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251 lines
5.0 KiB
251 lines
5.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DEMOFORMAT_H
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#define DEMOFORMAT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/vector.h"
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#include "utlvector.h"
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#include "tier0/platform.h"
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#define DEMO_HEADER_ID "HL2DEMO"
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#define DEMO_PROTOCOL 3
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#if !defined( MAX_OSPATH )
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#define MAX_OSPATH 260 // max length of a filesystem pathname
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#endif
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// Demo messages
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enum
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{
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// it's a startup message, process as fast as possible
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dem_signon = 1,
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// it's a normal network packet that we stored off
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dem_packet,
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// sync client clock to demo tick
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dem_synctick,
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// console command
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dem_consolecmd,
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// user input command
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dem_usercmd,
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// network data tables
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dem_datatables,
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// end of time.
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dem_stop,
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dem_stringtables,
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// Last command
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dem_lastcmd = dem_stringtables
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};
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struct demoheader_t
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{
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char demofilestamp[8]; // Should be HL2DEMO
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int demoprotocol; // Should be DEMO_PROTOCOL
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int networkprotocol; // Should be PROTOCOL_VERSION
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char servername[ MAX_OSPATH ]; // Name of server
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char clientname[ MAX_OSPATH ]; // Name of client who recorded the game
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char mapname[ MAX_OSPATH ]; // Name of map
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char gamedirectory[ MAX_OSPATH ]; // Name of game directory (com_gamedir)
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float playback_time; // Time of track
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int playback_ticks; // # of ticks in track
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int playback_frames; // # of frames in track
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int signonlength; // length of sigondata in bytes
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};
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inline void ByteSwap_demoheader_t( demoheader_t &swap )
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{
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swap.demoprotocol = LittleDWord( swap.demoprotocol );
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swap.networkprotocol = LittleDWord( swap.networkprotocol );
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LittleFloat( &swap.playback_time, &swap.playback_time );
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swap.playback_ticks = LittleDWord( swap.playback_ticks );
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swap.playback_frames = LittleDWord( swap.playback_frames );
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swap.signonlength = LittleDWord( swap.signonlength );
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}
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#define FDEMO_NORMAL 0
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#define FDEMO_USE_ORIGIN2 (1<<0)
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#define FDEMO_USE_ANGLES2 (1<<1)
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#define FDEMO_NOINTERP (1<<2) // don't interpolate between this an last view
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struct democmdinfo_t
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{
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// Default constructor
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democmdinfo_t()
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{
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flags = FDEMO_NORMAL;
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viewOrigin.Init();
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viewAngles.Init();
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localViewAngles.Init();
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// Resampled origin/angles
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viewOrigin2.Init();
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viewAngles2.Init();
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localViewAngles2.Init();
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}
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// Copy constructor
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// Assignment
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democmdinfo_t& operator=(const democmdinfo_t& src )
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{
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if ( this == &src )
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return *this;
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flags = src.flags;
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viewOrigin = src.viewOrigin;
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viewAngles = src.viewAngles;
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localViewAngles = src.localViewAngles;
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viewOrigin2 = src.viewOrigin2;
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viewAngles2 = src.viewAngles2;
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localViewAngles2 = src.localViewAngles2;
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return *this;
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}
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const Vector& GetViewOrigin()
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{
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if ( flags & FDEMO_USE_ORIGIN2 )
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{
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return viewOrigin2;
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}
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return viewOrigin;
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}
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const QAngle& GetViewAngles()
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{
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if ( flags & FDEMO_USE_ANGLES2 )
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{
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return viewAngles2;
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}
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return viewAngles;
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}
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const QAngle& GetLocalViewAngles()
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{
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if ( flags & FDEMO_USE_ANGLES2 )
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{
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return localViewAngles2;
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}
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return localViewAngles;
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}
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void Reset( void )
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{
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flags = 0;
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viewOrigin2 = viewOrigin;
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viewAngles2 = viewAngles;
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localViewAngles2 = localViewAngles;
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}
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int flags;
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// original origin/viewangles
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Vector viewOrigin;
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QAngle viewAngles;
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QAngle localViewAngles;
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// Resampled origin/viewangles
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Vector viewOrigin2;
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QAngle viewAngles2;
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QAngle localViewAngles2;
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};
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struct demosmoothing_t
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{
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demosmoothing_t()
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{
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file_offset = 0;
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frametick = 0;
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selected = false;
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samplepoint = false;
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vecmoved.Init();
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angmoved.Init();
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targetpoint = false;
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vectarget.Init();
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}
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demosmoothing_t& operator=(const demosmoothing_t& src )
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{
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if ( this == &src )
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return *this;
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file_offset = src.file_offset;
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frametick = src.frametick;
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selected = src.selected;
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samplepoint = src.samplepoint;
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vecmoved = src.vecmoved;
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angmoved = src.angmoved;
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targetpoint = src.targetpoint;
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vectarget = src.vectarget;
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info = src.info;
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return *this;
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}
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int file_offset;
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int frametick;
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bool selected;
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// For moved sample points
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bool samplepoint;
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Vector vecmoved;
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QAngle angmoved;
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bool targetpoint;
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Vector vectarget;
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democmdinfo_t info;
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};
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struct CSmoothingContext
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{
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CSmoothingContext()
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{
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active = false;
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filename[ 0 ] = 0;
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m_nFirstSelectableSample = 0;
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}
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CSmoothingContext& operator=(const CSmoothingContext& src )
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{
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if ( this == &src )
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return *this;
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active = src.active;
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Q_strncpy( filename, src.filename, sizeof( filename ) );
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smooth.RemoveAll();
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int c = src.smooth.Count();
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int i;
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for ( i = 0; i < c; i++ )
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{
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demosmoothing_t newitem;
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newitem = src.smooth[ i ];
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smooth.AddToTail( newitem );
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}
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m_nFirstSelectableSample = src.m_nFirstSelectableSample;
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return *this;
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}
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bool active;
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char filename[ 512 ];
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CUtlVector< demosmoothing_t > smooth;
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int m_nFirstSelectableSample;
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};
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#endif // DEMOFORMAT_H
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