You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
2.0 KiB
73 lines
2.0 KiB
5 years ago
|
// STATIC: "ADDBASETEXTURE2" "0..1"
|
||
|
// STATIC: "ADDSELF" "0..1"
|
||
|
// STATIC: "USEALPHAASRGB" "0..1"
|
||
|
// SKIP: $USEALPHAASRGB && $ADDSELF
|
||
|
// SKIP: $USEALPHAASRGB && $ADDBASETEXTURE2
|
||
|
|
||
|
#define HDRTYPE HDR_TYPE_NONE
|
||
|
#include "common_ps_fxc.h"
|
||
|
|
||
|
struct PS_INPUT
|
||
|
{
|
||
|
float2 texCoord0 : TEXCOORD0;
|
||
|
float2 texCoord1 : TEXCOORD1;
|
||
|
float4 argbcolor : COLOR;
|
||
|
float4 blendfactor0 : TEXCOORD2;
|
||
|
#if ADDBASETEXTURE2
|
||
|
float2 texCoord2 : TEXCOORD3;
|
||
|
#endif
|
||
|
float4 vScreenPos : TEXCOORD7;
|
||
|
};
|
||
|
|
||
|
sampler BaseTextureSampler : register( s0 );
|
||
|
|
||
|
#if ADDBASETEXTURE2
|
||
|
sampler BaseTextureSampler2 : register( s3 );
|
||
|
#endif
|
||
|
|
||
|
sampler BaseTextureSampler1 : register( s1 );
|
||
|
const float4 g_Parameters : register( c0 );
|
||
|
const float4 g_ColorPowers : register( c1 );
|
||
|
|
||
|
#define fAdditiveBlendWeight g_Parameters.x
|
||
|
#define fOverbrightFactor g_Parameters.y
|
||
|
#define fAdditiveSelfBlendWeight g_Parameters.z
|
||
|
#define fSoftParticleBlendScale g_Parameters.w
|
||
|
|
||
|
#pragma warning( disable : 4707 4704 )
|
||
|
float4 main( PS_INPUT i ) : COLOR
|
||
|
{
|
||
|
// Sample frames from texture 0
|
||
|
#if ( ! ADDSELF ) && ( ! ADDBASETEXTURE2 )
|
||
|
float4 baseTex0 = tex2D( BaseTextureSampler, i.texCoord0 );
|
||
|
float4 baseTex1 = tex2D( BaseTextureSampler1, i.texCoord1 );
|
||
|
float4 blended_rgb = lerp( baseTex0, baseTex1, i.blendfactor0.x );
|
||
|
#else
|
||
|
float4 blended_rgb = tex2D( BaseTextureSampler, i.texCoord0 );
|
||
|
#endif
|
||
|
#if USEALPHAASRGB
|
||
|
blended_rgb.rgb = blended_rgb.a;
|
||
|
#endif
|
||
|
|
||
|
#if ADDBASETEXTURE2
|
||
|
blended_rgb.a *= i.argbcolor.a;
|
||
|
|
||
|
// In this case, we don't really want to pre-multiply by alpha
|
||
|
float4 color2 = tex2D( BaseTextureSampler2, i.texCoord2 );
|
||
|
blended_rgb.rgb *= blended_rgb.a;
|
||
|
blended_rgb.rgb += fOverbrightFactor * fAdditiveBlendWeight * i.argbcolor.a * color2;
|
||
|
blended_rgb.rgb *= 2 * i.argbcolor.rgb;
|
||
|
#else
|
||
|
#if ADDSELF
|
||
|
blended_rgb.a *= i.argbcolor.a;
|
||
|
blended_rgb.rgb *= blended_rgb.a;
|
||
|
blended_rgb.rgb += fOverbrightFactor * 8 * fAdditiveSelfBlendWeight * blended_rgb;
|
||
|
blended_rgb.rgb *= 2 * i.argbcolor.rgb;
|
||
|
#else
|
||
|
blended_rgb *= i.argbcolor;
|
||
|
#endif
|
||
|
#endif
|
||
|
return blended_rgb;
|
||
|
}
|
||
|
|