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55 lines
1.7 KiB
55 lines
1.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ITEM_SLOT_PANEL_H
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#define ITEM_SLOT_PANEL_H
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#include "base_loadout_panel.h"
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class CItemCriteriaSelectionPanel;
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//-----------------------------------------------------------------------------
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// A loadout screen that handles modifying the loadout of a specific item
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//-----------------------------------------------------------------------------
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class CItemSlotPanel : public CBaseLoadoutPanel
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{
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DECLARE_CLASS_SIMPLE( CItemSlotPanel, CBaseLoadoutPanel );
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public:
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CItemSlotPanel( vgui::Panel *parent );
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~CItemSlotPanel();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout( void );
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virtual void AddNewItemPanel( int iPanelIndex ) OVERRIDE;
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virtual void UpdateModelPanels( void ) OVERRIDE;
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virtual int GetNumItemPanels( void ) OVERRIDE;
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virtual void OnShowPanel( bool bVisible, bool bReturningFromArmory ) OVERRIDE;
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MESSAGE_FUNC_PTR( OnItemPanelMouseReleased, "ItemPanelMouseReleased", panel );
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MESSAGE_FUNC_PARAMS( OnSelectionReturned, "SelectionReturned", data );
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MESSAGE_FUNC( OnCancelSelection, "CancelSelection" );
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virtual void OnCommand( const char *command );
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void SetItem( CEconItem* pItem );
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private:
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CEconItem *m_pItem;
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struct ItemSlot_t
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{
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CAttribute_ItemSlotCriteria m_slotCriteriaAttribute;
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itemid_t m_ulOriginalID;
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bool m_bHasSlot;
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};
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CUtlVector< ItemSlot_t > m_itemSlots;
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int m_iCurrentSlotIndex;
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CItemSelectionCriteria m_selectionCriteria;
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CItemCriteriaSelectionPanel *m_pSelectionPanel;
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};
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#endif // ITEM_SLOT_PANEL_H
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