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34 lines
1.1 KiB
34 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// Define local cl_dll hooks to the renderable textures in material system
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//
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//=============================================================================//
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#ifndef RENDERTARGETS_H
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#define RENDERTARGETS_H
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ITexture *GetPowerOfTwoFrameBufferTexture( void );
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ITexture *GetFullFrameFrameBufferTexture( int textureIndex );
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ITexture *GetWaterReflectionTexture( void );
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ITexture *GetWaterRefractionTexture( void );
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ITexture *GetFullscreenTexture( void );
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ITexture *GetCameraTexture( void );
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ITexture *GetFullFrameDepthTexture( void );
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// SmallBufferHDRx=r16g16b16a16 quarter-sized texture
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ITexture *GetSmallBufferHDR0( void );
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ITexture *GetSmallBufferHDR1( void );
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ITexture *GetSmallBuffer0( void ); // quarter-sized texture, same fmt as screen
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ITexture *GetSmallBuffer1( void ); // quarter-sized texture, same fmt as screen
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#define MAX_TEENY_TEXTURES 3
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ITexture *GetTeenyTexture(int which); // tiny 32x32 texture, always 8888
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void ReleaseRenderTargets( void );
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#endif // RENDERTARGETS_H
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