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622 lines
20 KiB
622 lines
20 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_party.h"
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#include "vgui_controls/PropertySheet.h"
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#include "vgui_controls/ScrollableEditablePanel.h"
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#include "iclientmode.h"
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#include <vgui_controls/AnimationController.h>
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#include "tf_lobbypanel_casual.h"
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#include "tf_lobby_container_frame_casual.h"
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#include "tf_matchmaking_shared.h"
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#include "tf_hud_mainmenuoverride.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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extern Color s_colorChallengeForegroundEnabled;
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extern Color s_colorChallengeForegroundDisabled;
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extern Color s_colorChallengeHeader;
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extern const char *s_pszMatchGroups[];
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ConVar tf_show_maps_details_explanation_session( "tf_show_maps_details_explanation_session", "0", FCVAR_HIDDEN );
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ConVar tf_show_maps_details_explanation_count( "tf_show_maps_details_explanation_count", "2", FCVAR_ARCHIVE | FCVAR_HIDDEN );
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class CLobbyPanel_Casual;
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class CCasualCategory : public CExpandablePanel
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{
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DECLARE_CLASS_SIMPLE( CCasualCategory, CExpandablePanel );
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public:
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CCasualCategory( Panel *parent, const char *panelName, EGameCategory eCategory, Panel* pSignalHandler )
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: BaseClass( parent, panelName )
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, m_eCategory( eCategory )
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, pToggleButton( NULL )
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, m_mapMapPanels( DefLessFunc( uint32 ) )
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, m_pSignalHandler( pSignalHandler )
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{}
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~CCasualCategory()
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{
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// Clear out the old map entries
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ClearMapEntries();
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}
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virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/ui/MatchmakingCategoryPanel.res" );
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const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( m_eCategory );
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Assert( pCategory );
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if ( !pCategory )
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return;
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EditablePanel* pTopContainer = FindControl< EditablePanel >( "TopContainer", true );
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if ( pTopContainer )
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{
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// Set our dialog variables
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pTopContainer->SetDialogVariable( "title_token", g_pVGuiLocalize->Find( pCategory->m_pszLocalizedName ) );
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pTopContainer->SetDialogVariable( "desc_token", g_pVGuiLocalize->Find( pCategory->m_pszLocalizedDesc ) );
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}
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ImagePanel* pImagePanel = FindControl< ImagePanel >( "BGImage", true );
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if ( pImagePanel && pCategory && pCategory->m_pszListImage )
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{
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pImagePanel->SetImage( pCategory->m_pszListImage );
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}
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// Clear out the old map entries
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ClearMapEntries();
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EditablePanel* pMapsContainer = FindControl< EditablePanel >( "MapsContainer", true );
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if ( pMapsContainer )
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{
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int nYPos = 16;
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FOR_EACH_VEC( pCategory->m_vecEnabledMaps, i )
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{
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const MapDef_t* pMap = pCategory->m_vecEnabledMaps[ i ];
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// Load control settings
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EditablePanel* pMapEntry = new EditablePanel( pMapsContainer, "MatchmakingCategoryMapPanel" );
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pMapEntry->LoadControlSettings( "resource/ui/MatchmakingCategoryMapPanel.res" );
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pMapEntry->SetAutoDelete( false );
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CExCheckButton* pCheckButton = pMapEntry->FindControl< CExCheckButton >( "MapCheckbutton" );
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if ( pCheckButton )
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{
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KeyValues* pKVData = new KeyValues( "data" );
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pKVData->SetInt( "map_index", pMap->m_nDefIndex );
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pCheckButton->SetData( pKVData );
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pCheckButton->AddActionSignalTarget( m_pSignalHandler );
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}
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// Add to map so we can look it up
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m_mapMapPanels.Insert( pMap->m_nDefIndex, pMapEntry );
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// Update label
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pMapEntry->SetDialogVariable( "title_token", g_pVGuiLocalize->Find( pMap->pszMapNameLocKey ) );
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bool bOdd = i % 2 == 1;
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int nXPos = bOdd ? GetWide() * 0.5f : 0;
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pMapEntry->SetPos( nXPos, nYPos );
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nYPos += bOdd || i == pCategory->m_vecEnabledMaps.Count() - 1 ? pMapEntry->GetTall() : 0;
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}
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pMapsContainer->SetTall( nYPos + 10 );
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pMapsContainer->SetAutoResize( PIN_BOTTOMRIGHT, Panel::AUTORESIZE_NO, 0, 0, 0, 0 );
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// We want to be able to expand to this height
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m_nExpandedHeight = nYPos + m_nCollapsedHeight;
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}
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// Snag the button for later
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pToggleButton = FindControl< CExImageButton >( "EntryToggleButton", true );
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}
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virtual void OnToggleCollapse( bool bIsExpanded ) OVERRIDE
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{
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if ( bIsExpanded && !tf_show_maps_details_explanation_session.GetBool() && tf_show_maps_details_explanation_count.GetInt() > 0 )
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{
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tf_show_maps_details_explanation_count.SetValue( tf_show_maps_details_explanation_count.GetInt() - 1 );
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tf_show_maps_details_explanation_session.SetValue( true );
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// I dont care anymore
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GetParent()->GetParent()->GetParent()->GetParent()->GetParent()->GetParent()->OnCommand( "show_maps_details_explanation" );
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}
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BaseClass::OnToggleCollapse( bIsExpanded );
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}
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virtual void PerformLayout() OVERRIDE
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{
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BaseClass::PerformLayout();
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SetControlVisible( "EntryToggleButtonCollapsed", !BIsExpanded(), true );
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SetControlVisible( "EntryToggleButtonExpanded", BIsExpanded(), true );
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if ( pToggleButton )
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{
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pToggleButton->SetImageArmed( BIsExpanded() ? "/pve/sell_selected" : "/pve/buy_selected" );
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pToggleButton->SetImageDefault( BIsExpanded() ? "/pve/sell_disabled" : "/pve/buy_disabled" );
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}
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// Update progress bars
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FOR_EACH_MAP_FAST( m_mapMapPanels, i )
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{
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int nMapIndex = m_mapMapPanels.Key( i );
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auto healthData = GTFGCClientSystem()->GetHealthDataForMap( nMapIndex );
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// Update bars with latest health data
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ProgressBar* pProgress = m_mapMapPanels[ i ]->FindControl< ProgressBar >( "HealthProgressBar", true );
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if ( pProgress )
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{
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pProgress->SetProgress( healthData.m_flRatio );
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pProgress->SetFgColor( healthData.m_colorBar );
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}
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}
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}
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void SetCheckButtonState( uint32 nMapDefIndex, bool bSelected, bool bClickable )
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{
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auto idx = m_mapMapPanels.Find( nMapDefIndex );
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if ( idx != m_mapMapPanels.InvalidIndex() )
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{
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EditablePanel* pMapEntry = m_mapMapPanels[ idx ];
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CExCheckButton* pMapCheckButton = pMapEntry->FindControl< CExCheckButton >( "MapCheckbutton", true );
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if ( pMapCheckButton )
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{
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// Update button state without sending signals
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pMapCheckButton->SetSilentMode( true );
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pMapCheckButton->SetCheckButtonCheckable( true );
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pMapCheckButton->SetSelected( bSelected );
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pMapCheckButton->SetCheckButtonCheckable( bClickable );
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pMapCheckButton->SetSilentMode( false );
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}
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if ( g_pClientMode && g_pClientMode->GetViewport() )
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{
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if ( bSelected )
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{
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g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pMapEntry, "HealthProgressBar_NotSelected" );
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pMapEntry, "HealthProgressBar_Selected" );
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}
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else
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{
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g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pMapEntry, "HealthProgressBar_Selected" );
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pMapEntry, "HealthProgressBar_NotSelected" );
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}
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}
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}
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}
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private:
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void ClearMapEntries()
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{
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// Clear out the old map entries
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FOR_EACH_MAP_FAST( m_mapMapPanels, i )
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{
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m_mapMapPanels[ i ]->MarkForDeletion();
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}
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m_mapMapPanels.Purge();
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}
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const EGameCategory m_eCategory;
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CExImageButton* pToggleButton;
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Panel* m_pSignalHandler;
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CUtlMap< uint32, EditablePanel* > m_mapMapPanels;
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};
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static void GetPlayerNameForSteamID( wchar_t *wCharPlayerName, int nBufSizeBytes, const CSteamID &steamID )
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{
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const char *pszName = steamapicontext->SteamFriends()->GetFriendPersonaName( steamID );
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V_UTF8ToUnicode( pszName, wCharPlayerName, nBufSizeBytes );
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}
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CLobbyPanel_Casual::CLobbyPanel_Casual( vgui::Panel *pParent, CBaseLobbyContainerFrame* pLobbyContainer )
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: CBaseLobbyPanel( pParent, pLobbyContainer )
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, m_fontCategoryListItem( 0 )
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, m_fontGroupHeader( 0 )
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, m_flCompetitiveRankProgress( -1.f )
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, m_flCompetitiveRankPrevProgress( -1.f )
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, m_flRefreshPlayerListTime( -1.f )
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, m_bCompetitiveRankChangePlayedSound( false )
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, m_mapGroupPanels( DefLessFunc( EMatchmakingGroupType ) )
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, m_mapCategoryPanels( DefLessFunc( EGameCategory ) )
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, m_flNextCasualStatsUpdateTime( 0.f )
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, m_bCriteriaDirty( true )
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{
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GTFGCClientSystem()->LoadCasualSearchCriteria();
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ListenForGameEvent( "matchmaker_stats_updated" );
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}
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CLobbyPanel_Casual::~CLobbyPanel_Casual()
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{
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delete m_pImageList;
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m_pImageList = NULL;
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}
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bool CLobbyPanel_Casual::ShouldShowLateJoin() const
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{
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return false; // We force the option on, so no need to show the checkbox
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}
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void CLobbyPanel_Casual::ApplyChatUserSettings( const CBaseLobbyPanel::LobbyPlayerInfo &player, KeyValues *pKV ) const
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{
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pKV->SetInt( "has_ticket", 0 );
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pKV->SetInt( "squad_surplus", 0 );
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}
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void CLobbyPanel_Casual::WriteGameSettingsControls()
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{
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BaseClass::WriteGameSettingsControls();
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// Make sure we want to be in matchmaking. (If we don't, the frame should hide us pretty quickly.)
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// We might get an event or something right at the transition point occasionally when the UI should
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// not be visible
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if ( GTFGCClientSystem()->GetMatchmakingUIState() == eMatchmakingUIState_Inactive )
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{
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return;
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}
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++m_iWritingPanel;
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TF_Matchmaking_WizardStep eWizardStep = GTFGCClientSystem()->GetWizardStep();
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m_bCriteriaDirty = true;
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// competitive
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SetControlVisible( "GameModesContainer", eWizardStep == TF_Matchmaking_WizardStep_CASUAL );
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--m_iWritingPanel;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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EMatchGroup CLobbyPanel_Casual::GetMatchGroup( void ) const
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{
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return k_nMatchGroup_Casual_12v12; // Force to 12v12 for now
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLobbyPanel_Casual::OnThink()
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{
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BaseClass::OnThink();
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if ( Plat_FloatTime() > m_flNextCasualStatsUpdateTime )
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{
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m_flNextCasualStatsUpdateTime = Plat_FloatTime() + 60.f;
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GTFGCClientSystem()->RequestMatchMakerStats();
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}
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if ( m_bCriteriaDirty )
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{
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WriteCategories();
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}
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}
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void CLobbyPanel_Casual::FireGameEvent( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "matchmaker_stats_updated" ) )
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{
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m_bCriteriaDirty = true;
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return;
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}
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BaseClass::FireGameEvent( event );
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}
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//-----------------------------------------------------------------------------
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void CLobbyPanel_Casual::PerformLayout()
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{
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BaseClass::PerformLayout();
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CHudMainMenuOverride *pMMOverride = (CHudMainMenuOverride*)( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) );
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if ( pMMOverride )
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{
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CLobbyContainerFrame_Casual *pCasualFrame = pMMOverride->GetCasualLobbyPanel();
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if ( pCasualFrame )
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{
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CMainMenuToolTip *pToolTip = pCasualFrame->GetTooltipPanel();
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if ( pToolTip )
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{
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CExImageButton *pButton = FindControl<CExImageButton>( "RestoreCasualSearchCriteria", true );
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if ( pButton )
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{
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pButton->SetTooltip( pToolTip, "#TF_Casual_Tip_Restore" );
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}
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pButton = FindControl<CExImageButton>( "SaveCasualSearchCriteria", true );
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if ( pButton )
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{
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pButton->SetTooltip( pToolTip, "#TF_Casual_Tip_Save" );
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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void CLobbyPanel_Casual::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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m_mapGroupPanels.Purge();
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m_mapCategoryPanels.Purge();
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BaseClass::ApplySchemeSettings( pScheme );
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int nAvatarWidth = ( ( m_iAvatarWidth * 5 / 4 ) + 1 );
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int nExtraWidth = ( m_pChatPlayerList->GetWide() - ( 2 * nAvatarWidth ) - m_iPlayerNameWidth - m_iBannedWidth );
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m_pChatPlayerList->AddColumnToSection( 0, "avatar", "#TF_Players", vgui::SectionedListPanel::COLUMN_IMAGE, nAvatarWidth );
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m_pChatPlayerList->AddColumnToSection( 0, "name", "", 0, m_iPlayerNameWidth + nExtraWidth );
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m_pChatPlayerList->AddColumnToSection( 0, "is_banned", "", vgui::SectionedListPanel::COLUMN_IMAGE | vgui::SectionedListPanel::COLUMN_CENTER, m_iBannedWidth );
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m_pChatPlayerList->AddColumnToSection( 0, "rank", "", vgui::SectionedListPanel::COLUMN_IMAGE | vgui::SectionedListPanel::COLUMN_CENTER, nAvatarWidth );
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m_pChatPlayerList->SetDrawHeaders( false );
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m_fontCategoryListItem = pScheme->GetFont( "HudFontSmallest", true );
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m_fontGroupHeader = pScheme->GetFont( "HudFontSmallestBold", true );
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}
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void SelectCategory( EGameCategory eCategory, bool bSelected )
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{
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auto pCat = GetItemSchema()->GetGameCategory( eCategory );
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if ( pCat )
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{
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FOR_EACH_VEC( pCat->m_vecEnabledMaps, i )
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{
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if ( pCat->m_vecEnabledMaps[ i ] )
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{
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GTFGCClientSystem()->SelectCasualMap( pCat->m_vecEnabledMaps[ i ]->m_nDefIndex, bSelected );
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}
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}
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}
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}
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void SelectGroup( EMatchmakingGroupType eGroup, bool bSelected )
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{
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auto pGroup = GetItemSchema()->GetMMGroup( eGroup );
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if ( pGroup )
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{
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FOR_EACH_VEC( pGroup->m_vecModes, i )
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{
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SelectCategory( pGroup->m_vecModes[ i ]->m_eGameCategory, bSelected );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: A check box got checked! Search criteria
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//-----------------------------------------------------------------------------
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void CLobbyPanel_Casual::OnCheckButtonChecked( vgui::Panel* panel )
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{
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if ( m_iWritingPanel > 0 )
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return;
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CExCheckButton* pCheckButton = dynamic_cast< CExCheckButton* >( panel );
|
||
|
if ( pCheckButton )
|
||
|
{
|
||
|
bool bSelected = pCheckButton->IsSelected();
|
||
|
|
||
|
pCheckButton->RemoveActionSignalTarget( this );
|
||
|
pCheckButton->SetSelected( false );
|
||
|
pCheckButton->AddActionSignalTarget( this );
|
||
|
|
||
|
if ( BIsPartyLeader() && BIsPartyInUIState() )
|
||
|
{
|
||
|
int nMapIndex = pCheckButton->GetData()->GetInt( "map_index", -1 );
|
||
|
int nCategoryIndex = pCheckButton->GetData()->GetInt( "category_index", -1 );
|
||
|
int nGroupIndex = pCheckButton->GetData()->GetInt( "group_index", -1 );
|
||
|
Assert( nCategoryIndex >= 0 || nGroupIndex >= 0 || nMapIndex >= 0 );
|
||
|
if ( nGroupIndex >= 0 )
|
||
|
{
|
||
|
EMatchmakingGroupType eGroup = EMatchmakingGroupType( nGroupIndex );
|
||
|
SelectGroup( eGroup, bSelected );
|
||
|
}
|
||
|
else if ( nCategoryIndex >= 0 )
|
||
|
{
|
||
|
EGameCategory eCategory = EGameCategory( nCategoryIndex );
|
||
|
SelectCategory( eCategory, bSelected );
|
||
|
}
|
||
|
else if ( nMapIndex >= 0 )
|
||
|
{
|
||
|
GTFGCClientSystem()->SelectCasualMap( nMapIndex, bSelected );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bCriteriaDirty = true;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCheckButtonChecked( panel );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Write all the category controls settings
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CLobbyPanel_Casual::WriteCategories( void )
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
|
||
|
|
||
|
if ( !m_bCriteriaDirty )
|
||
|
return;
|
||
|
|
||
|
m_bCriteriaDirty = false;
|
||
|
|
||
|
bool bLeader = BIsPartyLeader();
|
||
|
bool bInUIState = BIsPartyInUIState();
|
||
|
bool bClickable = bLeader && bInUIState;
|
||
|
m_bHasAMapSelected = false;
|
||
|
|
||
|
CScrollableList* pScrollableList = FindControl< CScrollableList >( "GameModesList", true );
|
||
|
if ( !pScrollableList )
|
||
|
return;
|
||
|
|
||
|
CUtlVector< const MapDef_t* > vecSelectedMaps;
|
||
|
|
||
|
pScrollableList->SetMouseInputEnabled( true );
|
||
|
|
||
|
const MMGroupMap_t& mapMMGroups = GetItemSchema()->GetMMGroupMap();
|
||
|
|
||
|
int nCategory = 0;
|
||
|
// Go through every MM group, and create a label for it and all its categories underneath
|
||
|
FOR_EACH_MAP( mapMMGroups, i )
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - FOR_EACH_MAP( mapMMGroups, i )", __FUNCTION__ );
|
||
|
|
||
|
const SchemaMMGroup_t* pCat = mapMMGroups[ i ];
|
||
|
|
||
|
if ( !pCat->m_bitsValidMMGroups.IsBitSet( GetMatchGroup() ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !pCat->IsCategoryValid() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
++nCategory;
|
||
|
|
||
|
bool bGroupSelected = false;
|
||
|
|
||
|
EditablePanel* pGroupPanel = NULL;
|
||
|
CExCheckButton* pTitleLabel = NULL;
|
||
|
auto idx = m_mapGroupPanels.Find( pCat->m_eMMGroup );
|
||
|
// Create the check button/label if not created yet
|
||
|
if ( idx == m_mapGroupPanels.InvalidIndex() )
|
||
|
{
|
||
|
pGroupPanel = new EditablePanel( pScrollableList, "MatchmakingGroupPanel" );
|
||
|
pGroupPanel->LoadControlSettings( "resource/ui/MatchMakingGroupPanel.res" );
|
||
|
pTitleLabel = pGroupPanel->FindControl< CExCheckButton >( "Checkbutton" );
|
||
|
pTitleLabel->SetText( pCat->m_pszLocalizedName );
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "data" );
|
||
|
pKVData->SetInt( "group_index", pCat->m_eMMGroup );
|
||
|
pTitleLabel->SetData( pKVData );
|
||
|
|
||
|
pScrollableList->AddPanel( pGroupPanel, nCategory > 1 ? 2 : -4 );
|
||
|
m_mapGroupPanels.Insert( pCat->m_eMMGroup, pGroupPanel );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pGroupPanel = (EditablePanel*)m_mapGroupPanels[ idx ];
|
||
|
pTitleLabel = pGroupPanel->FindControl< CExCheckButton >( "Checkbutton" );
|
||
|
}
|
||
|
|
||
|
// Category items.
|
||
|
FOR_EACH_VEC( pCat->m_vecModes, j )
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - FOR_EACH_VEC( pCat->m_vecModes, j )", __FUNCTION__ );
|
||
|
|
||
|
const SchemaGameCategory_t* pCategory = pCat->m_vecModes[ j ];
|
||
|
|
||
|
if ( !pCategory->PassesRestrictions() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
CCasualCategory* pListEntry = NULL;
|
||
|
auto idxCat = m_mapCategoryPanels.Find( pCategory->m_eGameCategory );
|
||
|
// Create the entry if it doesnt exist yet
|
||
|
if ( idxCat == m_mapCategoryPanels.InvalidIndex() )
|
||
|
{
|
||
|
pListEntry = new CCasualCategory( pScrollableList, "MatchmakingCategoryPanel", pCategory->m_eGameCategory, this );
|
||
|
pListEntry->MakeReadyForUse();
|
||
|
|
||
|
pScrollableList->AddPanel( pListEntry, j > 0 ? 5 : 0 );
|
||
|
m_mapCategoryPanels.Insert( pCategory->m_eGameCategory, pListEntry );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pListEntry = (CCasualCategory*)m_mapCategoryPanels[ idxCat ];
|
||
|
}
|
||
|
|
||
|
bool bCatSelected = false;
|
||
|
|
||
|
FOR_EACH_VEC( pCategory->m_vecEnabledMaps, k )
|
||
|
{
|
||
|
bool bMapSelected = GTFGCClientSystem()->IsCasualMapSelected( pCategory->m_vecEnabledMaps[ k ]->m_nDefIndex );
|
||
|
m_bHasAMapSelected |= bMapSelected;
|
||
|
bCatSelected = bCatSelected | bMapSelected;
|
||
|
bGroupSelected = bGroupSelected | bCatSelected;
|
||
|
|
||
|
// Update map check button state
|
||
|
pListEntry->SetCheckButtonState( pCategory->m_vecEnabledMaps[ k ]->m_nDefIndex, bMapSelected, bLeader );
|
||
|
|
||
|
// We're going to use this to setup the tooltip for total selected maps
|
||
|
if ( bMapSelected )
|
||
|
{
|
||
|
vecSelectedMaps.AddToTail( pCategory->m_vecEnabledMaps[ k ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bCatSelected )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pListEntry, "CasualCategory_NotSelected" );
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pListEntry, "CasualCategory_Selected" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pListEntry, "CasualCategory_Selected" );
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pListEntry, "CasualCategory_NotSelected" );
|
||
|
}
|
||
|
|
||
|
pListEntry->InvalidateLayout();
|
||
|
|
||
|
// Update the check button within the list entry
|
||
|
CExCheckButton* pCheckButton = pListEntry->FindControl< CExCheckButton >( "CheckButton", true );
|
||
|
if ( pCheckButton )
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - if ( pCheckButton )", __FUNCTION__ );
|
||
|
|
||
|
pCheckButton->RemoveActionSignalTarget( this ); // So we dont endlessly loop by checking
|
||
|
pCheckButton->SetCheckButtonCheckable( true ); // So we can potentially check it on the next line
|
||
|
pCheckButton->SetSelected( bCatSelected );
|
||
|
pCheckButton->SetCheckButtonCheckable( bLeader );
|
||
|
pCheckButton->AddActionSignalTarget( this ); // So that we get user check messages
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "data" );
|
||
|
pKVData->SetInt( "category_index", pCategory->m_eGameCategory );
|
||
|
pCheckButton->SetData( pKVData );
|
||
|
pCheckButton->SetMouseInputEnabled( bClickable );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Update check button state
|
||
|
pTitleLabel->RemoveActionSignalTarget( this );
|
||
|
pTitleLabel->SetCheckButtonCheckable( true );
|
||
|
pTitleLabel->SetSelected( bGroupSelected );
|
||
|
pTitleLabel->SetCheckButtonCheckable( bLeader );
|
||
|
pTitleLabel->AddActionSignalTarget( this );
|
||
|
pGroupPanel->SetMouseInputEnabled( bClickable );
|
||
|
pTitleLabel->SetMouseInputEnabled( bClickable ); // Update clickability
|
||
|
}
|
||
|
|
||
|
EditablePanel* pPlayListPanel = FindControl< EditablePanel >( "PlaylistBGPanel", true );
|
||
|
if ( pPlayListPanel )
|
||
|
{
|
||
|
// Setup the "X maps selected" label
|
||
|
const char* pszToken = vecSelectedMaps.Count() == 1 ? "TF_Casual_SelectedMaps_Singular" : "TF_Casual_SelectedMaps_Plural";
|
||
|
pPlayListPanel->SetDialogVariable( "selected_maps_count", LocalizeNumberWithToken( pszToken, vecSelectedMaps.Count() ) );
|
||
|
}
|
||
|
|
||
|
m_pContainer->SetNextButtonEnabled( m_bHasAMapSelected );
|
||
|
}
|