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335 lines
8.9 KiB
335 lines
8.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "drawing_panel.h"
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#include "softline.h"
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include "voice_status.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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extern ConVar cl_mute_all_comms;
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Color g_DrawPanel_TeamColors[TF_TEAM_COUNT] =
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{
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COLOR_TF_SPECTATOR, // unassigned
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COLOR_TF_SPECTATOR, // spectator
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COLOR_TF_RED, // red
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COLOR_TF_BLUE, // blue
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};
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DECLARE_BUILD_FACTORY( CDrawingPanel );
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CDrawingPanel::CDrawingPanel( Panel *parent, const char*name ) : Panel( parent, name )
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{
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m_bDrawingLines = false;
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m_fLastMapLine = 0;
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m_iMouseX = 0;
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m_iMouseY = 0;
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m_iPanelType = DRAWING_PANEL_TYPE_NONE;
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m_bTeamColors = false;
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m_nWhiteTexture = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_nWhiteTexture, "vgui/white", true, false );
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ListenForGameEvent( "cl_drawline" );
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}
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void CDrawingPanel::SetVisible( bool bState )
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{
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ClearAllLines();
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BaseClass::SetVisible( bState );
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}
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void CDrawingPanel::ReadColor( const char* pszToken, Color& color )
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{
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if ( pszToken && *pszToken )
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{
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int r = 0, g = 0, b = 0, a = 255;
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if ( sscanf( pszToken, "%d %d %d %d", &r, &g, &b, &a ) >= 3 )
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{
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// it's a direct color
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color = Color( r, g, b, a );
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}
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else
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{
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
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color = pScheme->GetColor( pszToken, Color( 0, 0, 0, 0 ) );
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}
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}
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}
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void CDrawingPanel::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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ReadColor( inResourceData->GetString( "linecolor", "" ), m_colorLine );
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m_bTeamColors = inResourceData->GetBool( "team_colors", false );
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}
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void CDrawingPanel::Paint()
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{
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for ( int iIndex = 0; iIndex < ARRAYSIZE( m_vecDrawnLines ); iIndex++ )
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{
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//Draw the lines
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for ( int i = 0; i < m_vecDrawnLines[iIndex].Count(); i++ )
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{
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if ( !m_vecDrawnLines[iIndex][i].bSetBlipCentre )
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{
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Vector vecBlipPos;
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vecBlipPos.x = m_vecDrawnLines[iIndex][i].worldpos.x;
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vecBlipPos.y = m_vecDrawnLines[iIndex][i].worldpos.y;
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vecBlipPos.z = 0;
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//Msg("drawing line with blippos %f, %f\n", vecBlipPos.x, vecBlipPos.y);
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m_vecDrawnLines[iIndex][i].blipcentre = m_vecDrawnLines[iIndex][i].worldpos;
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//Msg(" which is blipcentre=%f, %f\n", m_MapLines[i].blipcentre.x, m_MapLines[i].blipcentre.y);
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m_vecDrawnLines[iIndex][i].bSetBlipCentre = true;
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}
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float x = m_vecDrawnLines[iIndex][i].blipcentre.x;
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float y = m_vecDrawnLines[iIndex][i].blipcentre.y;
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if ( m_vecDrawnLines[iIndex][i].bLink )
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{
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if ( i > 1 )
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{
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m_vecDrawnLines[iIndex][i].linkpos = m_vecDrawnLines[iIndex][i-1].worldpos;
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if ( !m_vecDrawnLines[iIndex][i].bSetLinkBlipCentre )
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{
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Vector vecBlipPos2;
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vecBlipPos2.x = m_vecDrawnLines[iIndex][i].linkpos.x;
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vecBlipPos2.y = m_vecDrawnLines[iIndex][i].linkpos.y;
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vecBlipPos2.z = 0;
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m_vecDrawnLines[iIndex][i].linkblipcentre = m_vecDrawnLines[iIndex][i].linkpos;
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m_vecDrawnLines[iIndex][i].bSetLinkBlipCentre = true;
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}
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float x2 = m_vecDrawnLines[iIndex][i].linkblipcentre.x;
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float y2 = m_vecDrawnLines[iIndex][i].linkblipcentre.y;
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int alpha = 255;
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if ( m_iPanelType == DRAWING_PANEL_TYPE_MATCH_SUMMARY )
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{
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float t = gpGlobals->curtime - m_vecDrawnLines[iIndex][i].created_time;
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if ( t < DRAWN_LINE_SOLID_TIME )
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{
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}
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else if ( t < DRAWN_LINE_SOLID_TIME + DRAWN_LINE_FADE_TIME )
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{
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alpha = 255 - ( ( t - DRAWN_LINE_SOLID_TIME ) / DRAWN_LINE_FADE_TIME ) * 255.0f;
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}
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else
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{
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continue;
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}
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}
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//Msg("drawing line from %f,%f to %f,%f\n", x, y, x2, y2);
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vgui::surface()->DrawSetTexture( m_nWhiteTexture );
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vgui::Vertex_t start, end;
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Color drawColor = m_colorLine;
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if ( m_bTeamColors )
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{
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C_BasePlayer *pPlayer = UTIL_PlayerByIndex( iIndex );
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if ( pPlayer )
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{
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drawColor = g_DrawPanel_TeamColors[ pPlayer->GetTeamNumber() ];
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}
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}
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// draw main line
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vgui::surface()->DrawSetColor( Color( drawColor.r(), drawColor.g(), drawColor.b(), alpha ) );
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start.Init( Vector2D( x, y ), Vector2D( 0, 0 ) );
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end.Init( Vector2D( x2, y2 ), Vector2D( 1, 1 ) );
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SoftLine::DrawPolygonLine( start, end );
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// draw translucent ones around it to give it some softness
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vgui::surface()->DrawSetColor( Color( drawColor.r(), drawColor.g(), drawColor.b(), 0.5f * alpha ) );
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start.Init( Vector2D( x - 0.50f, y - 0.50f ), Vector2D( 0, 0 ) );
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end.Init( Vector2D( x2 - 0.50f, y2 - 0.50f ), Vector2D( 1, 1 ) );
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SoftLine::DrawPolygonLine( start, end );
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start.Init( Vector2D( x + 0.50f, y - 0.50f ), Vector2D( 0, 0 ) );
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end.Init( Vector2D( x2 + 0.50f, y2 - 0.50f ), Vector2D( 1, 1 ) );
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SoftLine::DrawPolygonLine( start, end );
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start.Init( Vector2D( x - 0.50f, y + 0.50f ), Vector2D( 0, 0 ) );
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end.Init( Vector2D( x2 - 0.50f, y2 + 0.50f ), Vector2D( 1, 1 ) );
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SoftLine::DrawPolygonLine( start, end );
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start.Init( Vector2D( x + 0.50f, y + 0.50f ), Vector2D( 0, 0 ) );
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end.Init( Vector2D( x2 + 0.50f, y2 + 0.50f ), Vector2D( 1, 1 ) );
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SoftLine::DrawPolygonLine( start, end );
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}
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}
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}
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}
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}
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void CDrawingPanel::OnMousePressed( vgui::MouseCode code )
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{
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if ( code != MOUSE_LEFT )
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return;
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SendMapLine( m_iMouseX, m_iMouseY, true );
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m_bDrawingLines = true;
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}
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void CDrawingPanel::OnMouseReleased( vgui::MouseCode code )
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{
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if ( code != MOUSE_LEFT )
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return;
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m_bDrawingLines = false;
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}
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void CDrawingPanel::OnCursorExited()
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{
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//Msg("CDrawingPanel::OnCursorExited\n");
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m_bDrawingLines = false;
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}
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void CDrawingPanel::OnThink()
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{
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if ( m_iPanelType == DRAWING_PANEL_TYPE_MATCH_SUMMARY )
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{
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// clean up any segments that have faded out
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for ( int iIndex = 0; iIndex < ARRAYSIZE( m_vecDrawnLines ); iIndex++ )
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{
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for ( int i = m_vecDrawnLines[iIndex].Count() - 1; i >= 0; i-- )
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{
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if ( gpGlobals->curtime - m_vecDrawnLines[iIndex][i].created_time > DRAWN_LINE_SOLID_TIME + DRAWN_LINE_FADE_TIME )
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{
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m_vecDrawnLines[iIndex].Remove( i );
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}
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}
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}
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}
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}
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void CDrawingPanel::OnCursorMoved( int x, int y )
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{
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//Msg("CDrawingPanel::OnCursorMoved %d,%d\n", x, y);
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m_iMouseX = x;
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m_iMouseY = y;
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const float flLineInterval = 1.f / 60.f;
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if ( m_bDrawingLines && gpGlobals->curtime >= m_fLastMapLine + flLineInterval )
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{
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SendMapLine( x, y, false );
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}
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}
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void CDrawingPanel::SendMapLine( int x, int y, bool bInitial )
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{
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if ( engine->IsPlayingDemo() )
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return;
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int iIndex = GetLocalPlayerIndex();
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int nMaxLines = 750; // 12.5 seconds of drawing at 60fps
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if ( m_iPanelType == DRAWING_PANEL_TYPE_MATCH_SUMMARY )
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{
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nMaxLines = 120; // 2 seconds of drawing at 60fps
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}
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// Stop adding lines after this much
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if ( m_vecDrawnLines[iIndex].Count() >= nMaxLines )
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return;
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int linetype = bInitial ? 0 : 1;
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m_fLastMapLine = gpGlobals->curtime;
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// short circuit add it to your own list
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MapLine line;
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line.worldpos.x = x;
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line.worldpos.y = y;
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line.created_time = gpGlobals->curtime;
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if ( linetype == 1 ) // links to a previous
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{
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line.bLink = true;
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}
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m_vecDrawnLines[iIndex].AddToTail( line );
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if ( m_iPanelType == DRAWING_PANEL_TYPE_MATCH_SUMMARY )
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{
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// notify the server of this!
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KeyValues *kv = new KeyValues( "cl_drawline" );
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kv->SetInt( "panel", m_iPanelType );
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kv->SetInt( "line", linetype );
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kv->SetFloat( "x", (float)x / (float)GetWide() );
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kv->SetFloat( "y", (float)y / (float)GetTall() );
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engine->ServerCmdKeyValues( kv );
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}
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}
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void CDrawingPanel::ClearLines( int iIndex )
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{
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m_vecDrawnLines[iIndex].Purge();
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}
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void CDrawingPanel::ClearAllLines()
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{
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for ( int iIndex = 0; iIndex < ARRAYSIZE( m_vecDrawnLines ); iIndex++ )
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{
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m_vecDrawnLines[iIndex].Purge();
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}
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}
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void CDrawingPanel::FireGameEvent( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "cl_drawline" ) )
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{
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int iIndex = event->GetInt( "player" );
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// if this is NOT the local player (we've already stored our own data)
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if ( ( iIndex != GetLocalPlayerIndex() ) || engine->IsPlayingDemo() )
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{
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// If a player is muted for voice, also mute them for lines because jerks gonna jerk.
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if ( cl_mute_all_comms.GetBool() && ( iIndex != 0 ) )
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{
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if ( GetClientVoiceMgr() && GetClientVoiceMgr()->IsPlayerBlocked( iIndex ) )
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{
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ClearLines( iIndex );
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return;
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}
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}
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int iPanelType = event->GetInt( "panel" );
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// if this message is about our panel type
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if ( iPanelType == m_iPanelType )
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{
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int iLineType = event->GetInt( "line" );
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float x = event->GetFloat( "x" );
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float y = event->GetFloat( "y" );
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MapLine line;
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line.worldpos.x = (int)( x * GetWide() );
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line.worldpos.y = (int)( y * GetTall() );
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line.created_time = gpGlobals->curtime;
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if ( iLineType == 1 ) // links to a previous
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{
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line.bLink = true;
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}
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m_vecDrawnLines[iIndex].AddToTail( line );
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}
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}
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}
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}
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