You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
234 lines
5.4 KiB
234 lines
5.4 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "hudelement.h"
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include "clientmode_csnormal.h"
|
||
|
#include "cs_gamerules.h"
|
||
|
#include "hud_basetimer.h"
|
||
|
#include "hud_bitmapnumericdisplay.h"
|
||
|
#include "c_plantedc4.h"
|
||
|
|
||
|
#include <vgui_controls/AnimationController.h>
|
||
|
|
||
|
class CHudRoundTimer : public CHudElement, public vgui::Panel
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS_SIMPLE( CHudRoundTimer, vgui::Panel );
|
||
|
|
||
|
CHudRoundTimer( const char *name );
|
||
|
|
||
|
protected:
|
||
|
virtual void Paint();
|
||
|
virtual void Think();
|
||
|
virtual bool ShouldDraw();
|
||
|
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
|
||
|
|
||
|
void PaintTime(HFont font, int xpos, int ypos, int mins, int secs);
|
||
|
|
||
|
private:
|
||
|
float m_flToggleTime;
|
||
|
float m_flNextToggle;
|
||
|
CHudTexture *m_pTimerIcon;
|
||
|
bool m_bFlash;
|
||
|
|
||
|
int m_iAdditiveWhiteID;
|
||
|
|
||
|
CPanelAnimationVar( Color, m_FlashColor, "FlashColor", "Panel.FgColor" );
|
||
|
|
||
|
CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
|
||
|
CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" );
|
||
|
|
||
|
CPanelAnimationVar( Color, m_TextColor, "TextColor", "Panel.FgColor" );
|
||
|
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
|
||
|
CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
|
||
|
CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
|
||
|
|
||
|
float icon_tall;
|
||
|
float icon_wide;
|
||
|
};
|
||
|
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudRoundTimer );
|
||
|
|
||
|
|
||
|
CHudRoundTimer::CHudRoundTimer( const char *pName ) :
|
||
|
BaseClass( NULL, "HudRoundTimer" ), CHudElement( pName )
|
||
|
{
|
||
|
m_iAdditiveWhiteID = vgui::surface()->CreateNewTextureID();
|
||
|
vgui::surface()->DrawSetTextureFile( m_iAdditiveWhiteID, "vgui/white_additive" , true, false);
|
||
|
|
||
|
SetHiddenBits( HIDEHUD_PLAYERDEAD );
|
||
|
|
||
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
}
|
||
|
|
||
|
void CHudRoundTimer::ApplySchemeSettings(vgui::IScheme *pScheme)
|
||
|
{
|
||
|
m_pTimerIcon = gHUD.GetIcon( "timer_icon" );
|
||
|
|
||
|
if( m_pTimerIcon )
|
||
|
{
|
||
|
icon_tall = GetTall() - YRES(2);
|
||
|
float scale = icon_tall / (float)m_pTimerIcon->Height();
|
||
|
icon_wide = ( scale ) * (float)m_pTimerIcon->Width();
|
||
|
}
|
||
|
|
||
|
SetFgColor( m_TextColor );
|
||
|
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
}
|
||
|
|
||
|
bool CHudRoundTimer::ShouldDraw()
|
||
|
{
|
||
|
//necessary?
|
||
|
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
return !pPlayer->IsObserver();
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void CHudRoundTimer::Think()
|
||
|
{
|
||
|
C_CSGameRules *pRules = CSGameRules();
|
||
|
if ( !pRules )
|
||
|
return;
|
||
|
|
||
|
int timer = (int)ceil( pRules->GetRoundRemainingTime() );
|
||
|
|
||
|
if ( pRules->IsFreezePeriod() )
|
||
|
{
|
||
|
// in freeze period countdown to round start time
|
||
|
timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime);
|
||
|
}
|
||
|
|
||
|
//If the bomb is planted don't draw -- the timer is irrelevant
|
||
|
SetVisible(g_PlantedC4s.Count() == 0);
|
||
|
|
||
|
if(timer > 30)
|
||
|
{
|
||
|
SetFgColor(m_TextColor);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(timer <= 0)
|
||
|
{
|
||
|
timer = 0;
|
||
|
SetFgColor(m_FlashColor);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(gpGlobals->curtime > m_flNextToggle)
|
||
|
{
|
||
|
if( timer <= 0)
|
||
|
{
|
||
|
m_bFlash = true;
|
||
|
}
|
||
|
else if( timer <= 2)
|
||
|
{
|
||
|
m_flToggleTime = gpGlobals->curtime;
|
||
|
m_flNextToggle = gpGlobals->curtime + 0.05;
|
||
|
m_bFlash = !m_bFlash;
|
||
|
}
|
||
|
else if( timer <= 5)
|
||
|
{
|
||
|
m_flToggleTime = gpGlobals->curtime;
|
||
|
m_flNextToggle = gpGlobals->curtime + 0.1;
|
||
|
m_bFlash = !m_bFlash;
|
||
|
}
|
||
|
else if( timer <= 10)
|
||
|
{
|
||
|
m_flToggleTime = gpGlobals->curtime;
|
||
|
m_flNextToggle = gpGlobals->curtime + 0.2;
|
||
|
m_bFlash = !m_bFlash;
|
||
|
}
|
||
|
else if( timer <= 20)
|
||
|
{
|
||
|
m_flToggleTime = gpGlobals->curtime;
|
||
|
m_flNextToggle = gpGlobals->curtime + 0.4;
|
||
|
m_bFlash = !m_bFlash;
|
||
|
}
|
||
|
else if( timer <= 30)
|
||
|
{
|
||
|
m_flToggleTime = gpGlobals->curtime;
|
||
|
m_flNextToggle = gpGlobals->curtime + 0.8;
|
||
|
m_bFlash = !m_bFlash;
|
||
|
}
|
||
|
else
|
||
|
m_bFlash = false;
|
||
|
}
|
||
|
|
||
|
Color startValue, endValue;
|
||
|
Color interp_color;
|
||
|
|
||
|
if( m_bFlash )
|
||
|
{
|
||
|
startValue = m_FlashColor;
|
||
|
endValue = m_TextColor;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
startValue = m_TextColor;
|
||
|
endValue = m_FlashColor;
|
||
|
}
|
||
|
|
||
|
float pos = (gpGlobals->curtime - m_flToggleTime) / (m_flNextToggle - m_flToggleTime);
|
||
|
pos = clamp( SimpleSpline( pos ), 0, 1 );
|
||
|
|
||
|
interp_color[0] = ((endValue[0] - startValue[0]) * pos) + startValue[0];
|
||
|
interp_color[1] = ((endValue[1] - startValue[1]) * pos) + startValue[1];
|
||
|
interp_color[2] = ((endValue[2] - startValue[2]) * pos) + startValue[2];
|
||
|
interp_color[3] = ((endValue[3] - startValue[3]) * pos) + startValue[3];
|
||
|
|
||
|
SetFgColor(interp_color);
|
||
|
}
|
||
|
|
||
|
void CHudRoundTimer::Paint()
|
||
|
{
|
||
|
// Update the time.
|
||
|
C_CSGameRules *pRules = CSGameRules();
|
||
|
if ( !pRules )
|
||
|
return;
|
||
|
|
||
|
int timer = (int)ceil( pRules->GetRoundRemainingTime() );
|
||
|
|
||
|
if ( pRules->IsFreezePeriod() )
|
||
|
{
|
||
|
// in freeze period countdown to round start time
|
||
|
timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime);
|
||
|
}
|
||
|
|
||
|
if(timer < 0)
|
||
|
timer = 0;
|
||
|
|
||
|
int minutes = timer / 60;
|
||
|
int seconds = timer % 60;
|
||
|
|
||
|
//Draw Timer icon
|
||
|
if( m_pTimerIcon )
|
||
|
{
|
||
|
m_pTimerIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
|
||
|
}
|
||
|
|
||
|
PaintTime( m_hNumberFont, digit_xpos, digit_ypos, minutes, seconds );
|
||
|
}
|
||
|
|
||
|
void CHudRoundTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs)
|
||
|
{
|
||
|
surface()->DrawSetTextFont(font);
|
||
|
wchar_t unicode[6];
|
||
|
V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs);
|
||
|
|
||
|
surface()->DrawSetTextPos(xpos, ypos);
|
||
|
surface()->DrawUnicodeString( unicode );
|
||
|
}
|