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794 lines
24 KiB
794 lines
24 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "toolframework/itoolentity.h"
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#include "tier1/KeyValues.h"
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#include "Sprite.h"
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#include "enginesprite.h"
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#include "toolframework_client.h"
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#include "particles/particles.h"
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#include "particle_parse.h"
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#include "rendertexture.h"
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#ifdef PORTAL
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#include "PortalRender.h"
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#endif
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#pragma warning( disable: 4355 ) // warning C4355: 'this' : used in base member initializer list
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class CClientTools;
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void DrawSpriteModel( IClientEntity *baseentity, CEngineSprite *psprite,
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const Vector &origin, float fscale, float frame,
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int rendermode, int r, int g, int b, int a,
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const Vector& forward, const Vector& right, const Vector& up, float flHDRColorScale = 1.0f );
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float StandardGlowBlend( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle,
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int rendermode, int renderfx, int alpha, float *pscale );
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// Interface from engine to tools for manipulating entities
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class CClientTools : public IClientTools, public IClientEntityListener
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{
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public:
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CClientTools();
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virtual HTOOLHANDLE AttachToEntity( EntitySearchResult entityToAttach );
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virtual void DetachFromEntity( EntitySearchResult entityToDetach );
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virtual bool IsValidHandle( HTOOLHANDLE handle );
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virtual int GetNumRecordables();
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virtual HTOOLHANDLE GetRecordable( int index );
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// Iterates through ALL entities (separate list for client vs. server)
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virtual EntitySearchResult NextEntity( EntitySearchResult currentEnt );
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// Use this to turn on/off the presence of an underlying game entity
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virtual void SetEnabled( HTOOLHANDLE handle, bool enabled );
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virtual void SetRecording( HTOOLHANDLE handle, bool recording );
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virtual bool ShouldRecord( HTOOLHANDLE handle );
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virtual int GetModelIndex( HTOOLHANDLE handle );
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virtual const char* GetModelName ( HTOOLHANDLE handle );
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virtual const char* GetClassname ( HTOOLHANDLE handle );
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virtual HTOOLHANDLE GetToolHandleForEntityByIndex( int entindex );
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virtual void AddClientRenderable( IClientRenderable *pRenderable, int renderGroup );
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virtual void RemoveClientRenderable( IClientRenderable *pRenderable );
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virtual void SetRenderGroup( IClientRenderable *pRenderable, int renderGroup );
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virtual void MarkClientRenderableDirty( IClientRenderable *pRenderable );
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virtual bool DrawSprite( IClientRenderable *pRenderable,
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float scale, float frame,
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int rendermode, int renderfx,
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const Color &color, float flProxyRadius, int *pVisHandle );
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virtual bool GetLocalPlayerEyePosition( Vector& org, QAngle& ang, float &fov );
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virtual EntitySearchResult GetLocalPlayer();
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virtual ClientShadowHandle_t CreateShadow( CBaseHandle h, int nFlags );
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virtual void DestroyShadow( ClientShadowHandle_t h );
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virtual ClientShadowHandle_t CreateFlashlight( const FlashlightState_t &lightState );
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virtual void DestroyFlashlight( ClientShadowHandle_t h );
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virtual void UpdateFlashlightState( ClientShadowHandle_t h, const FlashlightState_t &flashlightState );
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virtual void AddToDirtyShadowList( ClientShadowHandle_t h, bool force = false );
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virtual void MarkRenderToTextureShadowDirty( ClientShadowHandle_t h );
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virtual void UpdateProjectedTexture( ClientShadowHandle_t h, bool bForce );
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// Global toggle for recording
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virtual void EnableRecordingMode( bool bEnable );
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virtual bool IsInRecordingMode() const;
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// Trigger a temp entity
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virtual void TriggerTempEntity( KeyValues *pKeyValues );
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// get owning weapon (for viewmodels)
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virtual int GetOwningWeaponEntIndex( int entindex );
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virtual int GetEntIndex( EntitySearchResult entityToAttach );
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virtual int FindGlobalFlexcontroller( char const *name );
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virtual char const *GetGlobalFlexControllerName( int idx );
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// helper for traversing ownership hierarchy
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virtual EntitySearchResult GetOwnerEntity( EntitySearchResult currentEnt );
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// common and useful types to query for hierarchically
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virtual bool IsPlayer( EntitySearchResult entityToAttach );
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virtual bool IsBaseCombatCharacter( EntitySearchResult entityToAttach );
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virtual bool IsNPC( EntitySearchResult entityToAttach );
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virtual Vector GetAbsOrigin( HTOOLHANDLE handle );
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virtual QAngle GetAbsAngles( HTOOLHANDLE handle );
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virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen );
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// Sends a mesage from the tool to the client
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virtual void PostToolMessage( KeyValues *pKeyValues );
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// Indicates whether the client should render particle systems
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virtual void EnableParticleSystems( bool bEnable );
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// Is the game rendering in 3rd person mode?
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virtual bool IsRenderingThirdPerson() const;
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public:
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C_BaseEntity *LookupEntity( HTOOLHANDLE handle );
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// IClientEntityListener methods
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void OnEntityDeleted( C_BaseEntity *pEntity );
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void OnEntityCreated( C_BaseEntity *pEntity );
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private:
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struct HToolEntry_t
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{
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HToolEntry_t() : m_Handle( 0 ) {}
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HToolEntry_t( int handle, C_BaseEntity *pEntity = NULL )
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: m_Handle( handle ), m_hEntity( pEntity )
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{
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if ( pEntity )
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{
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m_hEntity->SetToolHandle( m_Handle );
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}
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}
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int m_Handle;
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EHANDLE m_hEntity;
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};
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static int s_nNextHandle;
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static bool HandleLessFunc( const HToolEntry_t& lhs, const HToolEntry_t& rhs )
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{
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return lhs.m_Handle < rhs.m_Handle;
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}
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CUtlRBTree< HToolEntry_t > m_Handles;
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CUtlVector< int > m_ActiveHandles;
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bool m_bInRecordingMode;
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};
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//-----------------------------------------------------------------------------
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// Statics
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//-----------------------------------------------------------------------------
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int CClientTools::s_nNextHandle = 1;
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//-----------------------------------------------------------------------------
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// Singleton instance
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//-----------------------------------------------------------------------------
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static CClientTools s_ClientTools;
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IClientTools *clienttools = &s_ClientTools;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CClientTools, IClientTools, VCLIENTTOOLS_INTERFACE_VERSION, s_ClientTools );
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CClientTools::CClientTools() : m_Handles( 0, 0, HandleLessFunc )
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{
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m_bInRecordingMode = false;
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cl_entitylist->AddListenerEntity( this );
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}
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//-----------------------------------------------------------------------------
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// Global toggle for recording
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//-----------------------------------------------------------------------------
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void CClientTools::EnableRecordingMode( bool bEnable )
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{
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m_bInRecordingMode = bEnable;
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}
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bool CClientTools::IsInRecordingMode() const
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{
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return m_bInRecordingMode;
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}
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//-----------------------------------------------------------------------------
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// Trigger a temp entity
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//-----------------------------------------------------------------------------
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void CClientTools::TriggerTempEntity( KeyValues *pKeyValues )
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{
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te->TriggerTempEntity( pKeyValues );
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}
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//-----------------------------------------------------------------------------
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// get owning weapon (for viewmodels)
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//-----------------------------------------------------------------------------
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int CClientTools::GetOwningWeaponEntIndex( int entindex )
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{
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C_BaseEntity *pEnt = C_BaseEntity::Instance( entindex );
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C_BaseViewModel *pViewModel = dynamic_cast< C_BaseViewModel* >( pEnt );
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if ( pViewModel )
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{
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C_BaseCombatWeapon *pWeapon = pViewModel->GetOwningWeapon();
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if ( pWeapon )
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{
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return pWeapon->entindex();
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}
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}
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return -1;
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}
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int CClientTools::GetEntIndex( EntitySearchResult entityToAttach )
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{
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C_BaseEntity *ent = reinterpret_cast< C_BaseEntity * >( entityToAttach );
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return ent ? ent->entindex() : 0;
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}
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void CClientTools::AddClientRenderable( IClientRenderable *pRenderable, int renderGroup )
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{
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Assert( pRenderable );
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cl_entitylist->AddNonNetworkableEntity( pRenderable->GetIClientUnknown() );
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ClientRenderHandle_t handle = pRenderable->RenderHandle();
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if ( INVALID_CLIENT_RENDER_HANDLE == handle )
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{
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// create new renderer handle
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ClientLeafSystem()->AddRenderable( pRenderable, (RenderGroup_t)renderGroup );
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}
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else
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{
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// handle already exists, just update group & origin
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ClientLeafSystem()->SetRenderGroup( pRenderable->RenderHandle(), (RenderGroup_t)renderGroup );
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ClientLeafSystem()->RenderableChanged( pRenderable->RenderHandle() );
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}
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}
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void CClientTools::RemoveClientRenderable( IClientRenderable *pRenderable )
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{
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ClientRenderHandle_t handle = pRenderable->RenderHandle();
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if( handle != INVALID_CLIENT_RENDER_HANDLE )
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{
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ClientLeafSystem()->RemoveRenderable( handle );
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}
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cl_entitylist->RemoveEntity( pRenderable->GetIClientUnknown()->GetRefEHandle() );
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}
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void CClientTools::MarkClientRenderableDirty( IClientRenderable *pRenderable )
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{
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ClientRenderHandle_t handle = pRenderable->RenderHandle();
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if ( INVALID_CLIENT_RENDER_HANDLE != handle )
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{
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// handle already exists, just update group & origin
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ClientLeafSystem()->RenderableChanged( pRenderable->RenderHandle() );
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}
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}
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void CClientTools::SetRenderGroup( IClientRenderable *pRenderable, int renderGroup )
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{
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ClientRenderHandle_t handle = pRenderable->RenderHandle();
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if ( INVALID_CLIENT_RENDER_HANDLE == handle )
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{
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// create new renderer handle
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ClientLeafSystem()->AddRenderable( pRenderable, (RenderGroup_t)renderGroup );
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}
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else
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{
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// handle already exists, just update group & origin
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ClientLeafSystem()->SetRenderGroup( pRenderable->RenderHandle(), (RenderGroup_t)renderGroup );
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ClientLeafSystem()->RenderableChanged( pRenderable->RenderHandle() );
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}
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}
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bool CClientTools::DrawSprite( IClientRenderable *pRenderable, float scale, float frame, int rendermode, int renderfx, const Color &color, float flProxyRadius, int *pVisHandle )
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{
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Vector origin = pRenderable->GetRenderOrigin();
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QAngle angles = pRenderable->GetRenderAngles();
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// Get extra data
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CEngineSprite *psprite = (CEngineSprite *)modelinfo->GetModelExtraData( pRenderable->GetModel() );
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if ( !psprite )
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return false;
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// Get orthonormal bases for current view - re-align to current camera (vs. recorded camera)
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Vector forward, right, up;
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C_SpriteRenderer::GetSpriteAxes( ( C_SpriteRenderer::SPRITETYPE )psprite->GetOrientation(), origin, angles, forward, right, up );
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int r = color.r();
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int g = color.g();
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int b = color.b();
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float oldBlend = render->GetBlend();
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if ( rendermode != kRenderNormal )
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{
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// kRenderGlow and kRenderWorldGlow have a special blending function
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if (( rendermode == kRenderGlow ) || ( rendermode == kRenderWorldGlow ))
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{
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pixelvis_queryparams_t params;
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if ( flProxyRadius != 0.0f )
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{
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params.Init( origin, flProxyRadius );
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params.bSizeInScreenspace = true;
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}
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else
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{
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params.Init( origin );
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}
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float blend = oldBlend * StandardGlowBlend( params, ( pixelvis_handle_t* )pVisHandle, rendermode, renderfx, color.a(), &scale );
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if ( blend <= 0.0f )
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return false;
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//Fade out the sprite depending on distance from the view origin.
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r *= blend;
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g *= blend;
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b *= blend;
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render->SetBlend( blend );
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}
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}
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DrawSpriteModel( ( IClientEntity* )pRenderable, psprite, origin, scale, frame, rendermode, r, g, b, color.a(), forward, right, up );
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if (( rendermode == kRenderGlow ) || ( rendermode == kRenderWorldGlow ))
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{
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render->SetBlend( oldBlend );
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}
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return true;
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}
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HTOOLHANDLE CClientTools::AttachToEntity( EntitySearchResult entityToAttach )
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{
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C_BaseEntity *ent = reinterpret_cast< C_BaseEntity * >( entityToAttach );
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Assert( ent );
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if ( !ent )
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return (HTOOLHANDLE)0;
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HTOOLHANDLE curHandle = ent->GetToolHandle();
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if ( curHandle != 0 )
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return curHandle; // Already attaached
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HToolEntry_t newHandle( s_nNextHandle++, ent );
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m_Handles.Insert( newHandle );
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m_ActiveHandles.AddToTail( newHandle.m_Handle );
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return (HTOOLHANDLE)newHandle.m_Handle;
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}
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void CClientTools::DetachFromEntity( EntitySearchResult entityToDetach )
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{
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C_BaseEntity *ent = reinterpret_cast< C_BaseEntity * >( entityToDetach );
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Assert( ent );
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if ( !ent )
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return;
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HTOOLHANDLE handle = ent->GetToolHandle();
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ent->SetToolHandle( (HTOOLHANDLE)0 );
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if ( handle == (HTOOLHANDLE)0 )
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{
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Assert( 0 );
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return;
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}
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int idx = m_Handles.Find( HToolEntry_t( handle ) );
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if ( idx == m_Handles.InvalidIndex() )
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{
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Assert( 0 );
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return;
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}
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m_Handles.RemoveAt( idx );
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m_ActiveHandles.FindAndRemove( handle );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : handle -
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// Output : C_BaseEntity
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//-----------------------------------------------------------------------------
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C_BaseEntity *CClientTools::LookupEntity( HTOOLHANDLE handle )
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{
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int idx = m_Handles.Find( HToolEntry_t( handle ) );
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if ( idx == m_Handles.InvalidIndex() )
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return NULL;
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return m_Handles[ idx ].m_hEntity;
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}
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int CClientTools::GetNumRecordables()
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{
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return m_ActiveHandles.Count();
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}
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HTOOLHANDLE CClientTools::GetRecordable( int index )
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{
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if ( index < 0 || index >= m_ActiveHandles.Count() )
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{
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Assert( 0 );
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return (HTOOLHANDLE)0;
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}
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return m_ActiveHandles[ index ];
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}
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//-----------------------------------------------------------------------------
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// Iterates through ALL entities (separate list for client vs. server)
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//-----------------------------------------------------------------------------
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EntitySearchResult CClientTools::NextEntity( EntitySearchResult currentEnt )
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{
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C_BaseEntity *ent = reinterpret_cast< C_BaseEntity* >( currentEnt );
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if ( ent == NULL )
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{
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ent = cl_entitylist->FirstBaseEntity();
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}
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else
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{
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ent = cl_entitylist->NextBaseEntity( ent );
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}
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return reinterpret_cast< EntitySearchResult >( ent );
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}
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//-----------------------------------------------------------------------------
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// Use this to turn on/off the presence of an underlying game entity
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//-----------------------------------------------------------------------------
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void CClientTools::SetEnabled( HTOOLHANDLE handle, bool enabled )
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{
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int idx = m_Handles.Find( HToolEntry_t( handle ) );
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if ( idx == m_Handles.InvalidIndex() )
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return;
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HToolEntry_t *slot = &m_Handles[ idx ];
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Assert( slot );
|
||
|
if ( slot == NULL )
|
||
|
return;
|
||
|
|
||
|
C_BaseEntity *ent = slot->m_hEntity.Get();
|
||
|
if ( ent == NULL || ent->entindex() == 0 )
|
||
|
return; // Don't disable/enable the "world"
|
||
|
|
||
|
ent->EnableInToolView( enabled );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClientTools::SetRecording( HTOOLHANDLE handle, bool recording )
|
||
|
{
|
||
|
int idx = m_Handles.Find( HToolEntry_t( handle ) );
|
||
|
if ( idx == m_Handles.InvalidIndex() )
|
||
|
return;
|
||
|
|
||
|
HToolEntry_t &entry = m_Handles[ idx ];
|
||
|
if ( entry.m_hEntity )
|
||
|
{
|
||
|
entry.m_hEntity->SetToolRecording( recording );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CClientTools::ShouldRecord( HTOOLHANDLE handle )
|
||
|
{
|
||
|
int idx = m_Handles.Find( HToolEntry_t( handle ) );
|
||
|
if ( idx == m_Handles.InvalidIndex() )
|
||
|
return false;
|
||
|
|
||
|
HToolEntry_t &entry = m_Handles[ idx ];
|
||
|
return entry.m_hEntity && entry.m_hEntity->ShouldRecordInTools();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CClientTools::GetModelIndex( HTOOLHANDLE handle )
|
||
|
{
|
||
|
int idx = m_Handles.Find( HToolEntry_t( handle ) );
|
||
|
if ( idx == m_Handles.InvalidIndex() )
|
||
|
return NULL;
|
||
|
|
||
|
HToolEntry_t &entry = m_Handles[ idx ];
|
||
|
if ( entry.m_hEntity )
|
||
|
{
|
||
|
return entry.m_hEntity->GetModelIndex();
|
||
|
}
|
||
|
Assert( 0 );
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char* CClientTools::GetModelName( HTOOLHANDLE handle )
|
||
|
{
|
||
|
int idx = m_Handles.Find( HToolEntry_t( handle ) );
|
||
|
if ( idx == m_Handles.InvalidIndex() )
|
||
|
return NULL;
|
||
|
|
||
|
HToolEntry_t &entry = m_Handles[ idx ];
|
||
|
if ( entry.m_hEntity )
|
||
|
{
|
||
|
return STRING( entry.m_hEntity->GetModelName() );
|
||
|
}
|
||
|
Assert( 0 );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char* CClientTools::GetClassname( HTOOLHANDLE handle )
|
||
|
{
|
||
|
int idx = m_Handles.Find( HToolEntry_t( handle ) );
|
||
|
if ( idx == m_Handles.InvalidIndex() )
|
||
|
return NULL;
|
||
|
|
||
|
HToolEntry_t &entry = m_Handles[ idx ];
|
||
|
if ( entry.m_hEntity )
|
||
|
{
|
||
|
return STRING( entry.m_hEntity->GetClassname() );
|
||
|
}
|
||
|
Assert( 0 );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : handle -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CClientTools::IsValidHandle( HTOOLHANDLE handle )
|
||
|
{
|
||
|
return m_Handles.Find( HToolEntry_t( handle ) ) != m_Handles.InvalidIndex();
|
||
|
}
|
||
|
|
||
|
void CClientTools::OnEntityDeleted( CBaseEntity *pEntity )
|
||
|
{
|
||
|
HTOOLHANDLE handle = pEntity ? pEntity->GetToolHandle() : (HTOOLHANDLE)0;
|
||
|
if ( handle == (HTOOLHANDLE)0 )
|
||
|
return;
|
||
|
|
||
|
if ( m_bInRecordingMode )
|
||
|
{
|
||
|
// Send deletion message to tool interface
|
||
|
KeyValues *kv = new KeyValues( "deleted" );
|
||
|
ToolFramework_PostToolMessage( handle, kv );
|
||
|
kv->deleteThis();
|
||
|
}
|
||
|
|
||
|
DetachFromEntity( pEntity );
|
||
|
}
|
||
|
|
||
|
void CClientTools::OnEntityCreated( CBaseEntity *pEntity )
|
||
|
{
|
||
|
if ( !m_bInRecordingMode )
|
||
|
return;
|
||
|
|
||
|
HTOOLHANDLE h = AttachToEntity( pEntity );
|
||
|
|
||
|
// Send deletion message to tool interface
|
||
|
KeyValues *kv = new KeyValues( "created" );
|
||
|
ToolFramework_PostToolMessage( h, kv );
|
||
|
kv->deleteThis();
|
||
|
}
|
||
|
|
||
|
HTOOLHANDLE CClientTools::GetToolHandleForEntityByIndex( int entindex )
|
||
|
{
|
||
|
C_BaseEntity *ent = C_BaseEntity::Instance( entindex );
|
||
|
if ( !ent )
|
||
|
return (HTOOLHANDLE)0;
|
||
|
|
||
|
return ent->GetToolHandle();
|
||
|
}
|
||
|
|
||
|
EntitySearchResult CClientTools::GetLocalPlayer()
|
||
|
{
|
||
|
C_BasePlayer *p = C_BasePlayer::GetLocalPlayer();
|
||
|
return reinterpret_cast< EntitySearchResult >( p );
|
||
|
}
|
||
|
|
||
|
bool CClientTools::GetLocalPlayerEyePosition( Vector& org, QAngle& ang, float &fov )
|
||
|
{
|
||
|
C_BasePlayer *pl = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pl == NULL )
|
||
|
return false;
|
||
|
|
||
|
org = pl->EyePosition();
|
||
|
ang = pl->EyeAngles();
|
||
|
fov = pl->GetFOV();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Create, destroy shadow
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ClientShadowHandle_t CClientTools::CreateShadow( CBaseHandle h, int nFlags )
|
||
|
{
|
||
|
return g_pClientShadowMgr->CreateShadow( h, nFlags );
|
||
|
}
|
||
|
|
||
|
void CClientTools::DestroyShadow( ClientShadowHandle_t h )
|
||
|
{
|
||
|
g_pClientShadowMgr->DestroyShadow( h );
|
||
|
}
|
||
|
|
||
|
ClientShadowHandle_t CClientTools::CreateFlashlight( const FlashlightState_t &lightState )
|
||
|
{
|
||
|
return g_pClientShadowMgr->CreateFlashlight( lightState );
|
||
|
}
|
||
|
|
||
|
void CClientTools::DestroyFlashlight( ClientShadowHandle_t h )
|
||
|
{
|
||
|
g_pClientShadowMgr->DestroyFlashlight( h );
|
||
|
}
|
||
|
|
||
|
void CClientTools::UpdateFlashlightState( ClientShadowHandle_t h, const FlashlightState_t &lightState )
|
||
|
{
|
||
|
g_pClientShadowMgr->UpdateFlashlightState( h, lightState );
|
||
|
}
|
||
|
|
||
|
void CClientTools::AddToDirtyShadowList( ClientShadowHandle_t h, bool force )
|
||
|
{
|
||
|
g_pClientShadowMgr->AddToDirtyShadowList( h, force );
|
||
|
}
|
||
|
|
||
|
void CClientTools::MarkRenderToTextureShadowDirty( ClientShadowHandle_t h )
|
||
|
{
|
||
|
g_pClientShadowMgr->MarkRenderToTextureShadowDirty( h );
|
||
|
}
|
||
|
|
||
|
void CClientTools::UpdateProjectedTexture( ClientShadowHandle_t h, bool bForce )
|
||
|
{
|
||
|
g_pClientShadowMgr->UpdateProjectedTexture( h, bForce );
|
||
|
}
|
||
|
|
||
|
int CClientTools::FindGlobalFlexcontroller( char const *name )
|
||
|
{
|
||
|
return C_BaseFlex::AddGlobalFlexController( (char *)name );
|
||
|
}
|
||
|
|
||
|
char const *CClientTools::GetGlobalFlexControllerName( int idx )
|
||
|
{
|
||
|
return C_BaseFlex::GetGlobalFlexControllerName( idx );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// helper for traversing ownership hierarchy
|
||
|
//-----------------------------------------------------------------------------
|
||
|
EntitySearchResult CClientTools::GetOwnerEntity( EntitySearchResult currentEnt )
|
||
|
{
|
||
|
C_BaseEntity *ent = reinterpret_cast< C_BaseEntity* >( currentEnt );
|
||
|
return ent ? ent->GetOwnerEntity() : NULL;
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// common and useful types to query for hierarchically
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CClientTools::IsPlayer( EntitySearchResult currentEnt )
|
||
|
{
|
||
|
C_BaseEntity *ent = reinterpret_cast< C_BaseEntity* >( currentEnt );
|
||
|
return ent ? ent->IsPlayer() : false;
|
||
|
}
|
||
|
|
||
|
bool CClientTools::IsBaseCombatCharacter( EntitySearchResult currentEnt )
|
||
|
{
|
||
|
C_BaseEntity *ent = reinterpret_cast< C_BaseEntity* >( currentEnt );
|
||
|
return ent ? ent->IsBaseCombatCharacter() : false;
|
||
|
}
|
||
|
|
||
|
bool CClientTools::IsNPC( EntitySearchResult currentEnt )
|
||
|
{
|
||
|
C_BaseEntity *ent = reinterpret_cast< C_BaseEntity* >( currentEnt );
|
||
|
return ent ? ent->IsNPC() : false;
|
||
|
}
|
||
|
|
||
|
Vector CClientTools::GetAbsOrigin( HTOOLHANDLE handle )
|
||
|
{
|
||
|
int idx = m_Handles.Find( HToolEntry_t( handle ) );
|
||
|
if ( idx == m_Handles.InvalidIndex() )
|
||
|
return vec3_origin;
|
||
|
|
||
|
HToolEntry_t &entry = m_Handles[ idx ];
|
||
|
if ( entry.m_hEntity )
|
||
|
{
|
||
|
return entry.m_hEntity->GetAbsOrigin();
|
||
|
}
|
||
|
Assert( 0 );
|
||
|
return vec3_origin;
|
||
|
}
|
||
|
|
||
|
QAngle CClientTools::GetAbsAngles( HTOOLHANDLE handle )
|
||
|
{
|
||
|
int idx = m_Handles.Find( HToolEntry_t( handle ) );
|
||
|
if ( idx == m_Handles.InvalidIndex() )
|
||
|
return vec3_angle;
|
||
|
|
||
|
HToolEntry_t &entry = m_Handles[ idx ];
|
||
|
if ( entry.m_hEntity )
|
||
|
{
|
||
|
return entry.m_hEntity->GetAbsAngles();
|
||
|
}
|
||
|
Assert( 0 );
|
||
|
return vec3_angle;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sends a mesage from the tool to the client
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClientTools::PostToolMessage( KeyValues *pKeyValues )
|
||
|
{
|
||
|
if ( !Q_stricmp( pKeyValues->GetName(), "QueryParticleManifest" ) )
|
||
|
{
|
||
|
// NOTE: This cannot be done during particle system init because tools aren't set up at that point
|
||
|
CUtlVector<CUtlString> files;
|
||
|
GetParticleManifest( files );
|
||
|
int nCount = files.Count();
|
||
|
for ( int i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
char pTemp[256];
|
||
|
Q_snprintf( pTemp, sizeof(pTemp), "%d", i );
|
||
|
KeyValues *pSubKey = pKeyValues->FindKey( pTemp, true );
|
||
|
pSubKey->SetString( "file", files[i] );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !Q_stricmp( pKeyValues->GetName(), "QueryMonitorTexture" ) )
|
||
|
{
|
||
|
pKeyValues->SetPtr( "texture", GetCameraTexture() );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifdef PORTAL
|
||
|
if ( !Q_stricmp( pKeyValues->GetName(), "portals" ) )
|
||
|
{
|
||
|
g_pPortalRender->HandlePortalPlaybackMessage( pKeyValues );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !Q_stricmp( pKeyValues->GetName(), "query CPortalRenderer" ) )
|
||
|
{
|
||
|
pKeyValues->SetInt( "IsRenderingPortal", g_pPortalRender->IsRenderingPortal() ? 1 : 0 );
|
||
|
return;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Indicates whether the client should render particle systems
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClientTools::EnableParticleSystems( bool bEnable )
|
||
|
{
|
||
|
ParticleMgr()->RenderParticleSystems( bEnable );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Is the game rendering in 3rd person mode?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CClientTools::IsRenderingThirdPerson() const
|
||
|
{
|
||
|
return !C_BasePlayer::LocalPlayerInFirstPersonView();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Reload particle definitions
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClientTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen )
|
||
|
{
|
||
|
// Remove all new effects, because we are going to free internal structures they point to
|
||
|
ParticleMgr()->RemoveAllNewEffects();
|
||
|
|
||
|
// FIXME: Use file name to determine if we care about this data
|
||
|
CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY );
|
||
|
g_pParticleSystemMgr->ReadParticleConfigFile( buf, true );
|
||
|
}
|