Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CS's custom C_PlayerResource
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_CS_PLAYERRESOURCE_H
#define C_CS_PLAYERRESOURCE_H
#ifdef _WIN32
#pragma once
#endif
#include "cs_shareddefs.h"
#include "c_playerresource.h"
class C_CS_PlayerResource : public C_PlayerResource
{
DECLARE_CLASS( C_CS_PlayerResource, C_PlayerResource );
public:
DECLARE_CLIENTCLASS();
C_CS_PlayerResource();
virtual ~C_CS_PlayerResource();
bool IsVIP(int iIndex );
bool HasC4(int iIndex );
bool IsHostageAlive(int iIndex);
bool IsHostageFollowingSomeone(int iIndex);
const Vector GetHostagePosition( int index );
int GetHostageEntityID(int iIndex);
const Vector GetC4Postion();
const Vector GetBombsiteAPosition();
const Vector GetBombsiteBPosition();
const Vector GetHostageRescuePosition( int index );
int GetPlayerClass( int iIndex );
bool IsBombSpotted( void ) const;
bool IsPlayerSpotted( int iIndex );
const char *GetClanTag( int index );
int GetNumMVPs( int iIndex );
bool HasDefuser( int iIndex );
protected:
int m_iPlayerC4; // entity index of C4 carrier or 0
int m_iPlayerVIP; // entity index of VIP player or 0
Vector m_vecC4; // position of C4
Vector m_bombsiteCenterA;
Vector m_bombsiteCenterB;
bool m_bHostageAlive[MAX_HOSTAGES];
bool m_isHostageFollowingSomeone[MAX_HOSTAGES];
int m_iHostageEntityIDs[MAX_HOSTAGES];
int m_iHostageX[MAX_HOSTAGES];
int m_iHostageY[MAX_HOSTAGES];
int m_iHostageZ[MAX_HOSTAGES];
int m_hostageRescueX[MAX_HOSTAGE_RESCUES];
int m_hostageRescueY[MAX_HOSTAGE_RESCUES];
int m_hostageRescueZ[MAX_HOSTAGE_RESCUES];
bool m_bBombSpotted;
bool m_bPlayerSpotted[ MAX_PLAYERS + 1 ];
int m_iPlayerClasses[ MAX_PLAYERS + 1 ];
char m_szClan[MAX_PLAYERS+1][MAX_CLAN_TAG_LENGTH];
int m_iMVPs[ MAX_PLAYERS + 1 ];
bool m_bHasDefuser[ MAX_PLAYERS + 1 ];
};
#endif // C_CS_PLAYERRESOURCE_H