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358 lines
11 KiB
358 lines
11 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_party.h"
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#include "vgui_controls/PropertySheet.h"
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#include "vgui_controls/SectionedListPanel.h"
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#include "tf_lobbypanel_mvm.h"
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#include "tf_lobby_container_frame_mvm.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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CLobbyContainerFrame_MvM::CLobbyContainerFrame_MvM()
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: CBaseLobbyContainerFrame( "LobbyContainerFrame" )
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{
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// Our internal lobby panel
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m_pContents = new CLobbyPanel_MvM( this, this );
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m_pContents->MoveToFront();
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m_pContents->AddActionSignalTarget( this );
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AddPage( m_pContents, "#TF_Matchmaking_HeaderMvM" );
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GetPropertySheet()->SetNavToRelay( m_pContents->GetName() );
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m_pContents->SetVisible( true );
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}
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//-----------------------------------------------------------------------------
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CLobbyContainerFrame_MvM::~CLobbyContainerFrame_MvM( void )
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{
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}
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//-----------------------------------------------------------------------------
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void CLobbyContainerFrame_MvM::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_pStartPartyButton = dynamic_cast<vgui::Button *>(FindChildByName( "StartPartyButton", true )); Assert( m_pStartPartyButton );
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m_pPlayNowButton = dynamic_cast<vgui::Button *>(FindChildByName( "PlayNowButton", true )); Assert( m_pPlayNowButton );
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m_pPracticeButton = dynamic_cast<vgui::Button *>(FindChildByName( "PracticeButton", true )); Assert( m_pPracticeButton );
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}
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bool CLobbyContainerFrame_MvM::VerifyPartyAuthorization() const
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{
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// They want to Mann Up. Confirm that everybody in the party has a ticket.
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// if they are in a party of one, we provide slightly more specific UI.
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bool bBraggingRights = GTFGCClientSystem()->GetSearchPlayForBraggingRights();
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// Early out. Anyone can play for free
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if ( !bBraggingRights )
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return true;
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// Solo
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CTFParty *pParty = GTFGCClientSystem()->GetParty();
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if ( pParty == NULL || pParty->GetNumMembers() <= 1 )
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{
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if ( bBraggingRights && !GTFGCClientSystem()->BLocalPlayerInventoryHasMvmTicket() )
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{
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ShowEconRequirementDialog( "#TF_MvM_RequiresTicket_Title", "#TF_MvM_RequiresTicket", CTFItemSchema::k_rchMvMTicketItemDefName );
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return false;
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}
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}
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// Group
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else
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{
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wchar_t wszLocalized[512];
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char szLocalized[512];
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wchar_t wszCharPlayerName[128];
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bool bAnyMembersWithoutAuth = false;
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if ( bBraggingRights )
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{
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for ( int i = 0 ; i < pParty->GetNumMembers() ; ++i )
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{
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if ( !pParty->Obj().members( i ).owns_ticket() )
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{
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bAnyMembersWithoutAuth = true;
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V_UTF8ToUnicode( steamapicontext->SteamFriends()->GetFriendPersonaName( pParty->GetMember( i ) ), wszCharPlayerName, sizeof( wszCharPlayerName ) );
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g_pVGuiLocalize->ConstructString_safe( wszLocalized, g_pVGuiLocalize->Find( "#TF_Matchmaking_MissingTicket" ), 1, wszCharPlayerName );
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g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof( szLocalized ) );
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GTFGCClientSystem()->SendSteamLobbyChat( CTFGCClientSystem::k_eLobbyMsg_SystemMsgFromLeader, szLocalized );
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}
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}
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}
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if ( bAnyMembersWithoutAuth )
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{
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if ( bBraggingRights )
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{
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ShowMessageBox( "#TF_MvM_RequiresTicket_Title", "#TF_MvM_RequiresTicketParty", "#GameUI_OK" );
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return false;
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}
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}
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}
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return true;
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}
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void CLobbyContainerFrame_MvM::HandleBackPressed()
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{
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switch ( GTFGCClientSystem()->GetWizardStep() )
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{
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case TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS:
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// !FIXME! Rreally need to confirm this!
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GTFGCClientSystem()->EndMatchmaking();
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// And hide us
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ShowPanel( false );
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return;
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#ifdef USE_MVM_TOUR
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case TF_Matchmaking_WizardStep_MVM_TOUR_OF_DUTY:
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS );
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return;
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#endif // USE_MVM_TOUR
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case TF_Matchmaking_WizardStep_MVM_CHALLENGE:
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#ifdef USE_MVM_TOUR
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if ( GTFGCClientSystem()->GetSearchPlayForBraggingRights() )
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{
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TF_Matchmaking_WizardStep step = TF_Matchmaking_WizardStep_MVM_TOUR_OF_DUTY;
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GTFGCClientSystem()->RequestSelectWizardStep( step );
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}
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else
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{
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS );
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}
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#else // new mm
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS );
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#endif // USE_MVM_TOUR
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return;
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case TF_Matchmaking_WizardStep_SEARCHING:
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_CHALLENGE );
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return;
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default:
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Msg( "Unexpected wizard step %d", (int)GTFGCClientSystem()->GetWizardStep() );
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break;
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}
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// Unhandled case
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BaseClass::HandleBackPressed();
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}
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//-----------------------------------------------------------------------------
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void CLobbyContainerFrame_MvM::OnCommand( const char *command )
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{
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if ( FStrEq( command, "learn_more" ) )
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{
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if ( steamapicontext && steamapicontext->SteamFriends() )
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{
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steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "http://www.teamfortress.com/mvm/" );
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}
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return;
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}
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else if ( FStrEq( command, "mannup" ) )
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{
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GTFGCClientSystem()->SetSearchPlayForBraggingRights( true );
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#ifdef USE_MVM_TOUR
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_TOUR_OF_DUTY );
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#else // new mm
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_CHALLENGE );
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#endif // USE_MVM_TOUR
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return;
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}
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else if ( FStrEq( command, "practice" ) )
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{
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GTFGCClientSystem()->SetSearchPlayForBraggingRights( false );
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_CHALLENGE );
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return;
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}
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else if ( FStrEq( command, "next" ) )
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{
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switch ( GTFGCClientSystem()->GetWizardStep() )
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{
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case TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS:
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#ifdef USE_MVM_TOUR
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if ( GTFGCClientSystem()->GetSearchPlayForBraggingRights() )
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{
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_TOUR_OF_DUTY );
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}
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else
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{
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_CHALLENGE );
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}
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break;
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case TF_Matchmaking_WizardStep_MVM_TOUR_OF_DUTY:
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#endif // USE_MVM_TOUR
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_MVM_CHALLENGE );
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break;
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case TF_Matchmaking_WizardStep_MVM_CHALLENGE:
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case TF_Matchmaking_WizardStep_LADDER:
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StartSearch();
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break;
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default:
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AssertMsg1( false, "Unexpected wizard step %d", (int)GTFGCClientSystem()->GetWizardStep() );
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break;
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}
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return;
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}
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BaseClass::OnCommand( command );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLobbyContainerFrame_MvM::OnKeyCodePressed(vgui::KeyCode code)
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{
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ButtonCode_t nButtonCode = GetBaseButtonCode( code );
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if ( nButtonCode == KEY_XBUTTON_Y )
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{
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static_cast< CLobbyPanel_MvM* >( m_pContents )->ToggleSquadSurplusCheckButton();
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}
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BaseClass::OnKeyCodePressed( code );
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}
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//-----------------------------------------------------------------------------
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void CLobbyContainerFrame_MvM::WriteControls()
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{
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// Make sure we want to be in matchmaking. (If we don't, the frame should hide us pretty quickly.)
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// We might get an event or something right at the transition point occasionally when the UI should
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// not be visible
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if ( GTFGCClientSystem()->GetMatchmakingUIState() == eMatchmakingUIState_Inactive )
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{
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return;
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}
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const char *pszBackButtonText = "#TF_Matchmaking_Back";
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const char *pszNextButtonText = NULL;
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CMvMMissionSet challenges;
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GTFGCClientSystem()->GetSearchChallenges( challenges );
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bool bShowPlayNowButtons = false;
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if ( GCClientSystem()->BConnectedtoGC() )
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{
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if ( BIsPartyLeader() )
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{
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switch ( GTFGCClientSystem()->GetWizardStep() )
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{
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case TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS:
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{
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if ( !m_pStartPartyButton->IsVisible() )
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{
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pszBackButtonText = "#TF_Matchmaking_LeaveParty";
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}
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else
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{
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pszBackButtonText = "#TF_Matchmaking_Back";
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}
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bShowPlayNowButtons = BIsPartyLeader();
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break;
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}
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case TF_Matchmaking_WizardStep_MVM_TOUR_OF_DUTY:
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#ifdef USE_MVM_TOUR
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pszBackButtonText = "#TF_Matchmaking_Back";
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pszNextButtonText = "#TF_MvM_SelectChallenge";
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SetNextButtonEnabled( GTFGCClientSystem()->GetSearchMannUpTourIndex() >= 0 );
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#else // new mm
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AssertMsg( 0, "This is legacy code. We don't have concept of tour anymore." );
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#endif // USE_MVM_TOUR
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break;
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case TF_Matchmaking_WizardStep_MVM_CHALLENGE:
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pszBackButtonText = "#TF_Matchmaking_Back";
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pszNextButtonText = "#TF_Matchmaking_StartSearch";
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SetNextButtonEnabled( !challenges.IsEmpty() );
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break;
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case TF_Matchmaking_WizardStep_SEARCHING:
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pszBackButtonText = "#TF_Matchmaking_CancelSearch";
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break;
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case TF_Matchmaking_WizardStep_INVALID:
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// Still being setup
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break;
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default:
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AssertMsg1( false, "Unknown wizard step %d", (int)GTFGCClientSystem()->GetWizardStep() );
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break;
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}
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}
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else
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{
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pszBackButtonText = "#TF_Matchmaking_LeaveParty";
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m_pNextButton->SetEnabled( false );
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}
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}
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m_pPlayNowButton->SetVisible( bShowPlayNowButtons );
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m_pPracticeButton->SetVisible( bShowPlayNowButtons );
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SetControlVisible( "LearnMoreButton", GTFGCClientSystem()->GetWizardStep() == TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS );
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// Set appropriate page title
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switch ( GTFGCClientSystem()->GetSearchMode() )
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{
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case TF_Matchmaking_MVM:
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if ( GTFGCClientSystem()->GetSearchPlayForBraggingRights() ||
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GTFGCClientSystem()->GetWizardStep() == TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS )
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{
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GetPropertySheet()->SetTabTitle( 0, "#TF_MvM_HeaderCoop" );
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}
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else
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{
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GetPropertySheet()->SetTabTitle( 0, "#TF_MvM_HeaderPractice" );
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}
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break;
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default:
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AssertMsg1( false, "Invalid search mode %d", GTFGCClientSystem()->GetSearchMode() );
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break;
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}
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// Check if we already have a party, then make sure and show it
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if ( m_pStartPartyButton->IsVisible() && m_pContents->NumPlayersInParty() > 1 )
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{
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m_pContents->SetControlVisible( "PartyActiveGroupBox", true );
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}
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SetControlVisible( "PlayWithFriendsExplanation", ShouldShowPartyButton() );
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static_cast< CLobbyPanel_MvM* >( m_pContents )->SetMannUpTicketCount( GTFGCClientSystem()->GetLocalPlayerInventoryMvmTicketCount() );
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static_cast< CLobbyPanel_MvM* >( m_pContents )->SetSquadSurplusCount( GTFGCClientSystem()->GetLocalPlayerInventorySquadSurplusVoucherCount() );
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m_pBackButton->SetText( pszBackButtonText );
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if ( pszNextButtonText )
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{
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m_pNextButton->SetText( pszNextButtonText );
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m_pNextButton->SetVisible( true );
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}
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else
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{
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m_pNextButton->SetVisible( false );
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}
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BaseClass::WriteControls();
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}
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