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82 lines
2.0 KiB
82 lines
2.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DODOVERVIEW_H
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#define DODOVERVIEW_H
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#include <mapoverview.h>
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#include "dod_shareddefs.h"
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#include "c_dod_basegrenade.h"
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class CDODMapOverview : public CMapOverview
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{
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DECLARE_CLASS_SIMPLE( CDODMapOverview, CMapOverview );
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CDODMapOverview( const char *pElementName );
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int m_CameraIcons[MAX_TEAMS];
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int m_CapturePoints[MAX_CONTROL_POINTS];
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void ShowLargeMap( void );
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void HideLargeMap( void );
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void ToggleZoom( void );
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void AddGrenade( C_DODBaseGrenade *pGrenade );
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void RemoveGrenade( C_DODBaseGrenade *pGrenade );
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void PlayerChat( int index );
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void DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha );
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void DrawBombTimerSwipeIcon( Vector pos, int scale, int textureID, float flPercentRemaining );
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void DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft );
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bool DrawCapturePoint( int iCP, MapObject_t *obj );
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virtual void VidInit( void );
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virtual bool IsVisible( void );
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protected:
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virtual void SetMode(int mode);
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virtual void InitTeamColorsAndIcons();
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virtual void FireGameEvent( IGameEvent *event );
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virtual void DrawCamera();
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virtual void DrawMapPlayers();
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virtual void Update();
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virtual void UpdateSizeAndPosition();
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// rules that define if you can see a player on the overview or not
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virtual bool CanPlayerBeSeen(MapPlayer_t *player);
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void DrawVoiceIconForPlayer( int playerIndex );
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virtual bool DrawIcon( MapObject_t *obj );
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protected:
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void UpdateCapturePoints();
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private:
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int m_iLastMode;
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CUtlVector<MapObject_t> m_Grenades;
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int m_iVoiceIcon;
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int m_iChatIcon;
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float m_flPlayerChatTime[MAX_PLAYERS];
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CHudTexture *m_pC4Icon;
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CHudTexture *m_pExplodedIcon;
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CHudTexture *m_pC4PlantedBG;
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CHudTexture *m_pIconDefended;
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#define DOD_MAP_ZOOM_LEVELS 2
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};
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extern CDODMapOverview *GetDODOverview( void );
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#endif // DODOVERVIEW_H
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