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865 lines
27 KiB
865 lines
27 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "character_info_panel.h"
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#include "tf_statsummary.h"
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#include "vgui_controls/PropertySheet.h"
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#include "vgui/IInput.h"
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#include "baseviewport.h"
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#include "iclientmode.h"
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#include "charinfo_loadout_subpanel.h"
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#include "charinfo_armory_subpanel.h"
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#include "ienginevgui.h"
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#include "tf_hud_statpanel.h"
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#include "c_tf_player.h"
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#include "tf_item_inventory.h"
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#include "econ_notifications.h"
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#include <vgui/ILocalize.h>
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#include <vgui_controls/AnimationController.h>
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#include "econ_ui.h"
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#include "c_tf_gamestats.h"
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#include "tf_item_pickup_panel.h"
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#include "store/v1/tf_store_panel.h"
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#include "store/v2/tf_store_panel2.h"
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#include "store/tf_store.h"
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#include "tf_matchmaking_dashboard.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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static vgui::DHANDLE<CCharacterInfoPanel> g_CharInfoPanel;
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IEconRootUI* EconUI( void )
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{
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if (!g_CharInfoPanel.Get())
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{
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g_CharInfoPanel = new CCharacterInfoPanel( NULL );
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g_CharInfoPanel->MakeReadyForUse();
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g_CharInfoPanel->InvalidateLayout( false, true );
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}
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return g_CharInfoPanel;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CServerNotConnectedToSteamDialog *OpenServerNotConnectedToSteamDialog( vgui::Panel *pParent );
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//-----------------------------------------------------------------------------
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// Purpose: Basic help dialog
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//-----------------------------------------------------------------------------
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CCharacterInfoPanel::CCharacterInfoPanel( Panel *parent ) : PropertyDialog(parent, "character_info")
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{
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// Character info is parented to the game UI panel
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vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
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SetParent( gameuiPanel );
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// We don't want the gameui to delete us, or things get messy
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SetAutoDelete( false );
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SetMoveable( false );
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SetSizeable( false );
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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SetProportional( true );
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// Character loadouts
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m_pLoadoutPanel = new CCharInfoLoadoutSubPanel(this);
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m_pLoadoutPanel->AddActionSignalTarget( this );
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AddPage( m_pLoadoutPanel, "#Loadout");
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// Stat summary
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CTFStatsSummaryPanel *pStatSummaryPanel = new CTFStatsSummaryPanel(this);
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pStatSummaryPanel->SetupForEmbedded();
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AddPage( pStatSummaryPanel, "#Stats");
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CTFStatPanel *pStatPanel = GET_HUDELEMENT( CTFStatPanel );
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if ( pStatPanel )
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{
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// Ask for our embedded stat summary be updated immediately
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pStatPanel->UpdateStatSummaryPanel();
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}
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// Achievements
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//AddPage(new CCharacterInfoSubAchievements(this), "#Achievements");
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ListenForGameEvent( "gameui_hidden" );
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m_pLoadoutPanel->SetVisible( false );
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m_pNotificationsPresentPanel = NULL;
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m_bPreventClosure = false;
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m_iClosePanel = ECONUI_BASEUI;
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m_iDefaultTeam = TF_TEAM_RED;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CCharacterInfoPanel::~CCharacterInfoPanel()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "Resource/UI/CharInfoPanel.res" );
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SetOKButtonVisible(false);
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SetCancelButtonVisible(false);
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m_pNotificationsPresentPanel = FindChildByName( "NotificationsPresentPanel" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::PerformLayout( void )
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{
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if ( GetVParent() )
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{
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int w,h;
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vgui::ipanel()->GetSize( GetVParent(), w, h );
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SetBounds(0,0,w,h);
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}
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::ShowPanel(bool bShow)
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{
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m_bPreventClosure = false;
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// Keep the MM dashboard on top of us
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bShow ? GetMMDashboardParentManager()->PushModalFullscreenPopup( this )
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: GetMMDashboardParentManager()->PopModalFullscreenPopup( this );
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if ( bShow )
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{
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if ( GetPropertySheet()->GetActivePage() != m_pLoadoutPanel )
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{
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GetPropertySheet()->SetActivePage( m_pLoadoutPanel );
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}
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else
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{
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// VGUI doesn't tell the starting active page that it's active, so we post a pageshow to it
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ivgui()->PostMessage( m_pLoadoutPanel->GetVPanel(), new KeyValues("PageShow"), GetPropertySheet()->GetVPanel() );
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}
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//InvalidateLayout( false, true );
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Activate();
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int iClass = m_pLoadoutPanel->GetCurrentClassIndex();
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OpenLoadoutToClass( iClass, false );
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}
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else
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{
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PostMessage( m_pLoadoutPanel, new KeyValues("CancelSelection") );
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}
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bool bWasVisible = IsVisible() && m_pLoadoutPanel->IsVisible();
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SetVisible( bShow );
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if ( bWasVisible && !bShow )
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{
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m_pLoadoutPanel->OnCharInfoClosing();
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// Clear this out so it doesn't affect anything the next time the econ UI is opened
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m_iClosePanel = ECONUI_BASEUI;
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m_iDefaultTeam = TF_TEAM_RED;
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}
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m_pLoadoutPanel->SetVisible( bShow );
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// When we first appear, if we're on a server that couldn't get our loadout, show the failure dialog.
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if ( !bWasVisible && bShow )
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{
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if ( engine->IsInGame() )
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{
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C_TFPlayer *pLocal = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocal && pLocal->m_Shared.IsLoadoutUnavailable() )
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{
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OpenServerNotConnectedToSteamDialog( this );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::FireGameEvent( IGameEvent *event )
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{
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const char * type = event->GetName();
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if ( Q_strcmp(type, "gameui_hidden") == 0 )
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{
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if ( m_bPreventClosure )
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{
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engine->ClientCmd_Unrestricted( "gameui_activate" );
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}
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else
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{
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ShowPanel( false );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::Close()
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{
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ShowPanel( false );
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PostMessage( m_pLoadoutPanel, new KeyValues("CharInfoClosing") );
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// If we're connected to a game server, we also close the game UI.
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if ( engine->IsInGame() )
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{
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bool bClose = true;
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if ( m_bCheckForRoomOnExit )
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{
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// Check to make sure the player has room for all his items. If not, bring up the discard panel. Otherwise, go away.
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// We need to do this to catch players who used the "Change Loadout" button in the pickup panel, and may be out of room.
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bClose = !TFInventoryManager()->CheckForRoomAndForceDiscard();
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}
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if ( bClose )
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{
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engine->ClientCmd_Unrestricted( "gameui_hide" );
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}
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}
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// Notify any listeners that we're closed
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NotifyListenersOfCloseEvent();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::NotifyListenersOfCloseEvent()
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{
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FOR_EACH_VEC( m_vecOnCloseListeners, i )
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{
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if ( m_vecOnCloseListeners[i].Get() )
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{
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PostMessage( m_vecOnCloseListeners[i].Get(), new KeyValues( "EconUIClosed" ) );
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}
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}
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// Clear that motherfucker out
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m_vecOnCloseListeners.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OnCommand( const char *command )
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{
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if ( FStrEq( command, "back" ) )
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{
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// If we're at the base loadout page, or if we want to force it, close the dialog completely...
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// NOTE: Right now we don't support closing from the item selection screen.
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const int iShowingPanel = m_pLoadoutPanel->GetShowingPanel();
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const int iCurrentClassIndex = m_pLoadoutPanel->GetCurrentClassIndex();
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const bool bIsInSelectionPanel = iShowingPanel == CHAP_LOADOUT && m_pLoadoutPanel->GetClassLoadoutPanel()->IsInSelectionPanel();
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const bool bNoClass = iCurrentClassIndex == TF_CLASS_UNDEFINED;
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const bool bAtClosePanel = !bIsInSelectionPanel &&
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( ( iShowingPanel == m_iClosePanel && bNoClass ) || ( iShowingPanel == CHAP_LOADOUT && -m_iClosePanel == iCurrentClassIndex ) );
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const bool bAtBaseLoadoutPage = iShowingPanel == CHAP_LOADOUT && bNoClass;
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if ( bAtClosePanel || bAtBaseLoadoutPage )
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{
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Close();
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}
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// In the item selection panel?
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else if ( bIsInSelectionPanel )
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{
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m_pLoadoutPanel->GetClassLoadoutPanel()->GetItemSelectionPanel()->OnBackPressed();
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}
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// In any other panel, just go back.
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else
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{
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ShowPanel( true );
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}
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}
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else
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{
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engine->ClientCmd( const_cast<char *>( command ) );
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}
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BaseClass::OnCommand( command );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OpenLoadoutToClass( int iClassIndex, bool bOpenClassLoadout )
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{
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Assert(iClassIndex >= TF_CLASS_UNDEFINED && iClassIndex < TF_CLASS_COUNT);
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m_pLoadoutPanel->SetClassIndex( iClassIndex, bOpenClassLoadout );
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m_pLoadoutPanel->SetTeamIndex( m_iDefaultTeam );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OpenLoadoutToBackpack( void )
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{
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m_pLoadoutPanel->OpenToBackpack();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OpenLoadoutToCrafting( void )
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{
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m_pLoadoutPanel->OpenToCrafting();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OpenLoadoutToArmory( void )
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{
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m_pLoadoutPanel->OpenToArmory();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OnOpenArmoryDirect( KeyValues *data )
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{
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int iItemDef = data->GetInt( "itemdef", 0 );
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m_pLoadoutPanel->OpenToArmory( iItemDef );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OnKeyCodeTyped(vgui::KeyCode code)
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{
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if ( code == KEY_ESCAPE )
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{
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if ( !m_bPreventClosure )
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{
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OnCommand( "back" );
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}
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}
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else
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{
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BaseClass::OnKeyCodeTyped( code );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OnKeyCodePressed(vgui::KeyCode code)
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{
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ButtonCode_t nButtonCode = GetBaseButtonCode( code );
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if ( nButtonCode == KEY_XBUTTON_B )
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{
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if ( !m_bPreventClosure )
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{
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OnCommand( "back" );
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}
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}
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else
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{
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BaseClass::OnKeyCodePressed( code );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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||
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//-----------------------------------------------------------------------------
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void CCharacterInfoPanel::OnThink()
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{
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bool bShouldBeVisible = NotificationQueue_GetNumNotifications() != 0;
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if ( m_pNotificationsPresentPanel != NULL && m_pNotificationsPresentPanel->IsVisible() != bShouldBeVisible )
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{
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m_pNotificationsPresentPanel->SetVisible( bShouldBeVisible );
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if ( bShouldBeVisible )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "NotificationsPresentBlink" );
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}
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else
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "NotificationsPresentBlinkStop" );
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}
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}
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}
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||
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//-----------------------------------------------------------------------------
|
||
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// Purpose:
|
||
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//-----------------------------------------------------------------------------
|
||
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IEconRootUI *CCharacterInfoPanel::OpenEconUI( int iDirectToPage, bool bCheckForInventorySpaceOnExit )
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||
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{
|
||
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engine->ClientCmd_Unrestricted( "gameui_activate" );
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ShowPanel( true );
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if ( iDirectToPage == ECONUI_BACKPACK )
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{
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OpenLoadoutToBackpack();
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}
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else if ( iDirectToPage == ECONUI_CRAFTING )
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{
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OpenLoadoutToCrafting();
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}
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else if ( iDirectToPage == ECONUI_ARMORY )
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{
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OpenLoadoutToArmory();
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}
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||
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else if ( iDirectToPage < 0 )
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||
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{
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||
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// Negative numbers go directly to the class loadout
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||
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OpenLoadoutToClass( -(iDirectToPage), true );
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}
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||
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SetCheckForRoomOnExit( bCheckForInventorySpaceOnExit );
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||
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return this;
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||
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}
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||
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|
||
|
//-----------------------------------------------------------------------------
|
||
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// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCharacterInfoPanel::CloseEconUI( void )
|
||
|
{
|
||
|
if ( IsVisible() )
|
||
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{
|
||
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ShowPanel( false );
|
||
|
NotifyListenersOfCloseEvent();
|
||
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}
|
||
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}
|
||
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|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CCharacterInfoPanel::IsUIPanelVisible( EconBaseUIPanels_t iPanel )
|
||
|
{
|
||
|
if ( !IsVisible() )
|
||
|
return false;
|
||
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|
||
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switch ( iPanel )
|
||
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{
|
||
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case ECONUI_BACKPACK:
|
||
|
return (GetBackpackPanel() && GetBackpackPanel()->IsVisible());
|
||
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|
||
|
case ECONUI_CRAFTING:
|
||
|
return (GetCraftingPanel() && GetCraftingPanel()->IsVisible());
|
||
|
|
||
|
case ECONUI_ARMORY:
|
||
|
return (GetArmoryPanel() && GetArmoryPanel()->IsVisible());
|
||
|
|
||
|
case ECONUI_TRADING:
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
Assert(0);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Open_CharInfo( const CCommand &args )
|
||
|
{
|
||
|
EconUI()->OpenEconUI();
|
||
|
}
|
||
|
ConCommand open_charinfo( "open_charinfo", Open_CharInfo, "Open the character info panel", FCVAR_NONE );
|
||
|
|
||
|
void CCharacterInfoPanel::SetPreventClosure( bool bPrevent )
|
||
|
{
|
||
|
m_bPreventClosure = bPrevent;
|
||
|
|
||
|
Panel* pBackButton = FindChildByName( "BackButton" );
|
||
|
if ( pBackButton )
|
||
|
{
|
||
|
pBackButton->SetEnabled( !bPrevent );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Open_CharInfoDirect( const CCommand &args )
|
||
|
{
|
||
|
// If we're in-game, start by opening the class we're currently playing
|
||
|
int iClass = TF_CLASS_UNDEFINED;
|
||
|
if ( engine->IsInGame() )
|
||
|
{
|
||
|
C_TFPlayer *pLocal = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( pLocal )
|
||
|
{
|
||
|
iClass = -(pLocal->m_Shared.GetDesiredPlayerClassIndex());
|
||
|
if ( iClass == TF_CLASS_UNDEFINED )
|
||
|
{
|
||
|
iClass = -(pLocal->GetPlayerClass()->GetClassIndex());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// override with command arg
|
||
|
if ( args.ArgC() > 1 )
|
||
|
{
|
||
|
iClass = -atoi( args.Arg( 1 ) );
|
||
|
}
|
||
|
|
||
|
EconUI()->OpenEconUI( iClass );
|
||
|
}
|
||
|
ConCommand open_charinfo_direct( "open_charinfo_direct", Open_CharInfoDirect, "Open the character info panel directly to the class you're currently playing.", FCVAR_NONE );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Open_CharInfoBackpack( const CCommand &args )
|
||
|
{
|
||
|
EconUI()->OpenEconUI( ECONUI_BACKPACK );
|
||
|
}
|
||
|
ConCommand open_charinfo_backpack( "open_charinfo_backpack", Open_CharInfoBackpack, "Open the character info panel directly to backpack.", FCVAR_NONE );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Open_CharInfoCrafting( const CCommand &args )
|
||
|
{
|
||
|
EconUI()->OpenEconUI( ECONUI_CRAFTING );
|
||
|
}
|
||
|
ConCommand open_charinfo_crafting( "open_charinfo_crafting", Open_CharInfoCrafting, "Open the character info panel directly to crafting screen.", FCVAR_NONE );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Open_CharInfoArmory( const CCommand &args )
|
||
|
{
|
||
|
EconUI()->OpenEconUI( ECONUI_ARMORY );
|
||
|
}
|
||
|
ConCommand open_charinfo_armory( "open_charinfo_armory", Open_CharInfoArmory, "Open the character info panel directly to armory.", FCVAR_NONE );
|
||
|
|
||
|
|
||
|
//================================================================================================================================
|
||
|
// NOT CONNECTED TO STEAM WARNING DIALOG
|
||
|
//================================================================================================================================
|
||
|
static vgui::DHANDLE<CServerNotConnectedToSteamDialog> g_ServerNotConnectedPanel;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CServerNotConnectedToSteamDialog::CServerNotConnectedToSteamDialog( vgui::Panel *pParent, const char *pElementName ) : BaseClass( pParent, "ServerNotConnectedToSteamDialog" )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CServerNotConnectedToSteamDialog::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
// load control settings...
|
||
|
LoadControlSettings( "resource/UI/ServerNotConnectedToSteam.res" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CServerNotConnectedToSteamDialog::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( !Q_stricmp( command, "close" ) )
|
||
|
{
|
||
|
TFModalStack()->PopModal( this );
|
||
|
SetVisible( false );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CServerNotConnectedToSteamDialog *OpenServerNotConnectedToSteamDialog( vgui::Panel *pParent )
|
||
|
{
|
||
|
if (!g_ServerNotConnectedPanel.Get())
|
||
|
{
|
||
|
g_ServerNotConnectedPanel = vgui::SETUP_PANEL( new CServerNotConnectedToSteamDialog( pParent, NULL ) );
|
||
|
}
|
||
|
g_ServerNotConnectedPanel->InvalidateLayout( false, true );
|
||
|
|
||
|
g_ServerNotConnectedPanel->SetVisible( true );
|
||
|
g_ServerNotConnectedPanel->MakePopup();
|
||
|
g_ServerNotConnectedPanel->MoveToFront();
|
||
|
g_ServerNotConnectedPanel->SetKeyBoardInputEnabled(true);
|
||
|
g_ServerNotConnectedPanel->SetMouseInputEnabled(true);
|
||
|
TFModalStack()->PushModal( g_ServerNotConnectedPanel );
|
||
|
return g_ServerNotConnectedPanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBackpackPanel *CCharacterInfoPanel::GetBackpackPanel( void )
|
||
|
{
|
||
|
return m_pLoadoutPanel->GetBackpackPanel();
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CCraftingPanel *CCharacterInfoPanel::GetCraftingPanel( void )
|
||
|
{
|
||
|
return m_pLoadoutPanel->GetCraftingPanel();
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CArmoryPanel *CCharacterInfoPanel::GetArmoryPanel( void )
|
||
|
{
|
||
|
return m_pLoadoutPanel->GetArmoryPanel();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCharacterInfoPanel::Gamestats_ItemTransaction( int eventID, CEconItemView *item, const char *pszReason, int iQuality )
|
||
|
{
|
||
|
C_CTF_GameStats.Event_ItemTransaction( eventID, item, pszReason, iQuality );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCharacterInfoPanel::Gamestats_Store( int eventID, CEconItemView* item, const char* panelName, int classId,
|
||
|
const cart_item_t* cartItem, int checkoutAttempts, const char* storeError, int totalPrice, int currencyCode )
|
||
|
{
|
||
|
C_CTF_GameStats.Event_Store( eventID, item, panelName, classId, cartItem, checkoutAttempts, storeError, totalPrice, currencyCode );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCharacterInfoPanel::SetExperimentValue( uint64 experimentValue )
|
||
|
{
|
||
|
C_CTF_GameStats.SetExperimentValue( experimentValue );
|
||
|
}
|
||
|
|
||
|
static vgui::DHANDLE<CTFItemPickupPanel> g_TFItemPickupPanel;
|
||
|
static vgui::DHANDLE<CTFItemDiscardPanel> g_TFItemDiscardPanel;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemPickupPanel *CCharacterInfoPanel::OpenItemPickupPanel( void )
|
||
|
{
|
||
|
if (!g_TFItemPickupPanel.Get())
|
||
|
{
|
||
|
g_TFItemPickupPanel = vgui::SETUP_PANEL( new CTFItemPickupPanel( NULL ) );
|
||
|
g_TFItemPickupPanel->InvalidateLayout( false, true );
|
||
|
}
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "gameui_activate" );
|
||
|
g_TFItemPickupPanel->ShowPanel( true );
|
||
|
|
||
|
return g_TFItemPickupPanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemDiscardPanel *CCharacterInfoPanel::OpenItemDiscardPanel( void )
|
||
|
{
|
||
|
if (!g_TFItemDiscardPanel.Get())
|
||
|
{
|
||
|
g_TFItemDiscardPanel = vgui::SETUP_PANEL( new CTFItemDiscardPanel( NULL ) );
|
||
|
g_TFItemDiscardPanel->InvalidateLayout( false, true );
|
||
|
}
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "gameui_activate" );
|
||
|
g_TFItemDiscardPanel->ShowPanel( true );
|
||
|
|
||
|
return g_TFItemDiscardPanel;
|
||
|
}
|
||
|
|
||
|
static vgui::DHANDLE<CTFBaseStorePanel> g_StorePanel;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCharacterInfoPanel::CreateStorePanel( void )
|
||
|
{
|
||
|
// Clean up previous store panel?
|
||
|
if ( g_StorePanel.Get() != NULL )
|
||
|
{
|
||
|
g_StorePanel->MarkForDeletion();
|
||
|
}
|
||
|
|
||
|
// Create the store panel
|
||
|
CTFBaseStorePanel *pStorePanel = NULL;
|
||
|
if ( ShouldUseNewStore() )
|
||
|
{
|
||
|
pStorePanel = new CTFStorePanel2( NULL );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pStorePanel = new CTFStorePanel1( NULL );
|
||
|
}
|
||
|
|
||
|
g_StorePanel = vgui::SETUP_PANEL( pStorePanel );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CStorePanel *CCharacterInfoPanel::OpenStorePanel( int iItemDef, bool bAddToCart )
|
||
|
{
|
||
|
// Make sure we've got the appropriate connections to Steam
|
||
|
if ( !steamapicontext || !steamapicontext->SteamUtils() )
|
||
|
{
|
||
|
OpenStoreStatusDialog( NULL, "#StoreUpdate_SteamRequired", true, false );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if ( !steamapicontext->SteamUtils()->IsOverlayEnabled() )
|
||
|
{
|
||
|
OpenStoreStatusDialog( NULL, "#StoreUpdate_OverlayRequired", true, false );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if ( !CStorePanel::IsPricesheetLoaded() )
|
||
|
{
|
||
|
OpenStoreStatusDialog( NULL, "#StoreUpdate_Loading", false, false );
|
||
|
|
||
|
CStorePanel::SetShouldShowWarnings( true );
|
||
|
CStorePanel::RequestPricesheet();
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if ( !g_StorePanel )
|
||
|
return NULL;
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "gameui_activate" );
|
||
|
|
||
|
if ( iItemDef )
|
||
|
{
|
||
|
g_StorePanel->StartAtItemDef( iItemDef, bAddToCart );
|
||
|
}
|
||
|
|
||
|
g_StorePanel->ShowPanel( true );
|
||
|
|
||
|
return g_StorePanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CStorePanel *CCharacterInfoPanel::GetStorePanel( void )
|
||
|
{
|
||
|
return g_StorePanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCharacterInfoPanel::AddPanelCloseListener( vgui::Panel *pListener )
|
||
|
{
|
||
|
if ( !pListener )
|
||
|
return;
|
||
|
|
||
|
VPanelHandle hPanel;
|
||
|
hPanel.Set( pListener->GetVPanel() );
|
||
|
m_vecOnCloseListeners.AddToHead( hPanel );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCharacterInfoPanel::SetClosePanel( int iPanel )
|
||
|
{
|
||
|
AssertMsg( ( iPanel < 0 && IsValidTFPlayerClass( -iPanel ) ) ||
|
||
|
( iPanel >= ECONUI_FIRST_PANEL && iPanel <= ECONUI_LAST_PANEL ),
|
||
|
"Panel out of range!"
|
||
|
);
|
||
|
m_iClosePanel = iPanel;
|
||
|
}
|
||
|
|
||
|
void CCharacterInfoPanel::SetDefaultTeam( int iTeam )
|
||
|
{
|
||
|
AssertMsg( iTeam == TF_TEAM_RED || iTeam == TF_TEAM_BLUE, "Invalid team" );
|
||
|
m_iDefaultTeam = iTeam;
|
||
|
}
|
||
|
|
||
|
//================================================================================================================================
|
||
|
// NOT CONNECTED TO STEAM WARNING DIALOG
|
||
|
//================================================================================================================================
|
||
|
static vgui::DHANDLE<CCheatDetectionDialog> g_CheatDetectionDialog;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CCheatDetectionDialog::CCheatDetectionDialog( vgui::Panel *pParent, const char *pElementName ) : BaseClass( pParent, "CheatDetectionDialog" )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCheatDetectionDialog::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
// load control settings...
|
||
|
LoadControlSettings( "resource/UI/CheatDetectionDialog.res" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCheatDetectionDialog::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( !Q_stricmp( command, "close" ) )
|
||
|
{
|
||
|
TFModalStack()->PopModal( this );
|
||
|
SetVisible( false );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CCheatDetectionDialog *OpenCheatDetectionDialog( vgui::Panel *pParent, const char *pszCheatMessage )
|
||
|
{
|
||
|
if (!g_CheatDetectionDialog.Get())
|
||
|
{
|
||
|
g_CheatDetectionDialog = vgui::SETUP_PANEL( new CCheatDetectionDialog( pParent, NULL ) );
|
||
|
}
|
||
|
g_CheatDetectionDialog->InvalidateLayout( false, true );
|
||
|
|
||
|
g_CheatDetectionDialog->SetVisible( true );
|
||
|
g_CheatDetectionDialog->MakePopup();
|
||
|
g_CheatDetectionDialog->MoveToFront();
|
||
|
g_CheatDetectionDialog->SetKeyBoardInputEnabled(true);
|
||
|
g_CheatDetectionDialog->SetMouseInputEnabled(true);
|
||
|
TFModalStack()->PushModal( g_CheatDetectionDialog );
|
||
|
g_CheatDetectionDialog->SetDialogVariable( "reason", g_pVGuiLocalize->Find( pszCheatMessage ) );
|
||
|
return g_CheatDetectionDialog;
|
||
|
}
|