
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}
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