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578 lines
16 KiB
578 lines
16 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "weapon_csbase.h"
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#include "cs_ammodef.h"
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#include <vgui/IVGui.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui_controls/Label.h>
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#include <vgui/ILocalize.h>
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#include "vgui_controls/BuildGroup.h"
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#include "vgui_controls/BitmapImagePanel.h"
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#include "vgui_controls/TextEntry.h"
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#include "vgui_controls/TextImage.h"
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#include "vgui_controls/RichText.h"
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#include "vgui_controls/QueryBox.h"
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#include "career_box.h"
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#include "buypreset_listbox.h"
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#include "buypreset_weaponsetlabel.h"
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#include "cstrike/bot/shared_util.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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WeaponImageInfo::WeaponImageInfo()
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{
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m_needLayout = m_isCentered = false;
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m_left = m_top = m_wide = m_tall = 0;
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m_isPrimary = false;
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memset( &m_weapon, 0, sizeof(ImageInfo) );
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memset( &m_ammo, 0, sizeof(ImageInfo) );
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m_weaponScale = m_ammoScale = 0;
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m_pAmmoText = new TextImage( "" );
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}
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//--------------------------------------------------------------------------------------------------------------
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WeaponImageInfo::~WeaponImageInfo()
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{
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delete m_pAmmoText;
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponImageInfo::ApplyTextSettings( vgui::IScheme *pScheme, bool isProportional )
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{
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Color color = pScheme->GetColor( "FgColor", Color( 0, 0, 0, 0 ) );
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m_pAmmoText->SetColor( color );
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m_pAmmoText->SetFont( pScheme->GetFont( "Default", isProportional ) );
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m_pAmmoText->SetWrap( false );
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponImageInfo::SetBounds( int left, int top, int wide, int tall )
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{
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m_left = left;
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m_top = top;
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m_wide = wide;
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m_tall = tall;
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m_needLayout = true;
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponImageInfo::SetCentered( bool isCentered )
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{
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m_isCentered = isCentered;
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m_needLayout = true;
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponImageInfo::SetScaleAt1024( int weaponScale, int ammoScale )
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{
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m_weaponScale = weaponScale;
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m_ammoScale = ammoScale;
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m_needLayout = true;
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponImageInfo::SetWeapon( const BuyPresetWeapon *pWeapon, bool isPrimary, bool useCurrentAmmoType )
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{
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m_pAmmoText->SetText( L"" );
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m_weapon.image = NULL;
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m_ammo.image = NULL;
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m_isPrimary = isPrimary;
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if ( !pWeapon )
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return;
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wchar_t *multiplierString = g_pVGuiLocalize->Find("#Cstrike_BuyMenuPresetMultiplier");
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if ( !multiplierString )
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multiplierString = L"";
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const int BufLen = 32;
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wchar_t buf[BufLen];
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if ( pWeapon->GetAmmoType() == AMMO_CLIPS )
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{
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CSWeaponID weaponID = pWeapon->GetWeaponID();
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const CCSWeaponInfo *info = GetWeaponInfo( weaponID );
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int numClips = pWeapon->GetAmmoAmount();
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if ( info )
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{
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int maxRounds = GetCSAmmoDef()->MaxCarry( info->iAmmoType );
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int buyClipSize = GetCSAmmoDef()->GetBuySize( info->iAmmoType );
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int maxClips = (buyClipSize > 0) ? ceil(maxRounds/(float)buyClipSize) : 0;
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numClips = MIN( numClips, maxClips );
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m_weapon.image = scheme()->GetImage( ImageFnameFromWeaponID( weaponID, m_isPrimary ), true );
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if ( numClips == 0 )
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{
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m_ammo.image = NULL;
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}
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else if ( info->m_WeaponType == WEAPONTYPE_SHOTGUN )
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{
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m_ammo.image = scheme()->GetImage( "gfx/vgui/shell", true );
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}
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else if ( isPrimary )
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{
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m_ammo.image = scheme()->GetImage( "gfx/vgui/bullet", true );
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}
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else
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{
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m_ammo.image = scheme()->GetImage( "gfx/vgui/cartridge", true );
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}
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if ( numClips > 1 )
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{
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g_pVGuiLocalize->ConstructString( buf, sizeof(buf), multiplierString, 1, NumAsWString( numClips ) );
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m_pAmmoText->SetText( buf );
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}
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else
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{
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m_pAmmoText->SetText( L"" );
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}
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}
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else if ( numClips > 0 || !useCurrentAmmoType )
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{
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if ( useCurrentAmmoType )
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{
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CSWeaponID currentID = GetClientWeaponID( isPrimary );
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m_weapon.image = scheme()->GetImage( ImageFnameFromWeaponID( currentID, m_isPrimary ), true );
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info = GetWeaponInfo( currentID );
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if ( !info )
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{
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m_weapon.image = NULL;
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numClips = 0;
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}
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else if ( info->m_WeaponType == WEAPONTYPE_SHOTGUN )
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{
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m_ammo.image = scheme()->GetImage( "gfx/vgui/shell", true );
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}
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else if ( isPrimary )
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{
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m_ammo.image = scheme()->GetImage( "gfx/vgui/bullet", true );
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}
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else
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{
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m_ammo.image = scheme()->GetImage( "gfx/vgui/cartridge", true );
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}
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}
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else
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{
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m_weapon.image = scheme()->GetImage( ImageFnameFromWeaponID( weaponID, m_isPrimary ), true );
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if ( numClips == 0 )
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{
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m_ammo.image = NULL;
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}
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else if ( isPrimary )
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{
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m_ammo.image = scheme()->GetImage( "gfx/vgui/bullet", true );
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}
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else
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{
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m_ammo.image = scheme()->GetImage( "gfx/vgui/cartridge", true );
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}
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}
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if ( numClips > 1 )
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{
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g_pVGuiLocalize->ConstructString( buf, sizeof(buf), multiplierString, 1, NumAsWString( numClips ) );
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m_pAmmoText->SetText( buf );
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}
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else
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{
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m_pAmmoText->SetText( L"" );
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}
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}
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}
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m_needLayout = true;
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponImageInfo::Paint()
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{
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if ( m_needLayout )
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PerformLayout();
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m_weapon.Paint();
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m_ammo.Paint();
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponImageInfo::PaintText()
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{
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if ( m_needLayout )
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PerformLayout();
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m_pAmmoText->Paint();
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponImageInfo::PerformLayout()
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{
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m_needLayout = false;
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m_weapon.FitInBounds( m_left, m_top, m_wide*0.8, m_tall, m_isCentered, m_weaponScale );
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int ammoX = MIN( m_wide*5/6, m_weapon.w );
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int ammoSize = m_tall * 9 / 16;
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if ( !m_isPrimary )
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{
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ammoSize = ammoSize * 25 / 40;
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ammoX = MIN( m_wide*5/6, m_weapon.w*3/4 );
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}
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if ( ammoX + ammoSize > m_wide )
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{
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ammoX = m_wide - ammoSize;
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}
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m_ammo.FitInBounds( m_left + ammoX, m_top + m_tall - ammoSize, ammoSize, ammoSize, false, m_ammoScale );
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int w, h;
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m_pAmmoText->ResizeImageToContent();
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m_pAmmoText->GetSize( w, h );
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if ( m_isPrimary )
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{
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if ( m_ammoScale < 75 )
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{
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m_pAmmoText->SetPos( m_left + ammoX + ammoSize*1.25f - w, m_top + m_tall - h );
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}
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else
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{
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m_pAmmoText->SetPos( m_left + ammoX + ammoSize - w, m_top + m_tall - h );
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}
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}
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else
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{
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m_pAmmoText->SetPos( m_left + ammoX + ammoSize, m_top + m_tall - h );
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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WeaponLabel::WeaponLabel(Panel *parent, const char *panelName) : BaseClass( parent, panelName )
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{
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SetSize( 10, 10 );
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SetMouseInputEnabled( false );
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}
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//--------------------------------------------------------------------------------------------------------------
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WeaponLabel::~WeaponLabel()
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{
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponLabel::SetWeapon( const BuyPresetWeapon *pWeapon, bool isPrimary, bool showAmmo )
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{
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BuyPresetWeapon weapon(WEAPON_NONE);
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if ( pWeapon )
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weapon = *pWeapon;
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if ( !showAmmo )
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weapon.SetAmmoAmount( 0 );
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m_weapon.SetWeapon( &weapon, isPrimary, false );
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponLabel::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_weapon.ApplyTextSettings( pScheme, IsProportional() );
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponLabel::PerformLayout()
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{
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BaseClass::PerformLayout();
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int wide, tall;
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GetSize( wide, tall );
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m_weapon.SetBounds( 0, 0, wide, tall );
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}
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//--------------------------------------------------------------------------------------------------------------
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void WeaponLabel::Paint()
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{
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BaseClass::Paint();
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m_weapon.Paint();
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m_weapon.PaintText();
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}
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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ItemImageInfo::ItemImageInfo()
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{
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m_needLayout = false;
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m_left = m_top = m_wide = m_tall = 0;
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m_count = 0;
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memset( &m_image, 0, sizeof(ImageInfo) );
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m_pText = new TextImage( "" );
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SetBounds( 0, 0, 100, 100 );
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}
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//--------------------------------------------------------------------------------------------------------------
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ItemImageInfo::~ItemImageInfo()
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{
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delete m_pText;
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}
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//--------------------------------------------------------------------------------------------------------------
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void ItemImageInfo::ApplyTextSettings( vgui::IScheme *pScheme, bool isProportional )
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{
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Color color = pScheme->GetColor( "Label.TextColor", Color( 0, 0, 0, 0 ) );
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m_pText->SetColor( color );
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m_pText->SetFont( pScheme->GetFont( "Default", isProportional ) );
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m_pText->SetWrap( false );
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}
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//--------------------------------------------------------------------------------------------------------------
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void ItemImageInfo::SetBounds( int left, int top, int wide, int tall )
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{
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m_left = left;
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m_top = top;
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m_wide = wide;
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m_tall = tall;
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m_needLayout = true;
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}
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//--------------------------------------------------------------------------------------------------------------
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void ItemImageInfo::SetItem( const char *imageFname, int count )
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{
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m_pText->SetText( L"" );
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m_count = count;
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if ( imageFname )
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m_image.image = scheme()->GetImage( imageFname, true );
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else
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m_image.image = NULL;
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if ( count > 1 )
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{
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wchar_t *multiplierString = g_pVGuiLocalize->Find("#Cstrike_BuyMenuPresetMultiplier");
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if ( !multiplierString )
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multiplierString = L"";
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const int BufLen = 32;
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wchar_t buf[BufLen];
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g_pVGuiLocalize->ConstructString( buf, sizeof(buf), multiplierString, 1, NumAsWString( count ) );
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m_pText->SetText( buf );
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}
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m_needLayout = true;
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}
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//--------------------------------------------------------------------------------------------------------------
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void ItemImageInfo::Paint()
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{
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if ( m_needLayout )
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PerformLayout();
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if ( m_count )
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m_image.Paint();
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}
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//--------------------------------------------------------------------------------------------------------------
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void ItemImageInfo::PaintText()
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{
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if ( m_needLayout )
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PerformLayout();
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m_pText->Paint();
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}
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//--------------------------------------------------------------------------------------------------------------
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void ItemImageInfo::PerformLayout()
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{
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m_needLayout = false;
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m_image.FitInBounds( m_left, m_top, m_wide, m_tall, false, 0 );
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int w, h;
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m_pText->ResizeImageToContent();
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m_pText->GetSize( w, h );
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m_pText->SetPos( m_left + m_image.w - w, m_top + m_tall - h );
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}
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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EquipmentLabel::EquipmentLabel(Panel *parent, const char *panelName, const char *imageFname) : BaseClass( parent, panelName )
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{
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SetSize( 10, 10 );
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m_item.SetItem( imageFname, 0 );
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SetMouseInputEnabled( false );
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}
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//--------------------------------------------------------------------------------------------------------------
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EquipmentLabel::~EquipmentLabel()
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{
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}
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//--------------------------------------------------------------------------------------------------------------
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void EquipmentLabel::SetItem( const char *imageFname, int count )
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{
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m_item.SetItem( imageFname, count );
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}
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//--------------------------------------------------------------------------------------------------------------
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void EquipmentLabel::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_item.ApplyTextSettings( pScheme, IsProportional() );
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}
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//--------------------------------------------------------------------------------------------------------------
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void EquipmentLabel::PerformLayout()
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{
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BaseClass::PerformLayout();
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int wide, tall;
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GetSize( wide, tall );
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m_item.SetBounds( 0, 0, wide, tall );
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}
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//--------------------------------------------------------------------------------------------------------------
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void EquipmentLabel::Paint()
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{
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BaseClass::Paint();
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m_item.Paint();
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m_item.PaintText();
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}
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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/// Helper function: draws a simple dashed line
|
||
|
void DrawDashedLine(int x0, int y0, int x1, int y1, int dashLen, int gapLen)
|
||
|
{
|
||
|
// work out which way the line goes
|
||
|
if ((x1 - x0) > (y1 - y0))
|
||
|
{
|
||
|
// x direction line
|
||
|
while (1)
|
||
|
{
|
||
|
if (x0 + dashLen > x1)
|
||
|
{
|
||
|
// draw partial
|
||
|
surface()->DrawFilledRect(x0, y0, x1, y1+1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
surface()->DrawFilledRect(x0, y0, x0 + dashLen, y1+1);
|
||
|
}
|
||
|
|
||
|
x0 += dashLen;
|
||
|
|
||
|
if (x0 + gapLen > x1)
|
||
|
break;
|
||
|
|
||
|
x0 += gapLen;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// y direction
|
||
|
while (1)
|
||
|
{
|
||
|
if (y0 + dashLen > y1)
|
||
|
{
|
||
|
// draw partial
|
||
|
surface()->DrawFilledRect(x0, y0, x1+1, y1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
surface()->DrawFilledRect(x0, y0, x1+1, y0 + dashLen);
|
||
|
}
|
||
|
|
||
|
y0 += dashLen;
|
||
|
|
||
|
if (y0 + gapLen > y1)
|
||
|
break;
|
||
|
|
||
|
y0 += gapLen;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void ImageInfo::Paint()
|
||
|
{
|
||
|
if ( !image )
|
||
|
return;
|
||
|
|
||
|
image->SetSize( w, h );
|
||
|
image->SetPos( x, y );
|
||
|
image->Paint();
|
||
|
image->SetSize( 0, 0 ); // restore image size to content size to not mess up other places that use the same image
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void ImageInfo::FitInBounds( int baseX, int baseY, int width, int height, bool center, int scaleAt1024, bool halfHeight )
|
||
|
{
|
||
|
if ( !image )
|
||
|
{
|
||
|
x = y = w = h = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
image->GetContentSize(fullW, fullH);
|
||
|
|
||
|
if ( scaleAt1024 )
|
||
|
{
|
||
|
int screenW, screenH;
|
||
|
GetHudSize( screenW, screenH );
|
||
|
|
||
|
w = fullW * screenW / 1024 * scaleAt1024 / 100;
|
||
|
h = fullH * screenW / 1024 * scaleAt1024 / 100;
|
||
|
|
||
|
if ( fullH > 64 && scaleAt1024 == 100 )
|
||
|
{
|
||
|
w = w * 64 / fullH;
|
||
|
h = h * 64 / fullH;
|
||
|
}
|
||
|
|
||
|
if ( h > height * 1.2 )
|
||
|
scaleAt1024 = 0;
|
||
|
}
|
||
|
if ( !scaleAt1024 )
|
||
|
{
|
||
|
w = fullW;
|
||
|
h = fullH;
|
||
|
|
||
|
if ( h != height )
|
||
|
{
|
||
|
w = (int) w * 1.0f * height / h;
|
||
|
h = height;
|
||
|
}
|
||
|
|
||
|
if ( w > width )
|
||
|
{
|
||
|
h = (int) h * 1.0f * width / w;
|
||
|
w = width;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( center )
|
||
|
{
|
||
|
x = baseX + (width - w)/2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = baseX;
|
||
|
}
|
||
|
y = baseY + (height - h)/2;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|