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127 lines
3.1 KiB
127 lines
3.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PANELLISTPANEL_H
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#define PANELLISTPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <utllinkedlist.h>
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#include <utlvector.h>
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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class KeyValues;
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: A list of variable height child panels
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// each list item consists of a label-panel pair. Height of the item is
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// determined from the label.
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//-----------------------------------------------------------------------------
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class PanelListPanel : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( PanelListPanel, Panel );
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public:
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PanelListPanel( vgui::Panel *parent, char const *panelName );
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~PanelListPanel();
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// DATA & ROW HANDLING
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// The list now owns the panel
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virtual int AddItem( Panel *labelPanel, Panel *panel );
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int GetItemCount() const;
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int GetItemIDFromRow( int nRow ) const;
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// Iteration. Use these until they return InvalidItemID to iterate all the items.
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int FirstItem() const;
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int NextItem( int nItemID ) const;
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int InvalidItemID() const;
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virtual Panel *GetItemLabel(int itemID);
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virtual Panel *GetItemPanel(int itemID);
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ScrollBar* GetScrollbar() { return m_vbar; }
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virtual void RemoveItem(int itemID); // removes an item from the table (changing the indices of all following items)
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virtual void DeleteAllItems(); // clears and deletes all the memory used by the data items
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void RemoveAll();
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// painting
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virtual vgui::Panel *GetCellRenderer( int row );
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// layout
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void SetFirstColumnWidth( int width );
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int GetFirstColumnWidth();
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void SetNumColumns( int iNumColumns );
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int GetNumColumns( void );
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void MoveScrollBarToTop();
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// selection
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void SetSelectedPanel( Panel *panel );
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Panel *GetSelectedPanel();
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/*
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On a panel being selected, a message gets sent to it
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"PanelSelected" int "state"
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where state is 1 on selection, 0 on deselection
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*/
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void SetVerticalBufferPixels( int buffer );
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void ScrollToItem( int itemNumber );
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CUtlVector< int > *GetSortedVector( void )
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{
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return &m_SortedItems;
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}
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int ComputeVPixelsNeeded();
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protected:
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// overrides
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virtual void OnSizeChanged(int wide, int tall);
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MESSAGE_FUNC_INT( OnSliderMoved, "ScrollBarSliderMoved", position );
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnMouseWheeled(int delta);
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private:
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enum { DEFAULT_HEIGHT = 24, PANELBUFFER = 5 };
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typedef struct dataitem_s
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{
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// Always store a panel pointer
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Panel *panel;
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Panel *labelPanel;
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} DATAITEM;
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// list of the column headers
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CUtlLinkedList<DATAITEM, int> m_DataItems;
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CUtlVector<int> m_SortedItems;
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ScrollBar *m_vbar;
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Panel *m_pPanelEmbedded;
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PHandle m_hSelectedItem;
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int m_iFirstColumnWidth;
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int m_iNumColumns;
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int m_iDefaultHeight;
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int m_iPanelBuffer;
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CPanelAnimationVar( bool, m_bAutoHideScrollbar, "autohide_scrollbar", "0" );
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};
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}
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#endif // PANELLISTPANEL_H
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