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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// $Header: $
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// $NoKeywords: $
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//
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// A growable array class that keeps all elements in order using binary search
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//===========================================================================//
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#ifndef UTLSORTVECTOR_H
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#define UTLSORTVECTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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//-----------------------------------------------------------------------------
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// class CUtlSortVector:
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// description:
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// This in an sorted order-preserving vector. Items may be inserted or removed
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// at any point in the vector. When an item is inserted, all elements are
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// moved down by one element using memmove. When an item is removed, all
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// elements are shifted back down. Items are searched for in the vector
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// using a binary search technique. Clients must pass in a Less() function
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// into the constructor of the vector to determine the sort order.
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//-----------------------------------------------------------------------------
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#ifndef _WIN32
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// gcc has no qsort_s, so i need to use a static var to hold the sort context. this makes cutlsortvector _not_ thread sfae under linux
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extern void *g_pUtlSortVectorQSortContext;
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#endif
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template <class T>
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class CUtlSortVectorDefaultLess
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{
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public:
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bool Less( const T& lhs, const T& rhs, void * )
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{
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return lhs < rhs;
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}
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};
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template <class T, class LessFunc = CUtlSortVectorDefaultLess<T>, class BaseVector = CUtlVector<T> >
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class CUtlSortVector : public BaseVector
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{
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typedef BaseVector BaseClass;
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public:
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/// constructor
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CUtlSortVector( int nGrowSize = 0, int initSize = 0 );
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CUtlSortVector( T* pMemory, int numElements );
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/// inserts (copy constructs) an element in sorted order into the list
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int Insert( const T& src );
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/// inserts (copy constructs) an element in sorted order into the list if it isn't already in the list
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int InsertIfNotFound( const T& src );
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/// Finds an element within the list using a binary search. These are templatized based upon the key
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/// in which case the less function must handle the Less function for key, T and T, key
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template< typename TKey >
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int Find( const TKey& search ) const;
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template< typename TKey >
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int FindLessOrEqual( const TKey& search ) const;
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template< typename TKey >
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int FindLess( const TKey& search ) const;
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/// Removes a particular element
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void Remove( const T& search );
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void Remove( int i );
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/// Allows methods to set a context to be used with the less function..
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void SetLessContext( void *pCtx );
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/// A version of insertion that will produce an un-ordered list.
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/// Note that you can only use this index until sorting is redone with RedoSort!!!
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int InsertNoSort( const T& src );
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void RedoSort( bool bForceSort = false );
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/// Use this to insert at a specific insertion point; using FindLessOrEqual
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/// is required for use this this. This will test that what you've inserted
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/// produces a correctly ordered list.
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int InsertAfter( int nElemIndex, const T &src );
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/// finds a particular element using a linear search. Useful when used
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/// in between calls to InsertNoSort and RedoSort
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template< typename TKey >
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int FindUnsorted( const TKey &src ) const;
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protected:
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// No copy constructor
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CUtlSortVector( const CUtlSortVector<T, LessFunc> & );
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// never call these; illegal for this class
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int AddToHead();
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int AddToTail();
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int InsertBefore( int elem );
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int InsertAfter( int elem );
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int InsertBefore( int elem, const T& src );
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int AddToHead( const T& src );
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int AddToTail( const T& src );
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int AddMultipleToHead( int num );
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int AddMultipleToTail( int num, const T *pToCopy=NULL );
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int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL );
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int InsertMultipleAfter( int elem, int num );
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int AddVectorToTail( CUtlVector<T> const &src );
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struct QSortContext_t
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{
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void *m_pLessContext;
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LessFunc *m_pLessFunc;
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};
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#ifdef _WIN32
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static int CompareHelper( void *context, const T *lhs, const T *rhs )
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{
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QSortContext_t *ctx = reinterpret_cast< QSortContext_t * >( context );
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if ( ctx->m_pLessFunc->Less( *lhs, *rhs, ctx->m_pLessContext ) )
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return -1;
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if ( ctx->m_pLessFunc->Less( *rhs, *lhs, ctx->m_pLessContext ) )
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return 1;
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return 0;
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}
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#else
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static int CompareHelper( const T *lhs, const T *rhs )
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{
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QSortContext_t *ctx = reinterpret_cast< QSortContext_t * >( g_pUtlSortVectorQSortContext );
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if ( ctx->m_pLessFunc->Less( *lhs, *rhs, ctx->m_pLessContext ) )
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return -1;
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if ( ctx->m_pLessFunc->Less( *rhs, *lhs, ctx->m_pLessContext ) )
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return 1;
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return 0;
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}
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#endif
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void *m_pLessContext;
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bool m_bNeedsSort;
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private:
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template< typename TKey >
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int FindLessOrEqual( const TKey& search, bool *pFound ) const;
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void QuickSort( LessFunc& less, int X, int I );
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};
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//-----------------------------------------------------------------------------
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// constructor
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//-----------------------------------------------------------------------------
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template <class T, class LessFunc, class BaseVector>
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CUtlSortVector<T, LessFunc, BaseVector>::CUtlSortVector( int nGrowSize, int initSize ) :
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m_pLessContext(NULL), BaseVector( nGrowSize, initSize ), m_bNeedsSort( false )
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{
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}
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template <class T, class LessFunc, class BaseVector>
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CUtlSortVector<T, LessFunc, BaseVector>::CUtlSortVector( T* pMemory, int numElements ) :
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m_pLessContext(NULL), BaseVector( pMemory, numElements ), m_bNeedsSort( false )
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{
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}
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//-----------------------------------------------------------------------------
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// Allows methods to set a context to be used with the less function..
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//-----------------------------------------------------------------------------
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template <class T, class LessFunc, class BaseVector>
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void CUtlSortVector<T, LessFunc, BaseVector>::SetLessContext( void *pCtx )
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{
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m_pLessContext = pCtx;
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}
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//-----------------------------------------------------------------------------
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// grows the vector
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//-----------------------------------------------------------------------------
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template <class T, class LessFunc, class BaseVector>
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int CUtlSortVector<T, LessFunc, BaseVector>::Insert( const T& src )
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{
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AssertFatal( !m_bNeedsSort );
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int pos = FindLessOrEqual( src ) + 1;
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this->GrowVector();
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this->ShiftElementsRight(pos);
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CopyConstruct<T>( &this->Element(pos), src );
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return pos;
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}
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template <class T, class LessFunc, class BaseVector>
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int CUtlSortVector<T, LessFunc, BaseVector>::InsertNoSort( const T& src )
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{
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m_bNeedsSort = true;
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int lastElement = BaseVector::m_Size;
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// Just stick the new element at the end of the vector, but don't do a sort
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this->GrowVector();
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this->ShiftElementsRight(lastElement);
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CopyConstruct( &this->Element(lastElement), src );
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return lastElement;
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}
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/// inserts (copy constructs) an element in sorted order into the list if it isn't already in the list
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template <class T, class LessFunc, class BaseVector>
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int CUtlSortVector<T, LessFunc, BaseVector>::InsertIfNotFound( const T& src )
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{
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AssertFatal( !m_bNeedsSort );
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bool bFound;
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int pos = FindLessOrEqual( src, &bFound );
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if ( bFound )
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return pos;
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++pos;
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this->GrowVector();
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this->ShiftElementsRight(pos);
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CopyConstruct<T>( &this->Element(pos), src );
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return pos;
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}
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template <class T, class LessFunc, class BaseVector>
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int CUtlSortVector<T, LessFunc, BaseVector>::InsertAfter( int nIndex, const T &src )
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{
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int nInsertedIndex = this->BaseClass::InsertAfter( nIndex, src );
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#ifdef DEBUG
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LessFunc less;
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if ( nInsertedIndex > 0 )
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{
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Assert( less.Less( this->Element(nInsertedIndex-1), src, m_pLessContext ) );
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}
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if ( nInsertedIndex < BaseClass::Count()-1 )
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{
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Assert( less.Less( src, this->Element(nInsertedIndex+1), m_pLessContext ) );
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}
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#endif
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return nInsertedIndex;
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}
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template <class T, class LessFunc, class BaseVector>
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void CUtlSortVector<T, LessFunc, BaseVector>::QuickSort( LessFunc& less, int nLower, int nUpper )
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{
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#ifdef _WIN32
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typedef int (__cdecl *QSortCompareFunc_t)(void *context, const void *, const void *);
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if ( this->Count() > 1 )
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{
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QSortContext_t ctx;
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ctx.m_pLessContext = m_pLessContext;
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ctx.m_pLessFunc = &less;
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qsort_s( Base(), Count(), sizeof(T), (QSortCompareFunc_t)&CUtlSortVector<T, LessFunc>::CompareHelper, &ctx );
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}
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#else
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typedef int (__cdecl *QSortCompareFunc_t)( const void *, const void *);
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if ( this->Count() > 1 )
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{
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QSortContext_t ctx;
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ctx.m_pLessContext = m_pLessContext;
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ctx.m_pLessFunc = &less;
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g_pUtlSortVectorQSortContext = &ctx;
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qsort( this->Base(), this->Count(), sizeof(T), (QSortCompareFunc_t)&CUtlSortVector<T, LessFunc>::CompareHelper );
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}
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#endif
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}
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template <class T, class LessFunc, class BaseVector>
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void CUtlSortVector<T, LessFunc, BaseVector>::RedoSort( bool bForceSort /*= false */ )
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{
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if ( !m_bNeedsSort && !bForceSort )
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return;
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m_bNeedsSort = false;
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LessFunc less;
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QuickSort( less, 0, this->Count() - 1 );
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}
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//-----------------------------------------------------------------------------
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// finds a particular element
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//-----------------------------------------------------------------------------
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template <class T, class LessFunc, class BaseVector>
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template < typename TKey >
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int CUtlSortVector<T, LessFunc, BaseVector>::Find( const TKey& src ) const
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{
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AssertFatal( !m_bNeedsSort );
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LessFunc less;
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int start = 0, end = this->Count() - 1;
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while (start <= end)
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{
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int mid = (start + end) >> 1;
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if ( less.Less( this->Element(mid), src, m_pLessContext ) )
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{
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start = mid + 1;
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}
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else if ( less.Less( src, this->Element(mid), m_pLessContext ) )
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{
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end = mid - 1;
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}
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else
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{
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return mid;
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}
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// finds a particular element using a linear search. Useful when used
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// in between calls to InsertNoSort and RedoSort
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//-----------------------------------------------------------------------------
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template< class T, class LessFunc, class BaseVector >
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template < typename TKey >
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int CUtlSortVector<T, LessFunc, BaseVector>::FindUnsorted( const TKey &src ) const
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{
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LessFunc less;
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int nCount = this->Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( less.Less( this->Element(i), src, m_pLessContext ) )
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continue;
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if ( less.Less( src, this->Element(i), m_pLessContext ) )
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continue;
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return i;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// finds a particular element
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//-----------------------------------------------------------------------------
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template <class T, class LessFunc, class BaseVector>
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template < typename TKey >
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int CUtlSortVector<T, LessFunc, BaseVector>::FindLessOrEqual( const TKey& src, bool *pFound ) const
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{
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AssertFatal( !m_bNeedsSort );
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LessFunc less;
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int start = 0, end = this->Count() - 1;
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while (start <= end)
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{
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int mid = (start + end) >> 1;
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if ( less.Less( this->Element(mid), src, m_pLessContext ) )
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{
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start = mid + 1;
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}
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else if ( less.Less( src, this->Element(mid), m_pLessContext ) )
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{
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end = mid - 1;
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}
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else
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{
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*pFound = true;
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return mid;
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}
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}
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*pFound = false;
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return end;
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}
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template <class T, class LessFunc, class BaseVector>
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template < typename TKey >
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int CUtlSortVector<T, LessFunc, BaseVector>::FindLessOrEqual( const TKey& src ) const
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{
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bool bFound;
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return FindLessOrEqual( src, &bFound );
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}
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template <class T, class LessFunc, class BaseVector>
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template < typename TKey >
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int CUtlSortVector<T, LessFunc, BaseVector>::FindLess( const TKey& src ) const
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{
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AssertFatal( !m_bNeedsSort );
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LessFunc less;
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int start = 0, end = this->Count() - 1;
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while (start <= end)
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{
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int mid = (start + end) >> 1;
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if ( less.Less( this->Element(mid), src, m_pLessContext ) )
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{
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start = mid + 1;
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}
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else
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{
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end = mid - 1;
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}
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}
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return end;
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}
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//-----------------------------------------------------------------------------
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// Removes a particular element
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//-----------------------------------------------------------------------------
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template <class T, class LessFunc, class BaseVector>
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void CUtlSortVector<T, LessFunc, BaseVector>::Remove( const T& search )
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{
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AssertFatal( !m_bNeedsSort );
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int pos = Find(search);
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if (pos != -1)
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{
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BaseVector::Remove(pos);
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}
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}
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template <class T, class LessFunc, class BaseVector>
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void CUtlSortVector<T, LessFunc, BaseVector>::Remove( int i )
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{
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BaseVector::Remove( i );
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}
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#endif // UTLSORTVECTOR_H
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