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412 lines
10 KiB
412 lines
10 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "c_team.h"
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#include "tf_shareddefs.h"
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#include "tf_gamerules.h"
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#include "tf_hud_objectivestatus.h"
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#include "tf_hud_statpanel.h"
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#include "iclientmode.h"
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#include "c_playerresource.h"
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#include "tf_hud_building_status.h"
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#include "tf_hud_mann_vs_machine_status.h"
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#include "tf_hud_tournament.h"
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#include "tf_hud_winpanel.h"
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#include "tf_tips.h"
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#include "tf_mapinfomenu.h"
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#include "econ_wearable.h"
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#include "c_tf_playerresource.h"
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#include "playerspawncache.h"
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#include "econ_notifications.h"
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#include <spectatorgui.h>
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#include "hudelement.h"
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#include "tf_spectatorgui.h"
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#include "tf_hud_playerstatus.h"
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#include "item_model_panel.h"
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#include "tf_gamerules.h"
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#include "tf_playerpanel.h"
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#include "tf_gc_client.h"
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#include "tf_lobby_server.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <VGuiMatSurface/IMatSystemSurface.h>
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#include "vgui_avatarimage.h"
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using namespace vgui;
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extern ConVar tf_max_health_boost;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFPlayerPanel::CTFPlayerPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
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{
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m_pHealthIcon = new CTFPlayerPanelGUIHealth( this, "HealthIcon" );
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m_pClassImage = NULL;
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m_bPlayerReadyModeActive = false;
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m_pReadyBG = new ScalableImagePanel( this , "ReadyBG" );
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m_pReadyImage = new ImagePanel( this, "ReadyImage" );
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SetDialogVariable( "chargeamount", "" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPlayerPanel::Reset( void )
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{
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m_pHealthIcon->Reset();
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m_iPrevHealth = -999;
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m_iPrevClass = -999;
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m_bPrevAlive = false;
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m_iPrevRespawnWait = -999;
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m_iPrevCharge = -1;
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m_bPrevReady = true;
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m_iPrevState = GR_STATE_PREGAME;
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m_bPlayerReadyModeActive = false;
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m_nGCTeam = TEAM_INVALID;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFPlayerPanel::Update( void )
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{
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if ( !g_TF_PR || !TFGameRules() )
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return false;
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pLocalPlayer )
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return false;
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bool bChanged = false;
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bool bObserver = pLocalPlayer->GetObserverMode() != OBS_MODE_NONE;
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bool bVisible = GetTeam() >= FIRST_GAME_TEAM;
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int iRespawnWait = -1;
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m_bPlayerReadyModeActive = ( !bObserver &&
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TFGameRules()->UsePlayerReadyStatusMode() &&
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TFGameRules()->State_Get() == GR_STATE_BETWEEN_RNDS );
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CTFGSLobby *pLobby = GTFGCClientSystem()->GetLobby();
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if ( pLobby )
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{
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const CTFLobbyMember *pMember = pLobby->GetMemberDetails( m_steamID );
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if ( pMember )
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{
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// Keep this updated
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m_nGCTeam = pMember->team();
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if ( !m_iPlayerIndex && pMember->has_last_connect_time() )
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{
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iRespawnWait = CRTime::RTime32DateAdd( pMember->last_connect_time(), 180, k_ETimeUnitSecond ) - CRTime::RTime32TimeCur();
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if ( iRespawnWait <= 0 )
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iRespawnWait = -1;
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}
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}
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}
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if ( IsVisible() != bVisible )
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{
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SetVisible( bVisible );
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bChanged = true;
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}
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if ( bVisible )
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{
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if ( g_TF_PR )
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{
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// Are we connected with a class?
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Assert( TF_CLASS_UNDEFINED == 0 );
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int iClass = -1;
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bool bAlive = false;
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const int k_Health_Dead = -1;
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const int k_Health_NotINGame = -2;
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int iHealth = k_Health_NotINGame;
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if ( m_iPlayerIndex > 0 )
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{
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iClass = g_TF_PR->GetPlayerClass( m_iPlayerIndex );
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if ( iClass != TF_CLASS_UNDEFINED )
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{
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bAlive = g_TF_PR->IsAlive( m_iPlayerIndex );
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iHealth = k_Health_Dead;
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}
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if ( bAlive )
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iHealth = g_TF_PR->GetHealth( m_iPlayerIndex );
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// Calc respawn time remaining
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if ( iClass != TF_CLASS_UNDEFINED && !bAlive )
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{
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float flRespawnAt = g_TF_PR->GetNextRespawnTime( m_iPlayerIndex );
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iRespawnWait = (flRespawnAt - gpGlobals->curtime);
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if ( iRespawnWait <= 0 )
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iRespawnWait = -1;
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}
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// Hide class info from the other team?
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if ( !bObserver &&
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TFGameRules()->IsCompetitiveMode() &&
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GetTeam() != g_TF_PR->GetTeam( pLocalPlayer->entindex() ) )
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{
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iClass = TF_CLASS_UNDEFINED;
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}
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}
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// Update live state
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if ( m_pClassImage )
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{
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if ( m_bPrevAlive != bAlive )
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{
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bChanged = true;
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m_bPrevAlive = bAlive;
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if ( bAlive )
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{
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m_pClassImage->SetDrawColor( Color( 255, 255, 255, 255 ) );
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}
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else
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{
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m_pClassImage->SetDrawColor( Color( 96, 96, 96, 255 ) );
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}
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UpdateBorder();
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}
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// Update class image
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if ( m_iPrevClass != iClass )
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{
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bChanged = true;
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m_iPrevClass = iClass;
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if ( iClass < 0 )
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{
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m_pClassImage->SetImage( "hud_connecting" );
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}
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else if ( iClass == TF_CLASS_UNDEFINED )
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{
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m_pClassImage->SetImage( "hud_class_not_chosen" );
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}
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else
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{
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m_pClassImage->SetImage( VarArgs( "%s_alpha", ( GetTeam() == TF_TEAM_RED ) ? g_pszItemClassImagesRed[iClass] : g_pszItemClassImagesBlue[iClass] ) );
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}
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}
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}
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// update health indicator
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if ( iHealth != m_iPrevHealth && m_pHealthIcon )
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{
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m_iPrevHealth = iHealth;
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if ( iHealth == k_Health_NotINGame )
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{
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m_pHealthIcon->SetVisible( false );
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}
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else
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{
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m_pHealthIcon->SetVisible( true );
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if ( iHealth < 0 )
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{
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Assert( iHealth == k_Health_Dead );
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m_pHealthIcon->SetHealth( -1, 1, 1 );
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}
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else
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{
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float flMaxHealth = g_TF_PR->GetMaxHealth( m_iPlayerIndex );
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float iMaxBuffedHealth = flMaxHealth * tf_max_health_boost.GetFloat(); // Hacky, but it'll work.
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m_pHealthIcon->SetHealth( iHealth, flMaxHealth, iMaxBuffedHealth );
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bChanged = true;
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}
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}
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}
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// Update respawn time text
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if ( iRespawnWait != m_iPrevRespawnWait )
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{
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m_iPrevRespawnWait = iRespawnWait;
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if ( iRespawnWait < 0 )
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{
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SetDialogVariable( "respawntime", "" );
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}
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else
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{
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SetDialogVariable( "respawntime", VarArgs( "%d s", iRespawnWait ) );
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bChanged = true;
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}
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}
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bool bReadyMode = TFGameRules()->UsePlayerReadyStatusMode();
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int iCharge = ( iClass == TF_CLASS_MEDIC ) ? g_TF_PR->GetChargeLevel( m_iPlayerIndex ) : 0;
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if ( iCharge != m_iPrevCharge )
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{
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if ( iCharge > 0 && !( bReadyMode && !bObserver ) )
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{
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SetDialogVariable( "chargeamount", VarArgs( "%d%%", iCharge ) );
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bChanged = true;
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}
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else
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{
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SetDialogVariable( "chargeamount", "" );
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}
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m_iPrevCharge = iCharge;
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}
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if ( bReadyMode )
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{
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bool bPlayerReady = false;
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if ( m_bPlayerReadyModeActive )
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{
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if ( m_iPlayerIndex && g_TF_PR->IsConnected( m_iPlayerIndex ) )
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{
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bPlayerReady = TFGameRules()->IsPlayerReady( m_iPlayerIndex );
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}
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}
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if ( m_pReadyImage && ( m_pReadyImage->IsVisible() != bPlayerReady ) )
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{
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m_pReadyImage->SetVisible( bPlayerReady );
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}
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if ( m_pHealthIcon && ( m_pHealthIcon->IsVisible() == m_bPlayerReadyModeActive ) )
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{
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m_pHealthIcon->SetVisible( !m_bPlayerReadyModeActive );
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}
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if ( m_pReadyBG && ( m_pReadyBG->IsVisible() != m_bPlayerReadyModeActive ) )
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{
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m_pReadyBG->SetVisible( m_bPlayerReadyModeActive );
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}
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if ( TFGameRules()->State_Get() != m_iPrevState )
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{
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bChanged = true;
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}
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m_iPrevState = TFGameRules()->State_Get();
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}
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}
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}
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return bChanged;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPlayerPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_pClassImage = dynamic_cast<CTFClassImage*>( FindChildByName( "classimage" ) );
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPlayerPanel::SetPlayerIndex( int iIndex )
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{
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if ( iIndex <= 0 )
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{
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Setup( iIndex, CSteamID(), "" );
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}
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else
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{
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Setup( iIndex, GetSteamIDForPlayerIndex( iIndex ), g_TF_PR->GetPlayerName( iIndex ) );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPlayerPanel::Setup( int iPlayerIndex, CSteamID steamID, const char *pszPlayerName, int nLobbyTeam /*= TEAM_INVALID*/ )
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{
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if ( pszPlayerName == NULL )
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pszPlayerName = "";
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if ( m_iPlayerIndex != iPlayerIndex
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|| m_steamID != steamID
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|| Q_strcmp( m_sPlayerName, pszPlayerName ) )
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{
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Reset();
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m_iPlayerIndex = iPlayerIndex;
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m_steamID = steamID;
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m_sPlayerName = pszPlayerName;
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SetDialogVariable( "playername", m_sPlayerName );
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m_nGCTeam = nLobbyTeam;
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}
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if ( m_iPlayerIndex > 0 || m_steamID.IsValid() )
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{
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UpdateBorder();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPlayerPanel::SetSpecIndex( int iIndex )
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{
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m_iSpecIndex = iIndex;
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if ( m_iSpecIndex > 0 && m_iSpecIndex <= 12 && !m_bPlayerReadyModeActive )
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{
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SetDialogVariable( "specindex", VarArgs( "%d", m_iSpecIndex ) );
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}
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else
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{
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SetDialogVariable( "specindex", "" );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPlayerPanel::UpdateBorder( void )
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{
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if ( !g_TF_PR )
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return;
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
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if ( !m_bPrevAlive )
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{
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SetBorder( pScheme->GetBorder("TFFatLineBorder") );
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}
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else
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{
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if ( GetTeam() == TF_TEAM_RED )
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{
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SetBorder( pScheme->GetBorder( "TFFatLineBorderRedBG" ) );
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}
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else
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{
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SetBorder( pScheme->GetBorder( "TFFatLineBorderBlueBG" ) );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFPlayerPanel::GetTeam( void )
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{
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if ( m_nGCTeam != TEAM_INVALID && TFGameRules() )
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{
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return TFGameRules()->GetGameTeamForGCTeam( (TF_GC_TEAM)m_nGCTeam );
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}
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else if ( GetPlayerIndex() && g_TF_PR )
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{
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return g_TF_PR->GetTeam( GetPlayerIndex() );
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}
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return TEAM_INVALID;
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}
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