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255 lines
7.1 KiB
255 lines
7.1 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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#include "cbase.h"
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#include "view.h"
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#include "iclientmode.h"
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#include <KeyValues.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ImagePanel.h>
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#include "convar.h"
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#include "c_dod_team.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_player.h"
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#include "dod_hud_playerstatus_health.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDoDHudHealthBar::CDoDHudHealthBar( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name )
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{
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m_flPercentage = 1.0f;
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m_iMaterialIndex = vgui::surface()->DrawGetTextureId( "vgui/white" );
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if ( m_iMaterialIndex == -1 ) // we didn't find it, so create a new one
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{
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m_iMaterialIndex = vgui::surface()->CreateNewTextureID();
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}
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vgui::surface()->DrawSetTextureFile( m_iMaterialIndex, "vgui/white", true, false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudHealthBar::OnThink()
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{
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BaseClass::OnThink();
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C_DODPlayer *pPlayer = GetHealthDelegatePlayer();
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if ( pPlayer )
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{
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// m_nHealth >= 0
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int nHealth = MAX( pPlayer->GetHealth(), 0 );
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m_flPercentage = nHealth / 100.0f;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudHealthBar::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_clrHealthHigh = pScheme->GetColor( "HudHealthGreen", GetFgColor() );
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m_clrHealthMed = pScheme->GetColor( "HudHealthYellow", GetFgColor() );
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m_clrHealthLow = pScheme->GetColor( "HudHealthRed", GetFgColor() );
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m_clrBackground = pScheme->GetColor( "HudHealthBG", GetBgColor() );
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m_clrBorder = pScheme->GetColor( "HudHealthBorder", GetBgColor() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudHealthBar::Paint( void )
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{
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BaseClass::Paint();
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int x, y, w, h;
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GetBounds( x, y, w, h );
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int xpos = 0, ypos = 0;
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float flDamageY = h * ( 1.0f - m_flPercentage );
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Color *pclrHealth;
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if ( m_flPercentage > m_flFirstWarningLevel )
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{
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pclrHealth = &m_clrHealthHigh;
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}
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else if ( m_flPercentage > m_flSecondWarningLevel )
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{
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pclrHealth = &m_clrHealthMed;
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}
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else
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{
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pclrHealth = &m_clrHealthLow;
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}
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// blend in the red "damage" part
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float uv1 = 0.0f;
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float uv2 = 1.0f;
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vgui::surface()->DrawSetTexture( m_iMaterialIndex );
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Vector2D uv11( uv1, uv1 );
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Vector2D uv21( uv2, uv1 );
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Vector2D uv22( uv2, uv2 );
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Vector2D uv12( uv1, uv2 );
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vgui::Vertex_t vert[4];
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// background
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vert[0].Init( Vector2D( xpos, ypos ), uv11 );
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vert[1].Init( Vector2D( xpos + w, ypos ), uv21 );
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vert[2].Init( Vector2D( xpos + w, ypos + h ), uv22 );
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vert[3].Init( Vector2D( xpos, ypos + h ), uv12 );
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if ( m_flPercentage <= 0.01 )
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{
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vgui::surface()->DrawSetColor( m_clrHealthLow );
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}
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else
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{
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vgui::surface()->DrawSetColor( m_clrBackground );
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}
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vgui::surface()->DrawTexturedPolygon( 4, vert );
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// damage part
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vert[0].Init( Vector2D( xpos, flDamageY ), uv11 );
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vert[1].Init( Vector2D( xpos + w, flDamageY ), uv21 );
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vert[2].Init( Vector2D( xpos + w, ypos + h ), uv22 );
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vert[3].Init( Vector2D( xpos, ypos + h ), uv12 );
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vgui::surface()->DrawSetColor( *pclrHealth );
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vgui::surface()->DrawTexturedPolygon( 4, vert );
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// outline
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vert[0].Init( Vector2D( xpos, ypos ), uv11 );
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vert[1].Init( Vector2D( xpos + w - 1, ypos ), uv21 );
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vert[2].Init( Vector2D( xpos + w - 1, ypos + h - 1 ), uv22 );
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vert[3].Init( Vector2D( xpos, ypos + h - 1 ), uv12 );
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vgui::surface()->DrawSetColor( m_clrBorder );
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vgui::surface()->DrawTexturedPolyLine( vert, 4 );
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}
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// Show the health / class for a player other than the local player
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void CDoDHudHealthBar::SetHealthDelegatePlayer( C_DODPlayer *pPlayer )
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{
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m_hHealthDelegatePlayer = pPlayer;
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}
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C_DODPlayer *CDoDHudHealthBar::GetHealthDelegatePlayer( void )
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{
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if ( m_hHealthDelegatePlayer.Get() )
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{
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C_DODPlayer *pPlayer = dynamic_cast<C_DODPlayer *>( m_hHealthDelegatePlayer.Get() );
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if ( pPlayer )
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return pPlayer;
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}
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return C_DODPlayer::GetLocalDODPlayer();
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}
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DECLARE_BUILD_FACTORY( CDoDHudHealth );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDoDHudHealth::CDoDHudHealth( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
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{
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SetProportional( true );
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m_pHealthBar = new CDoDHudHealthBar( this, "HealthBar" );
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m_pClassImageBG = new vgui::ImagePanel( this, "HealthClassImageBG" );
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m_pClassImage = new vgui::ImagePanel( this, "HealthClassImage" );
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m_nPrevClass = PLAYERCLASS_UNDEFINED;
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m_nPrevTeam = TEAM_INVALID;
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// load control settings...
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LoadControlSettings( "resource/UI/HudPlayerStatusHealth.res" );
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m_hHealthDelegatePlayer = NULL;
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}
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void CDoDHudHealth::OnScreenSizeChanged(int iOldWide, int iOldTall)
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{
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LoadControlSettings( "resource/UI/HudPlayerStatusHealth.res" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudHealth::OnThink()
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{
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BaseClass::OnThink();
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C_DODPlayer *pPlayer = GetHealthDelegatePlayer();
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if ( pPlayer )
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{
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int nTeam = pPlayer->GetTeamNumber();
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if ( nTeam == TEAM_ALLIES || nTeam == TEAM_AXIS )
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{
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C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam( nTeam ) );
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C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR );
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int nClass = dod_PR->GetPlayerClass( pPlayer->entindex() );
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if ( nClass != PLAYERCLASS_UNDEFINED )
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{
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if ( ( nClass != m_nPrevClass ) ||
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( nTeam != TEAM_INVALID && ( nTeam == TEAM_AXIS || nTeam == TEAM_ALLIES ) && nTeam != m_nPrevTeam ) )
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{
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m_nPrevClass = nClass;
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m_nPrevTeam = nTeam;
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if ( m_pClassImage )
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{
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m_pClassImage->SetImage( ( pTeam->GetPlayerClassInfo( nClass ) ).m_szClassHealthImage );
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}
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if ( m_pClassImageBG )
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{
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m_pClassImageBG->SetImage( ( pTeam->GetPlayerClassInfo( nClass ) ).m_szClassHealthImageBG );
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}
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}
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}
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}
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}
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}
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// Show the health / class for a player other than the local player
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void CDoDHudHealth::SetHealthDelegatePlayer( C_DODPlayer *pPlayer )
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{
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m_hHealthDelegatePlayer = pPlayer;
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m_pHealthBar->SetHealthDelegatePlayer( pPlayer );
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}
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C_DODPlayer *CDoDHudHealth::GetHealthDelegatePlayer( void )
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{
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if ( m_hHealthDelegatePlayer.Get() )
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{
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C_DODPlayer *pPlayer = dynamic_cast<C_DODPlayer *>( m_hHealthDelegatePlayer.Get() );
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if ( pPlayer )
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return pPlayer;
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}
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return C_DODPlayer::GetLocalDODPlayer();
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}
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