Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef CS_HUD_ACHIVEMENT_ANNOUNCE_H
#define CS_HUD_ACHIVEMENT_ANNOUNCE_H
#ifdef _WIN32
#pragma once
#endif
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ScalableImagePanel.h>
#include "vgui/ILocalize.h"
#include "vgui_avatarimage.h"
#include "hud.h"
#include "hudelement.h"
#include "cs_hud_playerhealth.h"
#include "cs_shareddefs.h"
using namespace vgui;
class IAchievement;
class CCSAchivementInfoPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CCSAchivementInfoPanel, vgui::EditablePanel );
public:
CCSAchivementInfoPanel( vgui::Panel *parent, const char* name);
~CCSAchivementInfoPanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void SetAchievement(IAchievement* pAchievement);
private:
vgui::Label *m_pAchievementNameLabel;
vgui::Label *m_pAchievementDescLabel;
vgui::ScalableImagePanel *m_pAchievementIcon;
};
class CCSAchievementAnnouncePanel: public EditablePanel, public CHudElement
{
private:
DECLARE_CLASS_SIMPLE( CCSAchievementAnnouncePanel, EditablePanel );
public:
CCSAchievementAnnouncePanel( const char *pElementName );
~CCSAchievementAnnouncePanel();
virtual void Reset();
virtual void Init();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void FireGameEvent( IGameEvent * event );
void Show();
void Hide();
virtual bool ShouldDraw( void );
virtual void Paint( void );
void OnThink( void );
bool GetAlphaFromTime(float elapsedTime, float delay, float fadeInTime, float holdTime, float fadeOutTime, float&alpha);
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
protected:
bool GetGlowAlpha (float time, float& alpha);
bool GetAchievementPanelAlpha (float time, float& alpha);
private:
CUtlQueue<eCSAchievementType> m_achievementQueue;
eCSAchievementType m_currentDisplayedAchievement;
float m_displayStartTime;
vgui::EditablePanel *m_pGlowPanel;
CCSAchivementInfoPanel *m_pAchievementInfoPanel;
bool m_bShouldBeVisible;
};
#endif //CS_HUD_ACHIVEMENT_ANNOUNCE_H