Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf_party.h"
#include "vgui_controls/PropertySheet.h"
#include "vgui_controls/ScrollableEditablePanel.h"
#include "iclientmode.h"
#include <vgui_controls/AnimationController.h>
#include "tf_lobbypanel_casual.h"
#include "tf_lobby_container_frame_casual.h"
#include "tf_matchmaking_shared.h"
#include "tf_hud_mainmenuoverride.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
extern Color s_colorChallengeForegroundEnabled;
extern Color s_colorChallengeForegroundDisabled;
extern Color s_colorChallengeHeader;
extern const char *s_pszMatchGroups[];
ConVar tf_show_maps_details_explanation_session( "tf_show_maps_details_explanation_session", "0", FCVAR_HIDDEN );
ConVar tf_show_maps_details_explanation_count( "tf_show_maps_details_explanation_count", "2", FCVAR_ARCHIVE | FCVAR_HIDDEN );
class CLobbyPanel_Casual;
class CCasualCategory : public CExpandablePanel
{
DECLARE_CLASS_SIMPLE( CCasualCategory, CExpandablePanel );
public:
CCasualCategory( Panel *parent, const char *panelName, EGameCategory eCategory, Panel* pSignalHandler )
: BaseClass( parent, panelName )
, m_eCategory( eCategory )
, pToggleButton( NULL )
, m_mapMapPanels( DefLessFunc( uint32 ) )
, m_pSignalHandler( pSignalHandler )
{}
~CCasualCategory()
{
// Clear out the old map entries
ClearMapEntries();
}
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/MatchmakingCategoryPanel.res" );
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( m_eCategory );
Assert( pCategory );
if ( !pCategory )
return;
EditablePanel* pTopContainer = FindControl< EditablePanel >( "TopContainer", true );
if ( pTopContainer )
{
// Set our dialog variables
pTopContainer->SetDialogVariable( "title_token", g_pVGuiLocalize->Find( pCategory->m_pszLocalizedName ) );
pTopContainer->SetDialogVariable( "desc_token", g_pVGuiLocalize->Find( pCategory->m_pszLocalizedDesc ) );
}
ImagePanel* pImagePanel = FindControl< ImagePanel >( "BGImage", true );
if ( pImagePanel && pCategory && pCategory->m_pszListImage )
{
pImagePanel->SetImage( pCategory->m_pszListImage );
}
// Clear out the old map entries
ClearMapEntries();
EditablePanel* pMapsContainer = FindControl< EditablePanel >( "MapsContainer", true );
if ( pMapsContainer )
{
int nYPos = 16;
FOR_EACH_VEC( pCategory->m_vecEnabledMaps, i )
{
const MapDef_t* pMap = pCategory->m_vecEnabledMaps[ i ];
// Load control settings
EditablePanel* pMapEntry = new EditablePanel( pMapsContainer, "MatchmakingCategoryMapPanel" );
pMapEntry->LoadControlSettings( "resource/ui/MatchmakingCategoryMapPanel.res" );
pMapEntry->SetAutoDelete( false );
CExCheckButton* pCheckButton = pMapEntry->FindControl< CExCheckButton >( "MapCheckbutton" );
if ( pCheckButton )
{
KeyValues* pKVData = new KeyValues( "data" );
pKVData->SetInt( "map_index", pMap->m_nDefIndex );
pCheckButton->SetData( pKVData );
pCheckButton->AddActionSignalTarget( m_pSignalHandler );
}
// Add to map so we can look it up
m_mapMapPanels.Insert( pMap->m_nDefIndex, pMapEntry );
// Update label
pMapEntry->SetDialogVariable( "title_token", g_pVGuiLocalize->Find( pMap->pszMapNameLocKey ) );
bool bOdd = i % 2 == 1;
int nXPos = bOdd ? GetWide() * 0.5f : 0;
pMapEntry->SetPos( nXPos, nYPos );
nYPos += bOdd || i == pCategory->m_vecEnabledMaps.Count() - 1 ? pMapEntry->GetTall() : 0;
}
pMapsContainer->SetTall( nYPos + 10 );
pMapsContainer->SetAutoResize( PIN_BOTTOMRIGHT, Panel::AUTORESIZE_NO, 0, 0, 0, 0 );
// We want to be able to expand to this height
m_nExpandedHeight = nYPos + m_nCollapsedHeight;
}
// Snag the button for later
pToggleButton = FindControl< CExImageButton >( "EntryToggleButton", true );
}
virtual void OnToggleCollapse( bool bIsExpanded ) OVERRIDE
{
if ( bIsExpanded && !tf_show_maps_details_explanation_session.GetBool() && tf_show_maps_details_explanation_count.GetInt() > 0 )
{
tf_show_maps_details_explanation_count.SetValue( tf_show_maps_details_explanation_count.GetInt() - 1 );
tf_show_maps_details_explanation_session.SetValue( true );
// I dont care anymore
GetParent()->GetParent()->GetParent()->GetParent()->GetParent()->GetParent()->OnCommand( "show_maps_details_explanation" );
}
BaseClass::OnToggleCollapse( bIsExpanded );
}
virtual void PerformLayout() OVERRIDE
{
BaseClass::PerformLayout();
SetControlVisible( "EntryToggleButtonCollapsed", !BIsExpanded(), true );
SetControlVisible( "EntryToggleButtonExpanded", BIsExpanded(), true );
if ( pToggleButton )
{
pToggleButton->SetImageArmed( BIsExpanded() ? "/pve/sell_selected" : "/pve/buy_selected" );
pToggleButton->SetImageDefault( BIsExpanded() ? "/pve/sell_disabled" : "/pve/buy_disabled" );
}
// Update progress bars
FOR_EACH_MAP_FAST( m_mapMapPanels, i )
{
int nMapIndex = m_mapMapPanels.Key( i );
auto healthData = GTFGCClientSystem()->GetHealthDataForMap( nMapIndex );
// Update bars with latest health data
ProgressBar* pProgress = m_mapMapPanels[ i ]->FindControl< ProgressBar >( "HealthProgressBar", true );
if ( pProgress )
{
pProgress->SetProgress( healthData.m_flRatio );
pProgress->SetFgColor( healthData.m_colorBar );
}
}
}
void SetCheckButtonState( uint32 nMapDefIndex, bool bSelected, bool bClickable )
{
auto idx = m_mapMapPanels.Find( nMapDefIndex );
if ( idx != m_mapMapPanels.InvalidIndex() )
{
EditablePanel* pMapEntry = m_mapMapPanels[ idx ];
CExCheckButton* pMapCheckButton = pMapEntry->FindControl< CExCheckButton >( "MapCheckbutton", true );
if ( pMapCheckButton )
{
// Update button state without sending signals
pMapCheckButton->SetSilentMode( true );
pMapCheckButton->SetCheckButtonCheckable( true );
pMapCheckButton->SetSelected( bSelected );
pMapCheckButton->SetCheckButtonCheckable( bClickable );
pMapCheckButton->SetSilentMode( false );
}
if ( g_pClientMode && g_pClientMode->GetViewport() )
{
if ( bSelected )
{
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pMapEntry, "HealthProgressBar_NotSelected" );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pMapEntry, "HealthProgressBar_Selected" );
}
else
{
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pMapEntry, "HealthProgressBar_Selected" );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pMapEntry, "HealthProgressBar_NotSelected" );
}
}
}
}
private:
void ClearMapEntries()
{
// Clear out the old map entries
FOR_EACH_MAP_FAST( m_mapMapPanels, i )
{
m_mapMapPanels[ i ]->MarkForDeletion();
}
m_mapMapPanels.Purge();
}
const EGameCategory m_eCategory;
CExImageButton* pToggleButton;
Panel* m_pSignalHandler;
CUtlMap< uint32, EditablePanel* > m_mapMapPanels;
};
static void GetPlayerNameForSteamID( wchar_t *wCharPlayerName, int nBufSizeBytes, const CSteamID &steamID )
{
const char *pszName = steamapicontext->SteamFriends()->GetFriendPersonaName( steamID );
V_UTF8ToUnicode( pszName, wCharPlayerName, nBufSizeBytes );
}
CLobbyPanel_Casual::CLobbyPanel_Casual( vgui::Panel *pParent, CBaseLobbyContainerFrame* pLobbyContainer )
: CBaseLobbyPanel( pParent, pLobbyContainer )
, m_fontCategoryListItem( 0 )
, m_fontGroupHeader( 0 )
, m_flCompetitiveRankProgress( -1.f )
, m_flCompetitiveRankPrevProgress( -1.f )
, m_flRefreshPlayerListTime( -1.f )
, m_bCompetitiveRankChangePlayedSound( false )
, m_mapGroupPanels( DefLessFunc( EMatchmakingGroupType ) )
, m_mapCategoryPanels( DefLessFunc( EGameCategory ) )
, m_flNextCasualStatsUpdateTime( 0.f )
, m_bCriteriaDirty( true )
{
GTFGCClientSystem()->LoadCasualSearchCriteria();
ListenForGameEvent( "matchmaker_stats_updated" );
}
CLobbyPanel_Casual::~CLobbyPanel_Casual()
{
delete m_pImageList;
m_pImageList = NULL;
}
bool CLobbyPanel_Casual::ShouldShowLateJoin() const
{
return false; // We force the option on, so no need to show the checkbox
}
void CLobbyPanel_Casual::ApplyChatUserSettings( const CBaseLobbyPanel::LobbyPlayerInfo &player, KeyValues *pKV ) const
{
pKV->SetInt( "has_ticket", 0 );
pKV->SetInt( "squad_surplus", 0 );
}
void CLobbyPanel_Casual::WriteGameSettingsControls()
{
BaseClass::WriteGameSettingsControls();
// Make sure we want to be in matchmaking. (If we don't, the frame should hide us pretty quickly.)
// We might get an event or something right at the transition point occasionally when the UI should
// not be visible
if ( GTFGCClientSystem()->GetMatchmakingUIState() == eMatchmakingUIState_Inactive )
{
return;
}
++m_iWritingPanel;
TF_Matchmaking_WizardStep eWizardStep = GTFGCClientSystem()->GetWizardStep();
m_bCriteriaDirty = true;
// competitive
SetControlVisible( "GameModesContainer", eWizardStep == TF_Matchmaking_WizardStep_CASUAL );
--m_iWritingPanel;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
EMatchGroup CLobbyPanel_Casual::GetMatchGroup( void ) const
{
return k_nMatchGroup_Casual_12v12; // Force to 12v12 for now
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLobbyPanel_Casual::OnThink()
{
BaseClass::OnThink();
if ( Plat_FloatTime() > m_flNextCasualStatsUpdateTime )
{
m_flNextCasualStatsUpdateTime = Plat_FloatTime() + 60.f;
GTFGCClientSystem()->RequestMatchMakerStats();
}
if ( m_bCriteriaDirty )
{
WriteCategories();
}
}
void CLobbyPanel_Casual::FireGameEvent( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "matchmaker_stats_updated" ) )
{
m_bCriteriaDirty = true;
return;
}
BaseClass::FireGameEvent( event );
}
//-----------------------------------------------------------------------------
void CLobbyPanel_Casual::PerformLayout()
{
BaseClass::PerformLayout();
CHudMainMenuOverride *pMMOverride = (CHudMainMenuOverride*)( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) );
if ( pMMOverride )
{
CLobbyContainerFrame_Casual *pCasualFrame = pMMOverride->GetCasualLobbyPanel();
if ( pCasualFrame )
{
CMainMenuToolTip *pToolTip = pCasualFrame->GetTooltipPanel();
if ( pToolTip )
{
CExImageButton *pButton = FindControl<CExImageButton>( "RestoreCasualSearchCriteria", true );
if ( pButton )
{
pButton->SetTooltip( pToolTip, "#TF_Casual_Tip_Restore" );
}
pButton = FindControl<CExImageButton>( "SaveCasualSearchCriteria", true );
if ( pButton )
{
pButton->SetTooltip( pToolTip, "#TF_Casual_Tip_Save" );
}
}
}
}
}
//-----------------------------------------------------------------------------
void CLobbyPanel_Casual::ApplySchemeSettings( vgui::IScheme *pScheme )
{
m_mapGroupPanels.Purge();
m_mapCategoryPanels.Purge();
BaseClass::ApplySchemeSettings( pScheme );
int nAvatarWidth = ( ( m_iAvatarWidth * 5 / 4 ) + 1 );
int nExtraWidth = ( m_pChatPlayerList->GetWide() - ( 2 * nAvatarWidth ) - m_iPlayerNameWidth - m_iBannedWidth );
m_pChatPlayerList->AddColumnToSection( 0, "avatar", "#TF_Players", vgui::SectionedListPanel::COLUMN_IMAGE, nAvatarWidth );
m_pChatPlayerList->AddColumnToSection( 0, "name", "", 0, m_iPlayerNameWidth + nExtraWidth );
m_pChatPlayerList->AddColumnToSection( 0, "is_banned", "", vgui::SectionedListPanel::COLUMN_IMAGE | vgui::SectionedListPanel::COLUMN_CENTER, m_iBannedWidth );
m_pChatPlayerList->AddColumnToSection( 0, "rank", "", vgui::SectionedListPanel::COLUMN_IMAGE | vgui::SectionedListPanel::COLUMN_CENTER, nAvatarWidth );
m_pChatPlayerList->SetDrawHeaders( false );
m_fontCategoryListItem = pScheme->GetFont( "HudFontSmallest", true );
m_fontGroupHeader = pScheme->GetFont( "HudFontSmallestBold", true );
}
void SelectCategory( EGameCategory eCategory, bool bSelected )
{
auto pCat = GetItemSchema()->GetGameCategory( eCategory );
if ( pCat )
{
FOR_EACH_VEC( pCat->m_vecEnabledMaps, i )
{
if ( pCat->m_vecEnabledMaps[ i ] )
{
GTFGCClientSystem()->SelectCasualMap( pCat->m_vecEnabledMaps[ i ]->m_nDefIndex, bSelected );
}
}
}
}
void SelectGroup( EMatchmakingGroupType eGroup, bool bSelected )
{
auto pGroup = GetItemSchema()->GetMMGroup( eGroup );
if ( pGroup )
{
FOR_EACH_VEC( pGroup->m_vecModes, i )
{
SelectCategory( pGroup->m_vecModes[ i ]->m_eGameCategory, bSelected );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: A check box got checked! Search criteria
//-----------------------------------------------------------------------------
void CLobbyPanel_Casual::OnCheckButtonChecked( vgui::Panel* panel )
{
if ( m_iWritingPanel > 0 )
return;
CExCheckButton* pCheckButton = dynamic_cast< CExCheckButton* >( panel );
if ( pCheckButton )
{
bool bSelected = pCheckButton->IsSelected();
pCheckButton->RemoveActionSignalTarget( this );
pCheckButton->SetSelected( false );
pCheckButton->AddActionSignalTarget( this );
if ( BIsPartyLeader() && BIsPartyInUIState() )
{
int nMapIndex = pCheckButton->GetData()->GetInt( "map_index", -1 );
int nCategoryIndex = pCheckButton->GetData()->GetInt( "category_index", -1 );
int nGroupIndex = pCheckButton->GetData()->GetInt( "group_index", -1 );
Assert( nCategoryIndex >= 0 || nGroupIndex >= 0 || nMapIndex >= 0 );
if ( nGroupIndex >= 0 )
{
EMatchmakingGroupType eGroup = EMatchmakingGroupType( nGroupIndex );
SelectGroup( eGroup, bSelected );
}
else if ( nCategoryIndex >= 0 )
{
EGameCategory eCategory = EGameCategory( nCategoryIndex );
SelectCategory( eCategory, bSelected );
}
else if ( nMapIndex >= 0 )
{
GTFGCClientSystem()->SelectCasualMap( nMapIndex, bSelected );
}
}
m_bCriteriaDirty = true;
}
BaseClass::OnCheckButtonChecked( panel );
}
//-----------------------------------------------------------------------------
// Purpose: Write all the category controls settings
//-----------------------------------------------------------------------------
void CLobbyPanel_Casual::WriteCategories( void )
{
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
if ( !m_bCriteriaDirty )
return;
m_bCriteriaDirty = false;
bool bLeader = BIsPartyLeader();
bool bInUIState = BIsPartyInUIState();
bool bClickable = bLeader && bInUIState;
m_bHasAMapSelected = false;
CScrollableList* pScrollableList = FindControl< CScrollableList >( "GameModesList", true );
if ( !pScrollableList )
return;
CUtlVector< const MapDef_t* > vecSelectedMaps;
pScrollableList->SetMouseInputEnabled( true );
const MMGroupMap_t& mapMMGroups = GetItemSchema()->GetMMGroupMap();
int nCategory = 0;
// Go through every MM group, and create a label for it and all its categories underneath
FOR_EACH_MAP( mapMMGroups, i )
{
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - FOR_EACH_MAP( mapMMGroups, i )", __FUNCTION__ );
const SchemaMMGroup_t* pCat = mapMMGroups[ i ];
if ( !pCat->m_bitsValidMMGroups.IsBitSet( GetMatchGroup() ) )
{
continue;
}
if ( !pCat->IsCategoryValid() )
{
continue;
}
++nCategory;
bool bGroupSelected = false;
EditablePanel* pGroupPanel = NULL;
CExCheckButton* pTitleLabel = NULL;
auto idx = m_mapGroupPanels.Find( pCat->m_eMMGroup );
// Create the check button/label if not created yet
if ( idx == m_mapGroupPanels.InvalidIndex() )
{
pGroupPanel = new EditablePanel( pScrollableList, "MatchmakingGroupPanel" );
pGroupPanel->LoadControlSettings( "resource/ui/MatchMakingGroupPanel.res" );
pTitleLabel = pGroupPanel->FindControl< CExCheckButton >( "Checkbutton" );
pTitleLabel->SetText( pCat->m_pszLocalizedName );
KeyValues* pKVData = new KeyValues( "data" );
pKVData->SetInt( "group_index", pCat->m_eMMGroup );
pTitleLabel->SetData( pKVData );
pScrollableList->AddPanel( pGroupPanel, nCategory > 1 ? 2 : -4 );
m_mapGroupPanels.Insert( pCat->m_eMMGroup, pGroupPanel );
}
else
{
pGroupPanel = (EditablePanel*)m_mapGroupPanels[ idx ];
pTitleLabel = pGroupPanel->FindControl< CExCheckButton >( "Checkbutton" );
}
// Category items.
FOR_EACH_VEC( pCat->m_vecModes, j )
{
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - FOR_EACH_VEC( pCat->m_vecModes, j )", __FUNCTION__ );
const SchemaGameCategory_t* pCategory = pCat->m_vecModes[ j ];
if ( !pCategory->PassesRestrictions() )
{
continue;
}
CCasualCategory* pListEntry = NULL;
auto idxCat = m_mapCategoryPanels.Find( pCategory->m_eGameCategory );
// Create the entry if it doesnt exist yet
if ( idxCat == m_mapCategoryPanels.InvalidIndex() )
{
pListEntry = new CCasualCategory( pScrollableList, "MatchmakingCategoryPanel", pCategory->m_eGameCategory, this );
pListEntry->MakeReadyForUse();
pScrollableList->AddPanel( pListEntry, j > 0 ? 5 : 0 );
m_mapCategoryPanels.Insert( pCategory->m_eGameCategory, pListEntry );
}
else
{
pListEntry = (CCasualCategory*)m_mapCategoryPanels[ idxCat ];
}
bool bCatSelected = false;
FOR_EACH_VEC( pCategory->m_vecEnabledMaps, k )
{
bool bMapSelected = GTFGCClientSystem()->IsCasualMapSelected( pCategory->m_vecEnabledMaps[ k ]->m_nDefIndex );
m_bHasAMapSelected |= bMapSelected;
bCatSelected = bCatSelected | bMapSelected;
bGroupSelected = bGroupSelected | bCatSelected;
// Update map check button state
pListEntry->SetCheckButtonState( pCategory->m_vecEnabledMaps[ k ]->m_nDefIndex, bMapSelected, bLeader );
// We're going to use this to setup the tooltip for total selected maps
if ( bMapSelected )
{
vecSelectedMaps.AddToTail( pCategory->m_vecEnabledMaps[ k ] );
}
}
if ( bCatSelected )
{
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pListEntry, "CasualCategory_NotSelected" );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pListEntry, "CasualCategory_Selected" );
}
else
{
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pListEntry, "CasualCategory_Selected" );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pListEntry, "CasualCategory_NotSelected" );
}
pListEntry->InvalidateLayout();
// Update the check button within the list entry
CExCheckButton* pCheckButton = pListEntry->FindControl< CExCheckButton >( "CheckButton", true );
if ( pCheckButton )
{
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - if ( pCheckButton )", __FUNCTION__ );
pCheckButton->RemoveActionSignalTarget( this ); // So we dont endlessly loop by checking
pCheckButton->SetCheckButtonCheckable( true ); // So we can potentially check it on the next line
pCheckButton->SetSelected( bCatSelected );
pCheckButton->SetCheckButtonCheckable( bLeader );
pCheckButton->AddActionSignalTarget( this ); // So that we get user check messages
KeyValues* pKVData = new KeyValues( "data" );
pKVData->SetInt( "category_index", pCategory->m_eGameCategory );
pCheckButton->SetData( pKVData );
pCheckButton->SetMouseInputEnabled( bClickable );
}
}
// Update check button state
pTitleLabel->RemoveActionSignalTarget( this );
pTitleLabel->SetCheckButtonCheckable( true );
pTitleLabel->SetSelected( bGroupSelected );
pTitleLabel->SetCheckButtonCheckable( bLeader );
pTitleLabel->AddActionSignalTarget( this );
pGroupPanel->SetMouseInputEnabled( bClickable );
pTitleLabel->SetMouseInputEnabled( bClickable ); // Update clickability
}
EditablePanel* pPlayListPanel = FindControl< EditablePanel >( "PlaylistBGPanel", true );
if ( pPlayListPanel )
{
// Setup the "X maps selected" label
const char* pszToken = vecSelectedMaps.Count() == 1 ? "TF_Casual_SelectedMaps_Singular" : "TF_Casual_SelectedMaps_Plural";
pPlayListPanel->SetDialogVariable( "selected_maps_count", LocalizeNumberWithToken( pszToken, vecSelectedMaps.Count() ) );
}
m_pContainer->SetNextButtonEnabled( m_bHasAMapSelected );
}