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381 lines
11 KiB
381 lines
11 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cbase.h"
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#if defined( REPLAY_ENABLED )
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#include "replayrenderoverlay.h"
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#include "vgui_controls/TextImage.h"
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#include "replay/genericclassbased_replay.h"
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#include "iclientmode.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "ienginevgui.h"
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#include "vgui/IVGui.h"
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#include "econ/confirm_dialog.h"
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#include "replay/ireplaymanager.h"
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#include "replay/irecordingsessionmanager.h"
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#include "replay/ireplaymoviemanager.h"
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#include "replay/replayrenderer.h"
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#include "econ/econ_controls.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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extern IReplayMovieManager *g_pReplayMovieManager;
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//-----------------------------------------------------------------------------
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using namespace vgui;
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//-----------------------------------------------------------------------------
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#define TMP_ENCODED_AUDIO ".tmp.aac"
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#ifdef USE_WEBM_FOR_REPLAY
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#define TMP_ENCODED_VIDEO ".tmp.webm"
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#else
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#define TMP_ENCODED_VIDEO ".tmp.mov"
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#endif
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//-----------------------------------------------------------------------------
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ConVar replay_enablerenderpreview( "replay_enablerenderpreview", "1", FCVAR_CLIENTDLL | FCVAR_DONTRECORD | FCVAR_ARCHIVE, "Enable preview during replay render." );
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//-----------------------------------------------------------------------------
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void OnRenderCancelDialogButtonPressed( bool bConfirm, void *pContext )
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{
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if ( bConfirm )
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{
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g_pReplayMovieManager->CancelRender();
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}
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}
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//-----------------------------------------------------------------------------
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CReplayRenderOverlay::CReplayRenderOverlay( Panel *pParent )
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: BaseClass( pParent, "ReplayRenderOverlay" ),
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m_pBottom( NULL ),
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m_pCancelButton( NULL ),
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m_pTitleLabel( NULL ),
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m_pProgressLabel( NULL ),
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m_pFilenameLabel( NULL ),
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m_pRenderProgress( NULL ),
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m_pRenderer( NULL ),
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m_pPreviewCheckButton( NULL ),
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m_unNumFrames( 0 ),
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m_flStartTime( 0.0f ),
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m_flPreviousTimeLeft( 0.0f )
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{
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if ( pParent == NULL )
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{
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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SetProportional( true );
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}
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ivgui()->AddTickSignal( GetVPanel(), 10 );
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m_pRenderer = new CReplayRenderer( this );
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}
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CReplayRenderOverlay::~CReplayRenderOverlay()
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{
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ivgui()->RemoveTickSignal( GetVPanel() );
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delete m_pRenderer;
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}
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void CReplayRenderOverlay::Show()
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{
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// Setup panel
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SetVisible( true );
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SetMouseInputEnabled( true );
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SetKeyBoardInputEnabled( true );
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MakePopup( true );
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MoveToFront();
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TFModalStack()->PushModal( this );
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// Make sure game UI is hidden
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engine->ClientCmd_Unrestricted( "gameui_hide" );
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InvalidateLayout( false, true );
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}
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void CReplayRenderOverlay::Hide()
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{
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SetVisible( false );
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TFModalStack()->PopModal( this );
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MarkForDeletion();
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}
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void CReplayRenderOverlay::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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// Load controls
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LoadControlSettings( "Resource/UI/replayrenderoverlay.res", "GAME" );
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// Layout bottom
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m_pBottom = dynamic_cast< EditablePanel * >( FindChildByName( "BottomPanel" ) );
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if ( !m_pBottom )
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return;
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// Find some controls
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m_pTitleLabel = dynamic_cast< CExLabel * >( FindChildByName( "TitleLabel" ) );
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m_pProgressLabel = dynamic_cast< CExLabel * >( FindChildByName( "ProgressLabel" ) );
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m_pRenderProgress = dynamic_cast< ProgressBar * >( FindChildByName( "RenderProgress" ) );
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m_pCancelButton = dynamic_cast< CExButton * >( FindChildByName( "CancelButton" ) );
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m_pFilenameLabel = dynamic_cast< CExLabel * >( FindChildByName( "FilenameLabel" ) );
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m_pPreviewCheckButton = dynamic_cast< CheckButton * >( FindChildByName( "PreviewCheckButton" ) );
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m_pPreviewCheckButton->SetProportional( false );
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m_pPreviewCheckButton->SetSelected( replay_enablerenderpreview.GetBool() );
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m_pPreviewCheckButton->AddActionSignalTarget( this );
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const char *pMovieFilename = m_pRenderer->GetMovieFilename();
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if ( m_pFilenameLabel && pMovieFilename )
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{
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const char *pFilename = V_UnqualifiedFileName( pMovieFilename );
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m_pFilenameLabel->SetText( pFilename );
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}
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}
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void CReplayRenderOverlay::PerformLayout()
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{
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BaseClass::PerformLayout();
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if ( !m_pBottom )
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return;
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int sw, sh;
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vgui::surface()->GetScreenSize( sw, sh );
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SetBounds( 0, 0, sw, sh );
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int nBottomPanelHeight = sh * .13f;
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int nBottomPanelStartY = sh - nBottomPanelHeight;
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m_pBottom->SetBounds( 0, nBottomPanelStartY, sw, nBottomPanelHeight );
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int nBottomW = sw;
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int nBottomH = nBottomPanelHeight;
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// Setup progress bar
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if ( !m_pRenderProgress )
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return;
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int nProgHeight = YRES(20);
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int nMargin = nBottomW/5;
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int nProgX = nMargin;
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int nProgY = nBottomPanelStartY + ( nBottomH - nProgHeight ) / 2;
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int nProgW = nBottomW - 2*nMargin;
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// Only show progress bar if replay is valid and length of render is non-zero, and the record start tick exists
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CReplay *pReplay = g_pReplayManager->GetPlayingReplay();
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if ( pReplay )
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{
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const float flTotalTime = pReplay->m_flLength;
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const int nServerRecordStartTick = g_pClientReplayContext->GetRecordingSessionManager()->GetServerStartTickForSession( pReplay->m_hSession ); // NOTE: Returns -1 on fail
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if ( flTotalTime > 0.0f && nServerRecordStartTick >= 0 )
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{
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m_pRenderProgress->SetVisible( true );
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m_pRenderProgress->SetBounds( nProgX, nProgY, nProgW, nProgHeight );
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m_pRenderProgress->SetSegmentInfo( XRES(1), XRES(8) );
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}
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}
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// Layout title label
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const int nTitleLabelY = nBottomPanelStartY + ( m_pBottom->GetTall() - m_pTitleLabel->GetTall() ) / 2;
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if ( m_pTitleLabel )
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{
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m_pTitleLabel->SizeToContents();
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m_pTitleLabel->SetPos( ( nProgX - m_pTitleLabel->GetWide() ) / 2, nTitleLabelY );
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}
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// Layout preview check button
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if ( m_pPreviewCheckButton )
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{
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m_pPreviewCheckButton->SizeToContents();
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m_pPreviewCheckButton->SetPos( ( nProgX - m_pPreviewCheckButton->GetWide() ) / 2, nTitleLabelY + m_pTitleLabel->GetTall() + YRES(3) );
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}
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// Layout filename label
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if ( m_pFilenameLabel )
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{
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int nProgBottomY = nProgY + nProgHeight;
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m_pFilenameLabel->SizeToContents();
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m_pFilenameLabel->SetPos( nProgX, nProgBottomY + ( sh - nProgBottomY - m_pFilenameLabel->GetTall() ) / 2 );
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}
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// Layout progress label
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if ( m_pProgressLabel )
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{
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int nProgBottomY = nProgY + nProgHeight;
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m_pProgressLabel->SizeToContents();
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m_pProgressLabel->SetPos( nProgX, nProgBottomY + ( sh - nProgBottomY - m_pProgressLabel->GetTall() ) / 2 );
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m_pProgressLabel->SetWide( nProgW );
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}
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// Layout cancel button
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if ( !m_pCancelButton )
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return;
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// Put cancel button half way in between progress bar and screen right
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int nProgRightX = nProgX + nProgW;
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m_pCancelButton->SetPos(
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nProgRightX + ( m_pBottom->GetWide() - nProgRightX - m_pCancelButton->GetWide() ) / 2,
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nBottomPanelStartY + ( m_pBottom->GetTall() - m_pCancelButton->GetTall() ) / 2
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);
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SetXToRed( m_pCancelButton );
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m_pCancelButton->RequestFocus();
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}
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void CReplayRenderOverlay::OnTick()
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{
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#if _DEBUG
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if ( m_bReloadScheme )
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{
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InvalidateLayout( true, true );
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m_bReloadScheme = false;
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}
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#endif
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// Update progress
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if ( m_pRenderProgress )
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{
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CReplay *pReplay = g_pReplayManager->GetPlayingReplay();
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if ( pReplay && m_pRenderProgress->IsVisible() )
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{
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float flCurTime, flTotalTime;
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g_pClientReplayContext->GetPlaybackTimes( flCurTime, flTotalTime, pReplay, m_pRenderer->GetPerformance() );
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const float flProgress = ( flTotalTime == 0.0f ) ? 1.0f : ( flCurTime / flTotalTime );
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Assert( flTotalTime > 0.0f ); // NOTE: Progress bar will always be invisible if total time is 0, but check anyway to be safe.
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m_pRenderProgress->SetProgress( MAX( m_pRenderProgress->GetProgress(), flProgress ) ); // The MAX() here keeps the progress bar from thrashing
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if ( m_pProgressLabel )
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{
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// @note Tom Bui: this is a horribly ugly hack, but the first couple of frames take a really freaking long time, so that
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// really blows out the estimate
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float flTimePassed = 0.0f;
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++m_unNumFrames;
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const uint32 kNumFramesToWait = 10;
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if ( m_unNumFrames < kNumFramesToWait )
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{
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m_flStartTime = gpGlobals->realtime;
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}
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else if ( m_unNumFrames > kNumFramesToWait )
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{
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flTimePassed = gpGlobals->realtime - m_flStartTime;
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float flEstimatedTimeLeft = flProgress > 0.0f ? ( flTimePassed / flProgress ) - flTimePassed : 0.0f;
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// exponential moving average FIR filter
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// S(t) = smoothing_factor * Y(t) + (1 - smoothing_factor)* Y(t-1)
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// previous value is essentially 90% of the current value
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const float kSmoothingFactor = 0.1f;
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if ( m_flPreviousTimeLeft == 0.0f )
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{
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m_flPreviousTimeLeft = flEstimatedTimeLeft;
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}
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else
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{
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m_flPreviousTimeLeft = kSmoothingFactor * flEstimatedTimeLeft + ( 1 - kSmoothingFactor ) * m_flPreviousTimeLeft;
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}
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}
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wchar_t wszTimeLeft[256];
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wchar_t wszTime[256];
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{
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const char *pRenderTime = CReplayTime::FormatTimeString( RoundFloatToInt( m_flPreviousTimeLeft ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( pRenderTime, wszTimeLeft, sizeof( wszTimeLeft ) );
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}
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{
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const char *pRenderTime = CReplayTime::FormatTimeString( RoundFloatToInt( flTimePassed ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( pRenderTime, wszTime, sizeof( wszTime ) );
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}
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wchar_t wszText[256];
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g_pVGuiLocalize->ConstructString_safe( wszText, g_pVGuiLocalize->Find( "#Replay_RenderOverlay_TimeLeft" ), 2, wszTime, wszTimeLeft );
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m_pProgressLabel->SetText( wszText );
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}
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}
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}
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}
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void CReplayRenderOverlay::OnMousePressed( MouseCode nCode )
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{
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#if _DEBUG
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m_bReloadScheme = true;
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#endif
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BaseClass::OnMousePressed( nCode );
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}
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void CReplayRenderOverlay::OnKeyCodeTyped( vgui::KeyCode nCode )
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{
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if ( nCode == KEY_ESCAPE )
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{
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if ( TFModalStack()->Top() == GetVPanel() )
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{
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OnCommand( "confirmcancel" );
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return;
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}
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}
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BaseClass::OnKeyCodeTyped( nCode );
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}
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void CReplayRenderOverlay::OnCommand( const char *pCommand )
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{
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if ( !V_stricmp( pCommand, "confirmcancel" ) )
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{
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ShowConfirmDialog( "#Replay_CancelRenderTitle", "#Replay_ConfirmCancelRender", "#Replay_YesCancel", "#Replay_No", OnRenderCancelDialogButtonPressed, this, NULL, "replay\\replaydialog_warn.wav" );
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return;
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}
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BaseClass::OnCommand( pCommand );
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}
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void CReplayRenderOverlay::OnCheckButtonChecked( Panel *pPanel )
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{
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replay_enablerenderpreview.SetValue( (int)m_pPreviewCheckButton->IsSelected() );
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}
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//-----------------------------------------------------------------------------
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static CReplayRenderOverlay *s_pRenderOverlay = NULL;
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void ReplayUI_OpenReplayRenderOverlay()
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{
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if ( !g_pReplayMovieManager->IsRendering() )
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return;
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// Delete any existing panel
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if ( s_pRenderOverlay )
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{
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s_pRenderOverlay->MarkForDeletion();
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}
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// Create the panel - get the render resolution from the settings
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s_pRenderOverlay = SETUP_PANEL( new CReplayRenderOverlay( NULL ) ); // Parenting to NULL allows us to turn off world rendering in engine/view.cpp (V_RenderView())
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// Set the panel as the movie renderer, so it can receive begin/end render calls from the engine
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g_pClientReplayContext->SetMovieRenderer( s_pRenderOverlay->m_pRenderer );
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}
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void ReplayUI_HideRenderOverlay()
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{
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if ( s_pRenderOverlay )
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{
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s_pRenderOverlay->MarkForDeletion();
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s_pRenderOverlay = NULL;
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}
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g_pClientReplayContext->SetMovieRenderer( NULL );
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}
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//-----------------------------------------------------------------------------
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#endif
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