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29 lines
1.0 KiB
29 lines
1.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VCOLLIDE_PARSE_PRIVATE_H
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#define VCOLLIDE_PARSE_PRIVATE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vcollide_parse.h"
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#define MAX_KEYVALUE 1024
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class IVPhysicsKeyParser;
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class CPackedPhysicsDescription;
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const char *ParseKeyvalue( const char *pBuffer, OUT_Z_ARRAY char (&key)[MAX_KEYVALUE], OUT_Z_ARRAY char (&value)[MAX_KEYVALUE] );
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IVPhysicsKeyParser *CreateVPhysicsKeyParser( const char *pKeyData );
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void DestroyVPhysicsKeyParser( IVPhysicsKeyParser * );
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const char *PackVCollideText( IPhysicsCollision *physcollision, const char *pTextIn, int *pSizeOut, bool storeSolidNames, bool storeSurfacepropsAsNames );
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CPackedPhysicsDescription *CreatePackedDescription( const char *pPackedBuffer, int packedSize );
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void DestroyPackedDescription( CPackedPhysicsDescription *pPhysics );
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#endif // VCOLLIDE_PARSE_PRIVATE_H
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