Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_OVERVIEW_H
#define TF_OVERVIEW_H
#include <mapoverview.h>
#include "tf_shareddefs.h"
class CTFMapOverview : public CMapOverview
{
DECLARE_CLASS_SIMPLE( CTFMapOverview, CMapOverview );
CTFMapOverview( const char *pElementName );
int m_CameraIcons[MAX_TEAMS];
int m_CapturePoints[MAX_CONTROL_POINTS];
void ShowLargeMap( void );
void HideLargeMap( void );
void ToggleZoom( void );
void PlayerChat( int index );
void DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha );
void DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft );
bool DrawCapturePoint( int iCP, MapObject_t *obj );
void SetDisabled( bool disabled ){ m_bDisabled = disabled; }
bool IsDisabled( void ){ return m_bDisabled; }
virtual void Paint();
virtual bool ShouldDraw( void );
virtual void VidInit( void );
virtual void SetMap( const char * map );
protected:
virtual void SetMode(int mode);
virtual void InitTeamColorsAndIcons();
virtual void FireGameEvent( IGameEvent *event );
virtual void DrawCamera();
virtual void DrawMapPlayers();
virtual void Update();
virtual void UpdateSizeAndPosition();
virtual void UpdateMapOverlayTexture();
virtual void DrawMapOverlayTexture();
// rules that define if you can see a player on the overview or not
virtual bool CanPlayerBeSeen( MapPlayer_t *player );
void DrawVoiceIconForPlayer( int playerIndex );
virtual bool DrawIcon( MapObject_t *obj );
protected:
void UpdateCapturePoints();
private:
int m_iLastMode;
int m_iVoiceIcon;
int m_iChatIcon;
bool m_bDisabled;
float m_flPlayerChatTime[MAX_PLAYERS];
int m_nMapTextureOverlayID; // texture id for current overlay image (shown over the current overview image)
#define TF_MAP_ZOOM_LEVELS 2
};
extern CTFMapOverview *GetTFOverview( void );
#endif // TF_OVERVIEW_H