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902 lines
24 KiB
902 lines
24 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include <vgui_controls/Label.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui_controls/RichText.h>
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#include <vgui_controls/Frame.h>
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#include <vgui/IScheme.h>
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#include <game/client/iviewport.h>
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#include <vgui/IVGui.h>
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#include <KeyValues.h>
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#include <filesystem.h>
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#include <vgui_controls/AnimationController.h>
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#include "iclientmode.h"
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#include "clientmode_shared.h"
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#include "inputsystem/iinputsystem.h"
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#include "vguicenterprint.h"
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#include "tf_controls.h"
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#include "basemodelpanel.h"
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#include "tf_teammenu.h"
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#include <convar.h>
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#include "IGameUIFuncs.h" // for key bindings
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#include "hud.h" // for gEngfuncs
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#include "c_tf_player.h"
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#include "tf_gamerules.h"
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#include "c_team.h"
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#include "tf_hud_notification_panel.h"
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#include "iinput.h"
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTFTeamButton::CTFTeamButton( vgui::Panel *parent, const char *panelName ) : CExButton( parent, panelName, "" )
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{
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m_szModelPanel[0] = '\0';
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m_iTeam = TEAM_UNASSIGNED;
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m_flHoverTimeToWait = -1;
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m_flHoverTime = -1;
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m_bMouseEntered = false;
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m_bTeamDisabled = false;
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vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamButton::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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Q_strncpy( m_szModelPanel, inResourceData->GetString( "associated_model", "" ), sizeof( m_szModelPanel ) );
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m_iTeam = inResourceData->GetInt( "team", TEAM_UNASSIGNED );
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m_flHoverTimeToWait = inResourceData->GetFloat( "hover", -1 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamButton::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetDefaultColor( GetFgColor(), Color( 0, 0, 0, 0 ) );
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SetArmedColor( GetButtonFgColor(), Color( 0, 0, 0, 0 ) );
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SetDepressedColor( GetButtonFgColor(), Color( 0, 0, 0, 0 ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamButton::SendAnimation( const char *pszAnimation )
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{
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Panel *pParent = GetParent();
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if ( pParent )
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{
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CModelPanel *pModel = dynamic_cast< CModelPanel* >( pParent->FindChildByName( m_szModelPanel ) );
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if ( pModel )
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{
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KeyValues *kvParms = new KeyValues( "SetAnimation" );
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if ( kvParms )
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{
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kvParms->SetString( "animation", pszAnimation );
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PostMessage( pModel, kvParms );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamButton::SetDefaultAnimation( const char *pszName )
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{
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Panel *pParent = GetParent();
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if ( pParent )
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{
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CModelPanel *pModel = dynamic_cast< CModelPanel* >( pParent->FindChildByName( m_szModelPanel ) );
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if ( pModel )
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{
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pModel->SetDefaultAnimation( pszName );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFTeamButton::IsTeamFull()
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{
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if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true && tf_arena_use_queue.GetBool() == true )
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return false;
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bool bRetVal = false;
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if ( ( m_iTeam > TEAM_UNASSIGNED ) && GetParent() )
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{
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CTFTeamMenu *pTeamMenu = dynamic_cast< CTFTeamMenu* >( GetParent() );
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if ( pTeamMenu )
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{
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bRetVal = ( m_iTeam == TF_TEAM_BLUE ) ? pTeamMenu->IsBlueTeamDisabled() : pTeamMenu->IsRedTeamDisabled();
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}
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}
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return bRetVal;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamButton::OnCursorEntered()
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{
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BaseClass::OnCursorEntered();
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SetMouseEnteredState( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamButton::OnCursorExited()
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{
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BaseClass::OnCursorExited();
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SetMouseEnteredState( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamButton::SetMouseEnteredState( bool state )
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{
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if ( state )
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{
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m_bMouseEntered = true;
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if ( m_flHoverTimeToWait > 0 )
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{
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m_flHoverTime = gpGlobals->curtime + m_flHoverTimeToWait;
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}
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else
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{
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m_flHoverTime = -1;
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}
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if ( m_bTeamDisabled )
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{
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SendAnimation( "enter_disabled" );
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}
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else
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{
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SendAnimation( "enter_enabled" );
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}
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}
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else
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{
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m_bMouseEntered = false;
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m_flHoverTime = -1;
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if ( m_bTeamDisabled )
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{
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SendAnimation( "exit_disabled" );
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}
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else
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{
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SendAnimation( "exit_enabled" );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamButton::OnTick()
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{
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if ( GetParent() && !GetParent()->IsVisible() )
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return;
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// check to see if our state has changed
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bool bDisabled = IsTeamFull();
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if ( bDisabled != m_bTeamDisabled )
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{
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m_bTeamDisabled = bDisabled;
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if ( m_bMouseEntered )
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{
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// something has changed, so reset our state
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SetMouseEnteredState( true );
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}
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else
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{
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// the mouse isn't currently over the button, but we should update the status
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if ( m_bTeamDisabled )
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{
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SendAnimation( "idle_disabled" );
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}
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else
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{
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SendAnimation( "idle_enabled" );
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}
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}
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}
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if ( ( m_flHoverTime > 0 ) && ( m_flHoverTime < gpGlobals->curtime ) )
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{
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m_flHoverTime = -1;
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if ( m_bTeamDisabled )
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{
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SendAnimation( "hover_disabled" );
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}
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else
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{
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SendAnimation( "hover_enabled" );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTFTeamMenu::CTFTeamMenu( IViewPort *pViewPort ) : CTeamMenu( pViewPort )
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{
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SetMinimizeButtonVisible( false );
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SetMaximizeButtonVisible( false );
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SetCloseButtonVisible( false );
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SetVisible( false );
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SetKeyBoardInputEnabled( true );
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m_iTeamMenuKey = BUTTON_CODE_INVALID;
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m_pBlueTeamButton = new CTFTeamButton( this, "teambutton0" );
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m_pRedTeamButton = new CTFTeamButton( this, "teambutton1" );
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m_pAutoTeamButton = new CTFTeamButton( this, "teambutton2" );
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m_pSpecTeamButton = new CTFTeamButton( this, "teambutton3" );
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m_pSpecLabel = new CExLabel( this, "TeamMenuSpectate", "" );
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#ifdef _X360
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m_pFooter = new CTFFooter( this, "Footer" );
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#else
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m_pCancelButton = new CExButton( this, "CancelButton", "#TF_Cancel" );
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m_pHighlanderLabel = new CExLabel( this, "HighlanderLabel", "" );
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m_pHighlanderLabelShadow = new CExLabel( this, "HighlanderLabelShadow", "" );
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m_pTeamsFullLabel = new CExLabel( this, "TeamsFullLabel", "" );
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m_pTeamsFullLabelShadow = new CExLabel( this, "TeamsFullLabelShadow", "" );
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m_pTeamsFullArrow = new CTFImagePanel( this, "TeamsFullArrow" );
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#endif
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vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
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m_bRedDisabled = false;
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m_bBlueDisabled = false;
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if ( g_pInputSystem && ::input->IsSteamControllerActive() )
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{
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LoadControlSettings( "Resource/UI/Teammenu_SC.res" );
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SetMouseInputEnabled( false );
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}
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else
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{
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LoadControlSettings( "Resource/UI/Teammenu.res" );
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SetMouseInputEnabled( true );
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}
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ListenForGameEvent( "server_spawn" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CTFTeamMenu::~CTFTeamMenu()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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void CTFTeamMenu::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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if ( ::input->IsSteamControllerActive() )
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{
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LoadControlSettings( "Resource/UI/Teammenu_SC.res" );
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m_pCancelHintIcon = dynamic_cast< CSCHintIcon* >( FindChildByName( "CancelHintIcon" ) );
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m_pJoinAutoHintIcon = dynamic_cast< CSCHintIcon* >( FindChildByName( "JoinAutoHintIcon" ) );
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m_pJoinBluHintIcon = dynamic_cast< CSCHintIcon* >( FindChildByName( "JoinBluHintIcon" ) );
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m_pJoinRedHintIcon = dynamic_cast< CSCHintIcon* >( FindChildByName( "JoinRedHintIcon" ) );
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m_pJoinSpectatorsHintIcon = dynamic_cast< CSCHintIcon* >( FindChildByName( "JoinSpectatorsHintIcon" ) );
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SetMouseInputEnabled( false );
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}
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else
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{
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LoadControlSettings( "Resource/UI/Teammenu.res" );
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m_pCancelHintIcon = nullptr;
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m_pJoinAutoHintIcon = m_pJoinRedHintIcon = m_pJoinBluHintIcon = m_pJoinSpectatorsHintIcon = nullptr;
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SetMouseInputEnabled( true );
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}
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Update();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamMenu::ShowPanel( bool bShow )
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{
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if ( BaseClass::IsVisible() == bShow )
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return;
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if ( !gameuifuncs || !gViewPortInterface || !engine )
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return;
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if ( bShow )
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{
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if ( !C_TFPlayer::GetLocalTFPlayer() )
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return;
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bool bDisallowChange = false;
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if ( C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber() >= FIRST_GAME_TEAM )
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{
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const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
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if ( pMatchDesc && !pMatchDesc->m_params.m_bAllowTeamChange )
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{
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bDisallowChange = true;
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}
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}
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if ( ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN
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&& C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber() != TFGameRules()->GetWinningTeam()
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&& C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber() != TEAM_SPECTATOR
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&& C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber() != TEAM_UNASSIGNED )
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|| TFGameRules()->State_Get() == GR_STATE_GAME_OVER
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// [msmith] Don't allow the player to switch teams when in training.
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|| TFGameRules()->IsInTraining()
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// or if they are coaching
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|| C_TFPlayer::GetLocalTFPlayer()->m_bIsCoaching
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|| bDisallowChange
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)
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{
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SetVisible( false );
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CHudNotificationPanel *pNotifyPanel = GET_HUDELEMENT( CHudNotificationPanel );
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if ( pNotifyPanel )
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{
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pNotifyPanel->SetupNotifyCustom( "#TF_CantChangeTeamNow", "ico_notify_flag_moving", C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber() );
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}
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return;
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}
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extern void Coaching_CheckIfEligibleForCoaching();
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Coaching_CheckIfEligibleForCoaching();
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gViewPortInterface->ShowPanel( PANEL_CLASS_RED, false );
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gViewPortInterface->ShowPanel( PANEL_CLASS_BLUE, false );
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engine->CheckPoint( "TeamMenu" );
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// Force us to reload our scheme, in case Steam Controller stuff has changed.
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InvalidateLayout( true, true );
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Activate();
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// get key bindings if shown
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m_iTeamMenuKey = gameuifuncs->GetButtonCodeForBind( "changeteam" );
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m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" );
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switch ( C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber() )
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{
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case TF_TEAM_BLUE:
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if ( ::input->EnableJoystickMode() )
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{
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m_pBlueTeamButton->OnCursorEntered();
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m_pBlueTeamButton->SetDefaultAnimation( "enter_enabled" );
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}
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GetFocusNavGroup().SetCurrentFocus( m_pBlueTeamButton->GetVPanel(), m_pBlueTeamButton->GetVPanel() );
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break;
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case TF_TEAM_RED:
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if ( ::input->EnableJoystickMode() )
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{
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m_pRedTeamButton->OnCursorEntered();
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m_pRedTeamButton->SetDefaultAnimation( "enter_enabled" );
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}
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GetFocusNavGroup().SetCurrentFocus( m_pRedTeamButton->GetVPanel(), m_pRedTeamButton->GetVPanel() );
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break;
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default:
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if ( ::input->EnableJoystickMode() )
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{
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m_pAutoTeamButton->OnCursorEntered();
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m_pAutoTeamButton->SetDefaultAnimation( "enter_enabled" );
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}
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GetFocusNavGroup().SetCurrentFocus( m_pAutoTeamButton->GetVPanel(), m_pAutoTeamButton->GetVPanel() );
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break;
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}
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ActivateSelectIconHint( GetFocusNavGroup().GetCurrentFocus() ? GetFocusNavGroup().GetCurrentFocus()->GetTabPosition() : -1 );
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}
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else
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{
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SetVisible( false );
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SetHighlanderTeamsFullPanels( false, true );
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if ( ::input->EnableJoystickMode() )
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{
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// Close the door behind us
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CTFTeamButton *pButton = dynamic_cast< CTFTeamButton *> ( GetFocusNavGroup().GetCurrentFocus() );
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if ( pButton )
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{
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pButton->OnCursorExited();
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}
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}
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|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: called to update the menu with new information
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::Update( void )
|
||
|
{
|
||
|
BaseClass::Update();
|
||
|
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( pLocalPlayer && ( pLocalPlayer->GetTeamNumber() != TEAM_UNASSIGNED ) )
|
||
|
{
|
||
|
#ifdef _X360
|
||
|
if ( m_pFooter )
|
||
|
{
|
||
|
m_pFooter->ShowButtonLabel( "cancel", true );
|
||
|
}
|
||
|
#else
|
||
|
if ( m_pCancelButton )
|
||
|
{
|
||
|
m_pCancelButton->SetVisible( true );
|
||
|
if ( m_pCancelHintIcon )
|
||
|
{
|
||
|
m_pCancelHintIcon->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#ifdef _X360
|
||
|
if ( m_pFooter )
|
||
|
{
|
||
|
m_pFooter->ShowButtonLabel( "cancel", false );
|
||
|
}
|
||
|
#else
|
||
|
if ( m_pCancelButton && m_pCancelButton->IsVisible() )
|
||
|
{
|
||
|
m_pCancelButton->SetVisible( false );
|
||
|
if ( m_pCancelHintIcon )
|
||
|
{
|
||
|
m_pCancelHintIcon->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef _X360
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::Join_Team( const CCommand &args )
|
||
|
{
|
||
|
if ( args.ArgC() > 1 )
|
||
|
{
|
||
|
char cmd[256];
|
||
|
Q_snprintf( cmd, sizeof( cmd ), "jointeam_nomenus %s", args.Arg( 1 ) );
|
||
|
OnCommand( cmd );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: chooses and loads the text page to display that describes mapName map
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::LoadMapPage( const char *mapName )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::OnKeyCodePressed( KeyCode code )
|
||
|
{
|
||
|
if ( ( m_iTeamMenuKey != BUTTON_CODE_INVALID && m_iTeamMenuKey == code ) ||
|
||
|
code == KEY_XBUTTON_BACK ||
|
||
|
code == KEY_XBUTTON_B ||
|
||
|
code == STEAMCONTROLLER_B )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( pLocalPlayer && ( pLocalPlayer->GetTeamNumber() != TEAM_UNASSIGNED ) )
|
||
|
{
|
||
|
ShowPanel( false );
|
||
|
}
|
||
|
}
|
||
|
else if( code == KEY_SPACE || code == STEAMCONTROLLER_Y )
|
||
|
{
|
||
|
engine->ClientCmd( "jointeam auto" );
|
||
|
|
||
|
ShowPanel( false );
|
||
|
OnClose();
|
||
|
}
|
||
|
else if( code == KEY_XBUTTON_A || code == KEY_XBUTTON_RTRIGGER || code == STEAMCONTROLLER_A )
|
||
|
{
|
||
|
// select the active focus
|
||
|
if ( GetFocusNavGroup().GetCurrentFocus() )
|
||
|
{
|
||
|
ipanel()->SendMessage( GetFocusNavGroup().GetCurrentFocus()->GetVPanel(), new KeyValues( "PressButton" ), GetVPanel() );
|
||
|
}
|
||
|
}
|
||
|
else if( code == KEY_XBUTTON_RIGHT || code == KEY_XSTICK1_RIGHT || code == STEAMCONTROLLER_DPAD_RIGHT )
|
||
|
{
|
||
|
CTFTeamButton *pButton;
|
||
|
|
||
|
pButton = dynamic_cast< CTFTeamButton *> ( GetFocusNavGroup().GetCurrentFocus() );
|
||
|
if ( pButton )
|
||
|
{
|
||
|
pButton->OnCursorExited();
|
||
|
GetFocusNavGroup().RequestFocusNext( pButton->GetVPanel() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GetFocusNavGroup().RequestFocusNext( NULL );
|
||
|
}
|
||
|
|
||
|
pButton = dynamic_cast< CTFTeamButton * > ( GetFocusNavGroup().GetCurrentFocus() );
|
||
|
if ( pButton )
|
||
|
{
|
||
|
pButton->OnCursorEntered();
|
||
|
}
|
||
|
|
||
|
ActivateSelectIconHint( GetFocusNavGroup().GetCurrentFocus() ? GetFocusNavGroup().GetCurrentFocus()->GetTabPosition() : -1 );
|
||
|
}
|
||
|
else if( code == KEY_XBUTTON_LEFT || code == KEY_XSTICK1_LEFT || code == STEAMCONTROLLER_DPAD_LEFT )
|
||
|
{
|
||
|
CTFTeamButton *pButton;
|
||
|
|
||
|
pButton = dynamic_cast< CTFTeamButton *> ( GetFocusNavGroup().GetCurrentFocus() );
|
||
|
if ( pButton )
|
||
|
{
|
||
|
pButton->OnCursorExited();
|
||
|
GetFocusNavGroup().RequestFocusPrev( pButton->GetVPanel() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GetFocusNavGroup().RequestFocusPrev( NULL );
|
||
|
}
|
||
|
|
||
|
pButton = dynamic_cast< CTFTeamButton * > ( GetFocusNavGroup().GetCurrentFocus() );
|
||
|
if ( pButton )
|
||
|
{
|
||
|
pButton->OnCursorEntered();
|
||
|
}
|
||
|
|
||
|
ActivateSelectIconHint( GetFocusNavGroup().GetCurrentFocus() ? GetFocusNavGroup().GetCurrentFocus()->GetTabPosition() : -1 );
|
||
|
}
|
||
|
else if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
|
||
|
{
|
||
|
gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
|
||
|
gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodePressed( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called when the user picks a team
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::OnCommand( const char *command )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( Q_stricmp( command, "vguicancel" ) )
|
||
|
{
|
||
|
// we're selecting a team, so make sure it's not the team we're already on before sending to the server
|
||
|
if ( pLocalPlayer && ( Q_strstr( command, "jointeam " ) ) )
|
||
|
{
|
||
|
const char *pTeam = command + Q_strlen( "jointeam " );
|
||
|
int iTeam = TEAM_INVALID;
|
||
|
|
||
|
if ( Q_stricmp( pTeam, "spectate" ) == 0 )
|
||
|
{
|
||
|
iTeam = TEAM_SPECTATOR;
|
||
|
}
|
||
|
else if ( Q_stricmp( pTeam, "red" ) == 0 )
|
||
|
{
|
||
|
iTeam = TF_TEAM_RED;
|
||
|
}
|
||
|
else if ( Q_stricmp( pTeam, "blue" ) == 0 )
|
||
|
{
|
||
|
iTeam = TF_TEAM_BLUE;
|
||
|
}
|
||
|
|
||
|
if ( iTeam == TF_TEAM_RED && m_bRedDisabled )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( iTeam == TF_TEAM_BLUE && m_bBlueDisabled )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// are we selecting the team we're already on?
|
||
|
if ( pLocalPlayer->GetTeamNumber() != iTeam )
|
||
|
{
|
||
|
engine->ClientCmd( command );
|
||
|
}
|
||
|
}
|
||
|
else if ( pLocalPlayer && ( Q_strstr( command, "jointeam_nomenus " ) ) )
|
||
|
{
|
||
|
engine->ClientCmd( command );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
ShowPanel( false );
|
||
|
OnClose();
|
||
|
}
|
||
|
|
||
|
void CTFTeamMenu::OnClose()
|
||
|
{
|
||
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pLocalPlayer )
|
||
|
{
|
||
|
// Clear the HIDEHUD_HEALTH bit we hackily added. Turns out prediction
|
||
|
// was restoring these bits every frame. Unfortunately, prediction
|
||
|
// is off for karts which means the spell hud item would disappear if you
|
||
|
// brought up this menu and returned.
|
||
|
pLocalPlayer->m_Local.m_iHideHUD &= ~HIDEHUD_HEALTH;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnClose();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Activate the right selection hint icon, depending on the focus group number selected
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::ActivateSelectIconHint( int focus_group_number )
|
||
|
{
|
||
|
if ( m_pJoinAutoHintIcon ) m_pJoinAutoHintIcon->SetVisible( false );
|
||
|
if ( m_pJoinBluHintIcon ) m_pJoinBluHintIcon->SetVisible( false );
|
||
|
if ( m_pJoinRedHintIcon ) m_pJoinRedHintIcon->SetVisible( false );
|
||
|
if ( m_pJoinSpectatorsHintIcon ) m_pJoinSpectatorsHintIcon->SetVisible( false );
|
||
|
|
||
|
CSCHintIcon* icon = nullptr;
|
||
|
switch ( focus_group_number )
|
||
|
{
|
||
|
case 1: icon = m_pJoinAutoHintIcon; break;
|
||
|
case 2: icon = m_pJoinSpectatorsHintIcon; break;
|
||
|
case 3: icon = m_pJoinBluHintIcon; break;
|
||
|
case 4: icon = m_pJoinRedHintIcon; break;
|
||
|
}
|
||
|
|
||
|
if ( icon )
|
||
|
{
|
||
|
icon->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::SetHighlanderTeamsFullPanels( bool bTeamsFull, bool bForce /* = false */ )
|
||
|
{
|
||
|
if ( m_pTeamsFullLabel )
|
||
|
{
|
||
|
if ( bForce || ( m_pTeamsFullLabel->IsVisible() != bTeamsFull ) )
|
||
|
{
|
||
|
m_pTeamsFullLabel->SetVisible( bTeamsFull );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_pTeamsFullLabelShadow )
|
||
|
{
|
||
|
if ( bForce || ( m_pTeamsFullLabelShadow->IsVisible() != bTeamsFull ) )
|
||
|
{
|
||
|
m_pTeamsFullLabelShadow->SetVisible( bTeamsFull );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !mp_allowspectators.GetBool() )
|
||
|
{
|
||
|
// don't show the arrow if the server doesn't allow spectators
|
||
|
bTeamsFull = false;
|
||
|
}
|
||
|
|
||
|
if ( m_pTeamsFullArrow )
|
||
|
{
|
||
|
if ( bForce || ( m_pTeamsFullArrow->IsVisible() != bTeamsFull ) )
|
||
|
{
|
||
|
m_pTeamsFullArrow->SetVisible( bTeamsFull );
|
||
|
|
||
|
if ( bTeamsFull )
|
||
|
{
|
||
|
// turn on animation
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "TeamsFullArrowAnimate" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// turn off animation
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "TeamsFullArrowAnimateEnd" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Frame-based update
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::OnTick()
|
||
|
{
|
||
|
// update the number of players on each team
|
||
|
|
||
|
// enable or disable buttons based on team limit
|
||
|
|
||
|
if ( !IsVisible() )
|
||
|
return;
|
||
|
|
||
|
C_Team *pRed = GetGlobalTeam( TF_TEAM_RED );
|
||
|
C_Team *pBlue = GetGlobalTeam( TF_TEAM_BLUE );
|
||
|
|
||
|
if ( !pRed || !pBlue )
|
||
|
return;
|
||
|
|
||
|
// set our team counts
|
||
|
SetDialogVariable( "bluecount", pBlue->Get_Number_Players() );
|
||
|
SetDialogVariable( "redcount", pRed->Get_Number_Players() );
|
||
|
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
CTFGameRules *pRules = TFGameRules();
|
||
|
|
||
|
if ( !pRules )
|
||
|
return;
|
||
|
|
||
|
bool bHighlander = pRules->IsInHighlanderMode();
|
||
|
|
||
|
if ( m_pHighlanderLabel )
|
||
|
{
|
||
|
if ( m_pHighlanderLabel->IsVisible() != bHighlander )
|
||
|
{
|
||
|
m_pHighlanderLabel->SetVisible( bHighlander );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_pHighlanderLabelShadow )
|
||
|
{
|
||
|
if ( m_pHighlanderLabelShadow->IsVisible() != bHighlander )
|
||
|
{
|
||
|
m_pHighlanderLabelShadow->SetVisible( bHighlander );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// check if teams are unbalanced
|
||
|
m_bRedDisabled = m_bBlueDisabled = false;
|
||
|
|
||
|
int iHeavyTeam, iLightTeam;
|
||
|
|
||
|
bool bUnbalanced = pRules->AreTeamsUnbalanced( iHeavyTeam, iLightTeam );
|
||
|
|
||
|
int iCurrentTeam = pLocalPlayer->GetTeamNumber();
|
||
|
|
||
|
if ( ( bUnbalanced && iHeavyTeam == TF_TEAM_RED ) ||
|
||
|
( pRules->WouldChangeUnbalanceTeams( TF_TEAM_RED, iCurrentTeam ) ) ||
|
||
|
( bHighlander && GetGlobalTeam( TF_TEAM_RED )->GetNumPlayers() >= TF_LAST_NORMAL_CLASS - 1 ) ||
|
||
|
( pRules->IsMannVsMachineMode() && ( GetGlobalTeam( TF_TEAM_RED )->GetNumPlayers() >= kMVM_DefendersTeamSize ) ) )
|
||
|
{
|
||
|
m_bRedDisabled = true;
|
||
|
}
|
||
|
|
||
|
if ( ( bUnbalanced && iHeavyTeam == TF_TEAM_BLUE ) ||
|
||
|
( pRules->WouldChangeUnbalanceTeams( TF_TEAM_BLUE, iCurrentTeam ) ) ||
|
||
|
( bHighlander && GetGlobalTeam( TF_TEAM_BLUE )->GetNumPlayers() >= TF_LAST_NORMAL_CLASS - 1 ) ||
|
||
|
( pRules->IsMannVsMachineMode() ) )
|
||
|
{
|
||
|
m_bBlueDisabled = true;
|
||
|
}
|
||
|
|
||
|
bool bTeamsFull = m_bRedDisabled && m_bBlueDisabled;
|
||
|
SetHighlanderTeamsFullPanels( bHighlander && bTeamsFull );
|
||
|
|
||
|
if ( m_pSpecTeamButton && m_pSpecLabel && m_pAutoTeamButton )
|
||
|
{
|
||
|
{
|
||
|
if ( mp_allowspectators.GetBool() )
|
||
|
{
|
||
|
if ( !m_pSpecTeamButton->IsVisible() )
|
||
|
{
|
||
|
m_pSpecTeamButton->SetVisible( true );
|
||
|
m_pSpecLabel->SetVisible( true );
|
||
|
}
|
||
|
|
||
|
if ( !m_pAutoTeamButton->IsVisible() )
|
||
|
{
|
||
|
m_pAutoTeamButton->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_pSpecTeamButton->IsVisible() )
|
||
|
{
|
||
|
m_pSpecTeamButton->SetVisible( false );
|
||
|
m_pSpecLabel->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
if ( bHighlander )
|
||
|
{
|
||
|
if ( bTeamsFull )
|
||
|
{
|
||
|
if ( m_pAutoTeamButton->IsVisible() )
|
||
|
{
|
||
|
m_pAutoTeamButton->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !m_pAutoTeamButton->IsVisible() )
|
||
|
{
|
||
|
m_pAutoTeamButton->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CTFTeamMenu::OnThink()
|
||
|
{
|
||
|
//Always hide the health... this needs to be done every frame because a message from the server keeps resetting this.
|
||
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pLocalPlayer )
|
||
|
{
|
||
|
pLocalPlayer->m_Local.m_iHideHUD |= HIDEHUD_HEALTH;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnThink();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamMenu::FireGameEvent( IGameEvent *event )
|
||
|
{
|
||
|
// when we are changing levels
|
||
|
if ( FStrEq( event->GetName(), "server_spawn" ) )
|
||
|
{
|
||
|
SetHighlanderTeamsFullPanels( false, true );
|
||
|
}
|
||
|
}
|